Major rework of extern ref system for WASM, fixes most possible panics in WASM handling
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@@ -1,5 +1,5 @@
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use anyhow::{bail, Result};
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::atomic::{AtomicBool, AtomicI8, AtomicU32, Ordering};
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use std::sync::Arc;
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use parking_lot::RwLock;
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@@ -16,12 +16,12 @@ struct CommonChoiceData {
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/// A unique identifier so we know what value this is.
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identifier: ValueIdentifier,
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/// The user of the turn choice
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user: Arc<Pokemon>,
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user: Pokemon,
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/// The speed of the user at the beginning of the turn.
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speed: u32,
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speed: AtomicU32,
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/// This random value is set at the beginning of the turn. It is used for tie breaking of the
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/// turn order in a predictable way, regardless of implementation and hardware.
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random_value: u32,
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random_value: AtomicU32,
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/// Whether or not the choice has failed. A failed choice will stop running, and execute special
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/// fail handling during turn execution.
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has_failed: AtomicBool,
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@@ -57,32 +57,22 @@ impl TurnChoice {
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TurnChoice::Pass(data) => &data.choice_data,
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}
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}
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/// The shared choice data between each of the different turn choices.
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fn choice_data_mut(&mut self) -> &mut Box<CommonChoiceData> {
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match self {
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TurnChoice::Move(data) => &mut data.choice_data,
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TurnChoice::Item(data) => &mut data.choice_data,
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TurnChoice::Switch(data) => &mut data.choice_data,
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TurnChoice::Flee(data) => &mut data.choice_data,
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TurnChoice::Pass(data) => &mut data.choice_data,
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}
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}
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/// Get the user of the given choice.
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pub fn user(&self) -> &Arc<Pokemon> {
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pub fn user(&self) -> &Pokemon {
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&self.choice_data().user
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}
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/// Get the speed of the user for the choice. Note that this speed is the speed of the Pokemon
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/// at the start of the turn!
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pub fn speed(&self) -> u32 {
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self.choice_data().speed
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self.choice_data().speed.load(Ordering::Relaxed)
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}
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/// Get the mutable speed of the user for the choice. Note that this speed is the speed of the Pokemon
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/// at the start of the turn!
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pub fn speed_mut(&mut self) -> &mut u32 {
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&mut self.choice_data_mut().speed
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/// Sets the speed of user for the choice. Note that this speed is the speed of the Pokemon at
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/// the start of the turn!
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pub fn set_speed(&self, value: u32) {
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self.choice_data().speed.store(value, Ordering::Relaxed);
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}
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/// Gets whether or not the choice has failed. If we notice this when we execute the choice, we
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@@ -101,12 +91,12 @@ impl TurnChoice {
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/// breaking of turn executions. This means that choices get executed with a predictable order,
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/// regardless of implementation details.
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pub(crate) fn random_value(&self) -> u32 {
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self.choice_data().random_value
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self.choice_data().random_value.load(Ordering::Relaxed)
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}
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/// This sets the above random value.
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pub(crate) fn set_random_value(&mut self, val: u32) {
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self.choice_data_mut().random_value = val;
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pub(crate) fn set_random_value(&self, val: u32) {
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self.choice_data().random_value.store(val, Ordering::Relaxed)
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}
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/// Helper function to get the move choice data from a turn. Note that this will panic if not
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@@ -174,26 +164,26 @@ pub struct MoveChoice {
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/// The move script.
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script: ScriptContainer,
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/// The priority of the move choice at the beginning of the turn.
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priority: i8,
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priority: AtomicI8,
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/// The common turn choice data.
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choice_data: Box<CommonChoiceData>,
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}
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impl MoveChoice {
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/// Initializes the data for a new move choice.
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pub fn new(user: Arc<Pokemon>, used_move: Arc<LearnedMove>, target_side: u8, target_index: u8) -> Self {
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pub fn new(user: Pokemon, used_move: Arc<LearnedMove>, target_side: u8, target_index: u8) -> Self {
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let speed = user.boosted_stats().speed();
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Self {
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used_move,
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target_side,
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target_index,
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script: Default::default(),
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priority: 0,
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priority: AtomicI8::new(0),
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choice_data: Box::new(CommonChoiceData {
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identifier: Default::default(),
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user,
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speed,
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random_value: 0,
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speed: AtomicU32::new(speed),
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random_value: AtomicU32::new(0),
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has_failed: Default::default(),
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script_source_data: Default::default(),
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}),
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@@ -215,14 +205,14 @@ impl MoveChoice {
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}
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/// The priority of the move choice at the beginning of the turn.
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pub fn priority(&self) -> i8 {
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self.priority
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self.priority.load(Ordering::Relaxed)
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}
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/// The priority of the move choice at the beginning of the turn.
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pub fn priority_mut(&mut self) -> &mut i8 {
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&mut self.priority
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pub fn set_priority(&self, value: i8) {
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self.priority.store(value, Ordering::Relaxed)
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}
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/// The user of the choice.
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pub fn user(&self) -> &Arc<Pokemon> {
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pub fn user(&self) -> &Pokemon {
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&self.choice_data.user
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}
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/// The move script of the choice.
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@@ -259,14 +249,14 @@ pub struct ItemChoice {
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impl ItemChoice {
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/// Initialised a new item choice.
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pub fn new(user: Arc<Pokemon>) -> Self {
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pub fn new(user: Pokemon) -> Self {
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let speed = user.boosted_stats().speed();
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Self {
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choice_data: Box::new(CommonChoiceData {
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identifier: Default::default(),
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user,
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speed,
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random_value: 0,
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speed: AtomicU32::new(speed),
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random_value: AtomicU32::new(0),
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has_failed: Default::default(),
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script_source_data: Default::default(),
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}),
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@@ -299,14 +289,14 @@ pub struct SwitchChoice {
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impl SwitchChoice {
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/// Initialise the turn choice data.
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pub fn new(user: Arc<Pokemon>) -> Self {
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pub fn new(user: Pokemon) -> Self {
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let speed = user.boosted_stats().speed();
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Self {
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choice_data: Box::new(CommonChoiceData {
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identifier: Default::default(),
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user,
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speed,
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random_value: 0,
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speed: AtomicU32::new(speed),
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random_value: AtomicU32::new(0),
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has_failed: Default::default(),
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script_source_data: Default::default(),
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}),
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@@ -339,13 +329,13 @@ pub struct FleeChoice {
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impl FleeChoice {
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/// Initialises a new flee choice.
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pub fn new(user: Arc<Pokemon>) -> Self {
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pub fn new(user: Pokemon) -> Self {
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Self {
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choice_data: Box::new(CommonChoiceData {
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identifier: Default::default(),
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user,
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speed: 0,
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random_value: 0,
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speed: AtomicU32::new(0),
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random_value: AtomicU32::new(0),
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has_failed: Default::default(),
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script_source_data: Default::default(),
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}),
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@@ -378,14 +368,14 @@ pub struct PassChoice {
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impl PassChoice {
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/// Initialised a new pass choice.
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pub fn new(user: Arc<Pokemon>) -> Self {
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pub fn new(user: Pokemon) -> Self {
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let speed = user.boosted_stats().speed();
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Self {
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choice_data: Box::new(CommonChoiceData {
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identifier: Default::default(),
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user,
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speed,
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random_value: 0,
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speed: AtomicU32::new(speed),
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random_value: AtomicU32::new(0),
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has_failed: Default::default(),
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script_source_data: Default::default(),
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}),
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@@ -428,7 +418,10 @@ impl Ord for TurnChoice {
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match self {
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TurnChoice::Move(data) => {
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if let TurnChoice::Move(other_data) = other {
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let priority_compare = data.priority.cmp(&other_data.priority);
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let priority_compare = data
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.priority
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.load(Ordering::Relaxed)
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.cmp(&other_data.priority.load(Ordering::Relaxed));
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if priority_compare != std::cmp::Ordering::Equal {
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return priority_compare;
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}
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@@ -29,6 +29,7 @@ impl EventHook {
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/// listeners can exist at the same time. Note that for these functions the event will be disposed
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/// of after the event is finished being sent.
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pub fn register_listener(&self, func: EvtHookFn) {
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#[allow(clippy::unwrap_used)] // This should never fail.
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self.evt_hook_function.write().unwrap().push(func);
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}
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@@ -36,6 +37,7 @@ impl EventHook {
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/// dispose of the event afterwards.
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pub fn trigger(&self, evt: Event) {
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let b = Box::new(&evt);
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#[allow(clippy::unwrap_used)] // This should never fail.
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let read_lock = self.evt_hook_function.read().unwrap();
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for f in read_lock.iter() {
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f(&b);
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@@ -59,7 +61,7 @@ pub enum Event<'own> {
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/// The index of the Pokemon that got switched in/out on its side
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index: u8,
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/// The new Pokemon that will be on the spot. If none, the spot will now be empty.
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pokemon: Option<Arc<Pokemon>>,
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pokemon: Option<Pokemon>,
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},
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/// A swap event happens when two Pokemon on a side swap positions. Note that this is rare.
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Swap {
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@@ -6,6 +6,8 @@ use anyhow::Result;
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use anyhow_ext::anyhow;
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use parking_lot::lock_api::MappedRwLockReadGuard;
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use parking_lot::{RawRwLock, RwLock, RwLockReadGuard};
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use std::sync::atomic::{AtomicUsize, Ordering};
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use std::sync::Arc;
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/// The ChoiceQueue is used to run choices one by one.
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///
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@@ -14,51 +16,50 @@ use parking_lot::{RawRwLock, RwLock, RwLockReadGuard};
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/// helper functions to change the turn order while doing the execution. This is needed, as several
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/// moves in Pokemon actively mess with this order.
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#[derive(Debug)]
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pub struct ChoiceQueue {
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/// A unique identifier so we know what value this is.
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identifier: ValueIdentifier,
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/// Our storage of turn choices. Starts out completely filled, then slowly empties as turns get
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/// executed.
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queue: RwLock<Vec<Option<TurnChoice>>>,
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queue: RwLock<Vec<Option<Arc<TurnChoice>>>>,
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/// The current index of the turn we need to execute next.
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current: usize,
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current: AtomicUsize,
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}
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impl ChoiceQueue {
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/// Initializes a ChoiceQueue, and sort the choices.
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pub(crate) fn new(mut queue: Vec<Option<TurnChoice>>) -> Self {
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pub(crate) fn new(mut queue: Vec<Option<Arc<TurnChoice>>>) -> Self {
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queue.sort_unstable_by(|a, b| b.cmp(a));
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Self {
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identifier: Default::default(),
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queue: RwLock::new(queue),
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current: 0,
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current: AtomicUsize::new(0),
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}
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}
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/// Dequeues the next turn choice to be executed. This gives ownership to the callee, and replaces
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/// our own reference to the turn choice with an empty spot. It also increments the current position
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/// by one.
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pub fn dequeue(&mut self) -> Result<Option<TurnChoice>> {
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pub fn dequeue(&self) -> Result<Option<Arc<TurnChoice>>> {
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let mut write_lock = self.queue.write();
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if self.current >= write_lock.len() {
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if self.current.load(Ordering::Relaxed) >= write_lock.len() {
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return Ok(None);
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}
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let c = write_lock
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.get_mut(self.current)
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.get_mut(self.current.load(Ordering::Relaxed))
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.ok_or(anyhow!("Unable to get current turn choice"))?
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.take();
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self.current += 1;
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self.current.fetch_add(1, Ordering::Relaxed);
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Ok(c)
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}
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/// This reads what the next choice to execute will be, without modifying state.
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pub fn peek(&self) -> Result<Option<MappedRwLockReadGuard<'_, RawRwLock, TurnChoice>>> {
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pub fn peek(&self) -> Result<Option<MappedRwLockReadGuard<'_, RawRwLock, Arc<TurnChoice>>>> {
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let read_lock = self.queue.read();
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if self.current >= read_lock.len() {
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if self.current.load(Ordering::Relaxed) >= read_lock.len() {
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Ok(None)
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} else {
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let v = RwLockReadGuard::try_map(read_lock, |a| match a.get(self.current) {
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let v = RwLockReadGuard::try_map(read_lock, |a| match a.get(self.current.load(Ordering::Relaxed)) {
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Some(Some(v)) => Some(v),
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_ => None,
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});
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@@ -71,7 +72,7 @@ impl ChoiceQueue {
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/// Check if we have any choices remaining.
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pub fn has_next(&self) -> bool {
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self.current < self.queue.read().len()
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self.current.load(Ordering::Relaxed) < self.queue.read().len()
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}
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/// This resorts the yet to be executed choices. This can be useful for dealing with situations
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@@ -80,19 +81,19 @@ impl ChoiceQueue {
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pub fn resort(&mut self) -> Result<()> {
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let len = self.queue.read().len();
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let mut write_lock = self.queue.write();
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for index in self.current..len {
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for index in self.current.load(Ordering::Relaxed)..len {
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let choice = &mut write_lock.get_mut_res(index)?;
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if let Some(choice) = choice {
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let mut speed = choice.user().boosted_stats().speed();
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script_hook!(change_speed, (*choice), choice, &mut speed);
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*choice.speed_mut() = speed;
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choice.set_speed(speed)
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}
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}
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write_lock
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.get_mut(self.current..len)
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.get_mut(self.current.load(Ordering::Relaxed)..len)
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.ok_or(PkmnError::IndexOutOfBounds {
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index: self.current,
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index: self.current.load(Ordering::Relaxed),
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len,
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})?
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.sort_unstable_by(|a, b| b.cmp(a));
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@@ -104,7 +105,7 @@ impl ChoiceQueue {
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let mut queue_lock = self.queue.write();
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let mut desired_index = None;
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// Find the index for the choice we want to move up.
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for index in self.current..queue_lock.len() {
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for index in self.current.load(Ordering::Relaxed)..queue_lock.len() {
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if let Some(Some(choice)) = &queue_lock.get(index) {
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if pokemon.value_identifier() == choice.user().value_identifier() {
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desired_index = Some(index);
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@@ -115,7 +116,7 @@ impl ChoiceQueue {
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let result = match desired_index {
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Some(desired_index) => {
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// If the choice we want to move up is already the next choice, just return.
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if desired_index == self.current {
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if desired_index == self.current.load(Ordering::Relaxed) {
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return Ok(true);
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}
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@@ -126,11 +127,14 @@ impl ChoiceQueue {
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.ok_or(anyhow!("Choice was already taken"))?;
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// Iterate backwards from the spot before the choice we want to move up, push them all back
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// by 1 spot.
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for index in (self.current..desired_index).rev() {
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let current = self.current.load(Ordering::Relaxed);
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for index in (current..desired_index).rev() {
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queue_lock.swap(index, index + 1);
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}
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// Place the choice that needs to be next in the next to be executed position.
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let _ = queue_lock.get_mut_res(self.current)?.insert(choice);
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let _ = queue_lock
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.get_mut_res(self.current.load(Ordering::Relaxed))?
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.insert(choice);
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true
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}
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None => false,
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@@ -139,12 +143,14 @@ impl ChoiceQueue {
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}
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/// Internal helper function to be easily able to iterate over the yet to be executed choices.
