Implements every script function
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@@ -46,6 +46,7 @@ pub enum BattleItemCategory {
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/// An item is an object which the player can pick up, keep in their Bag, and use in some manner
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#[derive(Debug)]
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#[cfg_attr(feature = "wasm", derive(unique_type_id_derive::UniqueTypeId))]
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pub struct Item {
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/// The name of the item.
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name: StringKey,
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