Major rework of extern ref system for WASM, fixes most possible panics in WASM handling
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This commit is contained in:
2023-06-22 15:43:41 +02:00
parent 6a2353df4c
commit 46195d3042
71 changed files with 2142 additions and 1488 deletions

View File

@@ -1,3 +1,4 @@
use std::ffi::c_void;
use std::fmt::{Debug, Formatter};
use std::ops::{Deref, DerefMut};
use std::sync::atomic::{AtomicBool, AtomicU32, AtomicU8, Ordering};
@@ -12,7 +13,9 @@ use crate::dynamic_data::event_hooks::Event;
use crate::dynamic_data::models::battle::Battle;
use crate::dynamic_data::models::learned_move::{LearnedMove, MoveLearnMethod};
use crate::dynamic_data::script_handling::{ScriptSource, ScriptSourceData, ScriptWrapper};
use crate::dynamic_data::{DynamicLibrary, Script, ScriptCategory, ScriptContainer, ScriptSet, VolatileScriptsOwner};
use crate::dynamic_data::{
DynamicLibrary, Script, ScriptCategory, ScriptContainer, ScriptSet, VolatileScriptsOwner, WeakBattleReference,
};
use crate::static_data::AbilityIndex;
use crate::static_data::Form;
use crate::static_data::Gender;
@@ -26,8 +29,8 @@ use crate::utils::Random;
use crate::{script_hook, PkmnError, StringKey, ValueIdentifiable, ValueIdentifier, VecExt};
use anyhow::{anyhow, bail, Result};
/// An individual Pokemon as we know and love them.
pub struct Pokemon {
/// The data of a Pokemon.
struct PokemonData {
/// A unique identifier so we know what value this is.
identifier: ValueIdentifier,
/// The library data of the Pokemon.
@@ -67,16 +70,16 @@ pub struct Pokemon {
height: Atomic<f32>,
/// The stats of the Pokemon when disregarding any stat boosts.
flat_stats: StatisticSet<u32>,
flat_stats: Arc<StatisticSet<u32>>,
/// The statistics boosts of the Pokemon. Will prevent the value from going above 6, and below
/// -6.
stat_boost: ClampedStatisticSet<i8, -6, 6>,
stat_boost: Arc<ClampedStatisticSet<i8, -6, 6>>,
/// The stats of the Pokemon including the stat boosts
boosted_stats: StatisticSet<u32>,
boosted_stats: Arc<StatisticSet<u32>>,
/// The [individual values](https://bulbapedia.bulbagarden.net/wiki/Individual_values) of the Pokemon.
individual_values: ClampedStatisticSet<u8, 0, 31>,
individual_values: Arc<ClampedStatisticSet<u8, 0, 31>>,
/// The [effort values](https://bulbapedia.bulbagarden.net/wiki/Effort_values) of the Pokemon.
effort_values: ClampedStatisticSet<u8, 0, 252>,
effort_values: Arc<ClampedStatisticSet<u8, 0, 252>>,
/// The [nature](https://bulbapedia.bulbagarden.net/wiki/Nature) of the Pokemon.
nature: Arc<dyn Nature>,
@@ -118,6 +121,24 @@ pub struct Pokemon {
script_source_data: RwLock<ScriptSourceData>,
}
/// An individual Pokemon.
#[derive(Clone)]
pub struct Pokemon {
/// The data of the Pokemon.
data: Arc<PokemonData>,
}
/// A non-owning reference to a Pokemon.
