Initial work on FFI
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2022-09-18 18:02:13 +02:00
parent 39497891e9
commit 726e294f11
19 changed files with 814 additions and 26 deletions

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@@ -6,6 +6,7 @@ use crate::StringKey;
/// A unique key that can be used to store a reference to a type. Opaque reference to a byte
/// internally.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Default, Hash, Atom)]
#[repr(C)]
pub struct TypeIdentifier {
/// The unique internal value.
val: u8,

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@@ -1,3 +1,4 @@
use crate::StringKey;
#[doc(inline)]
pub use growth_rates::*;
#[doc(inline)]
@@ -14,6 +15,7 @@ pub use species_data::*;
pub use statistic_set::*;
#[doc(inline)]
pub use statistics::*;
use std::fmt::{Display, Formatter};
/// Growth rates define how fast a Pokemon can level up.
mod growth_rates;
@@ -31,3 +33,29 @@ mod species_data;
mod statistic_set;
/// Statistics are numerical values on Pokemon that are used in battle.
mod statistics;
/// A parameter for an effect. This is basically a simple way to dynamically store multiple different
/// primitives on data.
#[derive(PartialEq, Debug)]
#[cfg_attr(feature = "wasm", derive(unique_type_id_derive::UniqueTypeId))]
pub enum EffectParameter {
/// A boolean value.
Bool(bool),
/// An integer value. Stored as a 64 bit int to deal with potentially large numbers.
Int(i64),
/// A float value. Stored as a 32 bit float.
Float(f32),
/// A string value.
String(StringKey),
}
impl Display for EffectParameter {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
match self {
EffectParameter::Bool(v) => f.write_fmt(format_args!("EffectParameter::Bool({})", v)),
EffectParameter::Int(v) => f.write_fmt(format_args!("EffectParameter::Int({})", v)),
EffectParameter::Float(v) => f.write_fmt(format_args!("EffectParameter::Float({})", v)),
EffectParameter::String(v) => f.write_fmt(format_args!("EffectParameter::String({})", v)),
}
}
}

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@@ -9,6 +9,7 @@ use crate::StringKey;
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "serde", serde(rename_all = "snake_case"))]
#[repr(u8)]
pub enum MoveCategory {
/// A physical move uses the physical attack stats and physical defense stats to calculate damage.
Physical = 0,
@@ -21,6 +22,7 @@ pub enum MoveCategory {
/// The move target defines what kind of targets the move can touch.
#[derive(Copy, Clone, PartialEq, Eq, Debug, Default)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[repr(u8)]
pub enum MoveTarget {
/// Adjacent allows a move to target any Pokemon that is either directly to the left or right of
/// the user, opposed to the user, or left or right of the slot that is opposing the user.

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@@ -1,20 +1,6 @@
use crate::static_data::EffectParameter;
use crate::StringKey;
/// A parameter for an effect. This is basically a simple way to dynamically store multiple different
/// primitives on data.
#[derive(PartialEq, Debug)]
#[cfg_attr(feature = "wasm", derive(unique_type_id_derive::UniqueTypeId))]
pub enum EffectParameter {
/// A boolean value.
Bool(bool),
/// An integer value. Stored as a 64 bit int to deal with potentially large numbers.
Int(i64),
/// A float value. Stored as a 32 bit float.
Float(f32),
/// A string value.
String(StringKey),
}
/// A secondary effect is an effect on a move that happens after it hits.
#[derive(PartialEq, Debug)]
pub struct SecondaryEffect {

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@@ -48,9 +48,9 @@ impl Nature {
/// Calculates the modifier for a given stat. If it's the increased stat, returns the increased
/// modifier, if it's the decreased stat, returns the decreased modifier. Otherwise returns 1.0
pub fn get_stat_modifier(&self, stat: Statistic) -> f32 {
if stat == self.increase_stat {
if stat == self.increase_stat && stat != self.decrease_stat {
self.increase_modifier
} else if stat == self.decrease_stat {
} else if stat == self.decrease_stat && stat != self.increase_stat {
self.decrease_modifier
} else {
1.0