A bunch of work on unit testing
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@ -1,4 +1,5 @@
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/target
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Cargo.lock
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.idea/
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types.toml
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types.toml
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tarpaulin-report.html
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@ -181,6 +181,7 @@ pub struct MoveChoice {
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impl MoveChoice {
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/// Initializes the data for a new move choice.
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pub fn new(user: Arc<Pokemon>, used_move: Arc<LearnedMove>, target_side: u8, target_index: u8) -> Self {
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let speed = user.boosted_stats().speed();
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Self {
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used_move,
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target_side,
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@ -190,7 +191,7 @@ impl MoveChoice {
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choice_data: Box::new(CommonChoiceData {
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identifier: Default::default(),
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user,
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speed: 0,
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speed,
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random_value: 0,
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has_failed: Default::default(),
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script_source_data: Default::default(),
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@ -258,11 +259,12 @@ pub struct ItemChoice {
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impl ItemChoice {
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/// Initialised a new item choice.
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pub fn new(user: Arc<Pokemon>) -> Self {
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let speed = user.boosted_stats().speed();
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Self {
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choice_data: Box::new(CommonChoiceData {
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identifier: Default::default(),
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user,
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speed: 0,
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speed,
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random_value: 0,
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has_failed: Default::default(),
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script_source_data: Default::default(),
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@ -297,11 +299,12 @@ pub struct SwitchChoice {
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impl SwitchChoice {
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/// Initialise the turn choice data.
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pub fn new(user: Arc<Pokemon>) -> Self {
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let speed = user.boosted_stats().speed();
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Self {
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choice_data: Box::new(CommonChoiceData {
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identifier: Default::default(),
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user,
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speed: 0,
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speed,
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random_value: 0,
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has_failed: Default::default(),
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script_source_data: Default::default(),
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@ -375,11 +378,12 @@ pub struct PassChoice {
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impl PassChoice {
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/// Initialised a new pass choice.
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pub fn new(user: Arc<Pokemon>) -> Self {
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let speed = user.boosted_stats().speed();
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Self {
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choice_data: Box::new(CommonChoiceData {
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identifier: Default::default(),
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user,
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speed: 0,
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speed,
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random_value: 0,
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has_failed: Default::default(),
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script_source_data: Default::default(),
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@ -474,7 +478,16 @@ impl Ord for TurnChoice {
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}
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std::cmp::Ordering::Less
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}
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TurnChoice::Pass(..) => std::cmp::Ordering::Less,
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TurnChoice::Pass(..) => {
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if let TurnChoice::Pass { .. } = other {
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let speed_compare = self.speed().cmp(&other.speed());
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if speed_compare != std::cmp::Ordering::Equal {
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return speed_compare;
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}
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return self.random_value().cmp(&other.random_value());
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}
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std::cmp::Ordering::Less
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}
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}
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}
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}
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@ -1,5 +1,7 @@
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use crate::dynamic_data::choices::TurnChoice;
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use crate::dynamic_data::script_handling::ScriptSource;
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use crate::dynamic_data::Pokemon;
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use crate::{script_hook, ValueIdentifiable};
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use parking_lot::lock_api::MappedRwLockReadGuard;
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use parking_lot::{RawRwLock, RwLock, RwLockReadGuard};
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@ -20,8 +22,9 @@ pub struct ChoiceQueue {
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}
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impl ChoiceQueue {
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/// Initializes a ChoiceQueue. We expect the given queue to already be sorted here.
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pub(crate) fn new(queue: Vec<Option<TurnChoice>>) -> Self {
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/// Initializes a ChoiceQueue, and sort the choices.
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pub(crate) fn new(mut queue: Vec<Option<TurnChoice>>) -> Self {
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queue.sort_unstable_by(|a, b| b.cmp(a));
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Self {
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queue: RwLock::new(queue),
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current: 0,
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@ -31,16 +34,24 @@ impl ChoiceQueue {
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/// Dequeues the next turn choice to be executed. This gives ownership to the callee, and replaces
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/// our own reference to the turn choice with an empty spot. It also increments the current position
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/// by one.
