Major amounts of progress
This commit is contained in:
@@ -1,2 +1,80 @@
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#[derive(Debug)]
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pub struct Battle {}
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use crate::dynamic_data::event_hooks::event_hook::EventHook;
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use crate::dynamic_data::flow::choice_queue::ChoiceQueue;
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use crate::dynamic_data::history::history_holder::HistoryHolder;
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use crate::dynamic_data::libraries::dynamic_library::DynamicLibrary;
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use crate::dynamic_data::models::battle_party::BattleParty;
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use crate::dynamic_data::models::battle_random::BattleRandom;
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use crate::dynamic_data::models::battle_result::BattleResult;
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use crate::dynamic_data::models::battle_side::BattleSide;
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use crate::dynamic_data::script_handling::script_set::ScriptSet;
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use derive_getters::Getters;
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use std::sync::{Arc, Mutex};
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#[derive(Getters, Debug)]
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pub struct Battle<'a> {
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library: &'a DynamicLibrary<'a>,
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parties: Vec<BattleParty>,
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can_flee: bool,
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number_of_sides: u8,
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pokemon_per_side: u8,
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sides: Vec<BattleSide<'a>>,
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#[getter(skip)]
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random: BattleRandom,
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choice_queue: ChoiceQueue,
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has_ended: bool,
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result: BattleResult,
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event_hook: EventHook,
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history_holder: Box<HistoryHolder>,
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current_turn: u32,
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volatile: ScriptSet,
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last_turn_time: i64,
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}
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impl<'a> Battle<'a> {
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pub fn new(
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library: &'a DynamicLibrary<'a>,
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parties: Vec<BattleParty>,
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can_flee: bool,
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number_of_sides: u8,
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pokemon_per_side: u8,
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random_seed: Option<u128>,
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) -> Arc<Mutex<Self>> {
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let random = if let Some(seed) = random_seed {
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BattleRandom::new_with_seed(seed)
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} else {
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BattleRandom::new()
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};
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let sides = Vec::with_capacity(number_of_sides as usize);
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let battle = Arc::new(Mutex::new(Self {
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library,
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parties,
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can_flee,
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number_of_sides,
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pokemon_per_side,
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sides,
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random,
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choice_queue: ChoiceQueue {},
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has_ended: false,
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result: BattleResult::Inconclusive,
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event_hook: Default::default(),
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history_holder: Box::new(HistoryHolder {}),
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current_turn: 0,
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volatile: ScriptSet {},
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last_turn_time: 0,
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}));
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for i in 0..number_of_sides {
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battle.lock().unwrap().sides[i as usize] =
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BattleSide::new(i, Arc::downgrade(&battle), pokemon_per_side);
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}
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battle
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}
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pub fn random(&mut self) -> &mut BattleRandom {
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&mut self.random
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}
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pub fn can_slot_be_filled(&self) -> bool {
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todo!()
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}
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}
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2
src/dynamic_data/models/battle_party.rs
Normal file
2
src/dynamic_data/models/battle_party.rs
Normal file
@@ -0,0 +1,2 @@
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#[derive(Debug)]
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pub struct BattleParty {}
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30
src/dynamic_data/models/battle_random.rs
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30
src/dynamic_data/models/battle_random.rs
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@@ -0,0 +1,30 @@
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use crate::utils::random::Random;
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use std::fmt::{Debug, Formatter};
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pub struct BattleRandom {
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random: Random,
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}
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impl Debug for BattleRandom {
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fn fmt(&self, f: &mut Formatter<'_>) -> core::fmt::Result {
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f.debug_struct("BattleRandom").finish()
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}
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}
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impl BattleRandom {
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pub fn new() -> Self {
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return BattleRandom {
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random: Default::default(),
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};
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}
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pub fn new_with_seed(seed: u128) -> Self {
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return BattleRandom {
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random: Random::new(seed),
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};
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}
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pub fn get_rng(&mut self) -> &mut Random {
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&mut self.random
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}
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}
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5
src/dynamic_data/models/battle_result.rs
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5
src/dynamic_data/models/battle_result.rs
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@@ -0,0 +1,5 @@
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#[derive(Debug)]
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pub enum BattleResult {
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Inconclusive,
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Conclusive(u8),
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}
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@@ -1,2 +1,145 @@
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#[derive(Debug)]
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pub struct BattleSide {}
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use crate::dynamic_data::choices::TurnChoice;
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use crate::dynamic_data::event_hooks::event_hook::Event;
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use crate::dynamic_data::models::battle::Battle;
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use crate::dynamic_data::models::pokemon::Pokemon;
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use crate::dynamic_data::script_handling::ScriptSource;
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use crate::script_hook;
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use derive_getters::Getters;
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use std::sync::{Arc, Mutex, Weak};
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#[derive(Getters, Debug)]
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pub struct BattleSide<'a> {
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index: u8,
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pokemon_per_side: u8,
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pokemon: Vec<Option<Arc<Mutex<Pokemon<'a>>>>>,
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choices: Vec<Option<Arc<TurnChoice<'a>>>>,
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fillable_slots: Vec<bool>,
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choices_set: u8,
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battle: Weak<Mutex<Battle<'a>>>,
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has_fled: bool,
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}
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impl<'a> BattleSide<'a> {
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pub fn new(index: u8, battle: Weak<Mutex<Battle<'a>>>, pokemon_per_side: u8) -> Self {
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let mut pokemon = Vec::with_capacity(pokemon_per_side as usize);
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let mut choices = Vec::with_capacity(pokemon_per_side as usize);
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let mut fillable_slots = Vec::with_capacity(pokemon_per_side as usize);
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for i in 0..pokemon_per_side {
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pokemon[i as usize] = None;
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choices[i as usize] = None;
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fillable_slots[i as usize] = true;
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}
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Self {
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index,
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pokemon_per_side,
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pokemon,
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choices,
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fillable_slots,
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choices_set: 0,
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battle,
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has_fled: false,
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}
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}
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pub fn all_choices_set(&self) -> bool {
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self.choices_set == self.pokemon_per_side
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}
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/// Returns true if there are slots that need to be filled with a new pokemon, that have parties
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/// responsible for them. Returns false if all slots are filled with usable pokemon, or slots are
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/// empty, but can't be filled by any party anymore.
