Major amounts of progress
This commit is contained in:
18
src/dynamic_data/choices/mod.rs
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18
src/dynamic_data/choices/mod.rs
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@@ -0,0 +1,18 @@
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use crate::dynamic_data::models::learned_move::LearnedMove;
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use crate::dynamic_data::models::pokemon::Pokemon;
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#[derive(Debug)]
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pub enum TurnChoice<'a> {
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Move {
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user: &'a Pokemon<'a>,
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used_move: Box<LearnedMove>,
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},
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}
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impl<'a> TurnChoice<'a> {
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pub fn user(&self) -> &'a Pokemon<'a> {
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match self {
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TurnChoice::Move { user, .. } => user,
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}
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}
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}
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43
src/dynamic_data/event_hooks/event_hook.rs
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43
src/dynamic_data/event_hooks/event_hook.rs
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@@ -0,0 +1,43 @@
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use crate::dynamic_data::models::pokemon::Pokemon;
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use std::fmt::{Debug, Formatter};
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use std::sync::{Arc, Mutex};
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pub struct EventHook {
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evt_hook_function: Vec<fn(&Box<&Event>)>,
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}
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impl EventHook {
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pub fn register_listener(&mut self, func: fn(&Box<&Event>)) {
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self.evt_hook_function.push(func);
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}
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pub fn trigger(&self, evt: Event) {
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let b = Box::new(&evt);
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for f in &self.evt_hook_function {
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f(&b);
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}
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}
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}
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impl Default for EventHook {
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fn default() -> Self {
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EventHook {
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evt_hook_function: vec![],
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}
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}
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}
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impl Debug for EventHook {
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fn fmt(&self, _f: &mut Formatter<'_>) -> std::fmt::Result {
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Ok(())
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}
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}
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#[derive(Debug)]
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pub enum Event<'a> {
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Switch {
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side_index: u8,
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index: u8,
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pokemon: Option<Arc<Mutex<Pokemon<'a>>>>,
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},
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}
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1
src/dynamic_data/event_hooks/mod.rs
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1
src/dynamic_data/event_hooks/mod.rs
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@@ -0,0 +1 @@
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pub mod event_hook;
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2
src/dynamic_data/flow/choice_queue.rs
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2
src/dynamic_data/flow/choice_queue.rs
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@@ -0,0 +1,2 @@
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#[derive(Debug)]
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pub struct ChoiceQueue {}
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1
src/dynamic_data/flow/mod.rs
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1
src/dynamic_data/flow/mod.rs
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@@ -0,0 +1 @@
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pub mod choice_queue;
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2
src/dynamic_data/history/history_holder.rs
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2
src/dynamic_data/history/history_holder.rs
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@@ -0,0 +1,2 @@
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#[derive(Debug)]
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pub struct HistoryHolder {}
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1
src/dynamic_data/history/mod.rs
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1
src/dynamic_data/history/mod.rs
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@@ -0,0 +1 @@
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pub mod history_holder;
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@@ -1,5 +1,3 @@
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use crate::dynamic_data::models::pokemon::Pokemon;
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pub trait BattleStatCalculator {
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//fn is_critical(attack: &ExecutingMove, target: &Pokemon, hit: u8);
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}
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@@ -1,3 +1,7 @@
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pub mod choices;
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pub mod event_hooks;
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pub mod flow;
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pub mod history;
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pub mod libraries;
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pub mod models;
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pub mod script_handling;
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@@ -1,2 +1,80 @@
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#[derive(Debug)]
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pub struct Battle {}
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use crate::dynamic_data::event_hooks::event_hook::EventHook;
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use crate::dynamic_data::flow::choice_queue::ChoiceQueue;
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use crate::dynamic_data::history::history_holder::HistoryHolder;
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use crate::dynamic_data::libraries::dynamic_library::DynamicLibrary;
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use crate::dynamic_data::models::battle_party::BattleParty;
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use crate::dynamic_data::models::battle_random::BattleRandom;
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use crate::dynamic_data::models::battle_result::BattleResult;
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use crate::dynamic_data::models::battle_side::BattleSide;
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use crate::dynamic_data::script_handling::script_set::ScriptSet;
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use derive_getters::Getters;
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use std::sync::{Arc, Mutex};
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#[derive(Getters, Debug)]
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pub struct Battle<'a> {
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library: &'a DynamicLibrary<'a>,
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parties: Vec<BattleParty>,
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can_flee: bool,
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number_of_sides: u8,
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pokemon_per_side: u8,
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sides: Vec<BattleSide<'a>>,
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#[getter(skip)]
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random: BattleRandom,
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choice_queue: ChoiceQueue,
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has_ended: bool,
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result: BattleResult,
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event_hook: EventHook,
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history_holder: Box<HistoryHolder>,
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current_turn: u32,
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volatile: ScriptSet,
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last_turn_time: i64,
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}
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impl<'a> Battle<'a> {
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pub fn new(
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library: &'a DynamicLibrary<'a>,
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parties: Vec<BattleParty>,