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pub(crate) fn get_queue(&self) -> Result<MappedRwLockReadGuard<'_, RawRwLock, [Option<TurnChoice>]>> {
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pub(crate) fn get_queue(&self) -> Result<MappedRwLockReadGuard<'_, RawRwLock, [Option<Arc<TurnChoice>>]>> {
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let read_lock = self.queue.read();
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match RwLockReadGuard::try_map(read_lock, |a| a.get(self.current..self.queue.read().len())) {
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match RwLockReadGuard::try_map(read_lock, |a| {
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a.get(self.current.load(Ordering::Relaxed)..self.queue.read().len())
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}) {
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Ok(v) => Ok(v),
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Err(_) => Err(PkmnError::IndexOutOfBounds {
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index: self.current,
|
||||
index: self.current.load(Ordering::Relaxed),
|
||||
len: self.queue.read().len(),
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||||
}
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.into()),
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@@ -176,7 +182,7 @@ mod tests {
|
||||
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||||
#[test]
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||||
fn dequeue_from_empty_queue() {
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let mut queue = ChoiceQueue::new(Vec::new());
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let queue = ChoiceQueue::new(Vec::new());
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assert!(queue.dequeue().unwrap().is_none());
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||||
}
|
||||
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||||
@@ -204,9 +210,9 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn create_queue_with_single_item() {
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||||
let user = Arc::new(get_user(10));
|
||||
let user = get_user(10);
|
||||
|
||||
let queue = ChoiceQueue::new(vec![Some(TurnChoice::Pass(PassChoice::new(user)))]);
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||||
let queue = ChoiceQueue::new(vec![Some(Arc::new(TurnChoice::Pass(PassChoice::new(user))))]);
|
||||
assert!(queue.has_next());
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assert!(queue.peek().unwrap().is_some());
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assert_eq!(7, queue.peek().unwrap().unwrap().speed());
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||||
@@ -214,9 +220,9 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn dequeue_from_queue_with_single_item() {
|
||||
let user = Arc::new(get_user(10));
|
||||
let user = get_user(10);
|
||||
|
||||
let mut queue = ChoiceQueue::new(vec![Some(TurnChoice::Pass(PassChoice::new(user)))]);
|
||||
let queue = ChoiceQueue::new(vec![Some(Arc::new(TurnChoice::Pass(PassChoice::new(user))))]);
|
||||
assert!(queue.has_next());
|
||||
assert_eq!(7, queue.dequeue().unwrap().unwrap().speed());
|
||||
assert!(!queue.has_next());
|
||||
@@ -225,12 +231,12 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn create_queue_with_two_items_with_equal_order() {
|
||||
let user1 = Arc::new(get_user(10));
|
||||
let user2 = Arc::new(get_user(10));
|
||||
let user1 = get_user(10);
|
||||
let user2 = get_user(10);
|
||||
|
||||
let queue = ChoiceQueue::new(vec![
|
||||
Some(TurnChoice::Pass(PassChoice::new(user1))),
|
||||
Some(TurnChoice::Pass(PassChoice::new(user2))),
|
||||
Some(Arc::new(TurnChoice::Pass(PassChoice::new(user1)))),
|
||||
Some(Arc::new(TurnChoice::Pass(PassChoice::new(user2)))),
|
||||
]);
|
||||
assert!(queue.has_next());
|
||||
assert!(queue.peek().unwrap().is_some());
|
||||
@@ -239,12 +245,12 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn create_queue_with_two_items_get_queue() {
|
||||
let user1 = Arc::new(get_user(10));
|
||||
let user2 = Arc::new(get_user(5));
|
||||
let user1 = get_user(10);
|
||||
let user2 = get_user(5);
|
||||
|
||||
let queue = ChoiceQueue::new(vec![
|
||||
Some(TurnChoice::Pass(PassChoice::new(user1.clone()))),
|
||||
Some(TurnChoice::Pass(PassChoice::new(user2))),
|
||||
Some(Arc::new(TurnChoice::Pass(PassChoice::new(user1.clone())))),
|
||||
Some(Arc::new(TurnChoice::Pass(PassChoice::new(user2)))),
|
||||
]);
|
||||
let inner_queue = queue.get_queue().unwrap();
|
||||
assert_eq!(
|
||||
@@ -255,12 +261,12 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn create_queue_with_two_items_in_wrong_order_sorts_correctly() {
|
||||
let user1 = Arc::new(get_user(5));
|
||||
let user2 = Arc::new(get_user(100));
|
||||
let user1 = get_user(5);
|
||||
let user2 = get_user(100);
|
||||
|
||||
let mut queue = ChoiceQueue::new(vec![
|
||||
Some(TurnChoice::Pass(PassChoice::new(user1))),
|
||||
Some(TurnChoice::Pass(PassChoice::new(user2))),
|
||||
let queue = ChoiceQueue::new(vec![
|
||||
Some(Arc::new(TurnChoice::Pass(PassChoice::new(user1)))),
|
||||
Some(Arc::new(TurnChoice::Pass(PassChoice::new(user2)))),
|
||||
]);
|
||||
assert_eq!(25, queue.dequeue().unwrap().unwrap().speed());
|
||||
assert_eq!(6, queue.dequeue().unwrap().unwrap().speed());
|
||||
@@ -268,12 +274,12 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn resort_with_two_choices() {
|
||||
let user1 = Arc::new(get_user(50));
|
||||
let user2 = Arc::new(get_user(1));
|
||||
let user1 = get_user(50);
|
||||
let user2 = get_user(1);
|
||||
|
||||
let mut queue = ChoiceQueue::new(vec![
|
||||
Some(TurnChoice::Pass(PassChoice::new(user1.clone()))),
|
||||
Some(TurnChoice::Pass(PassChoice::new(user2.clone()))),
|
||||
Some(Arc::new(TurnChoice::Pass(PassChoice::new(user1.clone())))),
|
||||
Some(Arc::new(TurnChoice::Pass(PassChoice::new(user2.clone())))),
|
||||
]);
|
||||
|
||||
user2.change_level_by(60).unwrap();
|
||||
@@ -290,18 +296,18 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn move_pokemon_choice_first_with_two_choices() {
|
||||
let user1 = Arc::new(get_user(100));
|
||||
let user2 = Arc::new(get_user(1));
|
||||
let user1 = get_user(100);
|
||||
let user2 = get_user(1);
|
||||
|
||||
let mut queue = ChoiceQueue::new(vec![
|
||||
Some(TurnChoice::Pass(PassChoice::new(user1.clone()))),
|
||||
Some(TurnChoice::Pass(PassChoice::new(user2.clone()))),
|
||||
let queue = ChoiceQueue::new(vec![
|
||||
Some(Arc::new(TurnChoice::Pass(PassChoice::new(user1.clone())))),
|
||||
Some(Arc::new(TurnChoice::Pass(PassChoice::new(user2.clone())))),
|
||||
]);
|
||||
assert_eq!(
|
||||
user1.value_identifier(),
|
||||
queue.peek().unwrap().unwrap().user().value_identifier()
|
||||
);
|
||||
assert!(queue.move_pokemon_choice_next(user2.as_ref()).unwrap());
|
||||
assert!(queue.move_pokemon_choice_next(&user2).unwrap());
|
||||
|
||||
assert_eq!(
|
||||
user2.value_identifier(),
|
||||
@@ -315,18 +321,18 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn move_pokemon_choice_first_when_choice_has_already_been() {
|
||||
let user1 = Arc::new(get_user(10));
|
||||
let user2 = Arc::new(get_user(100));
|
||||
let user1 = get_user(10);
|
||||
let user2 = get_user(100);
|
||||
|
||||
let mut queue = ChoiceQueue::new(vec![
|
||||
Some(TurnChoice::Pass(PassChoice::new(user1.clone()))),
|
||||
Some(TurnChoice::Pass(PassChoice::new(user2.clone()))),
|
||||
let queue = ChoiceQueue::new(vec![
|
||||
Some(Arc::new(TurnChoice::Pass(PassChoice::new(user1.clone())))),
|
||||
Some(Arc::new(TurnChoice::Pass(PassChoice::new(user2.clone())))),
|
||||
]);
|
||||
assert_eq!(
|
||||
user2.value_identifier(),
|
||||
queue.dequeue().unwrap().unwrap().user().value_identifier()
|
||||
);
|
||||
assert!(!queue.move_pokemon_choice_next(user2.as_ref()).unwrap());
|
||||
assert!(!queue.move_pokemon_choice_next(&user2).unwrap());
|
||||
|
||||
assert_eq!(
|
||||
user1.value_identifier(),
|
||||
@@ -337,18 +343,18 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn move_pokemon_choice_first_when_choice_is_next() {
|
||||
let user1 = Arc::new(get_user(100));
|
||||
let user2 = Arc::new(get_user(10));
|
||||
let user1 = get_user(100);
|
||||
let user2 = get_user(10);
|
||||
|
||||
let queue = ChoiceQueue::new(vec![
|
||||
Some(TurnChoice::Pass(PassChoice::new(user1.clone()))),
|
||||
Some(TurnChoice::Pass(PassChoice::new(user2))),
|
||||
Some(Arc::new(TurnChoice::Pass(PassChoice::new(user1.clone())))),
|
||||
Some(Arc::new(TurnChoice::Pass(PassChoice::new(user2)))),
|
||||
]);
|
||||
assert_eq!(
|
||||
user1.value_identifier(),
|
||||
queue.peek().unwrap().unwrap().user().value_identifier()
|
||||
);
|
||||
assert!(queue.move_pokemon_choice_next(user1.as_ref()).unwrap());
|
||||
assert!(queue.move_pokemon_choice_next(&user1).unwrap());
|
||||
assert_eq!(
|
||||
user1.value_identifier(),
|
||||
queue.peek().unwrap().unwrap().user().value_identifier()
|
||||
@@ -358,29 +364,29 @@ mod tests {
|
||||
#[test]
|
||||
fn move_pokemon_choice_first_with_seven_choices() {
|
||||
let users = [
|
||||
Arc::new(get_user(100)),
|
||||
Arc::new(get_user(90)),
|
||||
Arc::new(get_user(80)),
|
||||
Arc::new(get_user(70)),
|
||||
Arc::new(get_user(60)),
|
||||
Arc::new(get_user(50)),
|
||||
Arc::new(get_user(40)),
|
||||
get_user(100),
|
||||
get_user(90),
|
||||
get_user(80),
|
||||
get_user(70),
|
||||
get_user(60),
|
||||
get_user(50),
|
||||
get_user(40),
|
||||
];
|
||||
|
||||
let mut queue = ChoiceQueue::new(vec![
|
||||
Some(TurnChoice::Pass(PassChoice::new(users[0].clone()))),
|
||||
Some(TurnChoice::Pass(PassChoice::new(users[1].clone()))),
|
||||
Some(TurnChoice::Pass(PassChoice::new(users[2].clone()))),
|
||||
Some(TurnChoice::Pass(PassChoice::new(users[3].clone()))),
|
||||
Some(TurnChoice::Pass(PassChoice::new(users[4].clone()))),
|
||||
Some(TurnChoice::Pass(PassChoice::new(users[5].clone()))),
|
||||
Some(TurnChoice::Pass(PassChoice::new(users[6].clone()))),
|
||||
let queue = ChoiceQueue::new(vec![
|
||||
Some(Arc::new(TurnChoice::Pass(PassChoice::new(users[0].clone())))),
|
||||
Some(Arc::new(TurnChoice::Pass(PassChoice::new(users[1].clone())))),
|
||||
Some(Arc::new(TurnChoice::Pass(PassChoice::new(users[2].clone())))),
|
||||
Some(Arc::new(TurnChoice::Pass(PassChoice::new(users[3].clone())))),
|
||||
Some(Arc::new(TurnChoice::Pass(PassChoice::new(users[4].clone())))),
|
||||
Some(Arc::new(TurnChoice::Pass(PassChoice::new(users[5].clone())))),
|
||||
Some(Arc::new(TurnChoice::Pass(PassChoice::new(users[6].clone())))),
|
||||
]);
|
||||
assert_eq!(
|
||||
users[0].value_identifier(),
|
||||
queue.peek().unwrap().unwrap().user().value_identifier()
|
||||
);
|
||||
assert!(queue.move_pokemon_choice_next(users[4].as_ref()).unwrap());
|
||||
assert!(queue.move_pokemon_choice_next(&users[4]).unwrap());
|
||||
|
||||
assert_eq!(
|
||||
users[4].value_identifier(),
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
use anyhow::Result;
|
||||
use std::ops::Deref;
|
||||
use std::sync::Arc;
|
||||
|
||||
use num_traits::abs;
|
||||
|
||||
@@ -10,7 +9,7 @@ use crate::static_data::MoveTarget;
|
||||
use crate::VecExt;
|
||||
|
||||
/// Helper type for the vector of targ ets we will return.
|
||||
pub type TargetList = Vec<Option<Arc<Pokemon>>>;
|
||||
pub type TargetList = Vec<Option<Pokemon>>;
|
||||
|
||||
/// This returns all Pokemon in the battle.
|
||||
fn get_all_targets(battle: &Battle) -> TargetList {
|
||||
|
||||
@@ -77,9 +77,9 @@ impl Battle {
|
||||
}
|
||||
|
||||
/// Executes a single choice.
|
||||
fn execute_choice(&self, choice: &TurnChoice) -> Result<()> {
|
||||
fn execute_choice(&self, choice: &Arc<TurnChoice>) -> Result<()> {
|
||||
// A pass turn choice means the user does not intend to do anything. As such, return.
|
||||
if let TurnChoice::Pass(..) = choice {
|
||||
if let TurnChoice::Pass(..) = choice.deref() {
|
||||
return Ok(());
|
||||
}
|
||||
if self.has_ended() {
|
||||
@@ -95,7 +95,7 @@ impl Battle {
|
||||
if !self.can_use(choice) {
|
||||
return Ok(());
|
||||
}
|
||||
match choice {
|
||||
match choice.deref() {
|
||||
TurnChoice::Move(..) => self.execute_move_choice(choice)?,
|
||||
TurnChoice::Item(_) => {}
|
||||
TurnChoice::Switch(_) => {}
|
||||
@@ -106,7 +106,7 @@ impl Battle {
|
||||
}
|
||||
|
||||
/// Executes a move choice.
|
||||
fn execute_move_choice<'func>(&'func self, choice: &'func TurnChoice) -> Result<()> {
|
||||
fn execute_move_choice<'func>(&'func self, choice: &'func Arc<TurnChoice>) -> Result<()> {
|
||||
let move_choice = choice.get_move_turn_data()?;
|
||||
let used_move = move_choice.used_move();
|
||||
let move_data = {
|
||||
@@ -129,14 +129,14 @@ impl Battle {
|
||||
if number_of_hits == 0 {
|
||||
return Ok(());
|
||||
}
|
||||
let mut executing_move = ExecutingMove::new(
|
||||
let executing_move = Arc::new(ExecutingMove::new(
|
||||
targets.clone(),
|
||||
number_of_hits,
|
||||
choice.user().clone(),
|
||||
used_move.clone(),
|
||||
move_data,
|
||||
move_choice.script().clone(),
|
||||
);
|
||||
));
|
||||
let mut prevented = false;
|
||||
script_hook!(prevent_move, executing_move, &executing_move, &mut prevented);
|
||||
if prevented {
|
||||
@@ -161,13 +161,13 @@ impl Battle {
|
||||
}
|
||||
script_hook!(on_before_move, executing_move, &executing_move);
|
||||
for target in targets.iter().flatten() {
|
||||
self.handle_move_for_target(&mut executing_move, target)?;
|
||||
self.handle_move_for_target(&executing_move, target)?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Executes a move turn choice on a single target.
|
||||
fn handle_move_for_target(&self, executing_move: &mut ExecutingMove, target: &Arc<Pokemon>) -> Result<()> {
|
||||
fn handle_move_for_target(&self, executing_move: &Arc<ExecutingMove>, target: &Pokemon) -> Result<()> {
|
||||
{
|
||||
let mut fail = false;
|
||||
script_hook!(fail_incoming_move, target, executing_move, target, &mut fail);
|
||||
|
||||
@@ -14,8 +14,8 @@ pub trait DamageLibrary: std::fmt::Debug + ValueIdentifiable {
|
||||
/// Calculate the damage for a given hit on a Pokemon.
|
||||
fn get_damage(
|
||||
&self,
|
||||
executing_move: &ExecutingMove,
|
||||
target: &Arc<Pokemon>,
|
||||
executing_move: &Arc<ExecutingMove>,
|
||||
target: &Pokemon,
|
||||
hit_number: u8,
|
||||
hit_data: &HitData,
|
||||
) -> Result<u32>;
|
||||
@@ -23,8 +23,8 @@ pub trait DamageLibrary: std::fmt::Debug + ValueIdentifiable {
|
||||
/// Calculate the base power for a given hit on a Pokemon.
|
||||
fn get_base_power(
|
||||
&self,
|
||||
executing_move: &ExecutingMove,
|
||||
target: &Arc<Pokemon>,
|
||||
executing_move: &Arc<ExecutingMove>,
|
||||
target: &Pokemon,
|
||||
hit_number: u8,
|
||||
hit_data: &HitData,
|
||||
) -> Result<u8>;
|
||||
@@ -33,8 +33,8 @@ pub trait DamageLibrary: std::fmt::Debug + ValueIdentifiable {
|
||||
fn is_critical(
|
||||
&self,
|
||||
battle: &Battle,
|
||||
executing_move: &ExecutingMove,
|
||||
target: &Arc<Pokemon>,
|
||||
executing_move: &Arc<ExecutingMove>,
|
||||
target: &Pokemon,
|
||||
hit_number: u8,
|
||||
) -> Result<bool>;
|
||||
}
|
||||
@@ -61,8 +61,8 @@ impl Gen7DamageLibrary {
|
||||
/// Calculates the modifier applied to damage from the statistics of the relevant Pokemon.
|
||||
fn get_stat_modifier(
|
||||
&self,
|
||||
executing_move: &ExecutingMove,
|
||||
target: &Arc<Pokemon>,
|
||||
executing_move: &Arc<ExecutingMove>,
|
||||
target: &Pokemon,
|
||||
hit_number: u8,
|
||||
hit_data: &HitData,
|
||||
) -> Result<f32> {
|
||||
@@ -151,8 +151,8 @@ impl Gen7DamageLibrary {
|
||||
/// to apply a raw modifier to the damage.
|
||||
fn get_damage_modifier(
|
||||
&self,
|
||||
executing_move: &ExecutingMove,
|
||||
target: &Arc<Pokemon>,
|
||||
executing_move: &Arc<ExecutingMove>,
|
||||
target: &Pokemon,
|
||||
hit_number: u8,
|
||||
_hit_data: &HitData,
|
||||
) -> Result<f32> {
|
||||
@@ -172,8 +172,8 @@ impl Gen7DamageLibrary {
|
||||
impl DamageLibrary for Gen7DamageLibrary {
|
||||
fn get_damage(
|
||||
&self,
|
||||
executing_move: &ExecutingMove,
|
||||
target: &Arc<Pokemon>,
|
||||
executing_move: &Arc<ExecutingMove>,
|
||||
target: &Pokemon,
|
||||
hit_number: u8,
|
||||
hit_data: &HitData,
|
||||
) -> Result<u32> {
|
||||
@@ -260,8 +260,8 @@ impl DamageLibrary for Gen7DamageLibrary {
|
||||
|
||||
fn get_base_power(
|
||||
&self,
|
||||
executing_move: &ExecutingMove,
|
||||
target: &Arc<Pokemon>,
|
||||
executing_move: &Arc<ExecutingMove>,
|
||||
target: &Pokemon,
|
||||
hit_number: u8,
|
||||
_hit_data: &HitData,
|
||||
) -> Result<u8> {
|
||||
@@ -284,8 +284,8 @@ impl DamageLibrary for Gen7DamageLibrary {
|
||||
fn is_critical(
|
||||
&self,
|
||||
battle: &Battle,
|
||||
executing_move: &ExecutingMove,
|
||||
target: &Arc<Pokemon>,
|
||||
executing_move: &Arc<ExecutingMove>,
|
||||
target: &Pokemon,
|
||||
hit_number: u8,
|
||||
) -> Result<bool> {
|
||||
// Status moves can't be critical.
|
||||
|
||||
@@ -16,15 +16,15 @@ use crate::{StringKey, ValueIdentifiable, ValueIdentifier};
|
||||
/// calculators that might be customized between different generations and implementations.
|
||||
pub trait DynamicLibrary: Debug + ValueIdentifiable {
|
||||
/// The static data is the immutable storage data for this library.
|
||||
fn static_data(&self) -> &Box<dyn StaticData>;
|
||||
fn static_data(&self) -> &Arc<dyn StaticData>;
|
||||
/// The stat calculator deals with the calculation of flat and boosted stats, based on the
|
||||
/// Pokemons attributes.
|
||||
fn stat_calculator(&self) -> &Box<dyn BattleStatCalculator>;
|
||||
fn stat_calculator(&self) -> &Arc<dyn BattleStatCalculator>;
|
||||
/// The damage calculator deals with the calculation of things relating to damage.
|
||||
fn damage_calculator(&self) -> &Box<dyn DamageLibrary>;
|
||||
fn damage_calculator(&self) -> &Arc<dyn DamageLibrary>;
|
||||
/// The Misc Library holds minor functions that do not fall in any of the other libraries and
|
||||
/// calculators.
|
||||
fn misc_library(&self) -> &Box<dyn MiscLibrary>;
|
||||
fn misc_library(&self) -> &Arc<dyn MiscLibrary>;
|
||||
|
||||
/// Loads a standard script with a given unique combination of category and key. If no script
|
||||
/// can be created with this combination, returns None.
|
||||
@@ -47,15 +47,15 @@ pub struct DynamicLibraryImpl {
|
||||
/// A unique identifier so we know what value this is.
|
||||
identifier: ValueIdentifier,
|
||||
/// The static data is the immutable storage data for this library.
|
||||
static_data: Box<dyn StaticData>,
|
||||
static_data: Arc<dyn StaticData>,
|
||||
/// The stat calculator deals with the calculation of flat and boosted stats, based on the
|
||||
/// Pokemons attributes.
|
||||
stat_calculator: Box<dyn BattleStatCalculator>,
|
||||
stat_calculator: Arc<dyn BattleStatCalculator>,
|
||||
/// The damage calculator deals with the calculation of things relating to damage.
|
||||
damage_calculator: Box<dyn DamageLibrary>,
|
||||
damage_calculator: Arc<dyn DamageLibrary>,
|
||||
/// The Misc Library holds minor functions that do not fall in any of the other libraries and
|
||||
/// calculators.
|
||||
misc_library: Box<dyn MiscLibrary>,
|
||||
misc_library: Arc<dyn MiscLibrary>,
|
||||
|
||||
/// The script resolver deals with how to resolve the scripts from specific unique key combinations.
|
||||
script_resolver: Box<dyn ScriptResolver>,
|
||||
@@ -64,10 +64,10 @@ pub struct DynamicLibraryImpl {
|
||||
impl DynamicLibraryImpl {
|
||||
/// Instantiates a new DynamicLibrary with given parameters.
