More documentation for script hooks, reworks stat changes to only be changeable through a function that allows for script hooks, and events.
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@ -3,8 +3,8 @@ use std::fmt::{Debug, Formatter};
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use crate::dynamic_data::DamageSource;
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use crate::dynamic_data::ExecutingMove;
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use crate::dynamic_data::Pokemon;
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use crate::static_data::Form;
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use crate::static_data::Species;
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use crate::static_data::{Form, Statistic};
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/// The event hook is used to store external functions that listen to events.
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///
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@ -108,4 +108,15 @@ pub enum Event<'own, 'battle, 'library> {
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},
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/// The turn is finished running, waiting for new input.
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EndTurn,
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/// A pokemon had its stat boost changed
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StatBoostChange {
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/// The pokemon that had its stat boosts changed.
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user: &'own Pokemon<'battle, 'library>,
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/// The statistic that changed.
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stat: Statistic,
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/// The value of the stat before the change.
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old_value: i8,
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/// The value of the stat after the change.
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new_value: i8,
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},
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}
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@ -43,7 +43,7 @@ impl Gen7BattleStatCalculator {
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/// This functions returns the modifier we need to do to a stat for a given stat boost.
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fn get_stat_boost_modifier(&self, pokemon: &Pokemon, stat: Statistic) -> f32 {
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let boost = pokemon.stat_boost().get_stat(stat);
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let boost = pokemon.stat_boost(stat);
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match boost {
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-6 => 2.0 / 8.0,
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-5 => 2.0 / 7.0,
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@ -191,8 +191,7 @@ impl DamageLibrary for Gen7DamageLibrary {
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offensive_stat = Statistic::SpecialAttack;
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defensive_stat = Statistic::SpecialDefense;
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}
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let mut bypass_defensive_stat_boost =
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hit_data.is_critical() && target.stat_boost().get_stat(defensive_stat) > 0;
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let mut bypass_defensive_stat_boost = hit_data.is_critical() && target.stat_boost(defensive_stat) > 0;
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script_hook!(
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bypass_defensive_stat_boost,
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executing_move,
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@ -201,7 +200,7 @@ impl DamageLibrary for Gen7DamageLibrary {
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hit_number,
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&mut bypass_defensive_stat_boost
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);
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let mut bypass_offensive_stat_boost = hit_data.is_critical() && user.stat_boost().get_stat(offensive_stat) > 0;
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let mut bypass_offensive_stat_boost = hit_data.is_critical() && user.stat_boost(offensive_stat) > 0;
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script_hook!(
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bypass_offensive_stat_boost,
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executing_move,
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@ -12,7 +12,6 @@ use crate::dynamic_data::models::damage_source::DamageSource;
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use crate::dynamic_data::models::learned_move::{LearnedMove, MoveLearnMethod};
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use crate::dynamic_data::script_handling::{ScriptSource, ScriptSourceData, ScriptWrapper};
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use crate::dynamic_data::{DynamicLibrary, Script, ScriptCategory, ScriptContainer, ScriptSet, VolatileScripts};
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use crate::static_data::Ability;
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use crate::static_data::AbilityIndex;
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use crate::static_data::DataLibrary;
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use crate::static_data::Form;
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@ -20,6 +19,7 @@ use crate::static_data::Gender;
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use crate::static_data::Item;
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use crate::static_data::Nature;
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use crate::static_data::Species;
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use crate::static_data::{Ability, Statistic};
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use crate::static_data::{ClampedStatisticSet, StatisticSet};
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use crate::utils::Random;
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use crate::{script_hook, PkmnResult, StringKey};
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@ -277,9 +277,57 @@ impl<'own, 'library> Pokemon<'own, 'library> {
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pub fn boosted_stats(&self) -> &StatisticSet<AtomicU32> {
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&self.boosted_stats
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}
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pub fn stat_boost(&self) -> &ClampedStatisticSet<AtomicI8, -6, 6> {
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&self.stat_boost
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pub fn stat_boost(&self, stat: Statistic) -> i8 {
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self.stat_boost.get_stat(stat)
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}
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pub fn change_stat_boost(&self, stat: Statistic, mut diff_amount: i8, self_inflicted: bool) -> bool {
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let mut prevent = false;
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script_hook!(
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prevent_stat_boost_change,
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self,
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self,
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stat,
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diff_amount,
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self_inflicted,