#[derive(Debug, Clone)]
pub struct WeakPokemonReference {
/// The weak reference to the data.
data: Weak<PokemonData>,
}
unsafe impl Send for WeakPokemonReference {}
unsafe impl Sync for WeakPokemonReference {}
impl Pokemon {
/// Instantiates a new Pokemon.
pub fn new(
@@ -143,7 +164,7 @@ impl Pokemon {
.natures()
.get_nature(nature)
.ok_or(PkmnError::InvalidNatureName { nature: nature.clone() })?;
let mut pokemon = Self {
let pokemon_data = PokemonData {
identifier: Default::default(),
library,
species: RwLock::new(species),
@@ -180,28 +201,32 @@ impl Pokemon {
volatile: Default::default(),
script_source_data: Default::default(),
};
let pokemon = Self {
data: Arc::new(pokemon_data),
};
pokemon.recalculate_flat_stats()?;
let health = pokemon.flat_stats().hp();
pokemon.current_health = AtomicU32::new(health);
pokemon.data.current_health.store(health, Ordering::Relaxed);
Ok(pokemon)
}
/// The library data of the Pokemon.
pub fn library(&self) -> &Arc<dyn DynamicLibrary> {
&self.library
&self.data.library
}
/// The species of the Pokemon.
pub fn species(&self) -> Arc<dyn Species> {
self.species.read().clone()
self.data.species.read().clone()
}
/// The form of the Pokemon.
pub fn form(&self) -> Arc<dyn Form> {
self.form.read().clone()
self.data.form.read().clone()
}
/// The species that should be displayed to the user. This handles stuff like the Illusion ability.
pub fn display_species(&self) -> Arc<dyn Species> {
if let Some(v) = &self.display_species {
if let Some(v) = &self.data.display_species {
v.clone()
} else {
self.species()
@@ -209,7 +234,7 @@ impl Pokemon {
}
/// The form that should be displayed to the user. This handles stuff like the Illusion ability.
pub fn display_form(&self) -> Arc<dyn Form> {
if let Some(v) = &self.display_form {
if let Some(v) = &self.data.display_form {
v.clone()
} else {
self.form()
@@ -217,53 +242,57 @@ impl Pokemon {
}
/// The current level of the Pokemon.
pub fn level(&self) -> LevelInt {
self.level.load(Ordering::Relaxed)
self.data.level.load(Ordering::Relaxed)
}
/// The amount of experience of the Pokemon.
pub fn experience(&self) -> u32 {
self.experience.load(Ordering::Relaxed)
self.data.experience.load(Ordering::Relaxed)
}
/// A unique random number for this Pokemon.
pub fn unique_identifier(&self) -> u32 {
self.unique_identifier
self.data.unique_identifier
}
/// The gender of the Pokemon.
pub fn gender(&self) -> Gender {
*self.gender.read()
*self.data.gender.read()
}
/// The coloring of the Pokemon. Value 0 is the default, value 1 means shiny. Other values are
/// currently not used, and can be used for other implementations.
pub fn coloring(&self) -> u8 {
self.coloring
self.data.coloring
}
/// Gets the held item of a Pokemon
pub fn held_item(&self) -> &RwLock<Option<Arc<dyn Item>>> {
&self.held_item
&self.data.held_item
}
/// Checks whether the Pokemon is holding a specific item.
pub fn has_held_item(&self, name: &StringKey) -> bool {
// Only true if we have an item, and the item name is the same as the requested item.
if let Some(v) = self.held_item.read().deref() {
if let Some(v) = self.data.held_item.read().deref() {
return v.name() == name;
}
false
}
/// Changes the held item of the Pokemon. Returns the previously held item.
pub fn set_held_item(&self, item: &Arc<dyn Item>) -> Option<Arc<dyn Item>> {
self.held_item.write().replace(item.clone())
self.data.held_item.write().replace(item.clone())
}
/// Removes the held item from the Pokemon. Returns the previously held item.
pub fn remove_held_item(&self) -> Option<Arc<dyn Item>> {
self.held_item.write().take()
self.data.held_item.write().take()
}
/// Makes the Pokemon uses its held item.