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can_flee: bool,
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number_of_sides: u8,
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pokemon_per_side: u8,
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random_seed: Option<u128>,
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) -> Arc<Mutex<Self>> {
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let random = if let Some(seed) = random_seed {
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BattleRandom::new_with_seed(seed)
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} else {
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BattleRandom::new()
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};
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let sides = Vec::with_capacity(number_of_sides as usize);
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let battle = Arc::new(Mutex::new(Self {
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library,
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parties,
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can_flee,
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number_of_sides,
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pokemon_per_side,
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sides,
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random,
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choice_queue: ChoiceQueue {},
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has_ended: false,
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result: BattleResult::Inconclusive,
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event_hook: Default::default(),
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history_holder: Box::new(HistoryHolder {}),
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current_turn: 0,
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volatile: ScriptSet {},
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last_turn_time: 0,
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}));
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for i in 0..number_of_sides {
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battle.lock().unwrap().sides[i as usize] =
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BattleSide::new(i, Arc::downgrade(&battle), pokemon_per_side);
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}
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battle
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}
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pub fn random(&mut self) -> &mut BattleRandom {
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&mut self.random
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}
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pub fn can_slot_be_filled(&self) -> bool {
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todo!()
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}
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}
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2
src/dynamic_data/models/battle_party.rs
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2
src/dynamic_data/models/battle_party.rs
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@@ -0,0 +1,2 @@
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#[derive(Debug)]
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pub struct BattleParty {}
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30
src/dynamic_data/models/battle_random.rs
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30
src/dynamic_data/models/battle_random.rs
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@@ -0,0 +1,30 @@
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use crate::utils::random::Random;
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use std::fmt::{Debug, Formatter};
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pub struct BattleRandom {
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random: Random,
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}
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impl Debug for BattleRandom {
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fn fmt(&self, f: &mut Formatter<'_>) -> core::fmt::Result {
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f.debug_struct("BattleRandom").finish()
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}
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}
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impl BattleRandom {
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pub fn new() -> Self {
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return BattleRandom {
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random: Default::default(),
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};
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}
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pub fn new_with_seed(seed: u128) -> Self {
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return BattleRandom {
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random: Random::new(seed),
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};
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}
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pub fn get_rng(&mut self) -> &mut Random {
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&mut self.random
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}
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}
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5
src/dynamic_data/models/battle_result.rs
Normal file
5
src/dynamic_data/models/battle_result.rs
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@@ -0,0 +1,5 @@
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#[derive(Debug)]
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pub enum BattleResult {
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Inconclusive,
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Conclusive(u8),
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}
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@@ -1,2 +1,145 @@
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#[derive(Debug)]
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pub struct BattleSide {}
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use crate::dynamic_data::choices::TurnChoice;
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use crate::dynamic_data::event_hooks::event_hook::Event;
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use crate::dynamic_data::models::battle::Battle;
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use crate::dynamic_data::models::pokemon::Pokemon;
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use crate::dynamic_data::script_handling::ScriptSource;
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use crate::script_hook;
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use derive_getters::Getters;
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use std::sync::{Arc, Mutex, Weak};
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#[derive(Getters, Debug)]
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pub struct BattleSide<'a> {
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index: u8,
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pokemon_per_side: u8,
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pokemon: Vec<Option<Arc<Mutex<Pokemon<'a>>>>>,
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choices: Vec<Option<Arc<TurnChoice<'a>>>>,
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fillable_slots: Vec<bool>,
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choices_set: u8,
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battle: Weak<Mutex<Battle<'a>>>,
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has_fled: bool,
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}
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impl<'a> BattleSide<'a> {
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pub fn new(index: u8, battle: Weak<Mutex<Battle<'a>>>, pokemon_per_side: u8) -> Self {
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let mut pokemon = Vec::with_capacity(pokemon_per_side as usize);
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let mut choices = Vec::with_capacity(pokemon_per_side as usize);
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let mut fillable_slots = Vec::with_capacity(pokemon_per_side as usize);
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for i in 0..pokemon_per_side {
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pokemon[i as usize] = None;
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choices[i as usize] = None;
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fillable_slots[i as usize] = true;
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}
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Self {
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index,
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pokemon_per_side,
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pokemon,
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choices,
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fillable_slots,
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choices_set: 0,
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battle,
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has_fled: false,
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}
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}
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pub fn all_choices_set(&self) -> bool {
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self.choices_set == self.pokemon_per_side
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}
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/// Returns true if there are slots that need to be filled with a new pokemon, that have parties
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/// responsible for them. Returns false if all slots are filled with usable pokemon, or slots are
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/// empty, but can't be filled by any party anymore.
