We need to be able to remove and change scripts while they're currently being active.
continuous-integration/drone/push Build is failing Details

This commit is contained in:
Deukhoofd 2022-06-18 18:08:25 +02:00
parent c99b1bf8d9
commit a1051d059e
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
5 changed files with 380 additions and 174 deletions

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@ -8,7 +8,7 @@ use crate::dynamic_data::models::pokemon::Pokemon;
use crate::dynamic_data::script_handling::{ScriptSource, ScriptWrapper};
use crate::static_data::{DataLibrary, MoveCategory};
use crate::{run_scripts, script_hook, PkmnResult};
use std::ops::{Deref, DerefMut};
use std::ops::Deref;
use std::sync::Arc;
impl<'own, 'library> Battle<'own, 'library> {

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@ -399,9 +399,11 @@ impl<'own, 'library> Pokemon<'own, 'library> {
// Ensure the ability script gets initialized with the parameters for the ability.
self.ability_script()
.get()
.as_mut()
.unwrap()
.as_mut()
.read()
.as_ref()
.unwrap()
.as_ref()
.on_initialize(self.active_ability().parameters())
} else {
self.ability_script.clear();

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@ -13,13 +13,15 @@ macro_rules! script_hook {
($hook_name: ident, $source: ident, $($parameters: expr),*) => {
let mut aggregator = $source.get_script_iterator();
while let Some(script) = aggregator.get_next() {
let lock = &mut script.get();
let script = lock.as_mut().unwrap();
if script.is_suppressed() {
continue;
}
let script = script.get();
if let Some(script) = script {
if let Some(script) = script.read().as_deref() {
if !script.is_suppressed() {
script.$hook_name($($parameters),*);
}
}
}
}
};
}
@ -28,7 +30,7 @@ macro_rules! script_hook_on_lock {
($hook_name: ident, $source: ident, $($parameters: expr),*) => {
let mut aggregator = $source.read().get_script_iterator();
while let Some(script) = aggregator.get_next() {
let lock = &mut script.get();
let lock = &mut script.get().read();
let script = lock.as_mut().unwrap();
if script.is_suppressed() {
continue;
@ -45,7 +47,8 @@ macro_rules! run_scripts {
match script {
ScriptWrapper::Script(s) => {
if let Some(s) = s.upgrade() {
if let Some(s) = s.write().deref_mut() {
let s = s.read();
if let Some(s) = s.deref() {
if !s.is_suppressed() {
s.$hook_name($($parameters),*);
}
@ -55,8 +58,9 @@ macro_rules! run_scripts {
ScriptWrapper::Set(s) => {
if let Some(s) = s.upgrade() {
for s in s.read().get_underlying() {
let mut s = s.1.get();
if let Some(s) = s.deref_mut() {
if let Some(s) = s.1.get() {
let s = s.read();
if let Some(s) = s.deref() {
if !s.is_suppressed() {
s.$hook_name($($parameters),*);
}
@ -66,6 +70,7 @@ macro_rules! run_scripts {
}
}
}
}
};
}
@ -198,23 +203,30 @@ mod tests {
use crate::static_data::EffectParameter;
use crate::StringKey;
use std::any::Any;
use std::sync::atomic::{AtomicBool, AtomicUsize, Ordering};
pub struct TestScript {
name: StringKey,
test_count: usize,
is_marked_for_deletion: AtomicBool,
suppressed_count: AtomicUsize,
test_count: AtomicUsize,
}
impl TestScript {
fn new() -> Self {
Self {
name: StringKey::new("test"),
test_count: 0,
is_marked_for_deletion: Default::default(),
suppressed_count: AtomicUsize::new(0),
test_count: AtomicUsize::new(0),
}
}
fn new_with_name(name: &str) -> Self {
Self {
name: StringKey::new(name),
test_count: 0,
is_marked_for_deletion: Default::default(),
suppressed_count: AtomicUsize::new(0),
test_count: AtomicUsize::new(0),
}
}
}
@ -224,21 +236,29 @@ mod tests {
&self.name
}