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pub fn all_slots_filled(&self) -> bool {
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for pokemon in &self.pokemon {
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if (!pokemon.is_none() || !pokemon.as_ref().unwrap().lock().unwrap().is_usable())
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&& self
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.battle
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.upgrade()
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.unwrap()
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.lock()
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.unwrap()
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.can_slot_be_filled()
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{
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return false;
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}
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}
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true
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}
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pub fn set_choice(&mut self, choice: TurnChoice<'a>) {
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for (index, pokemon_slot) in self.pokemon.iter().enumerate() {
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if let Some(pokemon) = pokemon_slot {
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if pokemon.lock().unwrap().unique_identifier() == choice.user().unique_identifier()
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{
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self.choices[index] = Some(Arc::new(choice));
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self.choices_set += 1;
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return;
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}
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}
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}
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}
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pub fn force_clear_pokemon(&mut self, index: u8) {
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self.pokemon[index as usize] = None;
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}
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pub fn set_pokemon(&mut self, index: u8, pokemon: Option<Arc<Mutex<Pokemon<'a>>>>) {
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let old = &mut self.pokemon[index as usize];
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if let Some(old_pokemon) = old {
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let mut p = old_pokemon.lock().unwrap();
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script_hook!(on_remove, p,);
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p.set_on_battlefield(false);
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}
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self.pokemon[index as usize] = pokemon;
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let pokemon = &self.pokemon[index as usize];
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if let Some(pokemon_mutex) = pokemon {
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let mut pokemon = pokemon_mutex.lock().unwrap();
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pokemon.set_battle_data(self.battle.clone(), self.index);
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pokemon.set_on_battlefield(true);
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pokemon.set_battle_index(index);
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let battle = self.battle.upgrade().unwrap();
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let battle = battle.lock().unwrap();
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for side in battle.sides() {
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if *side.index() == self.index {
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continue;
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}
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for opponent in side.pokemon().iter().flatten() {
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let mut opponent = opponent.lock().unwrap();
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opponent.mark_opponent_as_seen(*pokemon.unique_identifier());
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pokemon.mark_opponent_as_seen(*opponent.unique_identifier());
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}
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}
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battle.event_hook().trigger(Event::Switch {
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side_index: self.index,
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index,
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pokemon: Some(pokemon_mutex.clone()),
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});
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script_hook!(on_switch_in, pokemon, &pokemon);
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} else {
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let battle = self.battle.upgrade().unwrap();
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let battle = battle.lock().unwrap();
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battle.event_hook().trigger(Event::Switch {
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side_index: self.index,
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index,
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pokemon: None,
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});
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}
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}
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pub fn is_pokemon_on_side(&self, pokemon: Arc<Pokemon<'a>>) -> bool {
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for p in self.pokemon.iter().flatten() {
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if p.lock().unwrap().unique_identifier() == pokemon.unique_identifier() {
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return true;
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}
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}
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false
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}
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}
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impl<'a> ScriptSource for BattleSide<'a> {
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fn get_script_count(&self) {
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todo!()
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}
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}
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@@ -1 +1,2 @@
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#[derive(Debug)]
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pub struct LearnedMove {}
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@@ -1,4 +1,7 @@
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pub mod battle;
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pub mod battle_party;
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pub mod battle_random;
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pub mod battle_result;
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pub mod battle_side;
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pub mod learned_move;
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pub mod pokemon;
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@@ -1,10 +1,10 @@
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use crate::defines::{LevelInt, MAX_MOVES};
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use crate::dynamic_data::libraries::dynamic_library::DynamicLibrary;
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use crate::dynamic_data::models::battle::Battle;
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use crate::dynamic_data::models::battle_side::BattleSide;
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use crate::dynamic_data::models::learned_move::LearnedMove;
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use crate::dynamic_data::script_handling::script::Script;
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use crate::dynamic_data::script_handling::script_set::ScriptSet;
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use crate::dynamic_data::script_handling::ScriptSource;
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use crate::static_data::items::item::Item;
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use crate::static_data::species_data::ability_index::AbilityIndex;
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use crate::static_data::species_data::form::Form;
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@@ -12,18 +12,36 @@ use crate::static_data::species_data::gender::Gender;
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use crate::static_data::species_data::species::Species;
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use crate::static_data::statistic_set::StatisticSet;
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use crate::static_data::statistics::Statistic;
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use crate::utils::random::Random;
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use derive_getters::Getters;
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use std::collections::HashSet;
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use std::sync::{Mutex, Weak};
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#[derive(Getters)]
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#[derive(Debug)]
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pub struct PokemonBattleData<'a> {
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battle: &'a Battle,
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battle_side: &'a BattleSide,
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battle: Weak<Mutex<Battle<'a>>>,