pub fn consume_held_item(&self) -> Result<bool> {
if self.held_item.read().is_none() {
if self.data.held_item.read().is_none() {
return Ok(false);
}
let script = self
.library
.load_item_script(self.held_item.read().as_ref().ok_or(PkmnError::UnableToAcquireLock)?)?;
let script = self.data.library.load_item_script(
self.data
.held_item
.read()
.as_ref()
.ok_or(PkmnError::UnableToAcquireLock)?,
)?;
if script.is_none() {
return Ok(false);
}
@@ -274,60 +303,60 @@ impl Pokemon {
/// The remaining health points of the Pokemon.
pub fn current_health(&self) -> u32 {
self.current_health.load(Ordering::Relaxed)
self.data.current_health.load(Ordering::Relaxed)
}
/// The max health points of the Pokemon.
pub fn max_health(&self) -> u32 {
self.boosted_stats.hp()
self.data.boosted_stats.hp()
}
/// The weight of the Pokemon in kilograms.
pub fn weight(&self) -> f32 {
self.weight.load(Ordering::Relaxed)
self.data.weight.load(Ordering::Relaxed)
}
/// Sets the weight of the Pokemon in kilograms.
pub fn set_weight(&self, weight: f32) {
self.weight.store(weight, Ordering::Relaxed)
self.data.weight.store(weight, Ordering::Relaxed)
}
/// The height of the Pokemon in meters.
pub fn height(&self) -> f32 {
self.height.load(Ordering::Relaxed)
self.data.height.load(Ordering::Relaxed)
}
/// An optional nickname of the Pokemon.
pub fn nickname(&self) -> &Option<String> {
&self.nickname
&self.data.nickname
}
/// An index of the ability to find the actual ability on the form.
pub fn real_ability(&self) -> &AbilityIndex {
&self.ability_index
&self.data.ability_index
}
/// The current types of the Pokemon.
pub fn types(&self) -> RwLockReadGuard<'_, RawRwLock, Vec<TypeIdentifier>> {
self.types.read()
self.data.types.read()
}
/// The moves the Pokemon has learned. This is of a set length of [`MAX_MOVES`]. Empty move slots
/// are defined by None.
pub fn learned_moves(&self) -> &RwLock<[Option<Arc<LearnedMove>>; MAX_MOVES]> {
&self.moves
&self.data.moves
}
/// The stats of the Pokemon when disregarding any stat boosts.
pub fn flat_stats(&self) -> &StatisticSet<u32> {
&self.flat_stats
pub fn flat_stats(&self) -> &Arc<StatisticSet<u32>> {
&self.data.flat_stats
}
/// The amount of boosts on a specific stat.
pub fn stat_boosts(&self) -> &ClampedStatisticSet<i8, -6, 6> {
&self.stat_boost
pub fn stat_boosts(&self) -> &Arc<ClampedStatisticSet<i8, -6, 6>> {
&self.data.stat_boost
}
/// The stats of the Pokemon including the stat boosts
pub fn boosted_stats(&self) -> &StatisticSet<u32> {
&self.boosted_stats
pub fn boosted_stats(&self) -> &Arc<StatisticSet<u32>> {
&self.data.boosted_stats
}
/// Get the stat boosts for a specific stat.
pub fn stat_boost(&self, stat: Statistic) -> i8 {
self.stat_boost.get_stat(stat)
self.data.stat_boost.get_stat(stat)
}
/// Change a boosted stat by a certain amount.
pub fn change_stat_boost(&self, stat: Statistic, mut diff_amount: i8, self_inflicted: bool) -> Result<bool> {
@@ -357,13 +386,13 @@ impl Pokemon {
}
let mut changed = false;
let old_value = self.stat_boost.get_stat(stat);
let old_value = self.data.stat_boost.get_stat(stat);
match diff_amount.cmp(&0_i8) {
std::cmp::Ordering::Less => {
changed = self.stat_boost.decrease_stat(stat, -diff_amount);
changed = self.data.stat_boost.decrease_stat(stat, -diff_amount);
}
std::cmp::Ordering::Greater => {
changed = self.stat_boost.increase_stat(stat, -diff_amount);
changed = self.data.stat_boost.increase_stat(stat, -diff_amount);
}
_ => {}
}
@@ -383,17 +412,17 @@ impl Pokemon {
}
/// The [individual values](https://bulbapedia.bulbagarden.net/wiki/Individual_values) of the Pokemon.