fn get_suppressed_count(&self) -> usize {
0
fn get_marked_for_deletion(&self) -> &AtomicBool {
&self.is_marked_for_deletion
}
fn add_suppression(&mut self) {}
fn get_suppressed_count(&self) -> &AtomicUsize {
&self.suppressed_count
}
fn remove_suppression(&mut self) {}
fn add_suppression(&self) {}
fn on_initialize(&mut self, _pars: &[EffectParameter]) {
self.test_count += 1;
fn remove_suppression(&self) {}
fn on_initialize(&self, _pars: &[EffectParameter]) {
self.test_count.fetch_add(1, Ordering::SeqCst);
}
fn as_any(&self) -> &dyn Any {
self
}
fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
}
#[test]
@ -247,10 +267,10 @@ mod tests {
let scripts = vec![ScriptWrapper::from(&script)];
let mut aggregator = ScriptAggregator::new(&scripts as *const Vec<ScriptWrapper>);
while let Some(v) = aggregator.get_next() {
v.get().as_mut().unwrap().on_initialize(&[]);
v.get().unwrap().read().as_ref().unwrap().on_initialize(&[]);
}
let a = script.get_as::<TestScript>();
assert_eq!(a.test_count, 1);
assert_eq!(a.test_count.load(Ordering::Relaxed), 1);
}
#[test]
@ -261,10 +281,10 @@ mod tests {
for i in 1..11 {
aggregator.reset();
while let Some(v) = aggregator.get_next() {
v.get().as_mut().unwrap().on_initialize(&[]);
v.get().unwrap().read().as_ref().unwrap().on_initialize(&[]);
}
let a = script.get_as::<TestScript>();
assert_eq!(a.test_count, i);
assert_eq!(a.test_count.load(Ordering::Relaxed), i);
}
}
@ -280,14 +300,14 @@ mod tests {
];
let mut aggregator = ScriptAggregator::new(&scripts as *const Vec<ScriptWrapper>);
while let Some(v) = aggregator.get_next() {
v.get().as_mut().unwrap().on_initialize(&[]);
v.get().unwrap().read().as_ref().unwrap().on_initialize(&[]);
}
let a = script1.get_as::<TestScript>();
assert_eq!(a.test_count, 1);
assert_eq!(a.test_count.load(Ordering::Relaxed), 1);
let a = script2.get_as::<TestScript>();
assert_eq!(a.test_count, 1);
assert_eq!(a.test_count.load(Ordering::Relaxed), 1);
let a = script3.get_as::<TestScript>();
assert_eq!(a.test_count, 1);
assert_eq!(a.test_count.load(Ordering::Relaxed), 1);
}
#[test]
@ -304,14 +324,14 @@ mod tests {
for i in 1..11 {
aggregator.reset();
while let Some(v) = aggregator.get_next() {
v.get().as_mut().unwrap().on_initialize(&[]);
v.get().unwrap().read().as_ref().unwrap().on_initialize(&[]);
}
let a = script1.get_as::<TestScript>();
assert_eq!(a.test_count, i);
assert_eq!(a.test_count.load(Ordering::Relaxed), i);
let a = script2.get_as::<TestScript>();
assert_eq!(a.test_count, i);
assert_eq!(a.test_count.load(Ordering::Relaxed), i);
let a = script3.get_as::<TestScript>();
assert_eq!(a.test_count, i);
assert_eq!(a.test_count.load(Ordering::Relaxed), i);
}
}
@ -330,17 +350,17 @@ mod tests {
for i in 1..11 {
aggregator.reset();
while let Some(v) = aggregator.get_next() {
v.get().as_mut().unwrap().on_initialize(&[]);
v.get().unwrap().read().as_ref().unwrap().on_initialize(&[]);
}
let set = set.read();
let s = set.at(0).get_as::<TestScript>();
assert_eq!(s.test_count, i);
assert_eq!(s.test_count.load(Ordering::Relaxed), i);
assert_eq!(s.name().str(), "test_a");
let s = set.at(1).get_as::<TestScript>();
assert_eq!(s.test_count, i);
assert_eq!(s.test_count.load(Ordering::Relaxed), i);
assert_eq!(s.name().str(), "test_b");
let s = set.at(2).get_as::<TestScript>();
assert_eq!(s.test_count, i);
assert_eq!(s.test_count.load(Ordering::Relaxed), i);
assert_eq!(s.name().str(), "test_c");
}
}
@ -358,11 +378,29 @@ mod tests {
let scripts = vec![ScriptWrapper::from(&set)];
let mut aggregator = ScriptAggregator::new(&scripts as *const Vec<ScriptWrapper>);
assert_eq!(
