Complete refactor of the FFI to use handles instead of pointers.
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@@ -21,13 +21,11 @@ use crate::dynamic_data::VolatileScriptsOwner;
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use crate::dynamic_data::{is_valid_target, ScriptWrapper};
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use crate::dynamic_data::{ChoiceQueue, ScriptContainer};
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use crate::dynamic_data::{ScriptCategory, ScriptSource, ScriptSourceData};
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use crate::{script_hook, PkmnError, StringKey, ValueIdentifiable, ValueIdentifier, VecExt};
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use crate::{script_hook, PkmnError, StringKey, VecExt};
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/// The data of a battle.
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#[derive(Debug)]
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struct BattleData {
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/// A unique identifier so we know what value this is.
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identifier: ValueIdentifier,
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/// The library the battle uses for handling.
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library: Arc<dyn DynamicLibrary>,
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/// A list of all different parties in the battle.
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@@ -99,7 +97,6 @@ impl Battle {
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}
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let battle = BattleData {
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identifier: Default::default(),
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library,
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parties,
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can_flee,
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@@ -127,13 +124,6 @@ impl Battle {
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battle
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}
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/// Returns a weak reference to the battle.
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pub fn weak(&self) -> WeakBattleReference {
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WeakBattleReference {
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data: Arc::downgrade(&self.data),
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}
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}
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/// The library the battle uses for handling.
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pub fn library(&self) -> &Arc<dyn DynamicLibrary> {
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&self.data.library
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@@ -272,7 +262,7 @@ impl Battle {
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}
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/// Try and set the choice for the battle. If the choice is not valid, this returns false.
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pub fn try_set_choice(&self, choice: TurnChoice) -> Result<bool> {
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pub fn try_set_choice(&self, choice: Arc<TurnChoice>) -> Result<bool> {
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if !self.can_use(&choice) {
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return Ok(false);
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}
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@@ -380,6 +370,23 @@ impl Battle {
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Ok(None)
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}
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}
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/// Returns a weak reference to the battle.
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pub fn weak(&self) -> WeakBattleReference {
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WeakBattleReference {
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data: Arc::downgrade(&self.data),
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}
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}
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pub fn as_ptr(&self) -> *const c_void {
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Arc::as_ptr(&self.data) as *const c_void
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}
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}
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impl PartialEq for Battle {
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fn eq(&self, other: &Self) -> bool {
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Arc::ptr_eq(&self.data, &other.data)
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}
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}
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impl WeakBattleReference {
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@@ -437,12 +444,6 @@ impl ScriptSource for Battle {
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}
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}
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impl ValueIdentifiable for Battle {
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fn value_identifier(&self) -> ValueIdentifier {
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self.data.identifier
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}
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}
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/// The result of a battle.
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#[derive(Debug, Copy, Clone, PartialEq, Eq)]
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pub enum BattleResult {
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@@ -3,14 +3,11 @@ use std::sync::Arc;
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use crate::dynamic_data::models::pokemon::Pokemon;
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use crate::dynamic_data::models::pokemon_party::PokemonParty;
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use crate::{ValueIdentifiable, ValueIdentifier};
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/// A battle party is a wrapper around a party, with the indices for which the party is responsible
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/// on the field attached.
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#[derive(Debug)]
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pub struct BattleParty {
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/// A unique identifier so we know what value this is.
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identifier: ValueIdentifier,
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/// The party the BattleParty is holding.
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party: Arc<PokemonParty>,
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/// The indices for which the party is responsible, in the format (side, index)
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@@ -22,7 +19,6 @@ impl BattleParty {
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/// for.
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pub fn new(party: Arc<PokemonParty>, responsible_indices: Vec<(u8, u8)>) -> Result<Self> {
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Ok(Self {
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identifier: Default::default(),
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party,
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responsible_indices,
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})
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@@ -58,9 +54,3 @@ impl BattleParty {
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&self.party
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}
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}
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impl ValueIdentifiable for BattleParty {
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fn value_identifier(&self) -> ValueIdentifier {
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self.identifier
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}
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}
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@@ -6,13 +6,11 @@ use crate::dynamic_data::models::executing_move::ExecutingMove;
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use crate::dynamic_data::models::pokemon::Pokemon;
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use crate::dynamic_data::script_handling::ScriptSource;
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use crate::utils::Random;
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use crate::{script_hook, PkmnError, ValueIdentifiable, ValueIdentifier};
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use crate::{script_hook, PkmnError};
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/// The RNG for a battle.
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#[derive(Default)]
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pub struct BattleRandom {
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/// A unique identifier so we know what value this is.
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identifier: ValueIdentifier,
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/// The actual underlying RNG. This is in a mutex, so it is thread safe, and can be ran
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/// predictably, with guaranteed the same outputs.
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random: Mutex<Random>,
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@@ -22,7 +20,6 @@ impl BattleRandom {
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/// Initializes a new RNG with a given seed.