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battle_side_index: u8,
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index: u8,
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on_battle_field: bool,
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seen_opponents: HashSet<Pokemon<'a>>,
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seen_opponents: HashSet<u32>,
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}
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#[derive(Getters)]
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impl<'a> PokemonBattleData<'a> {
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pub fn battle(&'a mut self) -> &'a mut Weak<Mutex<Battle<'a>>> {
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&mut self.battle
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}
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pub fn battle_side_index(&self) -> u8 {
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self.battle_side_index
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}
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pub fn on_battle_field(&'a mut self) -> &mut bool {
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&mut self.on_battle_field
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}
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pub fn seen_opponents(&'a mut self) -> &'a mut HashSet<u32> {
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&mut self.seen_opponents
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}
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}
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#[derive(Getters, Debug)]
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pub struct Pokemon<'a> {
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library: &'a DynamicLibrary<'a>,
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species: &'a Species<'a>,
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@@ -40,6 +58,9 @@ pub struct Pokemon<'a> {
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held_item: Option<&'a Item>,
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health: u32,
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weight: f32,
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height: f32,
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stat_boost: StatisticSet<i8>,
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flat_stats: StatisticSet<u16>,
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boosted_stats: StatisticSet<u16>,
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@@ -79,6 +100,8 @@ impl<'a> Pokemon<'a> {
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.growth_rates()
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.calculate_experience(species.growth_rate(), level);
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let health = form.get_base_stat(Statistic::HP) as u32;
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let weight = *form.weight();
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let height = *form.height();
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Pokemon {
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library,
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species,
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@@ -92,6 +115,8 @@ impl<'a> Pokemon<'a> {
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coloring,
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held_item: None,
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health,
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weight,
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height,
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stat_boost: Default::default(),
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flat_stats: *form.base_stats(),
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boosted_stats: *form.base_stats(),
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@@ -108,6 +133,87 @@ impl<'a> Pokemon<'a> {
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volatile: ScriptSet {},
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}
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}
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pub fn change_species(&mut self, species: &'a Species, form: &'a Form) {
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self.species = species;
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self.form = form;
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// If the pokemon is genderless, but it's new species is not, we want to set its gender
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if self.gender != Gender::Genderless && *species.gender_rate() < 0.0 {
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if self.battle_data.is_some() {
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let battle = self.battle_data.as_mut().unwrap();
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self.gender = species.get_random_gender(
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battle
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.battle
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.upgrade()
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.unwrap()
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.lock()
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.unwrap()
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.random()
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.get_rng(),
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);
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} else {
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self.gender = species.get_random_gender(&mut Random::default());
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}
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}
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// Else if the new species is genderless, but the pokemon has a gender, make the creature genderless.
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else if *species.gender_rate() < 0.0 && self.gender != Gender::Genderless {
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self.gender = Gender::Genderless;
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}
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// TODO: Battle Event trigger
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}
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pub fn is_usable(&self) -> bool {
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todo!()
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}
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pub fn set_battle_data(&mut self, battle: Weak<Mutex<Battle<'a>>>, battle_side_index: u8) {
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if let Some(battle_data) = &mut self.battle_data {
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battle_data.battle = battle;
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battle_data.battle_side_index = battle_side_index;
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} else {
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self.battle_data = Some(PokemonBattleData {
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battle,
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battle_side_index,
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index: 0,
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on_battle_field: false,
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seen_opponents: Default::default(),
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})
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}
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}
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pub fn set_on_battlefield(&mut self, value: bool) {
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if let Some(data) = &mut self.battle_data {
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data.on_battle_field = value;
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if !value {
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self.reset_active_scripts();
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self.weight = *self.form.weight();
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self.height = *self.form.height();
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}
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}
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}
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pub fn set_battle_index(&mut self, index: u8) {
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if let Some(data) = &mut self.battle_data {
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data.index = index;
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}
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}
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pub fn mark_opponent_as_seen(&mut self, unique_identifier: u32) {
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if let Some(battle_data) = &mut self.battle_data {
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battle_data.seen_opponents.insert(unique_identifier);
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}
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}
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pub fn reset_active_scripts(&mut self) {
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todo!()
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}
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}
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impl<'a> ScriptSource for Pokemon<'a> {
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fn get_script_count(&self) {
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todo!()
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}
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}
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#[cfg(test)]
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Reference in New Issue
Block a user