aggregator.get_next().unwrap().get().as_mut().unwrap().name().str(),
aggregator
.get_next()
.unwrap()
.get()
.unwrap()
.read()
.as_ref()
.unwrap()
.name()
.str(),
"test_a"
);
assert_eq!(
aggregator.get_next().unwrap().get().as_mut().unwrap().name().str(),
aggregator
.get_next()
.unwrap()
.get()
.unwrap()
.read()
.as_ref()
.unwrap()
.name()
.str(),
"test_b"
);
@ -386,7 +424,16 @@ mod tests {
let scripts = vec![ScriptWrapper::from(&set)];
let mut aggregator = ScriptAggregator::new(&scripts as *const Vec<ScriptWrapper>);
assert_eq!(
aggregator.get_next().unwrap().get().as_mut().unwrap().name().str(),
aggregator
.get_next()
.unwrap()
.get()
.unwrap()
.read()
.as_ref()
.unwrap()
.name()
.str(),
"test_a"
);
@ -395,7 +442,16 @@ mod tests {
drop(mut_set);
assert_eq!(
aggregator.get_next().unwrap().get().as_mut().unwrap().name().str(),
aggregator
.get_next()
.unwrap()
.get()
.unwrap()
.read()
.as_ref()
.unwrap()
.name()
.str(),
"test_c"
);
assert!(aggregator.get_next().is_none());

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@ -6,123 +6,96 @@ use crate::dynamic_data::models::pokemon::Pokemon;
use crate::static_data::moves::secondary_effect::EffectParameter;
use crate::static_data::{Item, Statistic};
use crate::StringKey;
use parking_lot::{MappedRwLockReadGuard, RwLock, RwLockReadGuard, RwLockWriteGuard};
use parking_lot::{MappedRwLockReadGuard, RwLock, RwLockReadGuard};
use std::any::Any;
use std::fmt::{Debug, Formatter};
use std::ops::Deref;
use std::sync::atomic::{AtomicBool, AtomicUsize, Ordering};
use std::sync::Arc;
pub trait Script {
pub trait Script: Send + Sync {
fn name(&self) -> &StringKey;
fn get_marked_for_deletion(&self) -> &AtomicBool;
fn mark_for_deletion(&self) {
self.get_marked_for_deletion().store(true, Ordering::SeqCst);
}
fn is_marked_for_deletion(&self) -> bool {
self.get_marked_for_deletion().load(Ordering::SeqCst)
}
fn get_suppressed_count(&self) -> &AtomicUsize;
fn is_suppressed(&self) -> bool {
self.get_suppressed_count() > 0
self.get_suppressed_count().load(Ordering::SeqCst) > 0
}
fn add_suppression(&self) {
self.get_suppressed_count().fetch_add(1, Ordering::SeqCst);
}
fn remove_suppression(&self) {
self.get_suppressed_count().fetch_sub(1, Ordering::SeqCst);
}
fn get_suppressed_count(&self) -> usize;
fn add_suppression(&mut self);
fn remove_suppression(&mut self);
fn stack(&mut self) {}
fn on_remove(&mut self) {}
fn on_initialize(&mut self, _pars: &[EffectParameter]) {}
fn on_before_turn(&mut self, _choice: &TurnChoice) {}
fn change_speed(&mut self, _choice: &TurnChoice, _speed: &mut u32) {}
fn change_priority(&mut self, _choice: &TurnChoice, _priority: &mut i8) {}
fn change_move(&mut self, _choice: &MoveChoice, _move_name: &mut StringKey) {}
fn change_number_of_hits(&mut self, _choice: &MoveChoice, _number_of_hits: &mut u8) {}
fn prevent_move(&mut self, _move: &ExecutingMove, _prevent: &mut bool) {}
fn fail_move(&mut self, _move: &ExecutingMove, _fail: &mut bool) {}
fn stop_before_move(&mut self, _move: &ExecutingMove, _stop: &mut bool) {}
fn on_before_move(&mut self, _move: &ExecutingMove) {}
fn fail_incoming_move(&mut self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _fail: &mut bool) {}
fn is_invulnerable(&mut self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _invulnerable: &mut bool) {}
fn on_move_miss(&mut self, _move: &ExecutingMove, _target: &Arc<Pokemon>) {}
fn change_move_type(&mut self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _move_type: &mut u8) {}
fn change_effectiveness(
&mut self,
_move: &ExecutingMove,
_target: &Arc<Pokemon>,