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pub fn new_with_seed(seed: u128) -> Self {
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BattleRandom {
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identifier: Default::default(),
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random: Mutex::new(Random::new(seed)),
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}
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}
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@@ -104,8 +101,6 @@ impl Debug for BattleRandom {
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impl Clone for BattleRandom {
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fn clone(&self) -> Self {
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Self {
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identifier: Default::default(),
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// As cloning when we can't get a lock on the randomness is completely impossible, we
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// should unwrap here.
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#[allow(clippy::unwrap_used)]
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@@ -113,9 +108,3 @@ impl Clone for BattleRandom {
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}
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}
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}
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impl ValueIdentifiable for BattleRandom {
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fn value_identifier(&self) -> ValueIdentifier {
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self.identifier
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}
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}
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@@ -15,13 +15,11 @@ use crate::dynamic_data::script_handling::{ScriptSource, ScriptSourceData, Scrip
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use crate::dynamic_data::ScriptSet;
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use crate::dynamic_data::VolatileScriptsOwner;
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use crate::dynamic_data::{Script, WeakBattleReference};
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use crate::{script_hook, StringKey, ValueIdentifiable, ValueIdentifier, VecExt};
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use crate::{script_hook, StringKey, VecExt};
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/// The data that is stored for a battle side.
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#[derive(Debug)]
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struct BattleSideData {
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/// A unique identifier so we know what value this is.
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identifier: ValueIdentifier,
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/// The index of the side on the battle.
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index: u8,
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/// The number of Pokemon that can be on the side.
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@@ -47,7 +45,7 @@ struct BattleSideData {
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}
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/// A side on a battle.
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#[derive(Debug)]
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#[derive(Debug, Clone)]
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pub struct BattleSide {
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/// The data that is stored for this side.
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data: Arc<BattleSideData>,
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@@ -77,7 +75,6 @@ impl BattleSide {
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Self {
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data: Arc::new(BattleSideData {
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identifier: Default::default(),
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index,
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pokemon_per_side,
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pokemon,
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@@ -171,11 +168,11 @@ impl BattleSide {
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}
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/// Sets a choice for a Pokemon on this side.
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pub(crate) fn set_choice(&self, choice: TurnChoice) -> Result<()> {
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pub(crate) fn set_choice(&self, choice: Arc<TurnChoice>) -> Result<()> {
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for (index, pokemon_slot) in self.data.pokemon.read().iter().enumerate() {
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if let Some(pokemon) = pokemon_slot {
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if Pokemon::eq(pokemon, choice.user()) {
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self.data.choices.write().get_mut_res(index)?.replace(choice.into());
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self.data.choices.write().get_mut_res(index)?.replace(choice);
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self.data.choices_set.fetch_add(1, Ordering::SeqCst);
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return Ok(());
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}
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@@ -337,7 +334,7 @@ impl BattleSide {
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None => return Ok(false),
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};
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// Don't allow swapping if different parties are responsible for the indices.
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if party_a.value_identifier() != party_b.value_identifier() {
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if !Arc::ptr_eq(party_a, party_b) {
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return Ok(false);
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}
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@@ -356,6 +353,16 @@ impl BattleSide {
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data: Arc::downgrade(&self.data),
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}
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}
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pub fn as_ptr(&self) -> *const c_void {
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Arc::as_ptr(&self.data) as *const c_void
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}
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}
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impl PartialEq for BattleSide {
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fn eq(&self, other: &Self) -> bool {
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Arc::ptr_eq(&self.data, &other.data)
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}
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}
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impl WeakBattleSideReference {
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@@ -411,9 +418,3 @@ impl ScriptSource for BattleSide {
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self.battle()?.collect_scripts(scripts)
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}
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}
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impl ValueIdentifiable for BattleSide {
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fn value_identifier(&self) -> ValueIdentifier {
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self.data.identifier
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}
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}
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@@ -12,13 +12,11 @@ use crate::dynamic_data::script_handling::{ScriptSource, ScriptSourceData, Scrip
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use crate::dynamic_data::ScriptContainer;
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use crate::dynamic_data::TargetList;
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use crate::static_data::{MoveData, TypeIdentifier};
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use crate::{PkmnError, ValueIdentifiable, ValueIdentifier};
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use crate::PkmnError;
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/// A hit data is the data for a single hit, on a single target.
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#[derive(Default, Debug)]
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pub struct HitData {
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/// A unique identifier so we know what value this is.
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identifier: ValueIdentifier,
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/// Whether or not the hit is critical.
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critical: AtomicBool,
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/// The base power of the hit.
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@@ -89,8 +87,6 @@ impl HitData {
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#[derive(Debug)]
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pub struct ExecutingMove {
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/// A unique identifier so we know what value this is.
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identifier: ValueIdentifier,
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/// The number of hits this move has.