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pub fn dequeue(&mut self) -> TurnChoice {
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let c = self.queue.write()[self.current].take();
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pub fn dequeue(&mut self) -> Option<TurnChoice> {
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let mut write_lock = self.queue.write();
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if self.current >= write_lock.len() {
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return None;
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}
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let c = write_lock[self.current].take();
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self.current += 1;
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c.unwrap()
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c
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}
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/// This reads what the next choice to execute will be, without modifying state.
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pub fn peek(&self) -> MappedRwLockReadGuard<'_, RawRwLock, TurnChoice> {
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pub fn peek(&self) -> Option<MappedRwLockReadGuard<'_, RawRwLock, TurnChoice>> {
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let read_lock = self.queue.read();
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RwLockReadGuard::map(read_lock, |a| a[self.current].as_ref().unwrap())
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if self.current >= read_lock.len() {
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None
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} else {
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Some(RwLockReadGuard::map(read_lock, |a| a[self.current].as_ref().unwrap()))
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}
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}
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/// Check if we have any choices remaining.
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@ -53,7 +64,17 @@ impl ChoiceQueue {
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/// technically already been decided.
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pub fn resort(&mut self) {
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let len = self.queue.read().len();
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self.queue.write()[self.current..len].sort_unstable_by(|a, b| b.cmp(a));
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let mut write_lock = self.queue.write();
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for index in self.current..len {
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let choice = &mut write_lock[index];
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if let Some(choice) = choice {
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let mut speed = choice.user().boosted_stats().speed();
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script_hook!(change_speed, (*choice), choice, &mut speed);
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*choice.speed_mut() = speed;
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}
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}
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write_lock[self.current..len].sort_unstable_by(|a, b| b.cmp(a));
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}
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/// This moves the choice of a specific Pokemon up to the next choice to be executed.
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@ -63,7 +84,7 @@ impl ChoiceQueue {
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// Find the index for the choice we want to move up.
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for index in self.current..queue_lock.len() {
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if let Some(choice) = &queue_lock[index] {
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if std::ptr::eq(choice.user().as_ref(), pokemon) {
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if pokemon.value_identifier() == choice.user().value_identifier() {
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desired_index = Some(index);
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break;
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}
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@ -83,7 +104,7 @@ impl ChoiceQueue {
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let choice = queue_lock[desired_index].take().unwrap();
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// Iterate backwards from the spot before the choice we want to move up, push them all back
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// by 1 spot.
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for index in (desired_index - 1)..self.current {
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for index in (self.current..desired_index).rev() {
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queue_lock.swap(index, index + 1);
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}
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// Place the choice that needs to be next in the next to be executed position.
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@ -97,3 +118,244 @@ impl ChoiceQueue {
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RwLockReadGuard::map(read_lock, |a| &a[self.current..self.queue.read().len()])
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::defines::LevelInt;
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use crate::dynamic_data::PassChoice;
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use crate::static_data::{AbilityIndex, DataLibrary, Gender};
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use std::sync::Arc;
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#[test]
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fn create_empty_queue() {
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let queue = ChoiceQueue::new(Vec::new());
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assert!(!queue.has_next());
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assert!(queue.peek().is_none());
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}
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#[test]
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fn dequeue_from_empty_queue() {
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let mut queue = ChoiceQueue::new(Vec::new());
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assert!(queue.dequeue().is_none());
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}
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fn get_user(level: LevelInt) -> Pokemon {
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let lib = Arc::new(crate::dynamic_data::libraries::dynamic_library::test::build());
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let species = lib.static_data().species().get(&"foo".into()).unwrap().clone();
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let form = species.get_form(&"default".into()).unwrap();
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Pokemon::new(
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lib,
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species,
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&form,
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AbilityIndex {
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hidden: false,
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index: 0,
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},
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level,
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0,
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Gender::Male,
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0,
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&"test_nature".into(),
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)
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}
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#[test]
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fn create_queue_with_single_item() {
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let user = Arc::new(get_user(10));