_hit: u8,
_effectiveness: &mut f32,
) {
}
fn block_critical(&mut self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _block_critical: &mut bool) {}
fn stack(&self) {}
fn on_remove(&self) {}
fn on_initialize(&self, _pars: &[EffectParameter]) {}
fn on_before_turn(&self, _choice: &TurnChoice) {}
fn change_speed(&self, _choice: &TurnChoice, _speed: &mut u32) {}
fn change_priority(&self, _choice: &TurnChoice, _priority: &mut i8) {}
fn change_move(&self, _choice: &MoveChoice, _move_name: &mut StringKey) {}
fn change_number_of_hits(&self, _choice: &MoveChoice, _number_of_hits: &mut u8) {}
fn prevent_move(&self, _move: &ExecutingMove, _prevent: &mut bool) {}
fn fail_move(&self, _move: &ExecutingMove, _fail: &mut bool) {}
fn stop_before_move(&self, _move: &ExecutingMove, _stop: &mut bool) {}
fn on_before_move(&self, _move: &ExecutingMove) {}
fn fail_incoming_move(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _fail: &mut bool) {}
fn is_invulnerable(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _invulnerable: &mut bool) {}
fn on_move_miss(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>) {}
fn change_move_type(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _move_type: &mut u8) {}
fn change_effectiveness(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _effectiveness: &mut f32) {}
fn block_critical(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _block_critical: &mut bool) {}
fn block_incoming_critical(
&mut self,
&self,
_move: &ExecutingMove,
_target: &Arc<Pokemon>,
_hit: u8,
_block_critical: &mut bool,
) {
}
fn change_critical_stage(&mut self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _stage: &mut u8) {}
fn change_critical_modifier(
&mut self,
_move: &ExecutingMove,
_target: &Arc<Pokemon>,
_hit: u8,
_modifier: &mut f32,
) {
}
fn change_stab_modifier(&mut self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _modifier: &mut f32) {}
fn change_critical_stage(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _stage: &mut u8) {}
fn change_critical_modifier(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _modifier: &mut f32) {}
fn change_stab_modifier(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _modifier: &mut f32) {}
fn change_base_power(&mut self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _base_power: &mut u8) {}
fn change_base_power(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _base_power: &mut u8) {}
fn change_damage_stats_user(
&mut self,
&self,
_move: &ExecutingMove,
_target: &Arc<Pokemon>,
_hit: u8,
_stats_user: &mut Arc<Pokemon>,
) {
}
fn bypass_defensive_stat_boost(
&mut self,
_move: &ExecutingMove,
_target: &Arc<Pokemon>,
_hit: u8,
_bypass: &mut bool,
) {
fn bypass_defensive_stat_boost(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _bypass: &mut bool) {
}
fn bypass_offensive_stat_boost(
&mut self,
_move: &ExecutingMove,
_target: &Arc<Pokemon>,
_hit: u8,
_bypass: &mut bool,
) {
}
fn change_offensive_stat_value(
&mut self,
_move: &ExecutingMove,
_target: &Arc<Pokemon>,
_hit: u8,
_amount: &mut u32,
) {
}
fn change_defensive_stat_value(
&mut self,
_move: &ExecutingMove,
_target: &Arc<Pokemon>,
_hit: u8,
_amount: &mut u32,
) {
fn bypass_offensive_stat_boost(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _bypass: &mut bool) {
}
fn change_offensive_stat_value(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _amount: &mut u32) {}
fn change_defensive_stat_value(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _amount: &mut u32) {}
fn change_damage_stat_modifier(
&mut self,
&self,