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number_of_hits: u8,
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/// A list of hits for this move. For multi target multi hit moves, this stores the hits linearly,
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@@ -126,7 +122,6 @@ impl ExecutingMove {
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hits.push(Arc::new(HitData::default()))
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}
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Self {
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identifier: Default::default(),
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number_of_hits,
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hits,
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user,
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@@ -238,15 +233,3 @@ impl ScriptSource for ExecutingMove {
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Ok(())
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}
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}
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impl ValueIdentifiable for ExecutingMove {
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fn value_identifier(&self) -> ValueIdentifier {
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self.identifier
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}
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}
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impl ValueIdentifiable for HitData {
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fn value_identifier(&self) -> ValueIdentifier {
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self.identifier
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}
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}
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@@ -2,14 +2,11 @@ use std::sync::atomic::{AtomicU8, Ordering};
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use std::sync::Arc;
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use crate::static_data::MoveData;
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use crate::{ValueIdentifiable, ValueIdentifier};
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/// A learned move is the data attached to a Pokemon for a move it has learned. It has information
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/// such as the remaining amount of users, how it has been learned, etc.
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#[derive(Debug)]
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pub struct LearnedMove {
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/// A unique identifier so we know what value this is.
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identifier: ValueIdentifier,
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/// The immutable move information of the move.
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move_data: Arc<dyn MoveData>,
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/// The maximal power points for this move.
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@@ -36,7 +33,6 @@ impl LearnedMove {
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pub fn new(move_data: Arc<dyn MoveData>, learn_method: MoveLearnMethod) -> Self {
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let max_pp = move_data.base_usages();
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Self {
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identifier: Default::default(),
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move_data,
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max_pp,
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remaining_pp: AtomicU8::new(max_pp),
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@@ -92,12 +88,6 @@ impl LearnedMove {
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}
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}
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impl ValueIdentifiable for LearnedMove {
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fn value_identifier(&self) -> ValueIdentifier {
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self.identifier
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}
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}
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#[cfg(test)]
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#[allow(clippy::unwrap_used)]
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mod tests {
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@@ -26,13 +26,11 @@ use crate::static_data::TypeIdentifier;
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use crate::static_data::{Ability, Statistic};
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use crate::static_data::{ClampedStatisticSet, StatisticSet};
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use crate::utils::Random;
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use crate::{script_hook, PkmnError, StringKey, ValueIdentifiable, ValueIdentifier, VecExt};
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use crate::{script_hook, PkmnError, StringKey, VecExt};
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use anyhow::{anyhow, bail, Result};
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/// The data of a Pokemon.
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struct PokemonData {
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/// A unique identifier so we know what value this is.
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identifier: ValueIdentifier,
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/// The library data of the Pokemon.
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library: Arc<dyn DynamicLibrary>,
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/// The species of the Pokemon.
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@@ -165,7 +163,6 @@ impl Pokemon {
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.get_nature(nature)
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.ok_or(PkmnError::InvalidNatureName { nature: nature.clone() })?;
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let pokemon_data = PokemonData {
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identifier: Default::default(),
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library,
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species: RwLock::new(species),
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form: RwLock::new(form.clone()),
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@@ -546,7 +543,7 @@ impl Pokemon {
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/// Change the form of the Pokemon.
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pub fn change_form(&self, form: &Arc<dyn Form>) -> Result<()> {
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if self.form().value_identifier() == form.value_identifier() {
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if Arc::ptr_eq(&self.form(), form) {
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return Ok(());
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}
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*self.data.form.write() = form.clone();
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@@ -818,6 +815,10 @@ impl Pokemon {
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data: Arc::downgrade(&self.data),
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}
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}
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pub fn as_ptr(&self) -> *const c_void {
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Arc::as_ptr(&self.data) as *const c_void
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}
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}
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impl PartialEq for Pokemon {
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@@ -938,12 +939,6 @@ impl VolatileScriptsOwner for Pokemon {
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}
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}
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impl ValueIdentifiable for Pokemon {
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fn value_identifier(&self) -> ValueIdentifier {
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self.data.identifier
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}
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}
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/// A source of damage. This should be as unique as possible.
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#[derive(Debug, Clone, Copy)]
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#[repr(u8)]
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@@ -3,13 +3,11 @@ use parking_lot::lock_api::RwLockReadGuard;
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use parking_lot::{RawRwLock, RwLock};
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use crate::dynamic_data::models::pokemon::Pokemon;
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use crate::{ValueIdentifiable, ValueIdentifier, VecExt};
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use crate::VecExt;
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/// A list of Pokemon belonging to a trainer.
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#[derive(Debug)]
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pub struct PokemonParty {
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/// A unique identifier so we know what value this is.
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identifier: ValueIdentifier,
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/// The underlying list of Pokemon.
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pokemon: RwLock<Vec<Option<Pokemon>>>,
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}
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@@ -22,7 +20,6 @@ impl PokemonParty {
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pokemon.push(None);
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}
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Self {
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identifier: Default::default(),
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pokemon: RwLock::new(pokemon),
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}
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}
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@@ -30,7 +27,6 @@ impl PokemonParty {
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/// Instantiates a party with a list.
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pub fn new_from_vec(pokemon: Vec<Option<Pokemon>>) -> Self {
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Self {
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identifier: Default::default(),
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pokemon: RwLock::new(pokemon),
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}
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}
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@@ -118,9 +114,3 @@ impl PokemonParty {
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false
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}
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}
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impl ValueIdentifiable for PokemonParty {
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fn value_identifier(&self) -> ValueIdentifier {
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self.identifier
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}
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}
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