A lot more work on handling scripts properly.
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2022-06-12 17:57:39 +02:00
parent 56e1237c22
commit 2aadab5a42
11 changed files with 788 additions and 175 deletions

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use crate::dynamic_data::models::learned_move::LearnedMove;
use crate::dynamic_data::models::pokemon::Pokemon;
use crate::dynamic_data::script_handling::script::ScriptContainer;
use crate::dynamic_data::script_handling::{ScriptSource, ScriptSourceData, ScriptWrapper};
use crate::static_data::MoveData;
use crate::{PkmnResult, PokemonError};
use parking_lot::RwLock;
use std::ops::Deref;
#[derive(Default)]
pub struct HitData {
critical: bool,
base_power: u8,
effectiveness: f32,
damage: u32,
move_type: u8,
has_failed: bool,
}
impl HitData {
pub fn is_critical(&self) -> bool {
self.critical
}
pub fn base_power(&self) -> u8 {
self.base_power
}
pub fn effectiveness(&self) -> f32 {
self.effectiveness
}
pub fn damage(&self) -> u32 {
self.damage
}
pub fn move_type(&self) -> u8 {
self.move_type
}
pub fn has_failed(&self) -> bool {
self.has_failed
}
pub fn set_critical(&mut self, value: bool) {
self.critical = value;
}
pub fn set_base_power(&mut self, value: u8) {
self.base_power = value;
}
pub fn set_effectiveness(&mut self, value: f32) {
self.effectiveness = value;
}
pub fn set_damage(&mut self, value: u32) {
self.damage = value;
}
pub fn set_move_type(&mut self, value: u8) {
self.move_type = value;
}
pub fn fail(&mut self) {
self.has_failed = true;
}
}
pub struct ExecutingMove<'a, 'b> {
number_of_hits: u8,
hits: Vec<HitData>,
user: &'a Pokemon<'b>,
chosen_move: &'a LearnedMove,
use_move: &'a MoveData,
script: ScriptContainer,
targets: Vec<Option<&'a Pokemon<'b>>>,
}
impl<'a, 'b> ExecutingMove<'a, 'b> {
pub fn new(
targets: Vec<Option<&'a Pokemon<'b>>>,
number_of_hits: u8,
user: &'a Pokemon<'b>,
chosen_move: &'a LearnedMove,
use_move: &'a MoveData,
script: ScriptContainer,
) -> Self {
let total_hits = number_of_hits as usize * targets.len();
let mut hits = Vec::with_capacity(total_hits);
for _i in 0..total_hits {
hits.push(HitData::default())
}
Self {
number_of_hits,
hits,
user,
chosen_move,
use_move,
script,
targets,
}
}
pub fn target_count(&self) -> usize {
self.targets.len()
}
pub fn number_of_hits(&self) -> u8 {
self.number_of_hits
}
pub fn user(&self) -> &'a Pokemon<'b> {
self.user
}
pub fn chosen_move(&self) -> &'a LearnedMove {
self.chosen_move
}
pub fn use_move(&self) -> &'a MoveData {
self.use_move
}
pub fn script(&self) -> &ScriptContainer {
&self.script
}
pub fn get_hit_data(&self, for_target: &Pokemon<'b>, hit: u8) -> PkmnResult<&HitData> {
for (index, target) in self.targets.iter().enumerate() {
if let Some(target) = target {
if std::ptr::eq(target.deref(), for_target) {
let i = index * self.number_of_hits as usize + hit as usize;
return Ok(&self.hits[i]);
}
}
}
Err(PokemonError::InvalidTargetRequested)
}
pub fn get_target_slice(&self, for_target: &Pokemon<'b>) -> PkmnResult<&[HitData]> {
for (index, target) in self.targets.iter().enumerate() {
if let Some(target) = target {
if std::ptr::eq(target.deref(), for_target) {
let i = index * self.number_of_hits as usize;
return Ok(&self.hits[i..i + self.number_of_hits as usize]);
}
}
}
Err(PokemonError::InvalidTargetRequested)
}
pub fn is_pokemon_target(&self, pokemon: &Pokemon<'b>) -> bool {
for target in self.targets.iter().flatten() {
if std::ptr::eq(target.deref(), pokemon) {
return true;
}
}
false
}
}
impl<'a, 'b> ScriptSource<'a> for ExecutingMove<'a, 'b> {
fn get_script_count(&self) -> usize {
1
}
fn get_script_source_data(&self) -> &RwLock<ScriptSourceData> {
todo!()
}
fn get_own_scripts(&self, scripts: &mut Vec<ScriptWrapper>) {
scripts.push((&self.script).into());
}
fn collect_scripts(&self, scripts: &mut Vec<ScriptWrapper>) {
self.get_own_scripts(scripts);
self.user.get_own_scripts(scripts);
}
}