FFI for dynamic libraries
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@@ -3,9 +3,10 @@ use std::fmt::Debug;
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use crate::dynamic_data::Pokemon;
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use crate::static_data::Statistic;
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use crate::static_data::StatisticSet;
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use crate::{ValueIdentifiable, ValueIdentifier};
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/// A battle stat calculator is used to calculate stats for a Pokemon.
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pub trait BattleStatCalculator: Debug {
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pub trait BattleStatCalculator: Debug + ValueIdentifiable {
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/// Calculate all the flat stats of a Pokemon, disregarding stat boosts.
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fn calculate_flat_stats(&self, pokemon: &Pokemon, stats: &StatisticSet<u32>);
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/// Calculate a single flat stat of a Pokemon, disregarding stat boost
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@@ -18,9 +19,19 @@ pub trait BattleStatCalculator: Debug {
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/// A basic implementation of the Gen 7 stat calculator.
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#[derive(Debug)]
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pub struct Gen7BattleStatCalculator {}
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pub struct Gen7BattleStatCalculator {
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/// A unique identifier so we know what value this is.
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identifier: ValueIdentifier,
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}
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impl Gen7BattleStatCalculator {
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/// Creates a new Gen 7 battle stat calculator
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pub fn new() -> Self {
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Self {
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identifier: Default::default(),
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}
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}
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/// The calculation used for health points.
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fn calculate_health_stat(&self, pokemon: &Pokemon) -> u32 {
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let base = pokemon.form().get_base_stat(Statistic::HP) as u32;
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@@ -114,3 +125,9 @@ impl BattleStatCalculator for Gen7BattleStatCalculator {
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(self.calculate_flat_stat(pokemon, stat) as f32 * self.get_stat_boost_modifier(pokemon, stat)) as u32
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}
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}
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impl ValueIdentifiable for Gen7BattleStatCalculator {
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fn value_identifier(&self) -> ValueIdentifier {
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self.identifier
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}
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}
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@@ -3,12 +3,12 @@ use std::sync::Arc;
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use crate::dynamic_data::script_handling::ScriptSource;
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use crate::dynamic_data::{Battle, Pokemon};
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use crate::dynamic_data::{ExecutingMove, HitData};
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use crate::script_hook;
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use crate::static_data::{MoveCategory, Statistic};
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use crate::{script_hook, ValueIdentifiable, ValueIdentifier};
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/// A damage library holds the functions related to the calculation of damage. As this can change in
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/// different generations and implementations, this is handled through a trait.
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pub trait DamageLibrary: std::fmt::Debug {
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pub trait DamageLibrary: std::fmt::Debug + ValueIdentifiable {
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/// Calculate the damage for a given hit on a Pokemon.
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fn get_damage(
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&self,
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@@ -40,6 +40,8 @@ pub trait DamageLibrary: std::fmt::Debug {
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/// The implementation of a Damage Library for generation 7.
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#[derive(Debug)]
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pub struct Gen7DamageLibrary {
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/// A unique identifier so we know what value this is.
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identifier: ValueIdentifier,
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/// Defines whether or not a random damage modifier is applied to damage (0.85 - 1.00).
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has_randomness: bool,
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}
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@@ -48,7 +50,10 @@ impl Gen7DamageLibrary {
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/// Creates a new generation 7 damage library. `has_randomness` defines whether a random damage
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/// modifier (0.85x - 1.00x) is applied to the calculated damage.
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pub fn new(has_randomness: bool) -> Self {
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Self { has_randomness }
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Self {
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identifier: Default::default(),
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has_randomness,
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}
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}
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/// Calculates the modifier applied to damage from the statistics of the relevant Pokemon.
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@@ -303,3 +308,9 @@ impl DamageLibrary for Gen7DamageLibrary {
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}
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}
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}
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impl ValueIdentifiable for Gen7DamageLibrary {
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fn value_identifier(&self) -> ValueIdentifier {
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self.identifier
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}
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}
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@@ -9,13 +9,15 @@ use crate::dynamic_data::{ItemScript, ScriptResolver};
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use crate::dynamic_data::{Script, ScriptOwnerData};
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use crate::static_data::Item;
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use crate::static_data::StaticData;
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use crate::{PkmnResult, StringKey};
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use crate::{PkmnResult, StringKey, ValueIdentifiable, ValueIdentifier};
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/// The dynamic library stores a static data library, as well as holding different libraries and
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/// calculators that might be customized between different generations and implementations.
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#[derive(Debug)]
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#[cfg_attr(feature = "wasm", derive(unique_type_id_derive::UniqueTypeId))]
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pub struct DynamicLibrary {
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/// A unique identifier so we know what value this is.
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identifier: ValueIdentifier,
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/// The static data is the immutable storage data for this library.