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pub fn all_slots_filled(&self) -> bool {
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for pokemon in &self.pokemon {
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if (!pokemon.is_none() || !pokemon.as_ref().unwrap().lock().unwrap().is_usable())
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&& self
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.battle
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.upgrade()
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.unwrap()
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.lock()
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.unwrap()
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.can_slot_be_filled()
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{
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return false;
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}
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}
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true
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}
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pub fn set_choice(&mut self, choice: TurnChoice<'a>) {
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for (index, pokemon_slot) in self.pokemon.iter().enumerate() {
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if let Some(pokemon) = pokemon_slot {
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if pokemon.lock().unwrap().unique_identifier() == choice.user().unique_identifier()
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{
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self.choices[index] = Some(Arc::new(choice));
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self.choices_set += 1;
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return;
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}
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}
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}
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}
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pub fn force_clear_pokemon(&mut self, index: u8) {
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self.pokemon[index as usize] = None;
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}
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pub fn set_pokemon(&mut self, index: u8, pokemon: Option<Arc<Mutex<Pokemon<'a>>>>) {
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let old = &mut self.pokemon[index as usize];
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if let Some(old_pokemon) = old {
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let mut p = old_pokemon.lock().unwrap();
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script_hook!(on_remove, p,);
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p.set_on_battlefield(false);
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}
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self.pokemon[index as usize] = pokemon;
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let pokemon = &self.pokemon[index as usize];
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if let Some(pokemon_mutex) = pokemon {
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let mut pokemon = pokemon_mutex.lock().unwrap();
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pokemon.set_battle_data(self.battle.clone(), self.index);
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pokemon.set_on_battlefield(true);
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pokemon.set_battle_index(index);
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let battle = self.battle.upgrade().unwrap();
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let battle = battle.lock().unwrap();
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for side in battle.sides() {
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if *side.index() == self.index {
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continue;
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}
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for opponent in side.pokemon().iter().flatten() {
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let mut opponent = opponent.lock().unwrap();
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opponent.mark_opponent_as_seen(*pokemon.unique_identifier());
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pokemon.mark_opponent_as_seen(*opponent.unique_identifier());
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}
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}
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battle.event_hook().trigger(Event::Switch {
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side_index: self.index,
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index,
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pokemon: Some(pokemon_mutex.clone()),
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});
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script_hook!(on_switch_in, pokemon, &pokemon);
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} else {
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let battle = self.battle.upgrade().unwrap();
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let battle = battle.lock().unwrap();
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battle.event_hook().trigger(Event::Switch {
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side_index: self.index,
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index,
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pokemon: None,
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});
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}
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}
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pub fn is_pokemon_on_side(&self, pokemon: Arc<Pokemon<'a>>) -> bool {
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for p in self.pokemon.iter().flatten() {
