Unit tests for basic Rune registration
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This commit is contained in:
2024-05-18 19:24:47 +02:00
parent 42bee5e37c
commit 535f6bf79b
3 changed files with 512 additions and 94 deletions

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@@ -5,10 +5,7 @@
use std::sync::{Arc, LazyLock};
use pkmn_lib::dynamic_data::{
Battle, BattleParty, DamageSource, DynamicLibrary, ExecutingMove, MoveChoice, PassChoice, PokemonBuilder,
PokemonParty, ScriptCategory, ScriptContainer, ScriptOwnerData, TurnChoice, VolatileScriptsOwner,
};
use pkmn_lib::dynamic_data::{DynamicLibrary, PassChoice, PokemonBuilder, ScriptCategory, ScriptOwnerData, TurnChoice};
use crate::common::library_loader;
@@ -106,75 +103,3 @@ fn load_non_existing_wasm_script() {
assert!(script.is_none());
}
/// Assurance has the interesting properties that it creates a special data script internally, and
/// deletes that data script through the get_owner functionality.
#[test]
fn validate_assurance() {
let lib = get_library();
let p1 = PokemonBuilder::new(lib.clone(), "charizard".into(), 100)
.learn_move("assurance".into())
.build()
.unwrap();
let p2 = PokemonBuilder::new(lib.clone(), "venusaur".into(), 100)
.build()
.unwrap();
let party1 = Arc::new(
BattleParty::new(
Arc::new(PokemonParty::new_from_vec(vec![Some(p1.clone())])),
vec![(0, 0)],
)
.unwrap(),
);
let party2 = Arc::new(
BattleParty::new(
Arc::new(PokemonParty::new_from_vec(vec![Some(p2.clone())])),
vec![(1, 0)],
)
.unwrap(),
);
let battle = Battle::new(lib.clone(), vec![party1, party2], false, 2, 1, None);
battle.sides()[0].set_pokemon(0, Some(p1.clone())).unwrap();
battle.sides()[1].set_pokemon(0, Some(p2.clone())).unwrap();
let script = lib
.load_script(
ScriptOwnerData::None,
ScriptCategory::Move,
&"double_power_if_target_damaged_in_turn".into(),
)
.unwrap()
.unwrap();
let mv = p1.learned_moves().read()[0].as_ref().unwrap().clone();
let choice = Arc::new(TurnChoice::Move(MoveChoice::new(p1.clone(), mv.clone(), 1, 0)));
script.on_before_turn(&choice).unwrap();
assert!(battle.sides()[1].has_volatile_script(&"double_power_if_target_damaged_in_turn_data".into()));
let executing_move = Arc::new(ExecutingMove::new(
vec![],
1,
p1,
mv.clone(),
mv.move_data().clone(),
ScriptContainer::default(),
));
let mut v = 20_u8;
script.change_base_power(&executing_move, &p2, 0, &mut v).unwrap();
assert_eq!(v, 20_u8);
let s = battle.sides()[1].get_volatile_script(&"double_power_if_target_damaged_in_turn_data".into());
let binding = s.as_ref().unwrap().get().unwrap().read();
let data_script = binding.as_ref().unwrap();
data_script.on_damage(&p2, DamageSource::Misc, 100, 50).unwrap();
let mut v = 20_u8;
script.change_base_power(&executing_move, &p2, 0, &mut v).unwrap();
assert_eq!(v, 40_u8);
data_script.on_end_turn().unwrap();
assert!(!battle.sides()[1].has_volatile_script(&"double_power_if_target_damaged_in_turn_data".into()));
}