More documentation for script hooks, reworks stat changes to only be changeable through a function that allows for script hooks, and events.
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@@ -43,7 +43,7 @@ impl Gen7BattleStatCalculator {
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/// This functions returns the modifier we need to do to a stat for a given stat boost.
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fn get_stat_boost_modifier(&self, pokemon: &Pokemon, stat: Statistic) -> f32 {
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let boost = pokemon.stat_boost().get_stat(stat);
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let boost = pokemon.stat_boost(stat);
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match boost {
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-6 => 2.0 / 8.0,
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-5 => 2.0 / 7.0,
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@@ -191,8 +191,7 @@ impl DamageLibrary for Gen7DamageLibrary {
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offensive_stat = Statistic::SpecialAttack;
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defensive_stat = Statistic::SpecialDefense;
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}
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let mut bypass_defensive_stat_boost =
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hit_data.is_critical() && target.stat_boost().get_stat(defensive_stat) > 0;
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let mut bypass_defensive_stat_boost = hit_data.is_critical() && target.stat_boost(defensive_stat) > 0;
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script_hook!(
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bypass_defensive_stat_boost,
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executing_move,
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@@ -201,7 +200,7 @@ impl DamageLibrary for Gen7DamageLibrary {
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hit_number,
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&mut bypass_defensive_stat_boost
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);
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let mut bypass_offensive_stat_boost = hit_data.is_critical() && user.stat_boost().get_stat(offensive_stat) > 0;
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let mut bypass_offensive_stat_boost = hit_data.is_critical() && user.stat_boost(offensive_stat) > 0;
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script_hook!(
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bypass_offensive_stat_boost,
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executing_move,
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