|
||||
pub fn new(
|
||||
static_data: Box<dyn StaticData>,
|
||||
stat_calculator: Box<dyn BattleStatCalculator>,
|
||||
damage_calculator: Box<dyn DamageLibrary>,
|
||||
misc_library: Box<dyn MiscLibrary>,
|
||||
static_data: Arc<dyn StaticData>,
|
||||
stat_calculator: Arc<dyn BattleStatCalculator>,
|
||||
damage_calculator: Arc<dyn DamageLibrary>,
|
||||
misc_library: Arc<dyn MiscLibrary>,
|
||||
script_resolver: Box<dyn ScriptResolver>,
|
||||
) -> Self {
|
||||
Self {
|
||||
@@ -83,21 +83,21 @@ impl DynamicLibraryImpl {
|
||||
|
||||
impl DynamicLibrary for DynamicLibraryImpl {
|
||||
/// The static data is the immutable storage data for this library.
|
||||
fn static_data(&self) -> &Box<dyn StaticData> {
|
||||
fn static_data(&self) -> &Arc<dyn StaticData> {
|
||||
&self.static_data
|
||||
}
|
||||
/// The stat calculator deals with the calculation of flat and boosted stats, based on the
|
||||
/// Pokemons attributes.
|
||||
fn stat_calculator(&self) -> &Box<dyn BattleStatCalculator> {
|
||||
fn stat_calculator(&self) -> &Arc<dyn BattleStatCalculator> {
|
||||
&self.stat_calculator
|
||||
}
|
||||
/// The damage calculator deals with the calculation of things relating to damage.
|
||||
fn damage_calculator(&self) -> &Box<dyn DamageLibrary> {
|
||||
fn damage_calculator(&self) -> &Arc<dyn DamageLibrary> {
|
||||
&self.damage_calculator
|
||||
}
|
||||
/// The Misc Library holds minor functions that do not fall in any of the other libraries and
|
||||
/// calculators.
|
||||
fn misc_library(&self) -> &Box<dyn MiscLibrary> {
|
||||
fn misc_library(&self) -> &Arc<dyn MiscLibrary> {
|
||||
&self.misc_library
|
||||
}
|
||||
|
||||
@@ -139,10 +139,10 @@ pub mod test {
|
||||
#[derive(Debug)]
|
||||
pub DynamicLibrary{}
|
||||
impl DynamicLibrary for DynamicLibrary {
|
||||
fn static_data(&self) -> &Box<dyn StaticData>;
|
||||
fn stat_calculator(&self) -> &Box<dyn BattleStatCalculator>;
|
||||
fn damage_calculator(&self) -> &Box<dyn DamageLibrary>;
|
||||
fn misc_library(&self) -> &Box<dyn MiscLibrary>;
|
||||
fn static_data(&self) -> &Arc<dyn StaticData>;
|
||||
fn stat_calculator(&self) -> &Arc<dyn BattleStatCalculator>;
|
||||
fn damage_calculator(&self) -> &Arc<dyn DamageLibrary>;
|
||||
fn misc_library(&self) -> &Arc<dyn MiscLibrary>;
|
||||
fn load_script(
|
||||
&self,
|
||||
owner: ScriptOwnerData,
|
||||
@@ -161,10 +161,10 @@ pub mod test {
|
||||
pub fn build() -> DynamicLibraryImpl {
|
||||
DynamicLibraryImpl {
|
||||
identifier: Default::default(),
|
||||
static_data: Box::new(crate::static_data::libraries::static_data::test::build()),
|
||||
stat_calculator: Box::new(Gen7BattleStatCalculator::new()),
|
||||
damage_calculator: Box::new(Gen7DamageLibrary::new(false)),
|
||||
misc_library: Box::new(Gen7MiscLibrary::new()),
|
||||
static_data: Arc::new(crate::static_data::libraries::static_data::test::build()),
|
||||
stat_calculator: Arc::new(Gen7BattleStatCalculator::new()),
|
||||
damage_calculator: Arc::new(Gen7DamageLibrary::new(false)),
|
||||
misc_library: Arc::new(Gen7MiscLibrary::new()),
|
||||
script_resolver: Box::new(EmptyScriptResolver {
|
||||
identifier: Default::default(),
|
||||
}),
|
||||
|
||||
@@ -14,7 +14,7 @@ pub trait MiscLibrary: Debug + ValueIdentifiable {
|
||||
/// Returns whether or not a Pokemon is allowed to flee or switch out.
|
||||
fn can_flee(&self, choice: &TurnChoice) -> bool;
|
||||
/// Returns the move we need to use if we can't use another move. Typically Struggle.
|
||||
fn replacement_move(&self, user: &Arc<Pokemon>, target_side: u8, target_index: u8) -> TurnChoice;
|
||||
fn replacement_move(&self, user: &Pokemon, target_side: u8, target_index: u8) -> TurnChoice;
|
||||
// TODO: can evolve from level up?
|
||||
// TODO: get time
|
||||
}
|
||||
@@ -66,7 +66,7 @@ impl MiscLibrary for Gen7MiscLibrary {
|
||||
todo!()
|
||||
}
|
||||
|
||||
fn replacement_move(&self, user: &Arc<Pokemon>, target_side: u8, target_index: u8) -> TurnChoice {
|
||||
fn replacement_move(&self, user: &Pokemon, target_side: u8, target_index: u8) -> TurnChoice {
|
||||
self.struggle_learned_move.restore_all_uses();
|
||||
TurnChoice::Move(MoveChoice::new(
|
||||
user.clone(),
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
use std::ffi::c_void;
|
||||
use std::ops::{Deref, DerefMut};
|
||||
use std::sync::atomic::{AtomicBool, AtomicU32, Ordering};
|
||||
use std::sync::Arc;
|
||||
use std::sync::{Arc, Weak};
|
||||
|
||||
use anyhow::Result;
|
||||
use anyhow_ext::anyhow;
|
||||
@@ -22,15 +23,15 @@ use crate::dynamic_data::{ChoiceQueue, ScriptContainer};
|
||||
use crate::dynamic_data::{ScriptCategory, ScriptSource, ScriptSourceData};
|
||||
use crate::{script_hook, PkmnError, StringKey, ValueIdentifiable, ValueIdentifier, VecExt};
|
||||
|
||||
/// A pokemon battle, with any amount of sides and pokemon per side.
|
||||
/// The data of a battle.
|
||||
#[derive(Debug)]
|
||||
pub struct Battle {
|
||||
struct BattleData {
|
||||
/// A unique identifier so we know what value this is.
|
||||
identifier: ValueIdentifier,
|
||||
/// The library the battle uses for handling.
|
||||
library: Arc<dyn DynamicLibrary>,
|
||||
/// A list of all different parties in the battle.
|
||||
parties: Vec<BattleParty>,
|
||||
parties: Vec<Arc<BattleParty>>,
|
||||
/// Whether or not Pokemon can flee from the battle.
|
||||
can_flee: bool,
|
||||
/// The number of sides in the battle. Typically 2.
|
||||
@@ -40,9 +41,9 @@ pub struct Battle {
|
||||
/// A list of all sides in the battle.
|
||||
sides: Vec<BattleSide>,
|
||||
/// The RNG used for the battle.
|
||||
random: BattleRandom,
|
||||
random: Arc<BattleRandom>,
|
||||
/// A queue of the yet to be executed choices in a turn.
|
||||
current_turn_queue: RwLock<Option<ChoiceQueue>>,
|
||||
current_turn_queue: RwLock<Option<Arc<ChoiceQueue>>>,
|
||||
/// Whether or not the battle has ended.
|
||||
has_ended: AtomicBool,
|
||||
/// The eventual result of the battle. Inconclusive until the battle is ended.
|
||||
@@ -61,16 +62,30 @@ pub struct Battle {
|
||||
script_source_data: RwLock<ScriptSourceData>,
|
||||
}
|
||||
|
||||
/// A pokemon battle, with any amount of sides and pokemon per side.
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Battle {
|
||||
/// The actual data of the battle.
|
||||
data: Arc<BattleData>,
|
||||
}
|
||||
|
||||
/// A weak reference to a battle.
|
||||
#[derive(Clone, Debug, Default)]
|
||||
pub struct WeakBattleReference {
|
||||
/// A weak reference to the actual data of the battle.
|
||||
data: Weak<BattleData>,
|
||||
}
|
||||
|
||||
impl Battle {
|
||||
/// Initializes a new battle.
|
||||
pub fn new(
|
||||
library: Arc<dyn DynamicLibrary>,
|
||||
parties: Vec<BattleParty>,
|
||||
parties: Vec<Arc<BattleParty>>,
|
||||
can_flee: bool,
|
||||
number_of_sides: u8,
|
||||
pokemon_per_side: u8,
|
||||
random_seed: Option<u128>,
|
||||
) -> Arc<Self> {
|
||||
) -> Self {
|
||||
// If no seed was passed, we use the current time as seed for the RNG, otherwise we use the
|
||||
// seed.
|
||||
let random = if let Some(seed) = random_seed {
|
||||
@@ -83,7 +98,7 @@ impl Battle {
|
||||
sides.push(BattleSide::new(i, pokemon_per_side));
|
||||
}
|
||||
|
||||
let battle = Self {
|
||||
let battle = BattleData {
|
||||
identifier: Default::default(),
|
||||
library,
|
||||
parties,
|
||||
@@ -91,7 +106,7 @@ impl Battle {
|
||||
number_of_sides,
|
||||
pokemon_per_side,
|
||||
sides,
|
||||
random,
|
||||
random: Arc::new(random),
|
||||
current_turn_queue: RwLock::new(None),
|
||||
has_ended: AtomicBool::new(false),
|
||||
result: RwLock::new(BattleResult::Inconclusive),
|
||||
@@ -104,73 +119,77 @@ impl Battle {
|
||||
};
|
||||
|
||||
let battle_arc = Arc::new(battle);
|
||||
|
||||
let battle_ptr = Arc::as_ptr(&battle_arc) as *mut Battle;
|
||||
unsafe {
|
||||
for side in &mut battle_ptr.as_mut().unwrap().sides {
|
||||
side.set_battle(Arc::downgrade(&battle_arc));
|
||||
}
|
||||
let battle = Self { data: battle_arc };
|
||||
for side in &battle.data.sides {
|
||||
side.set_battle(battle.weak());
|
||||
}
|
||||
|
||||
battle_arc
|
||||
battle
|
||||
}
|
||||
|
||||
/// Returns a weak reference to the battle.
|
||||
pub fn weak(&self) -> WeakBattleReference {
|
||||
WeakBattleReference {
|
||||
data: Arc::downgrade(&self.data),
|
||||
}
|
||||
}
|
||||
|
||||
/// The library the battle uses for handling.
|
||||
pub fn library(&self) -> &Arc<dyn DynamicLibrary> {
|
||||
&self.library
|
||||
&self.data.library
|
||||
}
|
||||
/// A list of all different parties in the battle.
|
||||
pub fn parties(&self) -> &Vec<BattleParty> {
|
||||
&self.parties
|
||||
pub fn parties(&self) -> &Vec<Arc<BattleParty>> {
|
||||
&self.data.parties
|
||||
}
|
||||
/// Whether or not Pokemon can flee from the battle.
|
||||
pub fn can_flee(&self) -> bool {
|
||||
self.can_flee
|
||||
self.data.can_flee
|
||||
}
|
||||
/// The number of sides in the battle. Typically 2.
|
||||
pub fn number_of_sides(&self) -> u8 {
|
||||
self.number_of_sides
|
||||
self.data.number_of_sides
|
||||
}
|
||||
/// The number of Pokemon that can be on each side.
|
||||
pub fn pokemon_per_side(&self) -> u8 {
|
||||
self.pokemon_per_side
|
||||
self.data.pokemon_per_side
|
||||
}
|
||||
/// A list of all sides in the battle.
|
||||
pub fn sides(&self) -> &Vec<BattleSide> {
|
||||
&self.sides
|
||||
&self.data.sides
|
||||
}
|
||||
/// The RNG used for the battle.
|
||||
pub fn random(&self) -> &BattleRandom {
|
||||
&self.random
|
||||
pub fn random(&self) -> &Arc<BattleRandom> {
|
||||
&self.data.random
|
||||
}
|
||||
/// Whether or not the battle has ended.
|
||||
pub fn has_ended(&self) -> bool {
|
||||
self.has_ended.load(Ordering::Relaxed)
|
||||
self.data.has_ended.load(Ordering::Relaxed)
|
||||
}
|
||||
/// The eventual result of the battle. Inconclusive until the battle is ended.
|
||||
pub fn result(&self) -> BattleResult {
|
||||
*self.result.read()
|
||||
*self.data.result.read()
|
||||
}
|
||||
/// The handler to send all events to.
|
||||
pub fn event_hook(&self) -> &EventHook {
|
||||
&self.event_hook
|
||||
&self.data.event_hook
|
||||
}
|
||||
/// The index of the current turn. 0 until all choices
|
||||
pub fn current_turn(&self) -> u32 {
|
||||
self.current_turn.load(Ordering::Relaxed)
|
||||
self.data.current_turn.load(Ordering::Relaxed)
|
||||
}
|
||||
/// The time in nanoseconds the last turn took to run. Defaults to 0.
|
||||
pub fn last_turn_time(&self) -> u64 {
|
||||
self.last_turn_time.load(Ordering::Relaxed)
|
||||
self.data.last_turn_time.load(Ordering::Relaxed)
|
||||
}
|
||||
/// A queue of the yet to be executed choices in a turn.
|
||||
pub fn current_turn_queue(&self) -> &RwLock<Option<ChoiceQueue>> {
|
||||
&self.current_turn_queue
|
||||
pub fn current_turn_queue(&self) -> &RwLock<Option<Arc<ChoiceQueue>>> {
|
||||
&self.data.current_turn_queue
|
||||
}
|
||||
|
||||
/// Get a Pokemon on the battlefield, on a specific side and an index on that side.
|
||||
pub fn get_pokemon(&self, side: u8, index: u8) -> Option<Arc<Pokemon>> {
|
||||
let side = self.sides.get(side as usize);
|
||||
pub fn get_pokemon(&self, side: u8, index: u8) -> Option<Pokemon> {
|
||||
let side = self.data.sides.get(side as usize);
|
||||
let pokemon_read_lock = side?.pokemon();
|
||||
let pokemon = pokemon_read_lock.get(index as usize);
|
||||
pokemon?.clone()
|
||||
@@ -180,7 +199,7 @@ impl Battle {
|
||||
/// for that slot, or a party is responsible, but has no remaining Pokemon to throw out anymore,
|
||||
/// this returns false.
|
||||
pub fn can_slot_be_filled(&self, side: u8, index: u8) -> bool {
|
||||
for party in &self.parties {
|
||||
for party in &self.data.parties {
|
||||
if party.is_responsible_for_index(side, index) && party.has_pokemon_not_in_field() {
|
||||
return true;
|
||||
}
|
||||
@@ -197,12 +216,12 @@ impl Battle {
|
||||
}
|
||||
let mut surviving_side_exists = false;
|
||||
let mut winning_side = None;
|
||||
for (side_index, side) in self.sides.iter().enumerate() {
|
||||
for (side_index, side) in self.data.sides.iter().enumerate() {
|
||||
// If any side has fled, the battle end.
|
||||
if side.has_fled_battle() {
|
||||
let mut w = self.result.write();
|
||||
let mut w = self.data.result.write();
|
||||
*w = BattleResult::Inconclusive;
|
||||
self.has_ended.store(true, Ordering::SeqCst);
|
||||
self.data.has_ended.store(true, Ordering::SeqCst);
|
||||
return Ok(());
|
||||
}
|
||||
// If the side is not defeated
|
||||
@@ -217,15 +236,15 @@ impl Battle {
|
||||
}
|
||||
// Everyone died :(
|
||||
if !surviving_side_exists {
|
||||
let mut w = self.result.write();
|
||||
let mut w = self.data.result.write();
|
||||
*w = BattleResult::Inconclusive;
|
||||
}
|
||||
// Someone survived, they won!
|
||||
else {
|
||||
let mut w = self.result.write();
|
||||
let mut w = self.data.result.write();
|
||||
*w = BattleResult::Conclusive(winning_side.ok_or(anyhow!("Winning side was not set"))?);
|
||||
}
|
||||
self.has_ended.store(true, Ordering::SeqCst);
|
||||
self.data.has_ended.store(true, Ordering::SeqCst);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@@ -263,7 +282,7 @@ impl Battle {
|
||||
let side = choice.user().get_battle_side_index();
|
||||
match side {
|
||||
Some(side) => {
|
||||
self.sides.get_res(side as usize)?.set_choice(choice)?;
|
||||
self.data.sides.get_res(side as usize)?.set_choice(choice)?;
|
||||
self.check_choices_set_and_run()?;
|
||||
Ok(true)
|
||||
}
|
||||
@@ -274,7 +293,7 @@ impl Battle {
|
||||
/// Checks to see whether all Pokemon on the field have set their choices. If so, we then run
|
||||
/// the turn.
|
||||
fn check_choices_set_and_run(&self) -> Result<()> {
|
||||
for side in &self.sides {
|
||||
for side in &self.data.sides {
|
||||
if !side.all_choices_set() {
|
||||
return Ok(());
|
||||
}
|
||||
@@ -283,20 +302,19 @@ impl Battle {
|
||||
}
|
||||
}
|
||||
let start_time = chrono::Utc::now();
|
||||
let mut choices = Vec::with_capacity(self.number_of_sides as usize * self.pokemon_per_side as usize);
|
||||
for side in &self.sides {
|
||||
let mut choices = Vec::with_capacity(self.data.number_of_sides as usize * self.data.pokemon_per_side as usize);
|
||||
for side in &self.data.sides {
|
||||
let mut side_choices = side.choices().write();
|
||||
for choice_opt in side_choices.deref_mut() {
|
||||
let mut choice = choice_opt
|
||||
let choice = choice_opt
|
||||
.as_mut()
|
||||
.ok_or(anyhow!("Choice was none, but all choices were set? Logic error."))?;
|
||||
let c = choice.deref();
|
||||
if let TurnChoice::Move(data) = c {
|
||||
if let TurnChoice::Move(data) = choice.clone().deref() {
|
||||
let mut change_priority = data.priority();
|
||||
script_hook!(change_priority, c, c, &mut change_priority);
|
||||
script_hook!(change_priority, choice, choice, &mut change_priority);
|
||||
if change_priority != data.priority() {
|
||||
if let TurnChoice::Move(data) = choice.deref_mut() {
|
||||
*data.priority_mut() = change_priority;
|
||||
if let TurnChoice::Move(data) = choice.clone().deref() {
|
||||
data.set_priority(change_priority);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -304,31 +322,34 @@ impl Battle {
|
||||
let mut speed = choice.user().boosted_stats().speed();
|
||||
let c = choice.deref();
|
||||
script_hook!(change_speed, c, c, &mut speed);
|
||||
*choice.speed_mut() = speed;
|
||||
choice.set_speed(speed);
|
||||
|
||||
choice.set_random_value(self.random.get()? as u32);
|
||||
choice.set_random_value(self.data.random.get()? as u32);
|
||||
choices.push(choice_opt.take());
|
||||
}
|
||||
// Drop the lock guard, as we need to write into it in reset_choices.
|
||||
drop(side_choices);
|
||||
side.reset_choices();
|
||||
}
|
||||
self.current_turn.fetch_add(1, Ordering::SeqCst);
|
||||
self.data.current_turn.fetch_add(1, Ordering::SeqCst);
|
||||
|
||||
self.current_turn_queue.write().replace(ChoiceQueue::new(choices));
|
||||
self.data
|
||||
.current_turn_queue
|
||||
.write()
|
||||
.replace(Arc::new(ChoiceQueue::new(choices)));
|
||||
|
||||
{
|
||||
self.run_turn()?;
|
||||
}
|
||||
|
||||
self.current_turn_queue.write().take();
|
||||
self.event_hook.trigger(Event::EndTurn);
|
||||
self.data.current_turn_queue.write().take();
|
||||
self.data.event_hook.trigger(Event::EndTurn);
|
||||
let end_time = chrono::Utc::now();
|
||||
let time = end_time - start_time;
|
||||
match time.num_nanoseconds() {
|
||||
None => {}
|
||||
Some(v) => {
|
||||
self.last_turn_time.store(v as u64, Ordering::SeqCst);
|
||||
self.data.last_turn_time.store(v as u64, Ordering::SeqCst);
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
@@ -341,16 +362,16 @@ impl Battle {
|
||||
.library()
|
||||
.load_script(self.into(), ScriptCategory::Weather, &weather)?
|
||||
.ok_or(anyhow!("Couldn't find weather script by name {}", weather))?;
|
||||
self.weather.set(script);
|
||||
self.data.weather.set(script);
|
||||
} else {
|
||||
self.weather.clear();
|
||||
self.data.weather.clear();
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Gets the current weather of the battle. If no weather is present, this returns None.
|
||||
pub fn weather_name(&self) -> Result<Option<StringKey>> {
|
||||
if let Some(script) = self.weather.get() {
|
||||
if let Some(script) = self.data.weather.get() {
|
||||
let lock = script.read();
|
||||
Ok(Some(
|
||||
lock.as_ref().ok_or(PkmnError::UnableToAcquireLock)?.name()?.clone(),
|
||||
@@ -361,13 +382,38 @@ impl Battle {
|
||||
}
|
||||
}
|
||||
|
||||
impl WeakBattleReference {
|
||||
/// Attempts to upgrade the weak reference to a strong reference. If the strong reference has
|
||||
/// been dropped, this returns None.
|
||||
pub fn upgrade(&self) -> Option<Battle> {
|
||||
self.data.upgrade().map(|battle| Battle { data: battle })
|
||||
}
|
||||
|
||||
/// Gets the inner pointer to the reference counted data.
|
||||
pub(crate) fn as_ptr(&self) -> *const c_void {
|
||||
self.data.as_ptr() as *const c_void
|
||||
}
|
||||
}
|
||||
|
||||
unsafe impl Send for WeakBattleReference {}
|
||||
|
||||
unsafe impl Sync for WeakBattleReference {}
|
||||
|
||||
impl PartialEq for WeakBattleReference {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
self.data.ptr_eq(&other.data)
|
||||
}
|
||||
}
|
||||
|
||||
impl Eq for WeakBattleReference {}
|
||||
|
||||
impl VolatileScriptsOwner for Battle {
|
||||
fn volatile_scripts(&self) -> &Arc<ScriptSet> {
|
||||
&self.volatile_scripts
|
||||
&self.data.volatile_scripts
|
||||
}
|
||||
|
||||
fn load_volatile_script(&self, key: &StringKey) -> Result<Option<Arc<dyn Script>>> {
|
||||
self.library.load_script(self.into(), ScriptCategory::Battle, key)
|
||||
self.data.library.load_script(self.into(), ScriptCategory::Battle, key)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -377,12 +423,12 @@ impl ScriptSource for Battle {
|
||||
}
|
||||
|
||||
fn get_script_source_data(&self) -> &RwLock<ScriptSourceData> {
|
||||
&self.script_source_data
|
||||
&self.data.script_source_data
|
||||
}
|
||||
|
||||
fn get_own_scripts(&self, scripts: &mut Vec<ScriptWrapper>) {
|
||||
scripts.push((&self.weather).into());
|
||||
scripts.push((&self.volatile_scripts).into());
|
||||
scripts.push((&self.data.weather).into());
|
||||
scripts.push((&self.data.volatile_scripts).into());
|
||||
}
|
||||
|
||||
fn collect_scripts(&self, scripts: &mut Vec<ScriptWrapper>) -> Result<()> {
|
||||
@@ -393,7 +439,7 @@ impl ScriptSource for Battle {
|
||||
|
||||
impl ValueIdentifiable for Battle {
|
||||
fn value_identifier(&self) -> ValueIdentifier {
|
||||
self.identifier
|
||||
self.data.identifier
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -49,7 +49,7 @@ impl BattleParty {
|
||||
}
|
||||
|
||||
/// Gets a Pokemon at an index.
|
||||
pub fn get_pokemon(&self, index: usize) -> Option<Arc<Pokemon>> {
|
||||
pub fn get_pokemon(&self, index: usize) -> Option<Pokemon> {
|
||||
self.party.at(index)
|
||||
}
|
||||
|
||||
|
||||
@@ -60,8 +60,8 @@ impl BattleRandom {
|
||||
pub fn effect_chance(
|
||||
&self,
|
||||
mut chance: f32,
|
||||
executing_move: &ExecutingMove,
|
||||
target: &Arc<Pokemon>,
|
||||
executing_move: &Arc<ExecutingMove>,
|
||||
target: &Pokemon,
|
||||
hit_number: u8,
|
||||
) -> Result<bool> {
|
||||
script_hook!(
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
use std::ffi::c_void;
|
||||
use std::ops::Deref;
|
||||
use std::sync::atomic::{AtomicBool, AtomicU8, Ordering};
|
||||
use std::sync::{Arc, Weak};
|
||||
@@ -11,14 +12,14 @@ use crate::dynamic_data::event_hooks::Event;
|
||||
use crate::dynamic_data::models::battle::Battle;
|
||||
use crate::dynamic_data::models::pokemon::Pokemon;
|
||||
use crate::dynamic_data::script_handling::{ScriptSource, ScriptSourceData, ScriptWrapper};
|
||||
use crate::dynamic_data::Script;
|
||||
use crate::dynamic_data::ScriptSet;
|
||||
use crate::dynamic_data::VolatileScriptsOwner;
|
||||
use crate::dynamic_data::{Script, WeakBattleReference};
|
||||
use crate::{script_hook, StringKey, ValueIdentifiable, ValueIdentifier, VecExt};
|
||||
|
||||
/// A side on a battle.
|
||||
/// The data that is stored for a battle side.
|
||||
#[derive(Debug)]
|
||||
pub struct BattleSide {
|
||||
struct BattleSideData {
|
||||
/// A unique identifier so we know what value this is.
|
||||
identifier: ValueIdentifier,
|
||||
/// The index of the side on the battle.
|
||||
@@ -26,18 +27,18 @@ pub struct BattleSide {
|
||||
/// The number of Pokemon that can be on the side.
|
||||
pokemon_per_side: u8,
|
||||
/// A list of pokemon currently on the battlefield.
|
||||
pokemon: RwLock<Vec<Option<Arc<Pokemon>>>>,
|
||||
pokemon: RwLock<Vec<Option<Pokemon>>>,
|
||||
/// The currently set choices for all Pokemon on the battlefield. Cleared when the turn starts.
|
||||
choices: RwLock<Vec<Option<TurnChoice>>>,
|
||||
choices: RwLock<Vec<Option<Arc<TurnChoice>>>>,
|
||||
/// The slots on the side that can still be filled. Once all slots are set to false, this side
|
||||
/// has lost the battle.
|
||||
fillable_slots: Vec<AtomicBool>,
|
||||
/// The number of choices that are set.
|
||||
choices_set: AtomicU8,
|
||||
/// A reference to the battle we're part of.
|
||||
battle: Weak<Battle>,
|
||||
battle: WeakBattleReference,
|
||||
/// Whether or not this side has fled.
|
||||
has_fled_battle: bool,
|
||||
has_fled_battle: AtomicBool,
|
||||
/// The volatile scripts that are attached to the side.
|
||||
volatile_scripts: Arc<ScriptSet>,
|
||||
|
||||
@@ -45,6 +46,20 @@ pub struct BattleSide {
|
||||
script_source_data: RwLock<ScriptSourceData>,
|
||||
}
|
||||
|
||||
/// A side on a battle.
|
||||
#[derive(Debug)]
|
||||
pub struct BattleSide {
|
||||
/// The data that is stored for this side.
|
||||
data: Arc<BattleSideData>,
|
||||
}
|
||||
|
||||
/// A non owning reference to a battle side.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct WeakBattleSideReference {
|
||||
/// A weak reference to the data of the battle side.
|
||||
data: Weak<BattleSideData>,
|
||||
}
|
||||
|
||||
impl BattleSide {
|
||||
/// Instantiates a battle side.
|
||||
pub fn new(index: u8, pokemon_per_side: u8) -> Self {
|
||||
@@ -61,83 +76,92 @@ impl BattleSide {
|
||||
let pokemon = RwLock::new(pokemon);
|
||||
|
||||
Self {
|
||||
identifier: Default::default(),
|
||||
index,
|
||||
pokemon_per_side,
|
||||
pokemon,
|
||||
choices,
|
||||
fillable_slots,
|
||||
choices_set: AtomicU8::new(0),
|
||||
battle: Weak::new(),
|
||||
has_fled_battle: false,
|
||||
volatile_scripts: Default::default(),
|
||||
script_source_data: Default::default(),
|
||||
data: Arc::new(BattleSideData {
|
||||
identifier: Default::default(),
|
||||
index,
|
||||
pokemon_per_side,
|
||||
pokemon,
|
||||
choices,
|
||||
fillable_slots,
|
||||
choices_set: AtomicU8::new(0),
|
||||
battle: WeakBattleReference::default(),
|
||||
has_fled_battle: AtomicBool::new(false),
|
||||
volatile_scripts: Default::default(),
|
||||
script_source_data: Default::default(),
|
||||
}),
|
||||
}
|
||||
}
|
||||
|
||||
/// Set the battle this side belongs to.
|
||||
pub(crate) fn set_battle(&mut self, battle: Weak<Battle>) {
|
||||
self.battle = battle;
|
||||
pub(crate) fn set_battle(&self, battle: WeakBattleReference) {
|
||||
#[allow(clippy::unwrap_used)] // Can only be Some()
|
||||
unsafe {
|
||||
(self.data.deref() as *const BattleSideData as *mut BattleSideData)
|
||||
.as_mut()
|
||||
.unwrap()
|
||||
.battle = battle;
|
||||
}
|
||||
}
|
||||
|
||||
/// The index of the side on the battle.
|
||||
pub fn index(&self) -> u8 {
|
||||
self.index
|
||||
self.data.index
|
||||
}
|
||||
/// The number of Pokemon that can be on the side.
|
||||
pub fn pokemon_per_side(&self) -> u8 {
|
||||
self.pokemon_per_side
|
||||
self.data.pokemon_per_side
|
||||
}
|
||||
/// A list of pokemon currently on the battlefield.
|
||||
pub fn pokemon(&self) -> RwLockReadGuard<'_, RawRwLock, Vec<Option<Arc<Pokemon>>>> {
|
||||
self.pokemon.read()
|
||||
pub fn pokemon(&self) -> RwLockReadGuard<'_, RawRwLock, Vec<Option<Pokemon>>> {
|
||||
self.data.pokemon.read()
|
||||
}
|
||||
/// The currently set choices for all Pokemon on the battlefield. Cleared when the turn starts.
|
||||
pub fn choices(&self) -> &RwLock<Vec<Option<TurnChoice>>> {
|
||||
&self.choices
|
||||
pub fn choices(&self) -> &RwLock<Vec<Option<Arc<TurnChoice>>>> {
|
||||
&self.data.choices
|
||||
}
|
||||
/// The slots on the side that can still be filled. Once all slots are set to false, this side
|
||||
/// has lost the battle.
|
||||
pub fn fillable_slots(&self) -> &Vec<AtomicBool> {
|
||||
&self.fillable_slots
|
||||
&self.data.fillable_slots
|
||||
}
|
||||
/// The number of choices that are set.
|
||||
pub fn choices_set(&self) -> u8 {
|
||||
self.choices_set.load(Ordering::SeqCst)
|
||||
self.data.choices_set.load(Ordering::SeqCst)
|
||||
}
|
||||
/// A reference to the battle we're part of.
|
||||
pub fn battle(&self) -> Result<Arc<Battle>> {
|
||||
self.battle
|
||||
pub fn battle(&self) -> Result<Battle> {
|
||||
self.data
|
||||
.battle
|
||||
.upgrade()
|
||||
.ok_or(anyhow!("Battle was not set, but requested"))
|
||||
}
|
||||
/// Whether or not this side has fled.
|
||||
pub fn has_fled_battle(&self) -> bool {
|
||||
self.has_fled_battle
|
||||
self.data.has_fled_battle.load(Ordering::SeqCst)
|
||||
}
|
||||
/// The volatile scripts that are attached to the side.
|
||||
pub fn volatile_scripts(&self) -> &Arc<ScriptSet> {
|
||||
&self.volatile_scripts
|
||||
&self.data.volatile_scripts
|
||||
}
|
||||
|
||||
/// Whether every Pokemon on this side has its choices
|
||||
pub fn all_choices_set(&self) -> bool {
|
||||
self.choices_set() == self.pokemon_per_side
|
||||
self.choices_set() == self.data.pokemon_per_side
|
||||
}
|
||||
|
||||
/// Returns true if there are slots that need to be filled with a new pokemon, that have parties
|
||||
/// responsible for them. Returns false if all slots are filled with usable pokemon, or slots are
|
||||
/// empty, but can't be filled by any party anymore.
|
||||
pub fn all_slots_filled(&self) -> Result<bool> {
|
||||
for (i, pokemon) in self.pokemon.read().iter().enumerate() {
|
||||
for (i, pokemon) in self.data.pokemon.read().iter().enumerate() {
|
||||
match pokemon {
|
||||
Some(pokemon) => {
|
||||
if !pokemon.is_usable() && self.battle()?.can_slot_be_filled(self.index, i as u8) {
|
||||
if !pokemon.is_usable() && self.battle()?.can_slot_be_filled(self.data.index, i as u8) {
|
||||
return Ok(false);
|
||||
}
|
||||
}
|
||||
None => {
|
||||
if self.battle()?.can_slot_be_filled(self.index, i as u8) {
|
||||
if self.battle()?.can_slot_be_filled(self.data.index, i as u8) {
|
||||
return Ok(false);
|
||||
}
|
||||
}
|
||||
@@ -148,11 +172,11 @@ impl BattleSide {
|
||||
|
||||
/// Sets a choice for a Pokemon on this side.
|
||||
pub(crate) fn set_choice(&self, choice: TurnChoice) -> Result<()> {
|
||||
for (index, pokemon_slot) in self.pokemon.read().iter().enumerate() {
|
||||
for (index, pokemon_slot) in self.data.pokemon.read().iter().enumerate() {
|
||||
if let Some(pokemon) = pokemon_slot {
|
||||
if std::ptr::eq(pokemon.deref(), choice.user().deref()) {
|
||||
self.choices.write().get_mut_res(index)?.replace(choice);
|
||||
self.choices_set.fetch_add(1, Ordering::SeqCst);
|
||||
if Pokemon::eq(pokemon, choice.user()) {
|
||||
self.data.choices.write().get_mut_res(index)?.replace(choice.into());
|
||||
self.data.choices_set.fetch_add(1, Ordering::SeqCst);
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
@@ -162,21 +186,21 @@ impl BattleSide {
|
||||
|
||||
/// Resets all choices on this side.
|
||||
pub fn reset_choices(&self) {
|
||||
let len = self.choices.read().len();
|
||||
let len = self.data.choices.read().len();
|
||||
for i in 0..len {
|
||||
self.choices.write().get_mut(i).take();
|
||||
self.data.choices.write().get_mut(i).take();
|
||||
}
|
||||
}
|
||||
|
||||
/// Forcibly removes a Pokemon from the field.
|
||||
pub fn force_clear_pokemon(&mut self, index: u8) {
|
||||
self.pokemon.write().get_mut(index as usize).take();
|
||||
self.data.pokemon.write().get_mut(index as usize).take();
|
||||
}
|
||||
|
||||
/// Switches out a spot on the field for a different Pokemon.
|
||||
pub fn set_pokemon(&self, index: u8, pokemon: Option<Arc<Pokemon>>) -> Result<()> {
|
||||
pub fn set_pokemon(&self, index: u8, pokemon: Option<Pokemon>) -> Result<()> {
|
||||
{
|
||||
let mut write_lock = self.pokemon.write();
|
||||
let mut write_lock = self.data.pokemon.write();
|
||||
let old = write_lock.get_mut_res(index as usize)?;
|
||||
let old = match pokemon {
|
||||
Some(pokemon) => old.replace(pokemon),
|
||||
@@ -192,33 +216,33 @@ impl BattleSide {
|
||||
}
|
||||
|
||||
let pokemon = {
|
||||
let read_lock = self.pokemon.read();
|
||||
let read_lock = self.data.pokemon.read();
|
||||
&read_lock.get_res(index as usize)?.clone()
|
||||
};
|
||||
if let Some(pokemon) = pokemon {
|
||||
pokemon.set_battle_data(self.battle.clone(), self.index);
|
||||
pokemon.set_battle_data(self.data.battle.clone(), self.data.index);
|
||||
pokemon.set_on_battlefield(true)?;
|
||||
pokemon.set_battle_index(index);
|
||||
|
||||
let battle = self.battle()?;
|
||||
for side in battle.sides() {
|
||||
if side.index() == self.index {
|
||||
if side.index() == self.data.index {
|
||||
continue;
|
||||
}
|
||||
for opponent in side.pokemon().iter().flatten() {
|
||||
opponent.mark_opponent_as_seen(Arc::downgrade(pokemon));
|
||||
pokemon.mark_opponent_as_seen(Arc::downgrade(opponent));
|
||||
opponent.mark_opponent_as_seen(pokemon.weak());
|
||||
pokemon.mark_opponent_as_seen(opponent.weak());
|
||||
}
|
||||
}
|
||||
battle.event_hook().trigger(Event::Switch {
|
||||
side_index: self.index,
|
||||
side_index: self.data.index,
|
||||
index,
|
||||
pokemon: Some(pokemon.clone()),
|
||||
});
|
||||
script_hook!(on_switch_in, pokemon, pokemon);
|
||||
} else {
|
||||
self.battle()?.event_hook().trigger(Event::Switch {
|
||||
side_index: self.index,
|
||||
side_index: self.data.index,
|
||||
index,
|
||||
pokemon: None,
|
||||
});
|
||||
@@ -227,9 +251,9 @@ impl BattleSide {
|
||||
}
|
||||
|
||||
/// Checks whether a Pokemon is on the field in this side.
|
||||
pub fn is_pokemon_on_side(&self, pokemon: Arc<Pokemon>) -> bool {
|
||||
for p in self.pokemon.read().iter().flatten() {
|
||||
if Arc::ptr_eq(p, &pokemon) {
|
||||
pub fn is_pokemon_on_side(&self, pokemon: Pokemon) -> bool {
|
||||
for p in self.data.pokemon.read().iter().flatten() {
|
||||
if Pokemon::eq(p, &pokemon) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -239,18 +263,19 @@ impl BattleSide {
|
||||
/// Marks a slot as unfillable. This happens when no parties are able to fill the slot anymore.
|
||||
/// If this happens, the slot can not be used again.
|
||||
pub(crate) fn mark_slot_as_unfillable(&self, index: u8) -> Result<()> {
|
||||
self.fillable_slots
|
||||
self.data
|
||||
.fillable_slots
|
||||
.get_res(index as usize)?
|
||||
.store(false, Ordering::SeqCst);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Checks whether a slot is unfillable or not.
|
||||
pub fn is_slot_unfillable(&self, pokemon: Arc<Pokemon>) -> Result<bool> {
|
||||
for (i, slot) in self.pokemon.read().iter().enumerate() {
|
||||
pub fn is_slot_unfillable(&self, pokemon: Pokemon) -> Result<bool> {
|
||||
for (i, slot) in self.data.pokemon.read().iter().enumerate() {
|
||||
if let Some(p) = slot {
|
||||
if Arc::ptr_eq(p, &pokemon) {
|
||||
return Ok(self.fillable_slots.get_res(i)?.load(Ordering::Relaxed));
|
||||
if Pokemon::eq(p, &pokemon) {
|
||||
return Ok(self.data.fillable_slots.get_res(i)?.load(Ordering::Relaxed));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -259,7 +284,7 @@ impl BattleSide {
|
||||
|
||||
/// Checks whether the side has been defeated.
|
||||
pub fn is_defeated(&self) -> bool {
|
||||
for fillable_slot in &self.fillable_slots {
|
||||
for fillable_slot in &self.data.fillable_slots {
|
||||
if fillable_slot.load(Ordering::Relaxed) {
|
||||
return false;
|
||||
}
|
||||
@@ -269,19 +294,20 @@ impl BattleSide {
|
||||
|
||||
/// Mark the side as fled.
|
||||
pub fn mark_as_fled(&mut self) {
|
||||
self.has_fled_battle = true;
|
||||
self.data.has_fled_battle.store(true, Ordering::SeqCst);
|
||||
}
|
||||
|
||||
/// Gets a random Pokemon on the given side.
|
||||
pub fn get_random_creature_index(&self) -> Result<u8> {
|
||||
// TODO: Consider adding parameter to only get index for available creatures.
|
||||
Ok(self.battle()?.random().get_max(self.pokemon_per_side as i32)? as u8)
|
||||
Ok(self.battle()?.random().get_max(self.data.pokemon_per_side as i32)? as u8)
|
||||
}
|
||||
|
||||
/// Swap two Pokemon on a single side around.
|
||||
pub fn swap_positions(&mut self, a: u8, b: u8) -> Result<bool> {
|
||||
let data = &self.data;
|
||||
// If out of range, don't allow swapping.
|
||||
if a >= self.pokemon_per_side || b >= self.pokemon_per_side {
|
||||
if a >= data.pokemon_per_side || b >= data.pokemon_per_side {
|
||||
return Ok(false);
|
||||
}
|
||||
// If the two indices are the same, don't allow swapping.
|
||||
@@ -294,10 +320,10 @@ impl BattleSide {
|
||||
let mut party_b = None;
|
||||
let battle = self.battle()?;
|
||||
for party in battle.parties() {
|
||||
if party.is_responsible_for_index(self.index, a) {
|
||||
if party.is_responsible_for_index(data.index, a) {
|
||||
party_a = Some(party);
|
||||
}
|
||||
if party.is_responsible_for_index(self.index, b) {
|
||||
if party.is_responsible_for_index(data.index, b) {
|
||||
party_b = Some(party);
|
||||
}
|
||||
}
|
||||
@@ -315,19 +341,49 @@ impl BattleSide {
|
||||
return Ok(false);
|
||||
}
|
||||
|
||||
self.pokemon.write().swap(a as usize, b as usize);
|
||||
data.pokemon.write().swap(a as usize, b as usize);
|
||||
self.battle()?.event_hook().trigger(Event::Swap {
|
||||
side_index: self.index,
|
||||
side_index: data.index,
|
||||
index_a: a,
|
||||
index_b: b,
|
||||
});
|
||||
Ok(true)
|
||||
}
|
||||
|
||||
/// Gets a weak reference to the side.
|
||||
pub fn weak(&self) -> WeakBattleSideReference {
|
||||
WeakBattleSideReference {
|
||||
data: Arc::downgrade(&self.data),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl WeakBattleSideReference {
|
||||
/// Upgrades the weak reference to a strong reference, returning `None` if the side has been
|
||||
/// dropped.
|
||||
pub fn upgrade(&self) -> Option<BattleSide> {
|
||||
self.data.upgrade().map(|data| BattleSide { data })
|
||||
}
|
||||
|
||||
/// Gets the underlying pointer to the data of the side.
|
||||
pub(crate) fn as_ptr(&self) -> *const c_void {
|
||||
self.data.as_ptr() as *const c_void
|
||||
}
|
||||
}
|
||||
|
||||
unsafe impl Send for WeakBattleSideReference {}
|
||||
|
||||
unsafe impl Sync for WeakBattleSideReference {}
|
||||
|
||||
impl PartialEq for WeakBattleSideReference {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
self.data.ptr_eq(&other.data)
|
||||
}
|
||||
}
|
||||
|
||||
impl VolatileScriptsOwner for BattleSide {
|
||||
fn volatile_scripts(&self) -> &Arc<ScriptSet> {
|
||||
&self.volatile_scripts
|
||||
&self.data.volatile_scripts
|
||||
}
|
||||
|
||||
fn load_volatile_script(&self, key: &StringKey) -> Result<Option<Arc<dyn Script>>> {
|
||||
@@ -343,11 +399,11 @@ impl ScriptSource for BattleSide {
|
||||
}
|
||||
|
||||
fn get_script_source_data(&self) -> &RwLock<ScriptSourceData> {
|
||||
&self.script_source_data
|
||||
&self.data.script_source_data
|
||||
}
|
||||
|
||||
fn get_own_scripts(&self, scripts: &mut Vec<ScriptWrapper>) {
|
||||
scripts.push((&self.volatile_scripts).into());
|
||||
scripts.push((&self.data.volatile_scripts).into());
|
||||
}
|
||||
|
||||
fn collect_scripts(&self, scripts: &mut Vec<ScriptWrapper>) -> Result<()> {
|
||||
@@ -358,6 +414,6 @@ impl ScriptSource for BattleSide {
|
||||
|
||||
impl ValueIdentifiable for BattleSide {
|
||||
fn value_identifier(&self) -> ValueIdentifier {
|
||||
self.identifier
|
||||
self.data.identifier
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,7 +16,6 @@ use crate::{PkmnError, ValueIdentifiable, ValueIdentifier};
|
||||
|
||||
/// A hit data is the data for a single hit, on a single target.
|
||||
#[derive(Default, Debug)]
|
||||
|
||||
pub struct HitData {
|
||||
/// A unique identifier so we know what value this is.
|
||||
identifier: ValueIdentifier,
|
||||
@@ -96,9 +95,9 @@ pub struct ExecutingMove {
|
||||
number_of_hits: u8,
|
||||
/// A list of hits for this move. For multi target multi hit moves, this stores the hits linearly,
|
||||
/// for example: (target1, hit1), (target1, hit2), (target2, hit1), (target2, hit2), etc.
|
||||
hits: Vec<HitData>,
|
||||
hits: Vec<Arc<HitData>>,
|
||||
/// The user of the move.
|
||||
user: Arc<Pokemon>,
|
||||
user: Pokemon,
|
||||
/// The move the user has actually chosen to do.
|
||||
chosen_move: Arc<LearnedMove>,
|
||||
/// The move that the user is actually going to do.
|
||||
@@ -116,7 +115,7 @@ impl ExecutingMove {
|
||||
pub fn new(
|
||||
targets: TargetList,
|
||||
number_of_hits: u8,
|
||||
user: Arc<Pokemon>,
|
||||
user: Pokemon,
|
||||
chosen_move: Arc<LearnedMove>,
|
||||
use_move: Arc<dyn MoveData>,
|
||||
script: ScriptContainer,
|
||||
@@ -124,7 +123,7 @@ impl ExecutingMove {
|
||||
let total_hits = number_of_hits as usize * targets.len();
|
||||
let mut hits = Vec::with_capacity(total_hits);
|
||||
for _i in 0..total_hits {
|
||||
hits.push(HitData::default())
|
||||
hits.push(Arc::new(HitData::default()))
|
||||
}
|
||||
Self {
|
||||
identifier: Default::default(),
|
||||
@@ -148,7 +147,7 @@ impl ExecutingMove {
|
||||
self.number_of_hits
|
||||
}
|
||||
/// The user of the move.
|
||||
pub fn user(&self) -> &Arc<Pokemon> {
|
||||
pub fn user(&self) -> &Pokemon {
|
||||
&self.user
|
||||
}
|
||||
/// The move the user has actually chosen to do.
|
||||
@@ -165,10 +164,10 @@ impl ExecutingMove {
|
||||
}
|
||||
|
||||
/// Gets a hit data for a target, with a specific index.
|
||||
pub fn get_hit_data(&self, for_target: &Arc<Pokemon>, hit: u8) -> Result<&HitData> {
|
||||
pub fn get_hit_data(&self, for_target: &Pokemon, hit: u8) -> Result<&Arc<HitData>> {
|
||||
for (index, target) in self.targets.iter().enumerate() {
|
||||
if let Some(target) = target {
|
||||
if Arc::ptr_eq(target, for_target) {
|
||||
if Pokemon::eq(target, for_target) {
|
||||
let i = index * self.number_of_hits as usize + hit as usize;
|
||||
return match self.hits.get(i) {
|
||||
Some(hit) => Ok(hit),
|
||||
@@ -185,9 +184,9 @@ impl ExecutingMove {
|
||||
}
|
||||
|
||||
/// Checks whether a Pokemon is a target for this move.
|
||||
pub fn is_pokemon_target(&self, pokemon: &Arc<Pokemon>) -> bool {
|
||||
pub fn is_pokemon_target(&self, pokemon: &Pokemon) -> bool {
|
||||
for target in self.targets.iter().flatten() {
|
||||
if Arc::ptr_eq(target, pokemon) {
|
||||
if Pokemon::eq(target, pokemon) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -195,10 +194,10 @@ impl ExecutingMove {
|
||||
}
|
||||
|
||||
/// Gets the index of the hits in this move where the hits for a specific target start.
|
||||
pub(crate) fn get_index_of_target(&self, for_target: &Arc<Pokemon>) -> Result<usize> {
|
||||
pub(crate) fn get_index_of_target(&self, for_target: &Pokemon) -> Result<usize> {
|
||||
for (index, target) in self.targets.iter().enumerate() {
|
||||
if let Some(target) = target {
|
||||
if Arc::ptr_eq(target, for_target) {
|
||||
if Pokemon::eq(target, for_target) {
|
||||
let i = index * self.number_of_hits as usize;
|
||||
return Ok(i);
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
use std::ffi::c_void;
|
||||
use std::fmt::{Debug, Formatter};
|
||||
use std::ops::{Deref, DerefMut};
|
||||
use std::sync::atomic::{AtomicBool, AtomicU32, AtomicU8, Ordering};
|
||||
@@ -12,7 +13,9 @@ use crate::dynamic_data::event_hooks::Event;
|
||||
use crate::dynamic_data::models::battle::Battle;
|
||||
use crate::dynamic_data::models::learned_move::{LearnedMove, MoveLearnMethod};
|
||||
use crate::dynamic_data::script_handling::{ScriptSource, ScriptSourceData, ScriptWrapper};
|
||||
use crate::dynamic_data::{DynamicLibrary, Script, ScriptCategory, ScriptContainer, ScriptSet, VolatileScriptsOwner};
|
||||
use crate::dynamic_data::{
|
||||
DynamicLibrary, Script, ScriptCategory, ScriptContainer, ScriptSet, VolatileScriptsOwner, WeakBattleReference,
|
||||
};
|
||||
use crate::static_data::AbilityIndex;
|
||||
use crate::static_data::Form;
|
||||
use crate::static_data::Gender;
|
||||
@@ -26,8 +29,8 @@ use crate::utils::Random;
|
||||
use crate::{script_hook, PkmnError, StringKey, ValueIdentifiable, ValueIdentifier, VecExt};
|
||||
use anyhow::{anyhow, bail, Result};
|
||||
|
||||
/// An individual Pokemon as we know and love them.
|
||||
pub struct Pokemon {
|
||||
/// The data of a Pokemon.
|
||||
struct PokemonData {
|
||||
/// A unique identifier so we know what value this is.
|
||||
identifier: ValueIdentifier,
|
||||
/// The library data of the Pokemon.
|
||||
@@ -67,16 +70,16 @@ pub struct Pokemon {
|
||||
height: Atomic<f32>,
|
||||
|
||||
/// The stats of the Pokemon when disregarding any stat boosts.
|
||||
flat_stats: StatisticSet<u32>,
|
||||
flat_stats: Arc<StatisticSet<u32>>,
|
||||
/// The statistics boosts of the Pokemon. Will prevent the value from going above 6, and below
|
||||
/// -6.
|
||||
stat_boost: ClampedStatisticSet<i8, -6, 6>,
|
||||
stat_boost: Arc<ClampedStatisticSet<i8, -6, 6>>,
|
||||
/// The stats of the Pokemon including the stat boosts
|
||||
boosted_stats: StatisticSet<u32>,
|
||||
boosted_stats: Arc<StatisticSet<u32>>,
|
||||
/// The [individual values](https://bulbapedia.bulbagarden.net/wiki/Individual_values) of the Pokemon.
|
||||
individual_values: ClampedStatisticSet<u8, 0, 31>,
|
||||
individual_values: Arc<ClampedStatisticSet<u8, 0, 31>>,
|
||||
/// The [effort values](https://bulbapedia.bulbagarden.net/wiki/Effort_values) of the Pokemon.
|
||||
effort_values: ClampedStatisticSet<u8, 0, 252>,
|
||||
effort_values: Arc<ClampedStatisticSet<u8, 0, 252>>,
|
||||
/// The [nature](https://bulbapedia.bulbagarden.net/wiki/Nature) of the Pokemon.
|
||||
nature: Arc<dyn Nature>,
|
||||
|
||||
@@ -118,6 +121,24 @@ pub struct Pokemon {
|
||||
script_source_data: RwLock<ScriptSourceData>,
|
||||
}
|
||||
|
||||
/// An individual Pokemon.
|
||||
#[derive(Clone)]
|
||||
pub struct Pokemon {
|
||||
/// The data of the Pokemon.
|
||||
data: Arc<PokemonData>,
|
||||
}
|
||||
|
||||
/// A non-owning reference to a Pokemon.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct WeakPokemonReference {
|
||||
/// The weak reference to the data.
|
||||
data: Weak<PokemonData>,
|
||||
}
|
||||
|
||||
unsafe impl Send for WeakPokemonReference {}
|
||||
|
||||
unsafe impl Sync for WeakPokemonReference {}
|
||||
|
||||
impl Pokemon {
|
||||
/// Instantiates a new Pokemon.
|
||||
pub fn new(
|
||||
@@ -143,7 +164,7 @@ impl Pokemon {
|
||||
.natures()
|
||||
.get_nature(nature)
|
||||
.ok_or(PkmnError::InvalidNatureName { nature: nature.clone() })?;
|
||||
let mut pokemon = Self {
|
||||
let pokemon_data = PokemonData {
|
||||
identifier: Default::default(),
|
||||
library,
|
||||
species: RwLock::new(species),
|
||||
@@ -180,28 +201,32 @@ impl Pokemon {
|
||||
volatile: Default::default(),
|
||||
script_source_data: Default::default(),
|
||||
};
|
||||
|
||||
let pokemon = Self {
|
||||
data: Arc::new(pokemon_data),
|
||||
};
|
||||
pokemon.recalculate_flat_stats()?;
|
||||
let health = pokemon.flat_stats().hp();
|
||||
pokemon.current_health = AtomicU32::new(health);
|
||||
pokemon.data.current_health.store(health, Ordering::Relaxed);
|
||||
|
||||
Ok(pokemon)
|
||||
}
|
||||
|
||||
/// The library data of the Pokemon.
|
||||
pub fn library(&self) -> &Arc<dyn DynamicLibrary> {
|
||||
&self.library
|
||||
&self.data.library
|
||||
}
|
||||
/// The species of the Pokemon.
|
||||
pub fn species(&self) -> Arc<dyn Species> {
|
||||
self.species.read().clone()
|
||||
self.data.species.read().clone()
|
||||
}
|
||||
/// The form of the Pokemon.
|
||||
pub fn form(&self) -> Arc<dyn Form> {
|
||||
self.form.read().clone()
|
||||
self.data.form.read().clone()
|
||||
}
|
||||
/// The species that should be displayed to the user. This handles stuff like the Illusion ability.
|
||||
pub fn display_species(&self) -> Arc<dyn Species> {
|
||||
if let Some(v) = &self.display_species {
|
||||
if let Some(v) = &self.data.display_species {
|
||||
v.clone()
|
||||
} else {
|
||||
self.species()
|
||||
@@ -209,7 +234,7 @@ impl Pokemon {
|
||||
}
|
||||
/// The form that should be displayed to the user. This handles stuff like the Illusion ability.
|
||||
pub fn display_form(&self) -> Arc<dyn Form> {
|
||||
if let Some(v) = &self.display_form {
|
||||
if let Some(v) = &self.data.display_form {
|
||||
v.clone()
|
||||
} else {
|
||||
self.form()
|
||||
@@ -217,53 +242,57 @@ impl Pokemon {
|
||||
}
|
||||
/// The current level of the Pokemon.
|
||||
pub fn level(&self) -> LevelInt {
|
||||
self.level.load(Ordering::Relaxed)
|
||||
self.data.level.load(Ordering::Relaxed)
|
||||
}
|
||||
/// The amount of experience of the Pokemon.
|
||||
pub fn experience(&self) -> u32 {
|
||||
self.experience.load(Ordering::Relaxed)
|
||||
self.data.experience.load(Ordering::Relaxed)
|
||||
}
|
||||
/// A unique random number for this Pokemon.
|
||||
pub fn unique_identifier(&self) -> u32 {
|
||||
self.unique_identifier
|
||||
self.data.unique_identifier
|
||||
}
|
||||
/// The gender of the Pokemon.
|
||||
pub fn gender(&self) -> Gender {
|
||||
*self.gender.read()
|
||||
*self.data.gender.read()
|
||||
}
|
||||
/// The coloring of the Pokemon. Value 0 is the default, value 1 means shiny. Other values are
|
||||
/// currently not used, and can be used for other implementations.
|
||||
pub fn coloring(&self) -> u8 {
|
||||
self.coloring
|
||||
self.data.coloring
|
||||
}
|
||||
/// Gets the held item of a Pokemon
|
||||
pub fn held_item(&self) -> &RwLock<Option<Arc<dyn Item>>> {
|
||||
&self.held_item
|
||||
&self.data.held_item
|
||||
}
|
||||
/// Checks whether the Pokemon is holding a specific item.
|
||||
pub fn has_held_item(&self, name: &StringKey) -> bool {
|
||||
// Only true if we have an item, and the item name is the same as the requested item.
|
||||
if let Some(v) = self.held_item.read().deref() {
|
||||
if let Some(v) = self.data.held_item.read().deref() {
|
||||
return v.name() == name;
|
||||
}
|
||||
false
|
||||
}
|
||||
/// Changes the held item of the Pokemon. Returns the previously held item.
|
||||
pub fn set_held_item(&self, item: &Arc<dyn Item>) -> Option<Arc<dyn Item>> {
|
||||
self.held_item.write().replace(item.clone())
|
||||
self.data.held_item.write().replace(item.clone())
|
||||
}
|
||||
/// Removes the held item from the Pokemon. Returns the previously held item.
|
||||
pub fn remove_held_item(&self) -> Option<Arc<dyn Item>> {
|
||||
self.held_item.write().take()
|
||||
self.data.held_item.write().take()
|
||||
}
|
||||
/// Makes the Pokemon uses its held item.
|
||||
pub fn consume_held_item(&self) -> Result<bool> {
|
||||
if self.held_item.read().is_none() {
|
||||
if self.data.held_item.read().is_none() {
|
||||
return Ok(false);
|
||||
}
|
||||
let script = self
|
||||
.library
|
||||
.load_item_script(self.held_item.read().as_ref().ok_or(PkmnError::UnableToAcquireLock)?)?;
|
||||
let script = self.data.library.load_item_script(
|
||||
self.data
|
||||
.held_item
|
||||
.read()
|
||||
.as_ref()
|
||||
.ok_or(PkmnError::UnableToAcquireLock)?,
|
||||
)?;
|
||||
if script.is_none() {
|
||||
return Ok(false);
|
||||
}
|
||||
@@ -274,60 +303,60 @@ impl Pokemon {
|
||||
|
||||
/// The remaining health points of the Pokemon.
|
||||
pub fn current_health(&self) -> u32 {
|
||||
self.current_health.load(Ordering::Relaxed)
|
||||
self.data.current_health.load(Ordering::Relaxed)
|
||||
}
|
||||
/// The max health points of the Pokemon.
|
||||
pub fn max_health(&self) -> u32 {
|
||||
self.boosted_stats.hp()
|
||||
self.data.boosted_stats.hp()
|
||||
}
|
||||
/// The weight of the Pokemon in kilograms.
|
||||
pub fn weight(&self) -> f32 {
|
||||
self.weight.load(Ordering::Relaxed)
|
||||
self.data.weight.load(Ordering::Relaxed)
|
||||
}
|
||||
/// Sets the weight of the Pokemon in kilograms.
|
||||
pub fn set_weight(&self, weight: f32) {
|
||||
self.weight.store(weight, Ordering::Relaxed)
|
||||
self.data.weight.store(weight, Ordering::Relaxed)
|
||||
}
|
||||
|
||||
/// The height of the Pokemon in meters.
|
||||
pub fn height(&self) -> f32 {
|
||||
self.height.load(Ordering::Relaxed)
|
||||
self.data.height.load(Ordering::Relaxed)
|
||||
}
|
||||
/// An optional nickname of the Pokemon.
|
||||
pub fn nickname(&self) -> &Option<String> {
|
||||
&self.nickname
|
||||
&self.data.nickname
|
||||
}
|
||||
/// An index of the ability to find the actual ability on the form.
|
||||
pub fn real_ability(&self) -> &AbilityIndex {
|
||||
&self.ability_index
|
||||
&self.data.ability_index
|
||||
}
|
||||
/// The current types of the Pokemon.
|
||||
pub fn types(&self) -> RwLockReadGuard<'_, RawRwLock, Vec<TypeIdentifier>> {
|
||||
self.types.read()
|
||||
self.data.types.read()
|
||||
}
|
||||
/// The moves the Pokemon has learned. This is of a set length of [`MAX_MOVES`]. Empty move slots
|
||||
/// are defined by None.
|
||||
pub fn learned_moves(&self) -> &RwLock<[Option<Arc<LearnedMove>>; MAX_MOVES]> {
|
||||
&self.moves
|
||||
&self.data.moves
|
||||
}
|
||||
|
||||
/// The stats of the Pokemon when disregarding any stat boosts.
|
||||
pub fn flat_stats(&self) -> &StatisticSet<u32> {
|
||||
&self.flat_stats
|
||||
pub fn flat_stats(&self) -> &Arc<StatisticSet<u32>> {
|
||||
&self.data.flat_stats
|
||||
}
|
||||
|
||||
/// The amount of boosts on a specific stat.
|
||||
pub fn stat_boosts(&self) -> &ClampedStatisticSet<i8, -6, 6> {
|
||||
&self.stat_boost
|
||||
pub fn stat_boosts(&self) -> &Arc<ClampedStatisticSet<i8, -6, 6>> {
|
||||
&self.data.stat_boost
|
||||
}
|
||||
|
||||
/// The stats of the Pokemon including the stat boosts
|
||||
pub fn boosted_stats(&self) -> &StatisticSet<u32> {
|
||||
&self.boosted_stats
|
||||
pub fn boosted_stats(&self) -> &Arc<StatisticSet<u32>> {
|
||||
&self.data.boosted_stats
|
||||
}
|
||||
/// Get the stat boosts for a specific stat.
|
||||
pub fn stat_boost(&self, stat: Statistic) -> i8 {
|
||||
self.stat_boost.get_stat(stat)
|
||||
self.data.stat_boost.get_stat(stat)
|
||||
}
|
||||
/// Change a boosted stat by a certain amount.
|
||||
pub fn change_stat_boost(&self, stat: Statistic, mut diff_amount: i8, self_inflicted: bool) -> Result<bool> {
|
||||
@@ -357,13 +386,13 @@ impl Pokemon {
|
||||
}
|
||||
|
||||
let mut changed = false;
|
||||
let old_value = self.stat_boost.get_stat(stat);
|
||||
let old_value = self.data.stat_boost.get_stat(stat);
|
||||
match diff_amount.cmp(&0_i8) {
|
||||
std::cmp::Ordering::Less => {
|
||||
changed = self.stat_boost.decrease_stat(stat, -diff_amount);
|
||||
changed = self.data.stat_boost.decrease_stat(stat, -diff_amount);
|
||||
}
|
||||
std::cmp::Ordering::Greater => {
|
||||
changed = self.stat_boost.increase_stat(stat, -diff_amount);
|
||||
changed = self.data.stat_boost.increase_stat(stat, -diff_amount);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
@@ -383,17 +412,17 @@ impl Pokemon {
|
||||
}
|
||||
|
||||
/// The [individual values](https://bulbapedia.bulbagarden.net/wiki/Individual_values) of the Pokemon.
|
||||
pub fn individual_values(&self) -> &ClampedStatisticSet<u8, 0, 31> {
|
||||
&self.individual_values
|
||||
pub fn individual_values(&self) -> &Arc<ClampedStatisticSet<u8, 0, 31>> {
|
||||
&self.data.individual_values
|
||||
}
|
||||
/// The [effort values](https://bulbapedia.bulbagarden.net/wiki/Effort_values) of the Pokemon.
|
||||
pub fn effort_values(&self) -> &ClampedStatisticSet<u8, 0, 252> {
|
||||
&self.effort_values
|
||||
pub fn effort_values(&self) -> &Arc<ClampedStatisticSet<u8, 0, 252>> {
|
||||
&self.data.effort_values
|
||||
}
|
||||
|
||||
/// Gets the battle the battle is currently in.
|
||||
pub fn get_battle(&self) -> Option<Arc<Battle>> {
|
||||
let r = self.battle_data.read();
|
||||
pub fn get_battle(&self) -> Option<Battle> {
|
||||
let r = self.data.battle_data.read();
|
||||
if let Some(data) = &r.deref() {
|
||||
data.battle.upgrade()
|
||||
} else {
|
||||
@@ -403,26 +432,31 @@ impl Pokemon {
|
||||
/// Get the index of the side of the battle the Pokemon is in. Only returns a value if the Pokemon
|
||||
/// is on the battlefield.
|
||||
pub fn get_battle_side_index(&self) -> Option<u8> {
|
||||
self.battle_data.read().as_ref().map(|data| data.battle_side_index())
|
||||
self.data
|
||||
.battle_data
|
||||
.read()
|
||||
.as_ref()
|
||||
.map(|data| data.battle_side_index())
|
||||
}
|
||||
/// Get the index of the slot on the side of the battle the Pokemon is in. Only returns a value
|
||||
/// if the Pokemon is on the battlefield.
|
||||
pub fn get_battle_index(&self) -> Option<u8> {
|
||||
self.battle_data.read().as_ref().map(|data| data.index())
|
||||
self.data.battle_data.read().as_ref().map(|data| data.index())
|
||||
}
|
||||
/// Returns whether something overrides the ability.
|
||||
pub fn is_ability_overriden(&self) -> bool {
|
||||
self.override_ability.is_some()
|
||||
self.data.override_ability.is_some()
|
||||
}
|
||||
/// Returns the currently active ability.
|
||||
pub fn active_ability(&self) -> Result<Arc<dyn Ability>> {
|
||||
if let Some(v) = &self.override_ability {
|
||||
if let Some(v) = &self.data.override_ability {
|
||||
return Ok(v.clone());
|
||||
}
|
||||
|
||||
let form = self.form();
|
||||
let ability = form.get_ability(self.ability_index)?;
|
||||
let ability = form.get_ability(self.data.ability_index)?;
|
||||
Ok(self
|
||||
.data
|
||||
.library
|
||||
.static_data()
|
||||
.abilities()
|
||||
@@ -434,68 +468,70 @@ impl Pokemon {
|
||||
|
||||
/// The script for the status.
|
||||
pub fn status(&self) -> &ScriptContainer {
|
||||
&self.status_script
|
||||
&self.data.status_script
|
||||
}
|
||||
|
||||
/// Returns the script for the currently active ability.
|
||||
pub fn ability_script(&self) -> &ScriptContainer {
|
||||
&self.ability_script
|
||||
&self.data.ability_script
|
||||
}
|
||||
|
||||
/// Whether or not the Pokemon is allowed to gain experience.
|
||||
pub fn allowed_experience_gain(&self) -> bool {
|
||||
self.allowed_experience
|
||||
self.data.allowed_experience
|
||||
}
|
||||
|
||||
/// The [nature](https://bulbapedia.bulbagarden.net/wiki/Nature) of the Pokemon.
|
||||
pub fn nature(&self) -> &Arc<dyn Nature> {
|
||||
&self.nature
|
||||
&self.data.nature
|
||||
}
|
||||
|
||||
/// Calculates the flat stats on the Pokemon. This should be called when for example the base
|
||||
/// stats, level, nature, IV, or EV changes. This has a side effect of recalculating the boosted
|
||||
/// stats, as those depend on the flat stats.
|
||||
pub fn recalculate_flat_stats(&self) -> Result<()> {
|
||||
self.library
|
||||
self.data
|
||||
.library
|
||||
.stat_calculator()
|
||||
.calculate_flat_stats(self, &self.flat_stats)?;
|
||||
.calculate_flat_stats(self, &self.data.flat_stats)?;
|
||||
self.recalculate_boosted_stats()?;
|
||||
Ok(())
|
||||
}
|
||||
/// Calculates the boosted stats on the Pokemon, _without_ recalculating the flat stats.
|
||||
/// This should be called when a stat boost changes.
|
||||
pub fn recalculate_boosted_stats(&self) -> Result<()> {
|
||||
self.library
|
||||
self.data
|
||||
.library
|
||||
.stat_calculator()
|
||||
.calculate_boosted_stats(self, &self.boosted_stats)
|
||||
.calculate_boosted_stats(self, &self.data.boosted_stats)
|
||||
}
|
||||
|
||||
/// Change the species of the Pokemon.
|
||||
pub fn change_species(&self, species: Arc<dyn Species>, form: Arc<dyn Form>) -> Result<()> {
|
||||
*self.species.write() = species.clone();
|
||||
*self.form.write() = form.clone();
|
||||
*self.data.species.write() = species.clone();
|
||||
*self.data.form.write() = form.clone();
|
||||
|
||||
// If the pokemon is genderless, but it's new species is not, we want to set its gender
|
||||
if self.gender() != Gender::Genderless && species.gender_rate() < 0.0 {
|
||||
// If we're in battle, use the battle random for predictability
|
||||
let r = self.battle_data.read();
|
||||
let r = self.data.battle_data.read();
|
||||
if let Some(data) = r.deref() {
|
||||
let battle = data.battle().ok_or(anyhow!("Battle not set"))?;
|
||||
let mut random = match battle.random().get_rng().lock() {
|
||||
Ok(v) => v,
|
||||
Err(_) => return Err(PkmnError::UnableToAcquireLock.into()),
|
||||
};
|
||||
*self.gender.write() = species.get_random_gender(random.deref_mut());
|
||||
*self.data.gender.write() = species.get_random_gender(random.deref_mut());
|
||||
} else {
|
||||
// If we're not in battle, just use a new random.
|
||||
*self.gender.write() = species.get_random_gender(&mut Random::default());
|
||||
*self.data.gender.write() = species.get_random_gender(&mut Random::default());
|
||||
}
|
||||
}
|
||||
// Else if the new species is genderless, but the pokemon has a gender, make the creature genderless.
|
||||
else if species.gender_rate() < 0.0 && self.gender() != Gender::Genderless {
|
||||
*self.gender.write() = Gender::Genderless;
|
||||
*self.data.gender.write() = Gender::Genderless;
|
||||
}
|
||||
let r = self.battle_data.read();
|
||||
let r = self.data.battle_data.read();
|
||||
if let Some(battle_data) = &r.deref() {
|
||||
if let Some(battle) = battle_data.battle() {
|
||||
battle.event_hook().trigger(Event::SpeciesChange {
|
||||
@@ -513,29 +549,31 @@ impl Pokemon {
|
||||
if self.form().value_identifier() == form.value_identifier() {
|
||||
return Ok(());
|
||||
}
|
||||
*self.form.write() = form.clone();
|
||||
*self.data.form.write() = form.clone();
|
||||
|
||||
{
|
||||
let mut type_lock = self.types.write();
|
||||
let mut type_lock = self.data.types.write();
|
||||
type_lock.clear();
|
||||
for t in form.types() {
|
||||
type_lock.push(*t);
|
||||
}
|
||||
}
|
||||
self.weight.store(form.weight(), Ordering::SeqCst);
|
||||
self.height.store(form.height(), Ordering::SeqCst);
|
||||
self.data.weight.store(form.weight(), Ordering::SeqCst);
|
||||
self.data.height.store(form.height(), Ordering::SeqCst);
|
||||
|
||||
let ability = self.active_ability()?;
|
||||
let ability_script = self
|
||||
.data
|
||||
.library
|
||||
.load_script(self.into(), ScriptCategory::Ability, ability.name())?;
|
||||
if let Some(ability_script) = ability_script {
|
||||
let script_result = self
|
||||
.data
|
||||
.ability_script
|
||||
.set(ability_script)
|
||||
.as_ref()
|
||||
// Ensure the ability script gets initialized with the parameters for the ability.
|
||||
.on_initialize(&self.library, ability.parameters().to_vec());
|
||||
.on_initialize(&self.data.library, ability.parameters().to_vec());
|
||||
match script_result {
|
||||
Ok(_) => (),
|
||||
Err(e) => {
|
||||
@@ -543,21 +581,23 @@ impl Pokemon {
|
||||
}
|
||||
}
|
||||
} else {
|
||||
self.ability_script.clear();
|
||||
self.data.ability_script.clear();
|
||||
}
|
||||
let old_health = self.max_health();
|
||||
self.recalculate_flat_stats()?;
|
||||
let diff_health = (self.max_health() - old_health) as i32;
|
||||
if self.current_health() == 0 && (self.current_health() as i32) < -diff_health {
|
||||
self.current_health.store(0, Ordering::SeqCst);
|
||||
self.data.current_health.store(0, Ordering::SeqCst);
|
||||
} else if diff_health < 0 {
|
||||
self.current_health.fetch_sub(-diff_health as u32, Ordering::SeqCst);
|
||||
self.data
|
||||
.current_health
|
||||
.fetch_sub(-diff_health as u32, Ordering::SeqCst);
|
||||
} else {
|
||||
self.current_health.fetch_add(diff_health as u32, Ordering::SeqCst);
|
||||
self.data.current_health.fetch_add(diff_health as u32, Ordering::SeqCst);
|
||||
}
|
||||
// TODO: consider form specific attacks?
|
||||
|
||||
let r = self.battle_data.read();
|
||||
let r = self.data.battle_data.read();
|
||||
if let Some(battle_data) = r.deref() {
|
||||
if let Some(battle) = battle_data.battle() {
|
||||
battle.event_hook().trigger(Event::FormChange {
|
||||
@@ -571,7 +611,7 @@ impl Pokemon {
|
||||
|
||||
/// Whether or not the Pokemon is useable in a battle.
|
||||
pub fn is_usable(&self) -> bool {
|
||||
!self.is_caught && !self.is_egg && !self.is_fainted()
|
||||
!self.data.is_caught && !self.data.is_egg && !self.is_fainted()
|
||||
}
|
||||
|
||||
/// Returns whether the Pokemon is fainted.
|
||||
@@ -580,8 +620,8 @@ impl Pokemon {
|
||||
}
|
||||
|
||||
/// Sets the current battle the Pokemon is in.
|
||||
pub fn set_battle_data(&self, battle: Weak<Battle>, battle_side_index: u8) {
|
||||
let mut w = self.battle_data.write();
|
||||
pub fn set_battle_data(&self, battle: WeakBattleReference, battle_side_index: u8) {
|
||||
let mut w = self.data.battle_data.write();
|
||||
if let Some(battle_data) = w.deref_mut() {
|
||||
battle_data.battle = battle;
|
||||
battle_data.battle_side_index.store(battle_side_index, Ordering::SeqCst);
|
||||
@@ -598,13 +638,13 @@ impl Pokemon {
|
||||
|
||||
/// Sets whether or not the Pokemon is on the battlefield.
|
||||
pub fn set_on_battlefield(&self, value: bool) -> Result<()> {
|
||||
let r = self.battle_data.read();
|
||||
let r = self.data.battle_data.read();
|
||||
if let Some(data) = &mut r.deref() {
|
||||
data.on_battle_field.store(value, Ordering::SeqCst);
|
||||
if !value {
|
||||
self.volatile.clear()?;
|
||||
self.weight.store(self.form().weight(), Ordering::SeqCst);
|
||||
self.height.store(self.form().height(), Ordering::SeqCst);
|
||||
self.data.volatile.clear()?;
|
||||
self.data.weight.store(self.form().weight(), Ordering::SeqCst);
|
||||
self.data.height.store(self.form().height(), Ordering::SeqCst);
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
@@ -612,7 +652,7 @@ impl Pokemon {
|
||||
|
||||
/// Sets the index of the slot of the side the Pokemon is on.
|
||||
pub fn set_battle_index(&self, index: u8) {
|
||||
let r = self.battle_data.read();
|
||||
let r = self.data.battle_data.read();
|
||||
if let Some(data) = r.deref() {
|
||||
data.index.store(index, Ordering::SeqCst)
|
||||
}
|
||||
@@ -620,16 +660,20 @@ impl Pokemon {
|
||||
|
||||
/// Whether or not the Pokemon is on the battlefield.
|
||||
pub fn is_on_battlefield(&self) -> bool {
|
||||
self.battle_data.read().as_ref().is_some_and(|a| a.on_battle_field())
|
||||
self.data
|
||||
.battle_data
|
||||
.read()
|
||||
.as_ref()
|
||||
.is_some_and(|a| a.on_battle_field())
|
||||
}
|
||||
|
||||
/// Marks an opponent as seen, for use in experience gain.
|
||||
pub fn mark_opponent_as_seen(&self, pokemon: Weak<Pokemon>) {
|
||||
let r = self.battle_data.read();
|
||||
if let Some(battle_data) = &r.deref() {
|
||||
pub fn mark_opponent_as_seen(&self, pokemon: WeakPokemonReference) {
|
||||
let r = self.data.battle_data.read();
|
||||
if let Some(battle_data) = r.deref() {
|
||||
let mut opponents = battle_data.seen_opponents().write();
|
||||
for seen_opponent in opponents.deref() {
|
||||
if seen_opponent.ptr_eq(&pokemon) {
|
||||
if seen_opponent.eq(&pokemon) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -646,7 +690,7 @@ impl Pokemon {
|
||||
return Ok(());
|
||||
}
|
||||
let new_health = self.current_health() - damage;
|
||||
if let Some(battle_data) = &self.battle_data.read().deref() {
|
||||
if let Some(battle_data) = &self.data.battle_data.read().deref() {
|
||||
if let Some(battle) = battle_data.battle() {
|
||||
battle.event_hook().trigger(Event::Damage {
|
||||
pokemon: self,
|
||||
@@ -656,11 +700,17 @@ impl Pokemon {
|
||||
});
|
||||
}
|
||||
}
|
||||
if self.battle_data.read().as_ref().is_some_and(|a| a.on_battle_field()) {
|
||||
if self
|
||||
.data
|
||||
.battle_data
|
||||
.read()
|
||||
.as_ref()
|
||||
.is_some_and(|a| a.on_battle_field())
|
||||
{
|
||||
script_hook!(on_damage, self, self, source, self.current_health(), new_health);
|
||||
}
|
||||
|
||||
self.current_health.store(new_health, Ordering::SeqCst);
|
||||
self.data.current_health.store(new_health, Ordering::SeqCst);
|
||||
if self.is_fainted() && damage > 0 {
|
||||
self.on_faint(source)?;
|
||||
}
|
||||
@@ -669,7 +719,7 @@ impl Pokemon {
|
||||
|
||||
/// Triggers when the Pokemon faints.
|
||||
fn on_faint(&self, source: DamageSource) -> Result<()> {
|
||||
let r = self.battle_data.read();
|
||||
let r = self.data.battle_data.read();
|
||||
if let Some(battle_data) = r.deref() {
|
||||
if let Some(battle) = battle_data.battle() {
|
||||
battle.event_hook().trigger(Event::Faint { pokemon: self });
|
||||
@@ -703,7 +753,7 @@ impl Pokemon {
|
||||
return false;
|
||||
}
|
||||
let new_health = self.current_health() + max_amount;
|
||||
if let Some(battle_data) = &self.battle_data.read().deref() {
|
||||
if let Some(battle_data) = &self.data.battle_data.read().deref() {
|
||||
if let Some(battle) = battle_data.battle() {
|
||||
battle.event_hook().trigger(Event::Heal {
|
||||
pokemon: self,
|
||||
@@ -712,7 +762,7 @@ impl Pokemon {
|
||||
});
|
||||
}
|
||||
}
|
||||
self.current_health.store(new_health, Ordering::SeqCst);
|
||||
self.data.current_health.store(new_health, Ordering::SeqCst);
|
||||
true
|
||||
}
|
||||
|
||||
@@ -727,6 +777,7 @@ impl Pokemon {
|
||||
}
|
||||
};
|
||||
let move_data = self
|
||||
.data
|
||||
.library
|
||||
.static_data()
|
||||
.moves()
|
||||
@@ -742,12 +793,13 @@ impl Pokemon {
|
||||
|
||||
/// Removes the current non-volatile status from the Pokemon.
|
||||
pub fn clear_status(&self) {
|
||||
self.status_script.clear()
|
||||
self.data.status_script.clear()
|
||||
}
|
||||
|
||||
/// Increases the level by a certain amount
|
||||
pub fn change_level_by(&self, amount: LevelInt) -> Result<()> {
|
||||
self.level
|
||||
self.data
|
||||
.level
|
||||
.fetch_update(Ordering::SeqCst, Ordering::Relaxed, |x| {
|
||||
let max_level = self.library().static_data().settings().maximum_level();
|
||||
if x + amount > max_level {
|
||||
@@ -759,13 +811,50 @@ impl Pokemon {
|
||||
.ok();
|
||||
self.recalculate_flat_stats()
|
||||
}
|
||||
|
||||
/// Take a weak reference to the Pokemon.
|
||||
pub fn weak(&self) -> WeakPokemonReference {
|
||||
WeakPokemonReference {
|
||||
data: Arc::downgrade(&self.data),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialEq for Pokemon {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
Arc::ptr_eq(&self.data, &other.data)
|
||||
}
|
||||
}
|
||||
|
||||
impl Eq for Pokemon {}
|
||||
|
||||
impl PartialEq for WeakPokemonReference {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
Weak::ptr_eq(&self.data, &other.data)
|
||||
}
|
||||
}
|
||||
|
||||
impl Eq for WeakPokemonReference {}
|
||||
|
||||
impl WeakPokemonReference {
|
||||
/// Attempts to upgrade the weak reference to a strong reference.
|
||||
pub fn upgrade(&self) -> Option<Pokemon> {
|
||||
Some(Pokemon {
|
||||
data: self.data.upgrade()?,
|
||||
})
|
||||
}
|
||||
|
||||
/// Gets the pointer to the underlying data.
|
||||
pub(crate) fn as_ptr(&self) -> *const c_void {
|
||||
self.data.as_ptr() as *const c_void
|
||||
}
|
||||
}
|
||||
|
||||
/// The data of the Pokemon related to being in a battle.
|
||||
#[derive(Debug)]
|
||||
pub struct PokemonBattleData {
|
||||
/// The battle data of the Pokemon
|
||||
battle: Weak<Battle>,
|
||||
battle: WeakBattleReference,
|
||||
/// The index of the side of the Pokemon
|
||||
battle_side_index: AtomicU8,
|
||||
/// The index of the slot on the side of the Pokemon.
|
||||
@@ -773,16 +862,12 @@ pub struct PokemonBattleData {
|
||||
/// Whether or not the Pokemon is on the battlefield.
|
||||
on_battle_field: AtomicBool,
|
||||
/// A list of opponents the Pokemon has seen this battle.
|
||||
seen_opponents: RwLock<Vec<Weak<Pokemon>>>,
|
||||
seen_opponents: RwLock<Vec<WeakPokemonReference>>,
|
||||
}
|
||||
|
||||
impl PokemonBattleData {
|
||||
/// The battle data of the Pokemon
|
||||
pub fn battle_mut(&mut self) -> Option<Arc<Battle>> {
|
||||
self.battle.upgrade()
|
||||
}
|
||||
/// The battle data of the Pokemon
|
||||
pub fn battle(&self) -> Option<Arc<Battle>> {
|
||||
pub fn battle(&self) -> Option<Battle> {
|
||||
self.battle.upgrade()
|
||||
}
|
||||
|
||||
@@ -799,7 +884,7 @@ impl PokemonBattleData {
|
||||
self.on_battle_field.load(Ordering::Relaxed)
|
||||
}
|
||||
/// A list of opponents the Pokemon has seen this battle.
|
||||
pub fn seen_opponents(&self) -> &RwLock<Vec<Weak<Pokemon>>> {
|
||||
pub fn seen_opponents(&self) -> &RwLock<Vec<WeakPokemonReference>> {
|
||||
&self.seen_opponents
|
||||
}
|
||||
}
|
||||
@@ -807,7 +892,7 @@ impl PokemonBattleData {
|
||||
impl ScriptSource for Pokemon {
|
||||
fn get_script_count(&self) -> Result<usize> {
|
||||
let mut c = 3;
|
||||
if let Some(battle_data) = &self.battle_data.read().deref() {
|
||||
if let Some(battle_data) = &self.data.battle_data.read().deref() {
|
||||
if let Some(battle) = battle_data.battle() {
|
||||
c += battle
|
||||
.sides()
|
||||
@@ -819,19 +904,19 @@ impl ScriptSource for Pokemon {
|
||||
}
|
||||
|
||||
fn get_script_source_data(&self) -> &RwLock<ScriptSourceData> {
|
||||
&self.script_source_data
|
||||
&self.data.script_source_data
|
||||
}
|
||||
|
||||
fn get_own_scripts(&self, scripts: &mut Vec<ScriptWrapper>) {
|
||||
scripts.push((&self.held_item_trigger_script).into());
|
||||
scripts.push((&self.ability_script).into());
|
||||
scripts.push((&self.status_script).into());
|
||||
scripts.push((&self.volatile).into());
|
||||
scripts.push((&self.data.held_item_trigger_script).into());
|
||||
scripts.push((&self.data.ability_script).into());
|
||||
scripts.push((&self.data.status_script).into());
|
||||
scripts.push((&self.data.volatile).into());
|
||||
}
|
||||
|
||||
fn collect_scripts(&self, scripts: &mut Vec<ScriptWrapper>) -> Result<()> {
|
||||
self.get_own_scripts(scripts);
|
||||
if let Some(battle_data) = &self.battle_data.read().deref() {
|
||||
if let Some(battle_data) = &self.data.battle_data.read().deref() {
|
||||
if let Some(battle) = battle_data.battle() {
|
||||
battle
|
||||
.sides()
|
||||
@@ -845,17 +930,17 @@ impl ScriptSource for Pokemon {
|
||||
|
||||
impl VolatileScriptsOwner for Pokemon {
|
||||
fn volatile_scripts(&self) -> &Arc<ScriptSet> {
|
||||
&self.volatile
|
||||
&self.data.volatile
|
||||
}
|
||||
|
||||
fn load_volatile_script(&self, key: &StringKey) -> Result<Option<Arc<dyn Script>>> {
|
||||
self.library.load_script(self.into(), ScriptCategory::Pokemon, key)
|
||||
self.data.library.load_script(self.into(), ScriptCategory::Pokemon, key)
|
||||
}
|
||||
}
|
||||
|
||||
impl ValueIdentifiable for Pokemon {
|
||||
fn value_identifier(&self) -> ValueIdentifier {
|
||||
self.identifier
|
||||
self.data.identifier
|
||||
}
|
||||
}
|
||||
|
||||
@@ -921,7 +1006,7 @@ pub mod test {
|
||||
});
|
||||
|
||||
let mut static_lib = MockStaticData::new();
|
||||
static_lib.expect_species().return_const(Box::new(species_lib));
|
||||
static_lib.expect_species().return_const(Arc::new(species_lib));
|
||||
|
||||
let mut growth_rate_lib = MockGrowthRateLibrary::new();
|
||||
growth_rate_lib
|
||||
@@ -934,8 +1019,8 @@ pub mod test {
|
||||
Some(Arc::new(n))
|
||||
});
|
||||
|
||||
static_lib.expect_growth_rates().return_const(Box::new(growth_rate_lib));
|
||||
static_lib.expect_natures().return_const(Box::new(nature_lib));
|
||||
static_lib.expect_growth_rates().return_const(Arc::new(growth_rate_lib));
|
||||
static_lib.expect_natures().return_const(Arc::new(nature_lib));
|
||||
|
||||
let mut stat_calculator = MockBattleStatCalculator::new();
|
||||
stat_calculator.expect_calculate_flat_stats().returning(|_, _| Ok(()));
|
||||
@@ -944,8 +1029,8 @@ pub mod test {
|
||||
.returning(|_, _| Ok(()));
|
||||
|
||||
let mut lib = MockDynamicLibrary::new();
|
||||
lib.expect_static_data().return_const(Box::new(static_lib));
|
||||
lib.expect_stat_calculator().return_const(Box::new(stat_calculator));
|
||||
lib.expect_static_data().return_const(Arc::new(static_lib));
|
||||
lib.expect_stat_calculator().return_const(Arc::new(stat_calculator));
|
||||
|
||||
Arc::new(lib)
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
use anyhow::Result;
|
||||
use parking_lot::lock_api::RwLockReadGuard;
|
||||
use parking_lot::{RawRwLock, RwLock};
|
||||
use std::sync::Arc;
|
||||
|
||||
use crate::dynamic_data::models::pokemon::Pokemon;
|
||||
use crate::{ValueIdentifiable, ValueIdentifier, VecExt};
|
||||
@@ -12,7 +11,7 @@ pub struct PokemonParty {
|
||||
/// A unique identifier so we know what value this is.
|
||||
identifier: ValueIdentifier,
|
||||
/// The underlying list of Pokemon.
|
||||
pokemon: RwLock<Vec<Option<Arc<Pokemon>>>>,
|
||||
pokemon: RwLock<Vec<Option<Pokemon>>>,
|
||||
}
|
||||
|
||||
impl PokemonParty {
|
||||
@@ -29,7 +28,7 @@ impl PokemonParty {
|
||||
}
|
||||
|
||||
/// Instantiates a party with a list.
|
||||
pub fn new_from_vec(pokemon: Vec<Option<Arc<Pokemon>>>) -> Self {
|
||||
pub fn new_from_vec(pokemon: Vec<Option<Pokemon>>) -> Self {
|
||||
Self {
|
||||
identifier: Default::default(),
|
||||
pokemon: RwLock::new(pokemon),
|
||||
@@ -37,7 +36,7 @@ impl PokemonParty {
|
||||
}
|
||||
|
||||
/// Gets a Pokemon at an index in the party.
|
||||
pub fn at(&self, index: usize) -> Option<Arc<Pokemon>> {
|
||||
pub fn at(&self, index: usize) -> Option<Pokemon> {
|
||||
let read_lock = self.pokemon.read();
|
||||
let opt = read_lock.get(index);
|
||||
if let Some(v) = opt {
|
||||
@@ -53,7 +52,7 @@ impl PokemonParty {
|
||||
}
|
||||
|
||||
/// Sets the Pokemon at an index to a Pokemon, returning the old Pokemon.
|
||||
pub fn swap_into(&self, index: usize, pokemon: Option<Arc<Pokemon>>) -> Result<Option<Arc<Pokemon>>> {
|
||||
pub fn swap_into(&self, index: usize, pokemon: Option<Pokemon>) -> Result<Option<Pokemon>> {
|
||||
let mut party = self.pokemon.write();
|
||||
if index >= party.len() {
|
||||
return Ok(pokemon);
|
||||
@@ -82,7 +81,7 @@ impl PokemonParty {
|
||||
}
|
||||
|
||||
/// Gets the underlying list of Pokemon.
|
||||
pub fn pokemon(&self) -> RwLockReadGuard<'_, RawRwLock, Vec<Option<Arc<Pokemon>>>> {
|
||||
pub fn pokemon(&self) -> RwLockReadGuard<'_, RawRwLock, Vec<Option<Pokemon>>> {
|
||||
self.pokemon.read()
|
||||
}
|
||||
|
||||
@@ -112,7 +111,7 @@ impl PokemonParty {
|
||||
/// Checks if the party contains a given pokemon.
|
||||
pub fn has_pokemon(&self, pokemon: &Pokemon) -> bool {
|
||||
for p in self.pokemon.read().iter().flatten() {
|
||||
if std::ptr::eq(p.as_ref(), pokemon) {
|
||||
if Pokemon::eq(p, pokemon) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -236,7 +236,7 @@ impl ScriptIterator {
|
||||
}
|
||||
} else if let ScriptWrapper::Script(script) = wrapper {
|
||||
if let Some(v) = script.upgrade() {
|
||||
if let Some(..) = v.read().as_ref() {
|
||||
if v.read().as_ref().is_some() {
|
||||
return Ok(true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,17 +2,17 @@ use anyhow::{anyhow, Result};
|
||||
use std::any::Any;
|
||||
use std::fmt::{Debug, Formatter};
|
||||
use std::ops::Deref;
|
||||
use std::sync::atomic::{AtomicBool, AtomicPtr, AtomicUsize, Ordering};
|
||||
use std::sync::atomic::{AtomicBool, AtomicUsize, Ordering};
|
||||
use std::sync::Arc;
|
||||
use std::thread::JoinHandle;
|
||||
|
||||
use parking_lot::{MappedRwLockReadGuard, RwLock, RwLockReadGuard};
|
||||
|
||||
use crate::dynamic_data::choices::TurnChoice;
|
||||
use crate::dynamic_data::ExecutingMove;
|
||||
use crate::dynamic_data::Pokemon;
|
||||
use crate::dynamic_data::{Battle, DynamicLibrary};
|
||||
use crate::dynamic_data::{BattleSide, DamageSource};
|
||||
use crate::dynamic_data::{ExecutingMove, WeakBattleReference, WeakPokemonReference};
|
||||
use crate::dynamic_data::{Pokemon, WeakBattleSideReference};
|
||||
use crate::static_data::{EffectParameter, TypeIdentifier};
|
||||
use crate::static_data::{Item, Statistic};
|
||||
use crate::StringKey;
|
||||
@@ -69,77 +69,77 @@ pub trait Script: Send + Sync {
|
||||
Ok(())
|
||||
}
|
||||
/// This function is ran when this script starts being in effect.
|
||||
fn on_initialize(&self, _library: &Arc<dyn DynamicLibrary>, _pars: Vec<EffectParameter>) -> Result<()> {
|
||||
fn on_initialize(&self, _library: &Arc<dyn DynamicLibrary>, _pars: Vec<Arc<EffectParameter>>) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
/// This function is ran just before the start of the turn. Everyone has made its choices here,
|
||||
/// and the turn is about to start. This is a great place to initialize data if you need to know
|
||||
/// something has happened during a turn.
|
||||
fn on_before_turn(&self, _choice: &TurnChoice) -> Result<()> {
|
||||
fn on_before_turn(&self, _choice: &Arc<TurnChoice>) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
/// This function allows you to modify the effective speed of the Pokemon. This is ran before
|
||||
/// turn ordering, so overriding here will allow you to put certain Pokemon before others.
|
||||
fn change_speed(&self, _choice: &TurnChoice, _speed: &mut u32) -> Result<()> {
|
||||
fn change_speed(&self, _choice: &Arc<TurnChoice>, _speed: &mut u32) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
/// This function allows you to modify the effective priority of the Pokemon. This is ran before
|
||||
/// turn ordering, so overriding here will allow you to put certain Pokemon before others. Note
|
||||
/// that this is only relevant on move choices, as other turn choice types do not have a priority.
|
||||
fn change_priority(&self, _choice: &TurnChoice, _priority: &mut i8) -> Result<()> {
|
||||
fn change_priority(&self, _choice: &Arc<TurnChoice>, _priority: &mut i8) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// This function allows you to change the move that is used during execution. This is useful for
|
||||
/// moves such as metronome, where the move chosen actually differs from the move used.
|
||||
fn change_move(&self, _choice: &TurnChoice, _move_name: &mut StringKey) -> Result<()> {
|
||||
fn change_move(&self, _choice: &Arc<TurnChoice>, _move_name: &mut StringKey) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
/// This function allows you to change a move into a multi-hit move. The number of hits set here
|
||||
/// gets used as the number of hits. If set to 0, this will behave as if the move missed on its
|
||||
/// first hit.
|
||||
fn change_number_of_hits(&self, _choice: &TurnChoice, _number_of_hits: &mut u8) -> Result<()> {
|
||||
fn change_number_of_hits(&self, _choice: &Arc<TurnChoice>, _number_of_hits: &mut u8) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// This function allows you to prevent a move from running. If this gets set to true, the move
|
||||
/// ends execution here. No PP will be decreased in this case.
|
||||
fn prevent_move(&self, _move: &ExecutingMove, _prevent: &mut bool) -> Result<()> {
|
||||
fn prevent_move(&self, _move: &Arc<ExecutingMove>, _prevent: &mut bool) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
/// This function makes the move fail. If the fail field gets set to true, the move ends execution,
|
||||
/// and fail events get triggered.
|
||||
fn fail_move(&self, _move: &ExecutingMove, _fail: &mut bool) -> Result<()> {
|
||||
fn fail_move(&self, _move: &Arc<ExecutingMove>, _fail: &mut bool) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
/// Similar to [`Self::prevent_move`]. This function will also stop execution, but PP will be
|
||||
/// decreased.
|
||||
fn stop_before_move(&self, _move: &ExecutingMove, _stop: &mut bool) -> Result<()> {
|
||||
fn stop_before_move(&self, _move: &Arc<ExecutingMove>, _stop: &mut bool) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
/// This function runs just before the move starts its execution.
|
||||
fn on_before_move(&self, _move: &ExecutingMove) -> Result<()> {
|
||||
fn on_before_move(&self, _move: &Arc<ExecutingMove>) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
/// This function allows a script to prevent a move that is targeted at its owner. If set to true
|
||||
/// the move fails, and fail events get triggered.
|
||||
fn fail_incoming_move(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _fail: &mut bool) -> Result<()> {
|
||||
fn fail_incoming_move(&self, _move: &Arc<ExecutingMove>, _target: &Pokemon, _fail: &mut bool) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
/// This function allows a script to make its owner invulnerable to an incoming move.
|
||||
fn is_invulnerable(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _invulnerable: &mut bool) -> Result<()> {
|
||||
fn is_invulnerable(&self, _move: &Arc<ExecutingMove>, _target: &Pokemon, _invulnerable: &mut bool) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
/// This function occurs when a move gets missed. This runs on the scripts belonging to the executing
|
||||
/// move, which include the scripts that are attached to the owner of the script.
|
||||
fn on_move_miss(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>) -> Result<()> {
|
||||
fn on_move_miss(&self, _move: &Arc<ExecutingMove>, _target: &Pokemon) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
/// This function allows the script to change the actual type that is used for the move on a target.
|
||||
fn change_move_type(
|
||||
&self,
|
||||
_move: &ExecutingMove,
|
||||
_target: &Arc<Pokemon>,
|
||||
_move: &Arc<ExecutingMove>,
|
||||
_target: &Pokemon,
|
||||
_hit: u8,
|
||||
_move_type: &mut TypeIdentifier,
|
||||
) -> Result<()> {
|
||||
@@ -148,8 +148,8 @@ pub trait Script: Send + Sync {
|
||||
/// This function allows the script to change how effective a move is on a target.
|
||||
fn change_effectiveness(
|
||||
&self,
|
||||
_move: &ExecutingMove,
|
||||
_target: &Arc<Pokemon>,
|
||||
_move: &Arc<ExecutingMove>,
|
||||
_target: &Pokemon,
|
||||
_hit: u8,
|
||||
_effectiveness: &mut f32,
|
||||
) -> Result<()> {
|
||||
@@ -158,8 +158,8 @@ pub trait Script: Send + Sync {
|
||||
/// This function allows a script to block an outgoing move from being critical.
|
||||
fn block_critical(
|
||||
&self,
|
||||
_move: &ExecutingMove,
|
||||
_target: &Arc<Pokemon>,
|
||||
_move: &Arc<ExecutingMove>,
|
||||
_target: &Pokemon,
|
||||
_hit: u8,
|
||||
_block_critical: &mut bool,
|
||||
) -> Result<()> {
|
||||
@@ -168,8 +168,8 @@ pub trait Script: Send + Sync {
|
||||
/// This function allows a script to block an incoming move from being critical.
|
||||
fn block_incoming_critical(
|
||||
&self,
|
||||
_move: &ExecutingMove,
|
||||
_target: &Arc<Pokemon>,
|
||||
_move: &Arc<ExecutingMove>,
|
||||
_target: &Pokemon,
|
||||
_hit: u8,
|
||||
_block_critical: &mut bool,
|
||||
) -> Result<()> {
|
||||
@@ -179,8 +179,8 @@ pub trait Script: Send + Sync {
|
||||
/// the percentage accuracy, so anything above 100% will make it always hit.
|
||||
fn change_accuracy(
|
||||
&self,
|
||||
_move: &ExecutingMove,
|
||||
_target: &Arc<Pokemon>,
|
||||
_move: &Arc<ExecutingMove>,
|
||||
_target: &Pokemon,
|
||||
_hit: u8,
|
||||
_accuracy: &mut u8,
|
||||
) -> Result<()> {
|
||||
@@ -190,8 +190,8 @@ pub trait Script: Send + Sync {
|
||||
/// This function allows a script to change the critical stage of the move used.
|
||||
fn change_critical_stage(
|
||||
&self,
|
||||
_move: &ExecutingMove,
|
||||
_target: &Arc<Pokemon>,
|
||||
_move: &Arc<ExecutingMove>,
|
||||
_target: &Pokemon,
|
||||
_hit: u8,
|
||||
_stage: &mut u8,
|
||||
) -> Result<()> {
|
||||
@@ -201,8 +201,8 @@ pub trait Script: Send + Sync {
|
||||
/// run when a hit is critical.
|
||||
fn change_critical_modifier(
|
||||
&self,
|
||||
_move: &ExecutingMove,
|
||||
_target: &Arc<Pokemon>,
|
||||
_move: &Arc<ExecutingMove>,
|
||||
_target: &Pokemon,
|
||||
_hit: u8,
|
||||
_modifier: &mut f32,
|
||||
) -> Result<()> {
|
||||
@@ -212,8 +212,8 @@ pub trait Script: Send + Sync {
|
||||
/// occurs when the user has the move type as one of its own types.
|
||||
fn change_stab_modifier(
|
||||
&self,
|
||||
_move: &ExecutingMove,
|
||||
_target: &Arc<Pokemon>,
|
||||
_move: &Arc<ExecutingMove>,
|
||||
_target: &Pokemon,
|
||||
_hit: u8,
|
||||
_modifier: &mut f32,
|
||||
) -> Result<()> {
|
||||
@@ -223,8 +223,8 @@ pub trait Script: Send + Sync {
|
||||
/// This function allows a script to change the effective base power of a move hit.
|
||||
fn change_base_power(
|
||||
&self,
|
||||
_move: &ExecutingMove,
|
||||
_target: &Arc<Pokemon>,
|
||||
_move: &Arc<ExecutingMove>,
|
||||
_target: &Pokemon,
|
||||
_hit: u8,
|
||||
_base_power: &mut u8,
|
||||
) -> Result<()> {
|
||||
@@ -233,8 +233,8 @@ pub trait Script: Send + Sync {
|
||||
/// This function allows a script to bypass defensive stat boosts for a move hit.
|
||||
fn bypass_defensive_stat_boost(
|
||||
&self,
|
||||
_move: &ExecutingMove,
|
||||
_target: &Arc<Pokemon>,
|
||||
_move: &Arc<ExecutingMove>,
|
||||
_target: &Pokemon,
|
||||
_hit: u8,
|
||||
_bypass: &mut bool,
|
||||
) -> Result<()> {
|
||||
@@ -243,8 +243,8 @@ pub trait Script: Send + Sync {
|
||||
/// This function allows a script to bypass offensive stat boosts for a move hit.
|
||||
fn bypass_offensive_stat_boost(
|
||||
&self,
|
||||
_move: &ExecutingMove,
|
||||
_target: &Arc<Pokemon>,
|
||||
_move: &Arc<ExecutingMove>,
|
||||
_target: &Pokemon,
|
||||
_hit: u8,
|
||||
_bypass: &mut bool,
|
||||
) -> Result<()> {
|
||||
@@ -253,8 +253,8 @@ pub trait Script: Send + Sync {
|
||||
/// This function allows a script to change the actual offensive stat values used when calculating damage
|
||||
fn change_offensive_stat_value(
|
||||
&self,
|
||||
_move: &ExecutingMove,
|
||||
_target: &Arc<Pokemon>,
|
||||
_move: &Arc<ExecutingMove>,
|
||||
_target: &Pokemon,
|
||||
_hit: u8,
|
||||
_amount: &mut u32,
|
||||
) -> Result<()> {
|
||||
@@ -263,8 +263,8 @@ pub trait Script: Send + Sync {
|
||||
/// This function allows a script to change the actual defensive stat values used when calculating damage.
|
||||
fn change_defensive_stat_value(
|
||||
&self,
|
||||
_move: &ExecutingMove,
|
||||
_target: &Arc<Pokemon>,
|
||||
_move: &Arc<ExecutingMove>,
|
||||
_target: &Pokemon,
|
||||
_hit: u8,
|
||||
_amount: &mut u32,
|
||||
) -> Result<()> {
|
||||
@@ -275,8 +275,8 @@ pub trait Script: Send + Sync {
|
||||
/// defender and attacker.
|
||||
fn change_damage_stat_modifier(
|
||||
&self,
|
||||
_move: &ExecutingMove,
|
||||
_target: &Arc<Pokemon>,
|
||||
_move: &Arc<ExecutingMove>,
|
||||
_target: &Pokemon,
|
||||
_hit: u8,
|
||||
_modifier: &mut f32,
|
||||
) -> Result<()> {
|
||||
@@ -285,22 +285,22 @@ pub trait Script: Send + Sync {
|
||||
/// This function allows a script to apply a raw multiplier to the damage done by a move.
|
||||
fn change_damage_modifier(
|
||||
&self,
|
||||
_move: &ExecutingMove,
|
||||
_target: &Arc<Pokemon>,
|
||||
_move: &Arc<ExecutingMove>,
|
||||
_target: &Pokemon,
|
||||
_hit: u8,
|
||||
_modifier: &mut f32,
|
||||
) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
/// This function allows a script to modify the outgoing damage done by a move.
|
||||
fn change_damage(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8, _damage: &mut u32) -> Result<()> {
|
||||
fn change_damage(&self, _move: &Arc<ExecutingMove>, _target: &Pokemon, _hit: u8, _damage: &mut u32) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
/// This function allows a script to modify the incoming damage done by a move.
|
||||
fn change_incoming_damage(
|
||||
&self,
|
||||
_move: &ExecutingMove,
|
||||
_target: &Arc<Pokemon>,
|
||||
_move: &Arc<ExecutingMove>,
|
||||
_target: &Pokemon,
|
||||
_hit: u8,
|
||||
_damage: &mut u32,
|
||||
) -> Result<()> {
|
||||
@@ -308,11 +308,11 @@ pub trait Script: Send + Sync {
|
||||
}
|
||||
/// This function triggers when an incoming hit happens. This triggers after the damage is done,
|
||||
/// but before the secondary effect of the move happens.
|
||||
fn on_incoming_hit(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8) -> Result<()> {
|
||||
fn on_incoming_hit(&self, _move: &Arc<ExecutingMove>, _target: &Pokemon, _hit: u8) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
/// This function triggers when an opponent on the field faints.
|
||||
fn on_opponent_faints(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8) -> Result<()> {
|
||||
fn on_opponent_faints(&self, _move: &Arc<ExecutingMove>, _target: &Pokemon, _hit: u8) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
/// This function allows a script attached to a Pokemon or its parents to prevent stat boost
|
||||
@@ -344,8 +344,8 @@ pub trait Script: Send + Sync {
|
||||
/// secondary effect. Note that this function is not called for status moves.
|
||||
fn prevent_secondary_effect(
|
||||
&self,
|
||||
_move: &ExecutingMove,
|
||||
_target: &Arc<Pokemon>,
|
||||
_move: &Arc<ExecutingMove>,
|
||||
_target: &Pokemon,
|
||||
_hit: u8,
|
||||
_prevent: &mut bool,
|
||||
) -> Result<()> {
|
||||
@@ -357,8 +357,8 @@ pub trait Script: Send + Sync {
|
||||
/// below 0 will make it never hit.
|
||||
fn change_effect_chance(
|
||||
&self,
|
||||
_move: &ExecutingMove,
|
||||
_target: &Arc<Pokemon>,
|
||||
_move: &Arc<ExecutingMove>,
|
||||
_target: &Pokemon,
|
||||
_hit: u8,
|
||||
_chance: &mut f32,
|
||||
) -> Result<()> {
|
||||
@@ -370,8 +370,8 @@ pub trait Script: Send + Sync {
|
||||
/// or below 0 will make it never hit.
|
||||
fn change_incoming_effect_chance(
|
||||
&self,
|
||||
_move: &ExecutingMove,
|
||||
_target: &Arc<Pokemon>,
|
||||
_move: &Arc<ExecutingMove>,
|
||||
_target: &Pokemon,
|
||||
_hit: u8,
|
||||
_chance: &mut f32,
|
||||
) -> Result<()> {
|
||||
@@ -380,19 +380,19 @@ pub trait Script: Send + Sync {
|
||||
/// This function triggers when the move uses its secondary effect. Moves should implement their
|
||||
/// secondary effects here. Status moves should implement their actual functionality in this
|
||||
/// function as well, as status moves effects are defined as secondary effects for simplicity.
|
||||
fn on_secondary_effect(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8) -> Result<()> {
|
||||
fn on_secondary_effect(&self, _move: &Arc<ExecutingMove>, _target: &Pokemon, _hit: u8) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
/// This function triggers on a move or its parents when all hits on a target are finished.
|
||||
fn on_after_hits(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>) -> Result<()> {
|
||||
fn on_after_hits(&self, _move: &Arc<ExecutingMove>, _target: &Pokemon) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
/// This function prevents the Pokemon it is attached to from being able to switch out.
|
||||
fn prevent_self_switch(&self, _choice: &TurnChoice, _prevent: &mut bool) -> Result<()> {
|
||||
fn prevent_self_switch(&self, _choice: &Arc<TurnChoice>, _prevent: &mut bool) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
/// This function allows the prevention of switching for any opponent.
|
||||
fn prevent_opponent_switch(&self, _choice: &TurnChoice, _prevent: &mut bool) -> Result<()> {
|
||||
fn prevent_opponent_switch(&self, _choice: &Arc<TurnChoice>, _prevent: &mut bool) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
/// This function is called on a move and its parents when the move fails.
|
||||
@@ -404,11 +404,11 @@ pub trait Script: Send + Sync {
|
||||
Ok(())
|
||||
}
|
||||
/// This function allows preventing the running away of the Pokemon its attached to
|
||||
fn prevent_self_run_away(&self, _choice: &TurnChoice, _prevent: &mut bool) -> Result<()> {
|
||||
fn prevent_self_run_away(&self, _choice: &Arc<TurnChoice>, _prevent: &mut bool) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
/// This function prevents a Pokemon on another side than where its attached to from running away.
|
||||
fn prevent_opponent_run_away(&self, _choice: &TurnChoice, _prevent: &mut bool) -> Result<()> {
|
||||
fn prevent_opponent_run_away(&self, _choice: &Arc<TurnChoice>, _prevent: &mut bool) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
/// This function id triggered on all scripts active in the battle after all choices have finished
|
||||
@@ -432,7 +432,7 @@ pub trait Script: Send + Sync {
|
||||
}
|
||||
/// This function is triggered on a Pokemon and its parents when the given Pokemon consumes the
|
||||
/// held item it had.
|
||||
fn on_after_held_item_consume(&self, _pokemon: &Pokemon, _item: &dyn Item) -> Result<()> {
|
||||
fn on_after_held_item_consume(&self, _pokemon: &Pokemon, _item: &Arc<dyn Item>) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
/// This function is triggered on a Pokemon and its parents when the given Pokemon gains experience,
|
||||
@@ -458,7 +458,12 @@ pub trait Script: Send + Sync {
|
||||
/// This function is called when a Pokeball is thrown at a Pokemon, and allows modifying the catch
|
||||
/// rate of this attempt. Pokeball modifier effects should be implemented here, as well as for
|
||||
/// example status effects that change capture rates.
|
||||
fn change_capture_rate_bonus(&self, _target: &Pokemon, _pokeball: &dyn Item, _modifier: &mut u8) -> Result<()> {
|
||||
fn change_capture_rate_bonus(
|
||||
&self,
|
||||
_target: &Pokemon,
|
||||
_pokeball: &Arc<dyn Item>,
|
||||
_modifier: &mut u8,
|
||||
) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@@ -778,29 +783,29 @@ mod tests {
|
||||
/// Data to store references to their owning objects on scripts.
|
||||
pub enum ScriptOwnerData {
|
||||
/// A script attached to a Pokemon has a reference to that Pokemon.
|
||||
Pokemon(AtomicPtr<Pokemon>),
|
||||
Pokemon(WeakPokemonReference),
|
||||
/// A script attached to a Battle Side has a reference to that Battle Side.
|
||||
BattleSide(AtomicPtr<BattleSide>),
|
||||
BattleSide(WeakBattleSideReference),
|
||||
/// A script attached to a Battle has a reference to that Battle.
|
||||
Battle(AtomicPtr<Battle>),
|
||||
Battle(WeakBattleReference),
|
||||
/// A script also can have no owner.
|
||||
None,
|
||||
}
|
||||
|
||||
impl From<&Pokemon> for ScriptOwnerData {
|
||||
fn from(p: &Pokemon) -> Self {
|
||||
ScriptOwnerData::Pokemon(AtomicPtr::new(p as *const Pokemon as *mut Pokemon))
|
||||
ScriptOwnerData::Pokemon(p.weak())
|
||||
}
|
||||
}
|
||||
|
||||
impl From<&BattleSide> for ScriptOwnerData {
|
||||
fn from(p: &BattleSide) -> Self {
|
||||
ScriptOwnerData::BattleSide(AtomicPtr::new(p as *const BattleSide as *mut BattleSide))
|
||||
ScriptOwnerData::BattleSide(p.weak())
|
||||
}
|
||||
}
|
||||
|
||||
impl From<&Battle> for ScriptOwnerData {
|
||||
fn from(p: &Battle) -> Self {
|
||||
ScriptOwnerData::Battle(AtomicPtr::new(p as *const Battle as *mut Battle))
|
||||
ScriptOwnerData::Battle(p.weak())
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user