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let queue = ChoiceQueue::new(vec![Some(TurnChoice::Pass(PassChoice::new(user)))]);
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assert!(queue.has_next());
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assert!(queue.peek().is_some());
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assert_eq!(7, queue.peek().unwrap().speed());
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}
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#[test]
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fn dequeue_from_queue_with_single_item() {
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let user = Arc::new(get_user(10));
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let mut queue = ChoiceQueue::new(vec![Some(TurnChoice::Pass(PassChoice::new(user)))]);
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assert!(queue.has_next());
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assert_eq!(7, queue.dequeue().unwrap().speed());
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assert!(!queue.has_next());
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assert!(queue.peek().is_none());
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}
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#[test]
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fn create_queue_with_two_items_with_equal_order() {
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let user1 = Arc::new(get_user(10));
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let user2 = Arc::new(get_user(10));
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let queue = ChoiceQueue::new(vec![
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Some(TurnChoice::Pass(PassChoice::new(user1))),
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Some(TurnChoice::Pass(PassChoice::new(user2))),
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]);
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assert!(queue.has_next());
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assert!(queue.peek().is_some());
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assert_eq!(7, queue.peek().unwrap().speed());
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}
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#[test]
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fn create_queue_with_two_items_get_queue() {
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let user1 = Arc::new(get_user(10));
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let user2 = Arc::new(get_user(5));
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let queue = ChoiceQueue::new(vec![
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Some(TurnChoice::Pass(PassChoice::new(user1.clone()))),
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Some(TurnChoice::Pass(PassChoice::new(user2))),
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]);
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let inner_queue = queue.get_queue();
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assert_eq!(
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inner_queue[0].as_ref().unwrap().user().value_identifier(),
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user1.value_identifier()
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);
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}
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#[test]
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fn create_queue_with_two_items_in_wrong_order_sorts_correctly() {
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let user1 = Arc::new(get_user(5));
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let user2 = Arc::new(get_user(100));
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let mut queue = ChoiceQueue::new(vec![
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Some(TurnChoice::Pass(PassChoice::new(user1))),
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Some(TurnChoice::Pass(PassChoice::new(user2))),
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]);
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assert_eq!(25, queue.dequeue().unwrap().speed());
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assert_eq!(6, queue.dequeue().unwrap().speed());
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}
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#[test]
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fn resort_with_two_choices() {
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let user1 = Arc::new(get_user(50));
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let user2 = Arc::new(get_user(1));
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let mut queue = ChoiceQueue::new(vec![
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Some(TurnChoice::Pass(PassChoice::new(user1.clone()))),
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Some(TurnChoice::Pass(PassChoice::new(user2.clone()))),
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]);
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user2.change_level_by(60);
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assert_eq!(
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user1.value_identifier(),
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queue.peek().unwrap().user().value_identifier()
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);
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queue.resort();
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assert_eq!(
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user2.value_identifier(),
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queue.peek().unwrap().user().value_identifier()
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);
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}
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#[test]
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fn move_pokemon_choice_first_with_two_choices() {
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let user1 = Arc::new(get_user(100));
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let user2 = Arc::new(get_user(1));
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let mut queue = ChoiceQueue::new(vec![
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Some(TurnChoice::Pass(PassChoice::new(user1.clone()))),
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Some(TurnChoice::Pass(PassChoice::new(user2.clone()))),
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]);
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assert_eq!(
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user1.value_identifier(),
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queue.peek().unwrap().user().value_identifier()
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);
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assert!(queue.move_pokemon_choice_next(user2.as_ref()));
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assert_eq!(
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user2.value_identifier(),
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queue.dequeue().unwrap().user().value_identifier()
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);
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assert_eq!(
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user1.value_identifier(),
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queue.dequeue().unwrap().user().value_identifier()
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);
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}
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#[test]
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fn move_pokemon_choice_first_when_choice_has_already_been() {
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let user1 = Arc::new(get_user(10));
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let user2 = Arc::new(get_user(100));
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let mut queue = ChoiceQueue::new(vec![
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Some(TurnChoice::Pass(PassChoice::new(user1.clone()))),
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Some(TurnChoice::Pass(PassChoice::new(user2.clone()))),
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]);
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assert_eq!(
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user2.value_identifier(),