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if p.lock().unwrap().unique_identifier() == pokemon.unique_identifier() {
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return true;
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}
|
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}
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false
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}
|
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}
|
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|
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impl<'a> ScriptSource for BattleSide<'a> {
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fn get_script_count(&self) {
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todo!()
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}
|
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}
|
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|
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@@ -1 +1,2 @@
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#[derive(Debug)]
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pub struct LearnedMove {}
|
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|
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@@ -1,4 +1,7 @@
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pub mod battle;
|
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pub mod battle_party;
|
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pub mod battle_random;
|
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pub mod battle_result;
|
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pub mod battle_side;
|
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pub mod learned_move;
|
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pub mod pokemon;
|
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|
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@@ -1,10 +1,10 @@
|
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use crate::defines::{LevelInt, MAX_MOVES};
|
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use crate::dynamic_data::libraries::dynamic_library::DynamicLibrary;
|
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use crate::dynamic_data::models::battle::Battle;
|
||||
use crate::dynamic_data::models::battle_side::BattleSide;
|
||||
use crate::dynamic_data::models::learned_move::LearnedMove;
|
||||
use crate::dynamic_data::script_handling::script::Script;
|
||||
use crate::dynamic_data::script_handling::script_set::ScriptSet;
|
||||
use crate::dynamic_data::script_handling::ScriptSource;
|
||||
use crate::static_data::items::item::Item;
|
||||
use crate::static_data::species_data::ability_index::AbilityIndex;
|
||||
use crate::static_data::species_data::form::Form;
|
||||
@@ -12,18 +12,36 @@ use crate::static_data::species_data::gender::Gender;
|
||||
use crate::static_data::species_data::species::Species;
|
||||
use crate::static_data::statistic_set::StatisticSet;
|
||||
use crate::static_data::statistics::Statistic;
|
||||
use crate::utils::random::Random;
|
||||
use derive_getters::Getters;
|
||||
use std::collections::HashSet;
|
||||
use std::sync::{Mutex, Weak};
|
||||
|
||||
#[derive(Getters)]
|
||||
#[derive(Debug)]
|
||||
pub struct PokemonBattleData<'a> {
|
||||
battle: &'a Battle,
|
||||
battle_side: &'a BattleSide,
|
||||
battle: Weak<Mutex<Battle<'a>>>,
|
||||
battle_side_index: u8,
|
||||
index: u8,
|
||||
on_battle_field: bool,
|
||||
seen_opponents: HashSet<Pokemon<'a>>,
|
||||
seen_opponents: HashSet<u32>,
|
||||
}
|
||||
|
||||
#[derive(Getters)]
|
||||
impl<'a> PokemonBattleData<'a> {
|
||||
pub fn battle(&'a mut self) -> &'a mut Weak<Mutex<Battle<'a>>> {
|
||||
&mut self.battle
|
||||
}
|
||||
pub fn battle_side_index(&self) -> u8 {
|
||||
self.battle_side_index
|
||||
}
|
||||
pub fn on_battle_field(&'a mut self) -> &mut bool {
|
||||
&mut self.on_battle_field
|
||||
}
|
||||
pub fn seen_opponents(&'a mut self) -> &'a mut HashSet<u32> {
|
||||
&mut self.seen_opponents
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Getters, Debug)]
|
||||
pub struct Pokemon<'a> {
|
||||
library: &'a DynamicLibrary<'a>,
|
||||
species: &'a Species<'a>,
|
||||
@@ -40,6 +58,9 @@ pub struct Pokemon<'a> {
|
||||
held_item: Option<&'a Item>,
|
||||
health: u32,
|
||||
|
||||
weight: f32,
|
||||
height: f32,
|
||||
|
||||
stat_boost: StatisticSet<i8>,
|
||||
flat_stats: StatisticSet<u16>,
|
||||
boosted_stats: StatisticSet<u16>,
|
||||
@@ -79,6 +100,8 @@ impl<'a> Pokemon<'a> {
|
||||
.growth_rates()
|
||||
.calculate_experience(species.growth_rate(), level);
|
||||
let health = form.get_base_stat(Statistic::HP) as u32;
|
||||
let weight = *form.weight();
|
||||
let height = *form.height();
|
||||
Pokemon {
|
||||
library,
|
||||
species,
|
||||
@@ -92,6 +115,8 @@ impl<'a> Pokemon<'a> {
|
||||
coloring,
|
||||
held_item: None,
|
||||
health,
|
||||
weight,
|
||||
height,
|
||||
stat_boost: Default::default(),
|
||||
flat_stats: *form.base_stats(),
|
||||
boosted_stats: *form.base_stats(),
|
||||
@@ -108,6 +133,87 @@ impl<'a> Pokemon<'a> {
|
||||
volatile: ScriptSet {},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn change_species(&mut self, species: &'a Species, form: &'a Form) {
|
||||
self.species = species;
|
||||
self.form = form;
|
||||
|
||||
// If the pokemon is genderless, but it's new species is not, we want to set its gender
|
||||
if self.gender != Gender::Genderless && *species.gender_rate() < 0.0 {
|
||||
if self.battle_data.is_some() {
|
||||
let battle = self.battle_data.as_mut().unwrap();
|
||||
self.gender = species.get_random_gender(
|
||||
battle
|
||||
.battle
|
||||
.upgrade()
|
||||
.unwrap()
|
||||
.lock()
|
||||
.unwrap()
|
||||
.random()
|
||||
.get_rng(),
|
||||
);
|
||||
} else {
|
||||
self.gender = species.get_random_gender(&mut Random::default());
|
||||
}
|
||||
}
|
||||
// Else if the new species is genderless, but the pokemon has a gender, make the creature genderless.