pub fn individual_values(&self) -> &ClampedStatisticSet<u8, 0, 31> {
&self.individual_values
pub fn individual_values(&self) -> &Arc<ClampedStatisticSet<u8, 0, 31>> {
&self.data.individual_values
}
/// The [effort values](https://bulbapedia.bulbagarden.net/wiki/Effort_values) of the Pokemon.
pub fn effort_values(&self) -> &ClampedStatisticSet<u8, 0, 252> {
&self.effort_values
pub fn effort_values(&self) -> &Arc<ClampedStatisticSet<u8, 0, 252>> {
&self.data.effort_values
}
/// Gets the battle the battle is currently in.
pub fn get_battle(&self) -> Option<Arc<Battle>> {
let r = self.battle_data.read();
pub fn get_battle(&self) -> Option<Battle> {
let r = self.data.battle_data.read();
if let Some(data) = &r.deref() {
data.battle.upgrade()
} else {
@@ -403,26 +432,31 @@ impl Pokemon {
/// Get the index of the side of the battle the Pokemon is in. Only returns a value if the Pokemon
/// is on the battlefield.
pub fn get_battle_side_index(&self) -> Option<u8> {
self.battle_data.read().as_ref().map(|data| data.battle_side_index())
self.data
.battle_data
.read()
.as_ref()
.map(|data| data.battle_side_index())
}
/// Get the index of the slot on the side of the battle the Pokemon is in. Only returns a value
/// if the Pokemon is on the battlefield.
pub fn get_battle_index(&self) -> Option<u8> {
self.battle_data.read().as_ref().map(|data| data.index())
self.data.battle_data.read().as_ref().map(|data| data.index())
}
/// Returns whether something overrides the ability.
pub fn is_ability_overriden(&self) -> bool {
self.override_ability.is_some()
self.data.override_ability.is_some()
}
/// Returns the currently active ability.
pub fn active_ability(&self) -> Result<Arc<dyn Ability>> {
if let Some(v) = &self.override_ability {
if let Some(v) = &self.data.override_ability {
return Ok(v.clone());
}
let form = self.form();
let ability = form.get_ability(self.ability_index)?;
let ability = form.get_ability(self.data.ability_index)?;
Ok(self
.data
.library
.static_data()
.abilities()
@@ -434,68 +468,70 @@ impl Pokemon {
/// The script for the status.
pub fn status(&self) -> &ScriptContainer {
&self.status_script
&self.data.status_script
}
/// Returns the script for the currently active ability.
pub fn ability_script(&self) -> &ScriptContainer {
&self.ability_script
&self.data.ability_script
}
/// Whether or not the Pokemon is allowed to gain experience.
pub fn allowed_experience_gain(&self) -> bool {
self.allowed_experience
self.data.allowed_experience
}
/// The [nature](https://bulbapedia.bulbagarden.net/wiki/Nature) of the Pokemon.
pub fn nature(&self) -> &Arc<dyn Nature> {
&self.nature
&self.data.nature
}
/// Calculates the flat stats on the Pokemon. This should be called when for example the base
/// stats, level, nature, IV, or EV changes. This has a side effect of recalculating the boosted
/// stats, as those depend on the flat stats.
pub fn recalculate_flat_stats(&self) -> Result<()> {
self.library
self.data
.library
.stat_calculator()
.calculate_flat_stats(self, &self.flat_stats)?;
.calculate_flat_stats(self, &self.data.flat_stats)?;
self.recalculate_boosted_stats()?;
Ok(())
}
/// Calculates the boosted stats on the Pokemon, _without_ recalculating the flat stats.