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&mut prevent
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);
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if prevent {
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return false;
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}
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script_hook!(
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change_stat_boost_change,
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self,
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self,
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stat,
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self_inflicted,
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&mut diff_amount
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);
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if diff_amount == 0 {
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return false;
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}
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let mut changed = false;
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let old_value = self.stat_boost.get_stat(stat);
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if diff_amount > 0 {
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changed = self.stat_boost.increase_stat(stat, diff_amount);
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} else if diff_amount < 0 {
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changed = self.stat_boost.decrease_stat(stat, -diff_amount);
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}
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if changed {
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if let Some(battle) = self.get_battle() {
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let new_value = self.stat_boost(stat);
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battle.event_hook().trigger(Event::StatBoostChange {
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user: self,
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stat,
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old_value,
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new_value,
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})
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}
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self.recalculate_boosted_stats();
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}
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return changed;
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}
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pub fn individual_values(&self) -> &ClampedStatisticSet<AtomicU8, 0, 31> {
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&self.individual_values
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}
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@ -165,11 +165,19 @@ pub trait Script: Send + Sync {
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_modifier: &mut f32,
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) {
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}
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/// This function allows a script to apply a raw multiplier to the damage done by a move.
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fn change_damage_modifier(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _modifier: &mut f32) {}
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/// This function allows a script to modify the outgoing damage done by a move.
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fn change_damage(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _damage: &mut u32) {}
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/// This function allows a script to modify the incoming damage done by a move.
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fn change_incoming_damage(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _damage: &mut u32) {}
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/// This function triggers when an incoming hit happens. This triggers after the damage is done,
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/// but before the secondary effect of the move happens.
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fn on_incoming_hit(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8) {}
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/// This function triggers when an opponent on the field faints.
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fn on_opponent_faints(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8) {}
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/// This function allows a script attached to a Pokemon or its parents to prevent stat boost
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/// changes on that Pokemon.
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fn prevent_stat_boost_change(
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&self,
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_target: &Pokemon,
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@ -179,9 +187,23 @@ pub trait Script: Send + Sync {
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_prevent: &mut bool,
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) {
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}
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fn change_stat_boost_change(&self, _target: &Pokemon, _stat: Statistic, _self_inflicted: bool, _amount: *mut i8) {}
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/// This function allows a script attached to a Pokemon or its parents to modify the amount by
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/// which the stat boost will change. If the stat boost is done by the user itself, self
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/// inflicted will be true, otherwise it will be false.
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fn change_stat_boost_change(&self, _target: &Pokemon, _stat: Statistic, _self_inflicted: bool, _amount: &mut i8) {}
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/// This function allows a script attached to a Pokemon or its parents to prevent an incoming
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/// secondary effect. This means the move will still hit and do damage, but not trigger its
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/// secondary effect. Note that this function is not called for status moves.
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fn prevent_secondary_effect(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _prevent: &mut bool) {}
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/// This function allows a script attached to a move or its parents to change the chance the
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/// secondary effect of a move will trigger. The chance is depicted in percentage here, so
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/// changing this to above or equal to 100 will make it always hit, while setting it to equal or
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/// below 0 will make it never hit.
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fn change_effect_chance(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _chance: &mut f32) {}
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/// This function allows a script attached to a Pokemon or its parents to change the chance the
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/// secondary effect of an incoming move will trigger. The chance is depicted in percentage here,
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/// so changing this to above or equal to 100 will make it always hit, while setting it to equal
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/// or below 0 will make it never hit.
