Make Nature a trait
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This commit is contained in:
2022-11-27 17:36:42 +01:00
parent efd1acdfa5
commit 996a35ffa4
7 changed files with 56 additions and 33 deletions

View File

@@ -9,7 +9,7 @@ pub struct NatureLibrary {
/// A unique identifier so we know what value this is.
identifier: ValueIdentifier,
/// The underlying data structure.
map: HashMap<StringKey, Arc<Nature>>,
map: HashMap<StringKey, Arc<dyn Nature>>,
}
impl NatureLibrary {
@@ -22,21 +22,21 @@ impl NatureLibrary {
}
/// Adds a new nature with name to the library.
pub fn load_nature(&mut self, name: StringKey, nature: Arc<Nature>) {
pub fn load_nature(&mut self, name: StringKey, nature: Arc<dyn Nature>) {
self.map.insert(name, nature);
}
/// Gets a nature by name.
pub fn get_nature(&self, key: &StringKey) -> Option<&Arc<Nature>> {
pub fn get_nature(&self, key: &StringKey) -> Option<&Arc<dyn Nature>> {
self.map.get(key)
}
/// Finds a nature name by nature.
pub fn get_nature_name(&self, nature: &Nature) -> StringKey {
pub fn get_nature_name(&self, nature: &Arc<dyn Nature>) -> StringKey {
for kv in &self.map {
// As natures can't be copied, and should always be the same reference as the value
// in the map, we just compare by reference.
if std::ptr::eq(Arc::as_ptr(kv.1), nature) {
if kv.1.value_identifier() == nature.value_identifier() {
return kv.0.clone();
}
}
@@ -53,14 +53,14 @@ impl ValueIdentifiable for NatureLibrary {
#[cfg(test)]
pub mod tests {
use crate::static_data::statistics::Statistic;
use crate::static_data::{Nature, NatureLibrary};
use crate::static_data::{NatureImpl, NatureLibrary};
pub fn build() -> NatureLibrary {
let mut lib = NatureLibrary::new(2);
lib.load_nature(
"test_nature".into(),
Nature::new(Statistic::HP, Statistic::Attack, 1.1, 0.9),
NatureImpl::new(Statistic::HP, Statistic::Attack, 1.1, 0.9),
);
lib
@@ -69,10 +69,13 @@ pub mod tests {
#[test]
fn create_nature_library_insert_and_retrieve() {
let mut lib = NatureLibrary::new(2);
lib.load_nature("foo".into(), Nature::new(Statistic::HP, Statistic::Attack, 1.1, 0.9));
lib.load_nature(
"foo".into(),
NatureImpl::new(Statistic::HP, Statistic::Attack, 1.1, 0.9),
);
lib.load_nature(
"bar".into(),
Nature::new(Statistic::Attack, Statistic::Defense, 1.1, 0.9),
NatureImpl::new(Statistic::Attack, Statistic::Defense, 1.1, 0.9),
);
let n1 = lib.get_nature(&"foo".into()).expect("Nature was not found");
assert_eq!(n1.increased_stat(), Statistic::HP);
@@ -84,10 +87,13 @@ pub mod tests {
#[test]
fn create_nature_library_insert_and_get_name() {
let mut lib = NatureLibrary::new(2);
lib.load_nature("foo".into(), Nature::new(Statistic::HP, Statistic::Attack, 1.1, 0.9));
lib.load_nature(
"foo".into(),
NatureImpl::new(Statistic::HP, Statistic::Attack, 1.1, 0.9),
);
lib.load_nature(
"bar".into(),
Nature::new(Statistic::Attack, Statistic::Defense, 1.1, 0.9),
NatureImpl::new(Statistic::Attack, Statistic::Defense, 1.1, 0.9),
);
let n1 = lib.get_nature(&"foo".into()).expect("Nature was not found");

View File

@@ -1,11 +1,26 @@
use crate::static_data::Statistic;
use crate::{ValueIdentifiable, ValueIdentifier};
use std::fmt::Debug;
use std::sync::Arc;
/// A nature is an attribute on a Pokemon that modifies the effective base stats on a Pokemon. They
/// can have an increased statistic and a decreased statistic, or be neutral.
pub trait Nature: ValueIdentifiable + Debug {
/// The stat that should receive the increased modifier.
fn increased_stat(&self) -> Statistic;
/// The stat that should receive the decreased modifier.
fn decreased_stat(&self) -> Statistic;
/// Calculates the modifier for a given stat. If it's the increased stat, returns the increased
/// modifier, if it's the decreased stat, returns the decreased modifier. Otherwise returns 1.0
fn get_stat_modifier(&self, stat: Statistic) -> f32;
}
/// A nature is an attribute on a Pokemon that modifies the effective base stats on a Pokemon. They
/// can have an increased statistic and a decreased statistic, or be neutral.
#[derive(Debug)]
pub struct Nature {
pub struct NatureImpl {
/// A unique identifier so we know what value this is.
identifier: ValueIdentifier,
/// The stat that should receive the increased modifier.
@@ -18,7 +33,7 @@ pub struct Nature {
decrease_modifier: f32,
}
impl Nature {
impl NatureImpl {
/// Instantiates a new statistic.
pub fn new(
increase_stat: Statistic,
@@ -34,20 +49,22 @@ impl Nature {
decrease_modifier,
})
}
}
impl Nature for NatureImpl {
/// The stat that should receive the increased modifier.
pub fn increased_stat(&self) -> Statistic {
fn increased_stat(&self) -> Statistic {
self.increase_stat
}
/// The stat that should receive the decreased modifier.
pub fn decreased_stat(&self) -> Statistic {
fn decreased_stat(&self) -> Statistic {
self.decrease_stat
}
/// Calculates the modifier for a given stat. If it's the increased stat, returns the increased
/// modifier, if it's the decreased stat, returns the decreased modifier. Otherwise returns 1.0
pub fn get_stat_modifier(&self, stat: Statistic) -> f32 {
fn get_stat_modifier(&self, stat: Statistic) -> f32 {
if stat == self.increase_stat && stat != self.decrease_stat {
self.increase_modifier
} else if stat == self.decrease_stat && stat != self.increase_stat {
@@ -58,7 +75,7 @@ impl Nature {
}
}
impl ValueIdentifiable for Nature {
impl ValueIdentifiable for NatureImpl {
fn value_identifier(&self) -> ValueIdentifier {
self.identifier
}