/// This should be called when a stat boost changes.
pub fn recalculate_boosted_stats(&self) -> Result<()> {
self.library
self.data
.library
.stat_calculator()
.calculate_boosted_stats(self, &self.boosted_stats)
.calculate_boosted_stats(self, &self.data.boosted_stats)
}
/// Change the species of the Pokemon.
pub fn change_species(&self, species: Arc<dyn Species>, form: Arc<dyn Form>) -> Result<()> {
*self.species.write() = species.clone();
*self.form.write() = form.clone();
*self.data.species.write() = species.clone();
*self.data.form.write() = form.clone();
// If the pokemon is genderless, but it's new species is not, we want to set its gender
if self.gender() != Gender::Genderless && species.gender_rate() < 0.0 {
// If we're in battle, use the battle random for predictability
let r = self.battle_data.read();
let r = self.data.battle_data.read();
if let Some(data) = r.deref() {
let battle = data.battle().ok_or(anyhow!("Battle not set"))?;
let mut random = match battle.random().get_rng().lock() {
Ok(v) => v,
Err(_) => return Err(PkmnError::UnableToAcquireLock.into()),
};
*self.gender.write() = species.get_random_gender(random.deref_mut());
*self.data.gender.write() = species.get_random_gender(random.deref_mut());
} else {
// If we're not in battle, just use a new random.
*self.gender.write() = species.get_random_gender(&mut Random::default());
*self.data.gender.write() = species.get_random_gender(&mut Random::default());
}
}
// Else if the new species is genderless, but the pokemon has a gender, make the creature genderless.
else if species.gender_rate() < 0.0 && self.gender() != Gender::Genderless {
*self.gender.write() = Gender::Genderless;
*self.data.gender.write() = Gender::Genderless;
}
let r = self.battle_data.read();
let r = self.data.battle_data.read();
if let Some(battle_data) = &r.deref() {
if let Some(battle) = battle_data.battle() {
battle.event_hook().trigger(Event::SpeciesChange {
@@ -513,29 +549,31 @@ impl Pokemon {
if self.form().value_identifier() == form.value_identifier() {
return Ok(());
}
*self.form.write() = form.clone();
*self.data.form.write() = form.clone();
{
let mut type_lock = self.types.write();
let mut type_lock = self.data.types.write();
type_lock.clear();
for t in form.types() {
type_lock.push(*t);
}
}
self.weight.store(form.weight(), Ordering::SeqCst);
self.height.store(form.height(), Ordering::SeqCst);
self.data.weight.store(form.weight(), Ordering::SeqCst);
self.data.height.store(form.height(), Ordering::SeqCst);
let ability = self.active_ability()?;
let ability_script = self
.data
.library
.load_script(self.into(), ScriptCategory::Ability, ability.name())?;
if let Some(ability_script) = ability_script {
let script_result = self
.data
.ability_script
.set(ability_script)
.as_ref()
// Ensure the ability script gets initialized with the parameters for the ability.
.on_initialize(&self.library, ability.parameters().to_vec());
.on_initialize(&self.data.library, ability.parameters().to_vec());
match script_result {
Ok(_) => (),
Err(e) => {
@@ -543,21 +581,23 @@ impl Pokemon {
}
}
} else {
self.ability_script.clear();
self.data.ability_script.clear();
}
let old_health = self.max_health();
self.recalculate_flat_stats()?;
let diff_health = (self.max_health() - old_health) as i32;
if self.current_health() == 0 && (self.current_health() as i32) < -diff_health {
self.current_health.store(0, Ordering::SeqCst);
self.data.current_health.store(0, Ordering::SeqCst);
} else if diff_health < 0 {
self.current_health.fetch_sub(-diff_health as u32, Ordering::SeqCst);
self.data
.current_health
.fetch_sub(-diff_health as u32, Ordering::SeqCst);
} else {
self.current_health.fetch_add(diff_health as u32, Ordering::SeqCst);
self.data.current_health.fetch_add(diff_health as u32, Ordering::SeqCst);
}
// TODO: consider form specific attacks?
let r = self.battle_data.read();
let r = self.data.battle_data.read();
if let Some(battle_data) = r.deref() {
if let Some(battle) = battle_data.battle() {
battle.event_hook().trigger(Event::FormChange {
@@ -571,7 +611,7 @@ impl Pokemon {
/// Whether or not the Pokemon is useable in a battle.
pub fn is_usable(&self) -> bool {
!self.is_caught && !self.is_egg && !self.is_fainted()
!self.data.is_caught && !self.data.is_egg && !self.is_fainted()
}
/// Returns whether the Pokemon is fainted.