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fn change_incoming_effect_chance(
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&self,
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_move: &ExecutingMove,
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@ -190,25 +212,55 @@ pub trait Script: Send + Sync {
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_chance: &mut f32,
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) {
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}
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/// This function triggers when the move uses its secondary effect. Moves should implement their
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/// secondary effects here. Status moves should implement their actual functionality in this
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/// function as well, as status moves effects are defined as secondary effects for simplicity.
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fn on_secondary_effect(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8) {}
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/// This function triggers on a move or its parents when all hits on a target are finished.
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fn on_after_hits(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>) {}
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/// This function prevents the pokemon it is attached to from being able to switch out.
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fn prevent_self_switch(&self, _choice: &TurnChoice, _prevent: &mut bool) {}
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/// This function allows the prevention of switching for any opponent.
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fn prevent_opponent_switch(&self, _choice: &TurnChoice, _prevent: &mut bool) {}
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/// This function is called on a move and its parents when the move fails.
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fn on_fail(&self, _target: &Pokemon) {}
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/// This function is called on a script when an opponent fails.
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fn on_opponent_fail(&self, _target: &Pokemon) {}
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/// This function allows preventing the running away of the Pokemon its attached to
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fn prevent_self_run_away(&self, _choice: &TurnChoice, _prevent: &mut bool) {}
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/// This function prevents a Pokemon on another side than where its attached to from running away.
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fn prevent_opponent_run_away(&self, _choice: &TurnChoice, _prevent: &mut bool) {}
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/// This function id triggered on all scripts active in the battle after all choices have finished
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/// running. Note that choices are not active anymore here, so their scripts do not call this
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/// function.
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fn on_end_turn(&self) {}
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/// This function is triggered on a Pokemon and its parents when the given Pokemon takes damage.
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fn on_damage(&self, _pokemon: &Pokemon, _source: DamageSource, _old_health: u32, _new_health: u32) {}
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/// This function is triggered on a Pokemon and its parents when the given Pokemon faints.
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fn on_faint(&self, _pokemon: &Pokemon, _source: DamageSource) {}
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/// This function is triggered on a Pokemon and its parents when the given Pokemon is switched into
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/// the battlefield.
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fn on_switch_in(&self, _pokemon: &Pokemon) {}
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/// This function is triggered on a Pokemon and its parents when the given Pokemon consumes the
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/// held item it had.
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fn on_after_held_item_consume(&self, _pokemon: &Pokemon, _item: &Item) {}
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/// This function is triggered on a Pokemon and its parents when the given Pokemon gains experience,
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/// and allows for changing this amount of experience.
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fn change_experience_gained(&self, _fainted_mon: &Pokemon, _winning_mon: &Pokemon, _amount: &mut u32) {}
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/// This function is triggered on a Pokemon and its parents when the given Pokemon gains experience,
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/// and allows for making the experience be shared across multiple Pokemon.
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fn share_experience(&self, _fainted_mon: &Pokemon, _winning_mon: &Pokemon, _shares: &mut bool) {}
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/// This function is triggered on a battle and its parents when something attempts to change the
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/// weather, and allows for blocking the weather change.
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fn block_weather(&self, _battle: &Battle, _blocked: &mut bool) {}
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/// This function is called when a pokeball is thrown at a Pokemon, and allows modifying the catch
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/// rate of this attempt. Pokeball modifier effects should be implemented here, as well as for
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/// example status effects that change capture rates.
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fn change_capture_rate_bonus(&self, _target: &Pokemon, _pokeball: &Item, _modifier: &mut u8) {}
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/// Helper function to turn the self into an Any for downcasting.
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fn as_any(&self) -> &dyn Any;
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/// Helper function to turn the self into an Any for downcasting.
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fn as_any_mut(&mut self) -> &mut dyn Any;
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}
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