|
||||
else if *species.gender_rate() < 0.0 && self.gender != Gender::Genderless {
|
||||
self.gender = Gender::Genderless;
|
||||
}
|
||||
// TODO: Battle Event trigger
|
||||
}
|
||||
|
||||
pub fn is_usable(&self) -> bool {
|
||||
todo!()
|
||||
}
|
||||
|
||||
pub fn set_battle_data(&mut self, battle: Weak<Mutex<Battle<'a>>>, battle_side_index: u8) {
|
||||
if let Some(battle_data) = &mut self.battle_data {
|
||||
battle_data.battle = battle;
|
||||
battle_data.battle_side_index = battle_side_index;
|
||||
} else {
|
||||
self.battle_data = Some(PokemonBattleData {
|
||||
battle,
|
||||
battle_side_index,
|
||||
index: 0,
|
||||
on_battle_field: false,
|
||||
seen_opponents: Default::default(),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_on_battlefield(&mut self, value: bool) {
|
||||
if let Some(data) = &mut self.battle_data {
|
||||
data.on_battle_field = value;
|
||||
if !value {
|
||||
self.reset_active_scripts();
|
||||
self.weight = *self.form.weight();
|
||||
self.height = *self.form.height();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_battle_index(&mut self, index: u8) {
|
||||
if let Some(data) = &mut self.battle_data {
|
||||
data.index = index;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn mark_opponent_as_seen(&mut self, unique_identifier: u32) {
|
||||
if let Some(battle_data) = &mut self.battle_data {
|
||||
battle_data.seen_opponents.insert(unique_identifier);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn reset_active_scripts(&mut self) {
|
||||
todo!()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> ScriptSource for Pokemon<'a> {
|
||||
fn get_script_count(&self) {
|
||||
todo!()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
|
||||
@@ -1,2 +1,86 @@
|
||||
use crate::dynamic_data::script_handling::script::Script;
|
||||
use crate::dynamic_data::script_handling::script_set::ScriptSet;
|
||||
|
||||
pub mod script;
|
||||
pub mod script_set;
|
||||
|
||||
#[macro_export]
|
||||
macro_rules! script_hook {
|
||||
($hook_name: ident, $source: ident, $($parameters: expr),*) => {
|
||||
let mut aggregator = $source.get_script_iterator();
|
||||
while let Some(script) = aggregator.get_next() {
|
||||
if script.is_suppressed() {
|
||||
continue;
|
||||
}
|
||||
script.$hook_name($($parameters),*);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
pub trait ScriptSource {
|
||||
fn get_script_iterator(&self) -> ScriptAggregator {
|
||||
todo!()
|
||||
}
|
||||
fn get_script_count(&self);
|
||||
}
|
||||
|
||||
pub enum ScriptWrapper<'a> {
|
||||
Script(&'a Box<dyn Script>),
|
||||
Set(&'a ScriptSet),
|
||||
}
|
||||
|
||||
pub struct ScriptAggregator<'a> {
|
||||
scripts: Vec<Option<ScriptWrapper<'a>>>,
|
||||
size: i32,
|
||||
index: i32,
|
||||
set_index: i32,
|
||||
}
|
||||
|
||||
impl<'a> ScriptAggregator<'a> {
|
||||
pub fn new(scripts: Vec<Option<ScriptWrapper<'a>>>) -> Self {
|
||||
let len = scripts.len();
|
||||
Self {
|
||||
scripts,
|
||||
size: len as i32,
|
||||
index: -1,
|
||||
set_index: -1,
|
||||
}
|
||||
}
|
||||
|
||||
fn increment_to_next_value(&mut self) -> bool {
|
||||
if self.index != -1 {
|
||||
if let Some(wrapper) = &self.scripts[self.index as usize] {
|
||||
if let ScriptWrapper::Set(set) = wrapper {
|
||||
self.set_index += 1;
|
||||
if self.set_index as usize >= set.count() {