@@ -580,8 +620,8 @@ impl Pokemon {
}
/// Sets the current battle the Pokemon is in.
pub fn set_battle_data(&self, battle: Weak<Battle>, battle_side_index: u8) {
let mut w = self.battle_data.write();
pub fn set_battle_data(&self, battle: WeakBattleReference, battle_side_index: u8) {
let mut w = self.data.battle_data.write();
if let Some(battle_data) = w.deref_mut() {
battle_data.battle = battle;
battle_data.battle_side_index.store(battle_side_index, Ordering::SeqCst);
@@ -598,13 +638,13 @@ impl Pokemon {
/// Sets whether or not the Pokemon is on the battlefield.
pub fn set_on_battlefield(&self, value: bool) -> Result<()> {
let r = self.battle_data.read();
let r = self.data.battle_data.read();
if let Some(data) = &mut r.deref() {
data.on_battle_field.store(value, Ordering::SeqCst);
if !value {
self.volatile.clear()?;
self.weight.store(self.form().weight(), Ordering::SeqCst);
self.height.store(self.form().height(), Ordering::SeqCst);
self.data.volatile.clear()?;
self.data.weight.store(self.form().weight(), Ordering::SeqCst);
self.data.height.store(self.form().height(), Ordering::SeqCst);
}
}
Ok(())
@@ -612,7 +652,7 @@ impl Pokemon {
/// Sets the index of the slot of the side the Pokemon is on.
pub fn set_battle_index(&self, index: u8) {
let r = self.battle_data.read();
let r = self.data.battle_data.read();
if let Some(data) = r.deref() {
data.index.store(index, Ordering::SeqCst)
}
@@ -620,16 +660,20 @@ impl Pokemon {
/// Whether or not the Pokemon is on the battlefield.
pub fn is_on_battlefield(&self) -> bool {
self.battle_data.read().as_ref().is_some_and(|a| a.on_battle_field())
self.data
.battle_data
.read()
.as_ref()
.is_some_and(|a| a.on_battle_field())
}
/// Marks an opponent as seen, for use in experience gain.
pub fn mark_opponent_as_seen(&self, pokemon: Weak<Pokemon>) {
let r = self.battle_data.read();
if let Some(battle_data) = &r.deref() {
pub fn mark_opponent_as_seen(&self, pokemon: WeakPokemonReference) {
let r = self.data.battle_data.read();
if let Some(battle_data) = r.deref() {
let mut opponents = battle_data.seen_opponents().write();
for seen_opponent in opponents.deref() {
if seen_opponent.ptr_eq(&pokemon) {
if seen_opponent.eq(&pokemon) {
return;
}
}
@@ -646,7 +690,7 @@ impl Pokemon {
return Ok(());
}
let new_health = self.current_health() - damage;
if let Some(battle_data) = &self.battle_data.read().deref() {
if let Some(battle_data) = &self.data.battle_data.read().deref() {
if let Some(battle) = battle_data.battle() {
battle.event_hook().trigger(Event::Damage {
pokemon: self,
@@ -656,11 +700,17 @@ impl Pokemon {
});
}
}
if self.battle_data.read().as_ref().is_some_and(|a| a.on_battle_field()) {
if self
.data
.battle_data
.read()
.as_ref()
.is_some_and(|a| a.on_battle_field())
{
script_hook!(on_damage, self, self, source, self.current_health(), new_health);
}
self.current_health.store(new_health, Ordering::SeqCst);
self.data.current_health.store(new_health, Ordering::SeqCst);
if self.is_fainted() && damage > 0 {
self.on_faint(source)?;
}
@@ -669,7 +719,7 @@ impl Pokemon {
/// Triggers when the Pokemon faints.
