Some more functionality for battling, check if choice is valid, implement target resolvers.
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@@ -61,7 +61,7 @@ pub struct ExecutingMove<'a, 'b> {
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number_of_hits: u8,
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hits: Vec<HitData>,
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user: &'a Pokemon<'b>,
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chosen_move: &'a LearnedMove,
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chosen_move: &'a LearnedMove<'a>,
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use_move: &'a MoveData,
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script: ScriptContainer,
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targets: Vec<Option<&'a Pokemon<'b>>>,
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