Major rework of extern ref system for WASM, fixes most possible panics in WASM handling
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@@ -1,6 +1,7 @@
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use anyhow_ext::{ensure, Result};
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use hashbrown::HashSet;
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use std::fmt::Debug;
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use std::sync::Arc;
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use crate::static_data::Statistic;
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use crate::static_data::TypeIdentifier;
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@@ -23,7 +24,7 @@ pub trait Form: ValueIdentifiable + Debug {
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/// The normal types a Pokemon with this form has.
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fn types(&self) -> &Vec<TypeIdentifier>;
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/// The inherent values of a form of species that are used for the stats of a Pokemon.
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fn base_stats(&self) -> &StaticStatisticSet<u16>;
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fn base_stats(&self) -> &Arc<StaticStatisticSet<u16>>;
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/// The possible abilities a Pokemon with this form can have.
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fn abilities(&self) -> &Vec<StringKey>;
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/// The possible hidden abilities a Pokemon with this form can have.
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@@ -74,7 +75,7 @@ pub struct FormImpl {
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/// The normal types a Pokemon with this form has.
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types: Vec<TypeIdentifier>,
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/// The inherent values of a form of species that are used for the stats of a Pokemon.
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base_stats: StaticStatisticSet<u16>,
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base_stats: Arc<StaticStatisticSet<u16>>,
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/// The possible abilities a Pokemon with this form can have.
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abilities: Vec<StringKey>,
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/// The possible hidden abilities a Pokemon with this form can have.
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@@ -106,7 +107,7 @@ impl FormImpl {
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weight,
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base_experience,
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types,
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base_stats,
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base_stats: Arc::new(base_stats),
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abilities,
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hidden_abilities,
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moves,
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@@ -137,7 +138,7 @@ impl Form for FormImpl {
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&self.types
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}
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/// The inherent values of a form of species that are used for the stats of a Pokemon.
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fn base_stats(&self) -> &StaticStatisticSet<u16> {
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fn base_stats(&self) -> &Arc<StaticStatisticSet<u16>> {
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&self.base_stats
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}
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/// The possible abilities a Pokemon with this form can have.
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@@ -242,7 +243,7 @@ pub(crate) mod tests {
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fn weight(&self) -> f32;
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fn base_experience(&self) -> u32;
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fn types(&self) -> &Vec<TypeIdentifier>;
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fn base_stats(&self) -> &StaticStatisticSet<u16>;
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fn base_stats(&self) -> &Arc<StaticStatisticSet<u16>>;
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fn abilities(&self) -> &Vec<StringKey>;
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fn hidden_abilities(&self) -> &Vec<StringKey>;
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fn moves(&self) -> &Box<dyn LearnableMoves>;
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