Don't store the ChoiceQueue as an Arc<RwLock> to prevent locking issues.
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@@ -27,7 +27,7 @@ pub struct Battle<'own, 'library> {
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pokemon_per_side: u8,
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sides: Vec<BattleSide<'own, 'library>>,
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random: BattleRandom,
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current_turn_queue: Option<Arc<RwLock<ChoiceQueue<'own, 'library>>>>,
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current_turn_queue: Option<ChoiceQueue<'own, 'library>>,
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has_ended: bool,
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result: BattleResult,
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event_hook: EventHook,
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@@ -128,9 +128,12 @@ impl<'own, 'library> Battle<'own, 'library> {
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pub fn last_turn_time(&self) -> chrono::Duration {
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self.last_turn_time
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}
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pub fn current_turn_queue(&self) -> &Option<Arc<RwLock<ChoiceQueue<'own, 'library>>>> {
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pub fn current_turn_queue(&self) -> &Option<ChoiceQueue<'own, 'library>> {
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&self.current_turn_queue
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}
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pub fn current_turn_queue_mut(&mut self) -> &mut Option<ChoiceQueue<'own, 'library>> {
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&mut self.current_turn_queue
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}
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pub fn get_pokemon(&self, side: u8, index: u8) -> &Option<Arc<RwLock<Pokemon<'own, 'library>>>> {
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let side = self.sides.get(side as usize);
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@@ -259,14 +262,14 @@ impl<'own, 'library> Battle<'own, 'library> {
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*choice.speed_mut() = speed;
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choice.set_random_value(self.random.get() as u32);
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choices.push(choice_opt.take().unwrap());
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choices.push(choice_opt.take());
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}
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side.reset_choices();
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}
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self.current_turn += 1;
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choices.sort_unstable_by(|a, b| b.cmp(a));
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self.current_turn_queue = Some(Arc::new(RwLock::new(ChoiceQueue::new(choices))));
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self.current_turn_queue = Some(ChoiceQueue::new(choices));
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{
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self.run_turn()?;
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