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queue.dequeue().unwrap().user().value_identifier()
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);
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assert!(!queue.move_pokemon_choice_next(user2.as_ref()));
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assert_eq!(
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user1.value_identifier(),
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queue.dequeue().unwrap().user().value_identifier()
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);
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assert!(queue.peek().is_none())
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}
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#[test]
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fn move_pokemon_choice_first_when_choice_is_next() {
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let user1 = Arc::new(get_user(100));
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let user2 = Arc::new(get_user(10));
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let queue = ChoiceQueue::new(vec![
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Some(TurnChoice::Pass(PassChoice::new(user1.clone()))),
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Some(TurnChoice::Pass(PassChoice::new(user2.clone()))),
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]);
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assert_eq!(
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user1.value_identifier(),
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queue.peek().unwrap().user().value_identifier()
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);
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assert!(queue.move_pokemon_choice_next(user1.as_ref()));
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assert_eq!(
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user1.value_identifier(),
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queue.peek().unwrap().user().value_identifier()
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);
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}
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#[test]
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fn move_pokemon_choice_first_with_seven_choices() {
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let users = [
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Arc::new(get_user(100)),
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Arc::new(get_user(90)),
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Arc::new(get_user(80)),
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Arc::new(get_user(70)),
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Arc::new(get_user(60)),
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Arc::new(get_user(50)),
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Arc::new(get_user(40)),
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];
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let mut queue = ChoiceQueue::new(vec![
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Some(TurnChoice::Pass(PassChoice::new(users[0].clone()))),
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Some(TurnChoice::Pass(PassChoice::new(users[1].clone()))),
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Some(TurnChoice::Pass(PassChoice::new(users[2].clone()))),
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Some(TurnChoice::Pass(PassChoice::new(users[3].clone()))),
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Some(TurnChoice::Pass(PassChoice::new(users[4].clone()))),
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Some(TurnChoice::Pass(PassChoice::new(users[5].clone()))),
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Some(TurnChoice::Pass(PassChoice::new(users[6].clone()))),
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]);
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assert_eq!(
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users[0].value_identifier(),
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queue.peek().unwrap().user().value_identifier()
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);
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assert!(queue.move_pokemon_choice_next(users[4].as_ref()));
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assert_eq!(
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users[4].value_identifier(),
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queue.dequeue().unwrap().user().value_identifier()
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);
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for index in 0..4 {
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assert_eq!(
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users[index].value_identifier(),
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queue.dequeue().unwrap().user().value_identifier()
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);
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}
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for index in 5..7 {
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assert_eq!(
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users[index].value_identifier(),
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queue.dequeue().unwrap().user().value_identifier()
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);
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}
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}
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}
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|
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|
@ -33,7 +33,9 @@ impl Battle {
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// continue running however.
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while choice_queue.read().as_ref().unwrap().has_next() && !self.has_ended() {
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let choice = choice_queue.write().as_mut().unwrap().dequeue();
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self.execute_choice(&choice)?;
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if let Some(choice) = choice {
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self.execute_choice(&choice)?;
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}
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}
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// If the battle is not ended, we have arrived at the normal end of a turn. and thus want
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|
|
|
@ -308,7 +308,7 @@ impl Battle {
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}
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}
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let mut speed = choice.speed();
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let mut speed = choice.user().boosted_stats().speed();
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let c = choice.deref();
|
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script_hook!(change_speed, c, c, &mut speed);
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*choice.speed_mut() = speed;
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|
@ -322,7 +322,6 @@ impl Battle {
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}
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self.current_turn.fetch_add(1, Ordering::SeqCst);
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choices.sort_unstable_by(|a, b| b.cmp(a));
|
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self.current_turn_queue.write().replace(ChoiceQueue::new(choices));
|
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|
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{
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|
|
|
@ -45,7 +45,7 @@ pub struct Pokemon {
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display_form: Option<Arc<Form>>,
|
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|
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/// The current level of the Pokemon.
|
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level: LevelInt,
|
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level: Atomic<LevelInt>,
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/// The amount of experience of the Pokemon.