fn on_faint(&self, source: DamageSource) -> Result<()> {
let r = self.battle_data.read();
let r = self.data.battle_data.read();
if let Some(battle_data) = r.deref() {
if let Some(battle) = battle_data.battle() {
battle.event_hook().trigger(Event::Faint { pokemon: self });
@@ -703,7 +753,7 @@ impl Pokemon {
return false;
}
let new_health = self.current_health() + max_amount;
if let Some(battle_data) = &self.battle_data.read().deref() {
if let Some(battle_data) = &self.data.battle_data.read().deref() {
if let Some(battle) = battle_data.battle() {
battle.event_hook().trigger(Event::Heal {
pokemon: self,
@@ -712,7 +762,7 @@ impl Pokemon {
});
}
}
self.current_health.store(new_health, Ordering::SeqCst);
self.data.current_health.store(new_health, Ordering::SeqCst);
true
}
@@ -727,6 +777,7 @@ impl Pokemon {
}
};
let move_data = self
.data
.library
.static_data()
.moves()
@@ -742,12 +793,13 @@ impl Pokemon {
/// Removes the current non-volatile status from the Pokemon.
pub fn clear_status(&self) {
self.status_script.clear()
self.data.status_script.clear()
}
/// Increases the level by a certain amount
pub fn change_level_by(&self, amount: LevelInt) -> Result<()> {
self.level
self.data
.level
.fetch_update(Ordering::SeqCst, Ordering::Relaxed, |x| {
let max_level = self.library().static_data().settings().maximum_level();
if x + amount > max_level {
@@ -759,13 +811,50 @@ impl Pokemon {
.ok();
self.recalculate_flat_stats()
}
/// Take a weak reference to the Pokemon.
pub fn weak(&self) -> WeakPokemonReference {
WeakPokemonReference {
data: Arc::downgrade(&self.data),
}
}
}
impl PartialEq for Pokemon {
fn eq(&self, other: &Self) -> bool {
Arc::ptr_eq(&self.data, &other.data)
}
}
impl Eq for Pokemon {}
impl PartialEq for WeakPokemonReference {
fn eq(&self, other: &Self) -> bool {
Weak::ptr_eq(&self.data, &other.data)
}
}
impl Eq for WeakPokemonReference {}
impl WeakPokemonReference {
/// Attempts to upgrade the weak reference to a strong reference.
pub fn upgrade(&self) -> Option<Pokemon> {
Some(Pokemon {
data: self.data.upgrade()?,
})
}
/// Gets the pointer to the underlying data.
pub(crate) fn as_ptr(&self) -> *const c_void {
self.data.as_ptr() as *const c_void
}
}
/// The data of the Pokemon related to being in a battle.
#[derive(Debug)]
pub struct PokemonBattleData {
/// The battle data of the Pokemon
battle: Weak<Battle>,
battle: WeakBattleReference,
/// The index of the side of the Pokemon
battle_side_index: AtomicU8,
/// The index of the slot on the side of the Pokemon.
@@ -773,16 +862,12 @@ pub struct PokemonBattleData {
/// Whether or not the Pokemon is on the battlefield.
on_battle_field: AtomicBool,
/// A list of opponents the Pokemon has seen this battle.
seen_opponents: RwLock<Vec<Weak<Pokemon>>>,
seen_opponents: RwLock<Vec<WeakPokemonReference>>,
}
impl PokemonBattleData {
/// The battle data of the Pokemon
pub fn battle_mut(&mut self) -> Option<Arc<Battle>> {
self.battle.upgrade()
}
/// The battle data of the Pokemon
pub fn battle(&self) -> Option<Arc<Battle>> {
pub fn battle(&self) -> Option<Battle> {
self.battle.upgrade()
}
@@ -799,7 +884,7 @@ impl PokemonBattleData {
self.on_battle_field.load(Ordering::Relaxed)
}
/// A list of opponents the Pokemon has seen this battle.
