Registration fixes and improvements.
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@@ -1,4 +1,4 @@
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pub mod data_getter;
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mod data_getter;
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pub mod library_loader;
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pub mod test_case;
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pub mod test_step;
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@@ -9,7 +9,11 @@ use std::sync::Arc;
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use conquer_once::OnceCell;
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use pkmn_lib::dynamic_data::DynamicLibrary;
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use pkmn_lib::dynamic_data::{
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Battle, BattleParty, DamageSource, DynamicLibrary, ExecutingMove, MoveChoice, PokemonBuilder, PokemonParty, Script,
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ScriptCategory, ScriptContainer, ScriptOwnerData, TurnChoice, VolatileScriptsOwner,
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};
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use pkmn_lib::script_implementations::wasm::script::WebAssemblyScript;
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use crate::common::{library_loader, TestCase};
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@@ -50,3 +54,65 @@ fn integration_tests(input: &Path) {
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println!("\tRunning integration test {}", test_case.name);
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test_case.run_test(get_library());
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}
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/// Assurance has the interesting properties that it creates a special data script internally, and
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/// deletes that data script through the get_owner functionality.
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#[test]
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#[cfg_attr(miri, ignore)]
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fn validate_assurance() {
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let lib = get_library();
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let p1 = Arc::new(
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PokemonBuilder::new(lib.clone(), "charizard".into(), 100)
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.learn_move("assurance".into())
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.build(),
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);
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let p2 = Arc::new(PokemonBuilder::new(lib.clone(), "venusaur".into(), 100).build());
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let party1 = BattleParty::new(
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Arc::new(PokemonParty::new_from_vec(vec![Some(p1.clone())])),
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vec![(0, 0)],
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);
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let party2 = BattleParty::new(
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Arc::new(PokemonParty::new_from_vec(vec![Some(p2.clone())])),
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vec![(1, 0)],
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);
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let battle = Battle::new(lib.clone(), vec![party1, party2], false, 2, 1, None);
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battle.sides()[0].set_pokemon(0, Some(p1.clone()));
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battle.sides()[1].set_pokemon(0, Some(p2.clone()));
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let script = lib
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.load_script(ScriptOwnerData::None, ScriptCategory::Move, &"assurance".into())
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.unwrap()
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.unwrap();
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let mv = p1.learned_moves().read()[0].as_ref().unwrap().clone();
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let choice = TurnChoice::Move(MoveChoice::new(p1.clone(), mv.clone(), 1, 0));
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script.on_before_turn(&choice);
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assert!(battle.sides()[1].has_volatile_script(&"assurance_data".into()));
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let executing_move = ExecutingMove::new(
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vec![],
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1,
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p1.clone(),
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mv.clone(),
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mv.move_data().clone(),
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ScriptContainer::default(),
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);
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let mut v = 20_u8;
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script.change_base_power(&executing_move, &p2, 0, &mut v);
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assert_eq!(v, 20_u8);
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let s = battle.sides()[1].get_volatile_script(&"assurance_data".into());
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let data_script = s.as_ref().unwrap().get_as::<WebAssemblyScript>();
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data_script.on_damage(&p2, DamageSource::Misc, 100, 50);
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let mut v = 20_u8;
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script.change_base_power(&executing_move, &p2, 0, &mut v);
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assert_eq!(v, 40_u8);
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data_script.on_end_turn();
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assert!(!battle.sides()[1].has_volatile_script(&"assurance_data".into()));
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}
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