_move: &ExecutingMove,
_target: &Arc<Pokemon>,
_hit: u8,
_modifier: &mut f32,
) {
}
fn change_damage_modifier(&mut self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _modifier: &mut f32) {
}
fn change_damage(&mut self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _damage: &mut u32) {}
fn change_incoming_damage(&mut self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _damage: &mut u32) {}
fn on_incoming_hit(&mut self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8) {}
fn on_opponent_faints(&mut self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8) {}
fn change_damage_modifier(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _modifier: &mut f32) {}
fn change_damage(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _damage: &mut u32) {}
fn change_incoming_damage(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _damage: &mut u32) {}
fn on_incoming_hit(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8) {}
fn on_opponent_faints(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8) {}
fn prevent_stat_boost_change(
&mut self,
&self,
_target: &Pokemon,
_stat: Statistic,
_amount: i8,
@ -130,50 +103,37 @@ pub trait Script {
_prevent: &mut bool,
) {
}
fn change_stat_boost_change(
&mut self,
_target: &Pokemon,
_stat: Statistic,
_self_inflicted: bool,
_amount: *mut i8,
) {
}
fn prevent_secondary_effect(
&mut self,
_move: &ExecutingMove,
_target: &Arc<Pokemon>,
_hit: u8,
_prevent: &mut bool,
) {
}
fn change_effect_chance(&mut self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _chance: &mut f32) {}
fn change_stat_boost_change(&self, _target: &Pokemon, _stat: Statistic, _self_inflicted: bool, _amount: *mut i8) {}
fn prevent_secondary_effect(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _prevent: &mut bool) {}
fn change_effect_chance(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _chance: &mut f32) {}
fn change_incoming_effect_chance(
&mut self,
&self,
_move: &ExecutingMove,
_target: &Arc<Pokemon>,
_hit: u8,
_chance: &mut f32,
) {
}
fn on_secondary_effect(&mut self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8) {}
fn on_after_hits(&mut self, _move: &ExecutingMove, _target: &Arc<Pokemon>) {}
fn prevent_self_switch(&mut self, _choice: &TurnChoice, _prevent: &mut bool) {}
fn prevent_opponent_switch(&mut self, _choice: &TurnChoice, _prevent: &mut bool) {}
fn on_fail(&mut self, _target: &Pokemon) {}
fn on_opponent_fail(&mut self, _target: &Pokemon) {}
fn prevent_self_run_away(&mut self, _choice: &TurnChoice, _prevent: &mut bool) {}
fn prevent_opponent_run_away(&mut self, _choice: &TurnChoice, _prevent: &mut bool) {}
fn on_end_turn(&mut self) {}
fn on_damage(&mut self, _pokemon: &Pokemon, _source: DamageSource, _old_health: u32, _new_health: u32) {}
fn on_faint(&mut self, _pokemon: &Pokemon, _source: DamageSource) {}
fn on_switch_in(&mut self, _pokemon: &Pokemon) {}
fn on_after_held_item_consume(&mut self, _pokemon: &Pokemon, _item: &Item) {}
fn change_experience_gained(&mut self, _fainted_mon: &Pokemon, _winning_mon: &Pokemon, _amount: &mut u32) {}
fn share_experience(&mut self, _fainted_mon: &Pokemon, _winning_mon: &Pokemon, _shares: &mut bool) {}
fn block_weather(&mut self, _battle: &Battle, _blocked: &mut bool) {}
fn change_capture_rate_bonus(&mut self, _target: &Pokemon, _pokeball: &Item, _modifier: &mut u8) {}
fn on_secondary_effect(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8) {}
fn on_after_hits(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>) {}
fn prevent_self_switch(&self, _choice: &TurnChoice, _prevent: &mut bool) {}
