Documents the ScriptContainer.
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@ -68,7 +68,7 @@ fn get_all_adjacent_opponent<'b, 'library>(
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]
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]
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}
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}
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/// Gets all Pokemon that are adjacent to a Pokemon. This includes the target, the pokemon to the
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/// Gets all Pokemon that are adjacent to a Pokemon. This includes the target, the Pokemon to the
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/// left of it, and the Pokemon to the right of it.
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/// left of it, and the Pokemon to the right of it.
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fn get_all_adjacent<'b, 'library>(side: u8, index: u8, battle: &Battle<'b, 'library>) -> TargetList<'b, 'library> {
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fn get_all_adjacent<'b, 'library>(side: u8, index: u8, battle: &Battle<'b, 'library>) -> TargetList<'b, 'library> {
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let left = index as i32 - 1;
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let left = index as i32 - 1;
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@ -5,13 +5,13 @@ use crate::dynamic_data::Pokemon;
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use crate::static_data::Statistic;
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use crate::static_data::Statistic;
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use crate::static_data::StatisticSet;
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use crate::static_data::StatisticSet;
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/// A battle stat calculator is used to calculate stats for a pokemon.
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/// A battle stat calculator is used to calculate stats for a Pokemon.
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pub trait BattleStatCalculator: Debug {
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pub trait BattleStatCalculator: Debug {
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/// Calculate all the flat stats of a Pokemon, disregarding stat boosts.
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/// Calculate all the flat stats of a Pokemon, disregarding stat boosts.
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fn calculate_flat_stats(&self, pokemon: &Pokemon, stats: &StatisticSet<AtomicU32>);
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fn calculate_flat_stats(&self, pokemon: &Pokemon, stats: &StatisticSet<AtomicU32>);
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/// Calculate a single flat stat of a Pokemon, disregarding stat boost
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/// Calculate a single flat stat of a Pokemon, disregarding stat boost
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fn calculate_flat_stat(&self, pokemon: &Pokemon, stat: Statistic) -> u32;
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fn calculate_flat_stat(&self, pokemon: &Pokemon, stat: Statistic) -> u32;
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/// Calculate all the boosted stats of a pokemon, including stat boosts.
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/// Calculate all the boosted stats of a Pokemon, including stat boosts.
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fn calculate_boosted_stats(&self, pokemon: &Pokemon, stats: &StatisticSet<AtomicU32>);
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fn calculate_boosted_stats(&self, pokemon: &Pokemon, stats: &StatisticSet<AtomicU32>);
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/// Calculate a single boosted stat of a Pokemon, including stat boosts.
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/// Calculate a single boosted stat of a Pokemon, including stat boosts.
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fn calculate_boosted_stat(&self, pokemon: &Pokemon, stat: Statistic) -> u32;
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fn calculate_boosted_stat(&self, pokemon: &Pokemon, stat: Statistic) -> u32;
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@ -218,7 +218,7 @@ pub trait Script: Send + Sync {
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fn on_secondary_effect(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8) {}
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fn on_secondary_effect(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>, _hit: u8) {}
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/// This function triggers on a move or its parents when all hits on a target are finished.
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/// This function triggers on a move or its parents when all hits on a target are finished.
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fn on_after_hits(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>) {}
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fn on_after_hits(&self, _move: &ExecutingMove, _target: &Arc<Pokemon>) {}
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/// This function prevents the pokemon it is attached to from being able to switch out.
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/// This function prevents the Pokemon it is attached to from being able to switch out.
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fn prevent_self_switch(&self, _choice: &TurnChoice, _prevent: &mut bool) {}
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fn prevent_self_switch(&self, _choice: &TurnChoice, _prevent: &mut bool) {}
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/// This function allows the prevention of switching for any opponent.
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/// This function allows the prevention of switching for any opponent.
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fn prevent_opponent_switch(&self, _choice: &TurnChoice, _prevent: &mut bool) {}
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fn prevent_opponent_switch(&self, _choice: &TurnChoice, _prevent: &mut bool) {}
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@ -253,7 +253,7 @@ pub trait Script: Send + Sync {
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/// This function is triggered on a battle and its parents when something attempts to change the
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/// This function is triggered on a battle and its parents when something attempts to change the
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/// weather, and allows for blocking the weather change.
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/// weather, and allows for blocking the weather change.
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fn block_weather(&self, _battle: &Battle, _blocked: &mut bool) {}
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fn block_weather(&self, _battle: &Battle, _blocked: &mut bool) {}
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/// This function is called when a pokeball is thrown at a Pokemon, and allows modifying the catch
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/// This function is called when a Pokeball is thrown at a Pokemon, and allows modifying the catch
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/// rate of this attempt. Pokeball modifier effects should be implemented here, as well as for
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/// rate of this attempt. Pokeball modifier effects should be implemented here, as well as for
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/// example status effects that change capture rates.
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/// example status effects that change capture rates.