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static_data: StaticData,
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/// The stat calculator deals with the calculation of flat and boosted stats, based on the
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@@ -44,6 +46,7 @@ impl DynamicLibrary {
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script_resolver: Box<dyn ScriptResolver>,
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) -> Self {
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Self {
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identifier: Default::default(),
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static_data,
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stat_calculator,
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damage_calculator,
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@@ -89,6 +92,12 @@ impl DynamicLibrary {
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}
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}
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impl ValueIdentifiable for DynamicLibrary {
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fn value_identifier(&self) -> ValueIdentifier {
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self.identifier
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}
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}
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#[cfg(test)]
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pub mod test {
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use crate::dynamic_data::libraries::battle_stat_calculator::Gen7BattleStatCalculator;
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@@ -99,11 +108,14 @@ pub mod test {
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pub fn build() -> DynamicLibrary {
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DynamicLibrary {
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identifier: Default::default(),
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static_data: crate::static_data::libraries::static_data::test::build(),
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stat_calculator: Box::new(Gen7BattleStatCalculator {}),
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stat_calculator: Box::new(Gen7BattleStatCalculator::new()),
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damage_calculator: Box::new(Gen7DamageLibrary::new(false)),
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misc_library: Box::new(Gen7MiscLibrary::new()),
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script_resolver: Box::new(EmptyScriptResolver {}),
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script_resolver: Box::new(EmptyScriptResolver {
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identifier: Default::default(),
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}),
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}
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}
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}
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@@ -7,10 +7,10 @@ use crate::dynamic_data::choices::{MoveChoice, TurnChoice};
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use crate::dynamic_data::Pokemon;
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use crate::dynamic_data::{LearnedMove, MoveLearnMethod};
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use crate::static_data::{MoveCategory, MoveData, MoveTarget, SecondaryEffect};
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use crate::StringKey;
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use crate::{StringKey, ValueIdentifiable, ValueIdentifier};
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/// The misc library holds several misc functions required for the battle to run.
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pub trait MiscLibrary: Debug {
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pub trait MiscLibrary: Debug + ValueIdentifiable {
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/// Returns whether or not a Pokemon is allowed to flee or switch out.
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fn can_flee(&self, choice: &TurnChoice) -> bool;
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/// Returns the move we need to use if we can't use another move. Typically Struggle.
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@@ -22,6 +22,8 @@ pub trait MiscLibrary: Debug {
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/// A gen 7 implementation for the MiscLibrary.
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#[derive(Debug)]
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pub struct Gen7MiscLibrary {
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/// A unique identifier so we know what value this is.
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identifier: ValueIdentifier,
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/// The learned move data for struggle.
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struggle_learned_move: Arc<LearnedMove>,
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}
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@@ -42,7 +44,10 @@ impl Gen7MiscLibrary {
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HashSet::new(),
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));
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let struggle_learned_move = Arc::new(LearnedMove::new(&struggle_data, MoveLearnMethod::Unknown));
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Self { struggle_learned_move }
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Self {
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identifier: Default::default(),
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struggle_learned_move,
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}
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}
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}
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@@ -67,3 +72,9 @@ impl MiscLibrary for Gen7MiscLibrary {
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))
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}
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}
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impl ValueIdentifiable for Gen7MiscLibrary {
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fn value_identifier(&self) -> ValueIdentifier {
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self.identifier
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}
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}
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@@ -3,12 +3,12 @@ use std::sync::Arc;
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use crate::dynamic_data::{ItemScript, Script, ScriptOwnerData};
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use crate::static_data::Item;
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use crate::{PkmnResult, StringKey};
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use crate::{PkmnResult, StringKey, ValueIdentifiable, ValueIdentifier};
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/// A script resolver deals with the resolving of scripts. These scripts are non-hardcoded
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/// implementations of different effects in Pokemon. This allows for things such as generational
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/// differences, and custom implementations.
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pub trait ScriptResolver: Debug {
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pub trait ScriptResolver: Debug + ValueIdentifiable {
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/// Loads a standard script with a given unique combination of category and key. If no script
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/// can be created with this combination, returns None.
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fn load_script(
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@@ -55,7 +55,16 @@ pub enum ScriptCategory {
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/// A basic empty script resolver, that always returns None.
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#[derive(Debug)]
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pub struct EmptyScriptResolver {}
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pub struct EmptyScriptResolver {
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/// A unique identifier so we know what value this is.
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pub identifier: ValueIdentifier,
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}
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impl ValueIdentifiable for EmptyScriptResolver {
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fn value_identifier(&self) -> ValueIdentifier {
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self.identifier
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}
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}
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impl ScriptResolver for EmptyScriptResolver {
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fn load_script(
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