|
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experience: AtomicU32,
|
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/// A unique random number for this Pokemon.
|
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|
@ -151,7 +151,7 @@ impl Pokemon {
|
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form: RwLock::new(form.clone()),
|
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display_species: None,
|
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display_form: None,
|
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level,
|
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level: Atomic::new(level),
|
||||
experience: AtomicU32::new(experience),
|
||||
unique_identifier,
|
||||
gender: RwLock::new(gender),
|
||||
|
@ -218,7 +218,7 @@ impl Pokemon {
|
|||
}
|
||||
/// The current level of the Pokemon.
|
||||
pub fn level(&self) -> LevelInt {
|
||||
self.level
|
||||
self.level.load(Ordering::Relaxed)
|
||||
}
|
||||
/// The amount of experience of the Pokemon.
|
||||
pub fn experience(&self) -> u32 {
|
||||
|
@ -705,6 +705,21 @@ impl Pokemon {
|
|||
pub fn clear_status(&self) {
|
||||
self.status_script.clear()
|
||||
}
|
||||
|
||||
/// Increases the level by a certain amount
|
||||
pub fn change_level_by(&self, amount: LevelInt) {
|
||||
self.level
|
||||
.fetch_update(Ordering::SeqCst, Ordering::Relaxed, |x| {
|
||||
let max_level = self.library().static_data().settings().maximum_level();
|
||||
if x + amount > max_level {
|
||||
Some(max_level)
|
||||
} else {
|
||||
Some(x + amount)
|
||||
}
|
||||
})
|
||||
.expect("Failed to change level.");
|
||||
self.recalculate_flat_stats();
|
||||
}
|
||||
}
|
||||
|
||||
/// The data of the Pokemon related to being in a battle.
|
||||
|
|
|
@ -24,7 +24,7 @@ mod volatile_scripts_owner;
|
|||
/// to only run the script function if it is not suppressed, and can take any amount of parameters.
|
||||
#[macro_export]
|
||||
macro_rules! script_hook {
|
||||
($hook_name: ident, $source: ident, $($parameters: expr),*) => {
|
||||
($hook_name: ident, $source: expr, $($parameters: expr),*) => {
|
||||
let mut aggregator = $source.get_script_iterator();
|
||||
while let Some(script_container) = aggregator.get_next() {
|
||||
let script = script_container.get();
|
||||
|
|
|
@ -54,8 +54,6 @@ pub mod tests {
|
|||
&StringKey::new("test_ability"),
|
||||
Arc::new(Ability::new(&"test_ability".into(), &"test_ability".into(), Vec::new())),
|
||||
);
|
||||
// Drops borrow as mut
|
||||
|
||||
lib
|
||||
}
|
||||
|
||||
|
|
|
@ -66,7 +66,7 @@ pub mod tests {
|
|||
0.0,
|
||||
0,
|
||||
Vec::new(),
|
||||
StaticStatisticSet::default(),
|
||||
StaticStatisticSet::new(10, 10, 10, 10, 10, 10),
|
||||
Vec::new(),
|
||||
Vec::new(),
|
||||
LearnableMoves::new(),
|
||||
|
|
|
@ -174,4 +174,20 @@ pub mod tests {
|
|||
assert_approx_eq!(r.get_effectiveness(t0, &[t1, t1]), 0.25);
|
||||
assert_approx_eq!(r.get_effectiveness(t1, &[t0, t0]), 4.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn add_two_types_get_type_name() {
|
||||
let mut lib = TypeLibrary::new(2);
|
||||
|
||||
// Borrow as mut so we can insert
|
||||
let w = &mut lib;
|
||||
let t0 = w.register_type(&"foo".into());
|
||||
let t1 = w.register_type(&"bar".into());
|
||||
// Drops borrow as mut
|
||||
|
||||
// Borrow as read so we can read
|
||||
let r = &lib;
|
||||
assert_eq!(r.get_type_name(t0).unwrap(), "foo".into());
|
||||
assert_eq!(r.get_type_name(t1).unwrap(), "bar".into());
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue