Rework of FFI, adding a value identifier, so we can keep knowledge of data even when data moves.
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@@ -1,9 +1,11 @@
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use crate::static_data::EffectParameter;
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use crate::StringKey;
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use crate::{StringKey, ValueIdentifiable, ValueIdentifier};
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/// An ability is a passive effect in battle that is attached to a Pokemon.
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#[derive(Debug)]
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pub struct Ability {
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/// A unique identifier so we know what value this is.
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identifier: ValueIdentifier,
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/// The name of the ability.
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name: StringKey,
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/// The name of the script effect of the ability.
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@@ -16,6 +18,7 @@ impl Ability {
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/// Instantiates a new ability.
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pub fn new(name: &StringKey, effect: &StringKey, parameters: Vec<EffectParameter>) -> Self {
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Self {
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identifier: Default::default(),
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name: name.clone(),
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effect: effect.clone(),
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parameters,
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@@ -36,6 +39,12 @@ impl Ability {
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}
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}
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impl ValueIdentifiable for Ability {
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fn value_identifier(&self) -> ValueIdentifier {
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self.identifier
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}
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}
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/// An ability index allows us to find an ability on a form. It combines a bool for whether the
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/// ability is hidden or not, and then an index of the ability.
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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
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