fn prevent_opponent_switch(&self, _choice: &TurnChoice, _prevent: &mut bool) {}
fn on_fail(&self, _target: &Pokemon) {}
fn on_opponent_fail(&self, _target: &Pokemon) {}
fn prevent_self_run_away(&self, _choice: &TurnChoice, _prevent: &mut bool) {}
fn prevent_opponent_run_away(&self, _choice: &TurnChoice, _prevent: &mut bool) {}
fn on_end_turn(&self) {}
fn on_damage(&self, _pokemon: &Pokemon, _source: DamageSource, _old_health: u32, _new_health: u32) {}
fn on_faint(&self, _pokemon: &Pokemon, _source: DamageSource) {}
fn on_switch_in(&self, _pokemon: &Pokemon) {}
fn on_after_held_item_consume(&self, _pokemon: &Pokemon, _item: &Item) {}
fn change_experience_gained(&self, _fainted_mon: &Pokemon, _winning_mon: &Pokemon, _amount: &mut u32) {}
fn share_experience(&self, _fainted_mon: &Pokemon, _winning_mon: &Pokemon, _shares: &mut bool) {}
fn block_weather(&self, _battle: &Battle, _blocked: &mut bool) {}
fn change_capture_rate_bonus(&self, _target: &Pokemon, _pokeball: &Item, _modifier: &mut u8) {}
fn as_any(&self) -> &dyn Any;
fn as_any_mut(&mut self) -> &mut dyn Any;
}
impl Debug for dyn Script {
@ -196,17 +156,42 @@ impl ScriptContainer {
}
}
pub fn get(&self) -> RwLockWriteGuard<'_, Option<Box<dyn Script>>> {
self.script.write()
pub fn get(&self) -> Option<&ScriptHolder> {
if self.script.read().is_some_and(|a| a.is_marked_for_deletion()) {
if !self.script.is_locked() {
self.script.write().take();
}
None
} else {
Some(&self.script)
}
}
pub fn set(&self, script: Box<dyn Script>) {
if let Some(v) = self.script.read().deref() {
v.mark_for_deletion();
}
if self.script.is_locked() {
// This is unfortunate, but when we're replacing this script from itself, we can not delay
// it, and as the script is locked, we run into a deadlock here. As such, we force update
// it, bypassing the RwLock entirely. A better solution might be possible, but I currently
// cannot think of one.
unsafe {
self.script.data_ptr().as_mut().unwrap().replace(script);
}
} else {
self.script.write().replace(script);
}
}
pub fn clear(&self) {
if let Some(v) = self.script.read().deref() {
v.mark_for_deletion();
}
if !self.script.is_locked() {
self.script.write().take();
}
}
pub fn arc(&self) -> &ScriptHolder {
&self.script
@ -226,3 +211,154 @@ impl From<ScriptHolder> for ScriptContainer {
Self { script: a }
}
}
#[cfg(test)]
mod tests {
use super::*;
use std::sync::atomic::AtomicBool;
pub struct TestScript {
name: StringKey,
container: *mut ScriptContainer,
suppressed_count: AtomicUsize,
marked_for_deletion: AtomicBool,
}
impl TestScript {
fn new() -> Self {
Self {
name: StringKey::new("test"),
container: std::ptr::null_mut::<ScriptContainer>(),
suppressed_count: AtomicUsize::new(0),
marked_for_deletion: Default::default(),
}
}
}
unsafe impl Sync for TestScript {}
unsafe impl Send for TestScript {}
impl Script for TestScript {
fn name(&self) -> &StringKey {
&self.name
}
fn get_marked_for_deletion(&self) -> &AtomicBool {
&self.marked_for_deletion
}
fn get_suppressed_count(&self) -> &AtomicUsize {
&self.suppressed_count
}
fn on_initialize(&self, _pars: &[EffectParameter]) {
unsafe { self.container.as_mut().unwrap().clear() }
}
fn as_any(&self) -> &dyn Any {
self
}
fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
}
// Removing yourself while active should be completely valid for a script. Consider for example
// a status effect such as sleep clearing itself in a script hook. As the script is actively
// being read from at that time, we should wait until the script hook is finished reading, and
// then dispose of the script.