|
||||
self.set_index = -1;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
self.index += 1;
|
||||
for index in self.index..self.size {
|
||||
self.index = index;
|
||||
if let Some(wrapper) = &self.scripts[index as usize] {
|
||||
if let ScriptWrapper::Set(..) = wrapper {
|
||||
self.set_index = 0;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
|
||||
pub fn get_next(&mut self) -> Option<&Box<dyn Script>> {
|
||||
if !self.increment_to_next_value() {
|
||||
return None;
|
||||
}
|
||||
return match self.scripts[self.index as usize].as_ref().unwrap() {
|
||||
ScriptWrapper::Script(script) => Some(script),
|
||||
ScriptWrapper::Set(set) => Some(set.at(self.set_index as usize)),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1 +1,63 @@
|
||||
pub trait Script {}
|
||||
use crate::dynamic_data::models::pokemon::Pokemon;
|
||||
use std::fmt::{Debug, Formatter};
|
||||
|
||||
pub trait Script {
|
||||
fn is_suppressed(&self) -> bool {
|
||||
self.get_suppressed_count() > 0
|
||||
}
|
||||
fn get_suppressed_count(&self) -> usize;
|
||||
fn add_suppression(&self);
|
||||
fn remove_suppression(&self);
|
||||
|
||||
// FIXME: add missing parameters
|
||||
fn stack(&self);
|
||||
fn on_remove(&self);
|
||||
fn on_initialize(&self);
|
||||
fn on_before_turn(&self);
|
||||
fn change_speed(&self);
|
||||
fn change_priority(&self);
|
||||
fn change_attack(&self);
|
||||
fn change_number_of_hits(&self);
|
||||
fn prevent_attack(&self);
|
||||
fn fail_attack(&self);
|
||||
fn stop_before_attack(&self);
|
||||
fn on_before_attack(&self);
|
||||
fn fail_incoming_attack(&self);
|
||||
fn is_invulnerable(&self);
|
||||
fn on_attack_miss(&self);
|
||||
fn change_attack_type(&self);
|
||||
fn block_critical(&self);
|
||||
fn override_base_power(&self);
|
||||
fn change_damage_stats_user(&self);
|
||||
fn bypass_defensive_stat(&self);
|
||||
fn bypass_offensive_stat(&self);
|
||||
fn change_stat_modifier(&self);
|
||||
fn change_damage_modifier(&self);
|
||||
fn change_damage(&self);
|
||||
fn change_incoming_damage(&self);
|
||||
fn on_incoming_hit(&self);
|
||||
fn on_opponent_faints(&self);
|
||||
fn prevent_stat_boost_change(&self);
|
||||
fn change_stat_boost_change(&self);
|
||||
fn on_secondary_effect(&self);
|
||||
fn on_after_hits(&self);
|
||||
fn prevent_self_switch(&self);
|
||||
fn prevent_opponent_switch(&self);
|
||||
fn modify_effect_chance(&self);
|
||||
fn modify_incoming_effect_change(&self);
|
||||
fn on_fail(&self);
|
||||
fn on_opponent_fail(&self);
|
||||
fn prevent_self_run_away(&self);
|
||||
fn prevent_opponent_run_away(&self);
|
||||
fn on_end_turn(&self);
|
||||
fn on_damage(&self);
|
||||
fn on_faint(&self);
|
||||
fn on_switch_in<'b>(&self, pokemon: &'b Pokemon);
|
||||
fn on_after_held_item_consume(&self);
|
||||
}
|
||||
|
||||
impl Debug for dyn Script {
|
||||
fn fmt(&self, _f: &mut Formatter<'_>) -> std::fmt::Result {
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1 +1,14 @@
|
||||
use crate::dynamic_data::script_handling::script::Script;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct ScriptSet {}
|
||||
|
||||
impl ScriptSet {
|
||||
pub fn count(&self) -> usize {
|
||||
todo!()
|
||||
}
|
||||
|
||||
pub fn at(&self, _index: usize) -> &Box<dyn Script> {
|
||||
todo!()
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user