Further massive amounts of work
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@@ -1,3 +1,80 @@
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pub trait BattleStatCalculator {
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//fn is_critical(attack: &ExecutingMove, target: &Pokemon, hit: u8);
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use crate::dynamic_data::models::pokemon::Pokemon;
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use crate::static_data::statistic_set::StatisticSet;
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use crate::static_data::statistics::Statistic;
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#[derive(Debug)]
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pub struct BattleStatCalculator {}
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impl BattleStatCalculator {
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pub fn calculate_flat_stats(&self, pokemon: &Pokemon) -> StatisticSet<u32> {
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StatisticSet::<u32>::new(
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self.calculate_health_stat(pokemon),
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self.calculate_other_stat(pokemon, Statistic::Attack),
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self.calculate_other_stat(pokemon, Statistic::Defense),
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self.calculate_other_stat(pokemon, Statistic::SpecialAttack),
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self.calculate_other_stat(pokemon, Statistic::SpecialDefense),
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self.calculate_other_stat(pokemon, Statistic::Speed),
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)
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}
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pub fn calculate_flat_stat(&self, pokemon: &Pokemon, stat: Statistic) -> u32 {
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if stat == Statistic::HP {
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self.calculate_health_stat(pokemon)
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} else {
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self.calculate_other_stat(pokemon, stat)
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}
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}
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pub fn calculate_boosted_stats(&self, pokemon: &Pokemon) -> StatisticSet<u32> {
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StatisticSet::<u32>::new(
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self.calculate_boosted_stat(pokemon, Statistic::HP),
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self.calculate_boosted_stat(pokemon, Statistic::Attack),
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self.calculate_boosted_stat(pokemon, Statistic::Defense),
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self.calculate_boosted_stat(pokemon, Statistic::SpecialAttack),
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self.calculate_boosted_stat(pokemon, Statistic::SpecialDefense),
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self.calculate_boosted_stat(pokemon, Statistic::Speed),
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)
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}
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pub fn calculate_boosted_stat(&self, pokemon: &Pokemon, stat: Statistic) -> u32 {
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(self.calculate_flat_stat(pokemon, stat) as f32
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* self.get_stat_boost_modifier(pokemon, stat)) as u32
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}
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fn calculate_health_stat(&self, pokemon: &Pokemon) -> u32 {
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let base = pokemon.form().get_base_stat(Statistic::HP) as u32;
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let iv = *pokemon.individual_values().hp() as u32;
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let ev = *pokemon.effort_values().hp() as u32;
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let level = *pokemon.level() as u32;
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(((2 * base + iv + (ev / 4)) * level) / 100) + level + 10
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}
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fn calculate_other_stat(&self, pokemon: &Pokemon, stat: Statistic) -> u32 {
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let base = pokemon.form().get_base_stat(stat) as u32;
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let iv = pokemon.individual_values().get_stat(stat) as u32;
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let ev = pokemon.effort_values().get_stat(stat) as u32;
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let level = *pokemon.level() as u32;
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let unmodified = (((2 * base + iv + (ev / 4)) * level) / 100) + 5;
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return (unmodified as f32 * pokemon.nature().get_stat_modifier(stat)) as u32;
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}
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fn get_stat_boost_modifier(&self, pokemon: &Pokemon, stat: Statistic) -> f32 {
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let boost = pokemon.stat_boost().get_stat(stat);
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match boost {
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-6 => 2.0 / 8.0,
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-5 => 2.0 / 7.0,
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-4 => 2.0 / 6.0,
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-3 => 2.0 / 5.0,
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-2 => 2.0 / 4.0,
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-1 => 2.0 / 3.0,
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0 => 1.0,
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1 => 3.0 / 2.0,
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2 => 4.0 / 2.0,
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3 => 5.0 / 2.0,
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4 => 6.0 / 2.0,
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5 => 7.0 / 2.0,
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6 => 8.0 / 2.0,
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_ => panic!("Stat boost was out of expected range of -6 to 6"),
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}
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}
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}
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