#[test]
fn clear_self_while_active() {
let script = Box::new(TestScript::new());
let container = ScriptContainer::new(script);
let mut w = container.script.write();
let script: &mut TestScript = w.as_mut().unwrap().as_any_mut().downcast_mut().unwrap();
script.container = &container as *const ScriptContainer as *mut ScriptContainer;
drop(w);
// Initialize with the script being taken as read lock. This prevents the script from actually
// removing itself, as it's still doing things.
container.script.read().as_ref().unwrap().on_initialize(&[]);
// If we now try and get the script, it will be none the first time. This has the side effect
// of actually disposing of the script.
assert!(container.get().is_none());
// As we've properly disposed of the script now, the next fetch will return something.
assert!(container.get().is_some());
// But the value it returns shows that it is empty.
assert!(container.get().unwrap().read().is_none());
}
pub struct ReplaceTestScript {
name: StringKey,
container: *mut ScriptContainer,
suppressed_count: AtomicUsize,
marked_for_deletion: AtomicBool,
}
impl ReplaceTestScript {
fn new(name: StringKey) -> Self {
Self {
name,
container: std::ptr::null_mut::<ScriptContainer>(),
suppressed_count: AtomicUsize::new(0),
marked_for_deletion: Default::default(),
}
}
fn test(&self, script: Box<dyn Script>) {
unsafe {
self.container.as_mut().unwrap().set(script);
}
}
}
unsafe impl Sync for ReplaceTestScript {}
unsafe impl Send for ReplaceTestScript {}
impl Script for ReplaceTestScript {
fn name(&self) -> &StringKey {
&self.name
}
fn get_marked_for_deletion(&self) -> &AtomicBool {
&self.marked_for_deletion
}
fn get_suppressed_count(&self) -> &AtomicUsize {
&self.suppressed_count
}
fn as_any(&self) -> &dyn Any {
self
}
fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
}
#[test]
fn replace_self_while_active() {
let script = Box::new(ReplaceTestScript::new("script1".into()));
let container = ScriptContainer::new(script);
let mut w = container.script.write();
let script: &mut ReplaceTestScript = w.as_mut().unwrap().as_any_mut().downcast_mut().unwrap();
script.container = &container as *const ScriptContainer as *mut ScriptContainer;
drop(w);
let script2 = Box::new(ReplaceTestScript::new("script2".into()));
container
.script
.read()
.as_ref()
.unwrap()
.as_any()
.downcast_ref::<ReplaceTestScript>()
.unwrap()
.test(script2);
assert_eq!(
container.script.read().as_ref().unwrap().name(),
&StringKey::new("script2")
);
}
}

View File

@ -10,12 +10,14 @@ pub struct ScriptSet {
impl ScriptSet {
pub fn add(&mut self, script: Box<dyn Script>) -> ScriptContainer {
if let Some(lock) = self.scripts.get(script.name()) {
let mut existing = lock.get();
if let Some(v) = &mut *existing {
if let Some(existing) = lock.get() {
let existing = existing.read();
if let Some(v) = &*existing {
v.stack();
return lock.clone();
}
}
}
self.scripts.insert(script.name().clone(), ScriptContainer::new(script));
self.scripts.last().unwrap().1.clone()
}
@ -25,12 +27,14 @@ impl ScriptSet {
F: Fn() -> PkmnResult<Option<Box<dyn Script>>>,
{
if let Some(lock) = self.scripts.get(key) {
let mut existing = lock.get();
if let Some(v) = &mut *existing {
if let Some(existing) = lock.get() {
let existing = existing.read();
if let Some(v) = &*existing {
v.stack();
return Ok(Some(lock.clone()));
}
}
}
let script = instantiation()?;
if let Some(script) = script {
let name = script.name().clone();
@ -49,13 +53,21 @@ impl ScriptSet {
pub fn remove(&mut self, key: &StringKey) {
let value = self.scripts.shift_remove(key);
if let Some(script) = value {
script.get().as_mut().unwrap().on_remove();
if let Some(script) = script.get() {
let script = script.read();
script.as_ref().unwrap().on_remove();
script.as_ref().unwrap().mark_for_deletion();
}
}
}
pub fn clear(&mut self) {
for script in &self.scripts {
script.1.get().as_mut().unwrap().on_remove();
if let Some(script) = script.1.get() {
let script = script.read();
script.as_ref().unwrap().on_remove();
script.as_ref().unwrap().mark_for_deletion();
}
}
self.scripts.clear();
}