Remove lifetime mess, replace a lot of code with Arc instead of borrows.
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This cleans up the codebase massively, and allows me to maintain some semblance of sanity.
This commit is contained in:
2022-08-20 13:17:20 +02:00
parent 2d4253e155
commit 55cc0906c9
34 changed files with 320 additions and 366 deletions

View File

@@ -8,31 +8,31 @@ use crate::dynamic_data::Pokemon;
/// helper functions to change the turn order while doing the execution. This is needed, as several
/// moves in Pokemon actively mess with this order.
#[derive(Debug)]
pub struct ChoiceQueue<'battle, 'library> {
pub struct ChoiceQueue {
/// Our storage of turn choices. Starts out completely filled, then slowly empties as turns get
/// executed.
queue: Vec<Option<TurnChoice<'battle, 'library>>>,
queue: Vec<Option<TurnChoice>>,
/// The current index of the turn we need to execute next.
current: usize,
}
impl<'battle, 'library> ChoiceQueue<'battle, 'library> {
impl ChoiceQueue {
/// Initializes a ChoiceQueue. We expect the given queue to already be sorted here.
pub(crate) fn new(queue: Vec<Option<TurnChoice<'battle, 'library>>>) -> Self {
pub(crate) fn new(queue: Vec<Option<TurnChoice>>) -> Self {
Self { queue, current: 0 }
}
/// Dequeues the next turn choice to be executed. This gives ownership to the callee, and replaces
/// our own reference to the turn choice with an empty spot. It also increments the current position
/// by one.
pub fn dequeue<'b>(&'b mut self) -> TurnChoice<'battle, 'library> {
pub fn dequeue<'b>(&'b mut self) -> TurnChoice {
let c = self.queue[self.current].take();
self.current += 1;
c.unwrap()
}
/// This reads what the next choice to execute will be, without modifying state.
pub fn peek(&self) -> &'battle TurnChoice {
pub fn peek(&self) -> &TurnChoice {
self.queue[self.current].as_ref().unwrap()
}
@@ -55,7 +55,7 @@ impl<'battle, 'library> ChoiceQueue<'battle, 'library> {
}
/// Internal helper function to be easily able to iterate over the yet to be executed choices.
pub(crate) fn get_queue(&self) -> &[Option<TurnChoice<'battle, 'library>>] {
pub(crate) fn get_queue(&self) -> &[Option<TurnChoice>] {
&self.queue[self.current..self.queue.len()]
}
}