Some work on script function parameters.
continuous-integration/drone/push Build is failing Details

This commit is contained in:
Deukhoofd 2022-06-12 19:04:22 +02:00
parent 00f66bbf59
commit 880ea55a67
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
2 changed files with 26 additions and 18 deletions

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@ -180,9 +180,9 @@ mod tests {
0 0
} }
fn add_suppression(&self) {} fn add_suppression(&mut self) {}
fn remove_suppression(&self) {} fn remove_suppression(&mut self) {}
fn on_initialize(&mut self, _pars: &[EffectParameter]) { fn on_initialize(&mut self, _pars: &[EffectParameter]) {
self.test_count += 1; self.test_count += 1;

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@ -1,4 +1,6 @@
use crate::dynamic_data::choices::TurnChoice;
use crate::dynamic_data::models::damage_source::DamageSource; use crate::dynamic_data::models::damage_source::DamageSource;
use crate::dynamic_data::models::executing_move::ExecutingMove;
use crate::dynamic_data::models::pokemon::Pokemon; use crate::dynamic_data::models::pokemon::Pokemon;
use crate::static_data::moves::secondary_effect::EffectParameter; use crate::static_data::moves::secondary_effect::EffectParameter;
use crate::StringKey; use crate::StringKey;
@ -14,24 +16,30 @@ pub trait Script {
self.get_suppressed_count() > 0 self.get_suppressed_count() > 0
} }
fn get_suppressed_count(&self) -> usize; fn get_suppressed_count(&self) -> usize;
fn add_suppression(&self); fn add_suppression(&mut self);
fn remove_suppression(&self); fn remove_suppression(&mut self);
// FIXME: add missing parameters // FIXME: add missing parameters, and make all these mut
fn stack(&self) {} fn stack(&mut self) {}
fn on_remove(&self) {} fn on_remove(&mut self) {}
fn on_initialize(&mut self, _pars: &[EffectParameter]) {} fn on_initialize(&mut self, _pars: &[EffectParameter]) {}
fn on_before_turn(&self) {} fn on_before_turn(&mut self, _choice: &TurnChoice) {}
fn change_speed(&self) {} fn change_speed(&mut self, _choice: &TurnChoice, _speed: &mut u32) {}
fn change_priority(&self) {} fn change_priority(&mut self, _choice: &TurnChoice, _priority: &mut i8) {}
fn change_attack(&self) {} fn change_attack(&mut self, _choice: &TurnChoice, _moveName: &mut StringKey) {}
fn change_number_of_hits(&self) {} fn change_number_of_hits(&mut self, _choice: &TurnChoice, _numberOfHits: &mut u8) {}
fn prevent_attack(&self) {} fn prevent_attack(&mut self, _move: &ExecutingMove, _prevent: &mut bool) {}
fn fail_attack(&self) {} fn fail_attack(&mut self, _move: &ExecutingMove, _fail: &mut bool) {}
fn stop_before_attack(&self) {} fn stop_before_attack(&mut self, _move: &ExecutingMove, _stop: &mut bool) {}
fn on_before_attack(&self) {} fn on_before_attack(&mut self, _move: &ExecutingMove) {}
fn fail_incoming_attack(&self) {} fn fail_incoming_attack(&mut self, _move: &ExecutingMove, target: &Pokemon, _fail: &mut bool) {}
fn is_invulnerable(&self) {} fn is_invulnerable(
&mut self,
_move: &ExecutingMove,
target: &Pokemon,
_invulnerable: &mut bool,
) {
}
fn on_attack_miss(&self) {} fn on_attack_miss(&self) {}
fn change_attack_type(&self) {} fn change_attack_type(&self) {}
fn block_critical(&self) {} fn block_critical(&self) {}