Some more functionality for battling, check if choice is valid, implement target resolvers.
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@@ -81,7 +81,7 @@ pub struct Pokemon<'a> {
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battle_data: Option<PokemonBattleData<'a>>,
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moves: [Option<LearnedMove>; MAX_MOVES],
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moves: [Option<LearnedMove<'a>>; MAX_MOVES],
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allowed_experience: bool,
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types: Vec<u8>,
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