pub fn seen_opponents(&self) -> &RwLock<Vec<Weak<Pokemon>>> {
pub fn seen_opponents(&self) -> &RwLock<Vec<WeakPokemonReference>> {
&self.seen_opponents
}
}
@@ -807,7 +892,7 @@ impl PokemonBattleData {
impl ScriptSource for Pokemon {
fn get_script_count(&self) -> Result<usize> {
let mut c = 3;
if let Some(battle_data) = &self.battle_data.read().deref() {
if let Some(battle_data) = &self.data.battle_data.read().deref() {
if let Some(battle) = battle_data.battle() {
c += battle
.sides()
@@ -819,19 +904,19 @@ impl ScriptSource for Pokemon {
}
fn get_script_source_data(&self) -> &RwLock<ScriptSourceData> {
&self.script_source_data
&self.data.script_source_data
}
fn get_own_scripts(&self, scripts: &mut Vec<ScriptWrapper>) {
scripts.push((&self.held_item_trigger_script).into());
scripts.push((&self.ability_script).into());
scripts.push((&self.status_script).into());
scripts.push((&self.volatile).into());
scripts.push((&self.data.held_item_trigger_script).into());
scripts.push((&self.data.ability_script).into());
scripts.push((&self.data.status_script).into());
scripts.push((&self.data.volatile).into());
}
fn collect_scripts(&self, scripts: &mut Vec<ScriptWrapper>) -> Result<()> {
self.get_own_scripts(scripts);
if let Some(battle_data) = &self.battle_data.read().deref() {
if let Some(battle_data) = &self.data.battle_data.read().deref() {
if let Some(battle) = battle_data.battle() {
battle
.sides()
@@ -845,17 +930,17 @@ impl ScriptSource for Pokemon {
impl VolatileScriptsOwner for Pokemon {
fn volatile_scripts(&self) -> &Arc<ScriptSet> {
&self.volatile
&self.data.volatile
}
fn load_volatile_script(&self, key: &StringKey) -> Result<Option<Arc<dyn Script>>> {
self.library.load_script(self.into(), ScriptCategory::Pokemon, key)
self.data.library.load_script(self.into(), ScriptCategory::Pokemon, key)
}
}
impl ValueIdentifiable for Pokemon {
fn value_identifier(&self) -> ValueIdentifier {
self.identifier
self.data.identifier
}
}
@@ -921,7 +1006,7 @@ pub mod test {
});
let mut static_lib = MockStaticData::new();
static_lib.expect_species().return_const(Box::new(species_lib));
static_lib.expect_species().return_const(Arc::new(species_lib));
let mut growth_rate_lib = MockGrowthRateLibrary::new();
growth_rate_lib
@@ -934,8 +1019,8 @@ pub mod test {
Some(Arc::new(n))
});
static_lib.expect_growth_rates().return_const(Box::new(growth_rate_lib));
static_lib.expect_natures().return_const(Box::new(nature_lib));
static_lib.expect_growth_rates().return_const(Arc::new(growth_rate_lib));
static_lib.expect_natures().return_const(Arc::new(nature_lib));
let mut stat_calculator = MockBattleStatCalculator::new();
stat_calculator.expect_calculate_flat_stats().returning(|_, _| Ok(()));
@@ -944,8 +1029,8 @@ pub mod test {
.returning(|_, _| Ok(()));
let mut lib = MockDynamicLibrary::new();
lib.expect_static_data().return_const(Box::new(static_lib));
lib.expect_stat_calculator().return_const(Box::new(stat_calculator));
lib.expect_static_data().return_const(Arc::new(static_lib));
lib.expect_stat_calculator().return_const(Arc::new(stat_calculator));
Arc::new(lib)
}