Initial work on wasm scripting backend
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@@ -59,6 +59,7 @@ pub enum MoveTarget {
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/// A move is the skill Pokémon primarily use in battle. This is the data related to that.
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#[derive(PartialEq, Debug)]
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#[cfg_attr(feature = "wasm", derive(unique_type_id_derive::UniqueTypeId))]
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pub struct MoveData {
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/// The name of the move.
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name: StringKey,
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