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fn change_capture_rate_bonus(&self, _target: &Pokemon, _pokeball: &Item, _modifier: &mut u8) {}
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fn change_capture_rate_bonus(&self, _target: &Pokemon, _pokeball: &Item, _modifier: &mut u8) {}
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@ -270,15 +270,32 @@ impl Debug for dyn Script {
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}
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}
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}
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}
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/// A script holder defines the underlying type of how we store individual scripts on a script source.
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/// The outer [`Arc`] here is so we can take a weak reference to it with dynamic lifetimes, as well as
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/// copy the value for use during threading.
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/// The [`RwLock`] is so we cannot modify the internal script while we're reading from it.
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/// The inner [`Arc`] is the default of Scripts, where there can be multiple owners, and where it can be
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/// often copied.
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type ScriptHolder = Arc<RwLock<Option<Arc<dyn Script>>>>;
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type ScriptHolder = Arc<RwLock<Option<Arc<dyn Script>>>>;
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/// A script container is used to store a exclusive script. This is for example used for non-volatile
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/// Pokemon status, weather, ability, etc. It can only hold one script, and that script can be replaced
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/// if needed.
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#[derive(Default, Debug)]
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#[derive(Default, Debug)]
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pub struct ScriptContainer {
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pub struct ScriptContainer {
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/// The actual place where the script is stored.
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script: ScriptHolder,
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script: ScriptHolder,
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/// The join_handle is a very specific piece of data used in one single specific case; the replacing
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/// of a script while the script is actively being read from. The RwLock blocks the write, and
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/// as such, this is delayed to a thread. This join handle is this thread. In some very specific
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/// cases (mostly test cases), it can be required to make sure that this has been completed before
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/// continuing.
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pub(crate) join_handle: RwLock<Option<JoinHandle<()>>>,
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pub(crate) join_handle: RwLock<Option<JoinHandle<()>>>,
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}
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}
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impl ScriptContainer {
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impl ScriptContainer {
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/// Initialize a script container with a specific script. To initialize with an empty script, use
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/// default() instead.
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pub fn new(script: Arc<dyn Script>) -> ScriptContainer {
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pub fn new(script: Arc<dyn Script>) -> ScriptContainer {
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Self {
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Self {
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script: Arc::new(RwLock::new(Some(script))),
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script: Arc::new(RwLock::new(Some(script))),
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@ -286,6 +303,7 @@ impl ScriptContainer {
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}
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}
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}
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}
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/// Get the internal script. Note that this can only be None if the script was marked for deletion.
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pub fn get(&self) -> Option<&ScriptHolder> {
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pub fn get(&self) -> Option<&ScriptHolder> {
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if self.script.read().is_some_and(|a| a.is_marked_for_deletion()) {
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if self.script.read().is_some_and(|a| a.is_marked_for_deletion()) {
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if !self.script.is_locked() {
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if !self.script.is_locked() {
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@ -297,11 +315,17 @@ impl ScriptContainer {
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}
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}
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}
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}
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/// Changes the internal script. This has several side effects: primarily that it calls the
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/// [`Script::on_remove`] function on itself. Other special cases are that the script is currently read
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/// from, and as such can not be replaced yet. In this case, the script will be replaced on a
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/// separate thread, and be replaced immediately after the script stops being active.
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pub fn set(&self, script: Arc<dyn Script>) -> Arc<dyn Script> {
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pub fn set(&self, script: Arc<dyn Script>) -> Arc<dyn Script> {
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if let Some(v) = self.script.read().deref() {
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if let Some(v) = self.script.read().deref() {
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v.on_remove();
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v.on_remove();
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v.mark_for_deletion();
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v.mark_for_deletion();
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}
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}
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// If we have a lock on the script, we can't replace it now. Wait until we can get the lock,
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// and only replace it then. Don't block in the meantime.
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if self.script.is_locked() {
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if self.script.is_locked() {
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let holder = self.script.clone();
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let holder = self.script.clone();
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let new = script.clone();
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let new = script.clone();
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@ -315,6 +339,9 @@ impl ScriptContainer {
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script
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script
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}
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}
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/// Removes the internal script. This calls the [`Script::on_remove`] function on itself. If no
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/// locks are held to the script, we also immediately set the internal value to None, otherwise
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/// we just mark it as deleted. If we do this we remove the script later on.
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pub fn clear(&self) {
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pub fn clear(&self) {
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if let Some(v) = self.script.read().deref() {
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if let Some(v) = self.script.read().deref() {
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v.on_remove();
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v.on_remove();
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@ -325,10 +352,12 @@ impl ScriptContainer {
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}
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}
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}
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}
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/// Gets the underlying reference counter to the script.
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pub fn arc(&self) -> &ScriptHolder {
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pub fn arc(&self) -> &ScriptHolder {
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&self.script
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&self.script
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}
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}
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/// Get the underlying script as the downcasted value.
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pub fn get_as<T: 'static>(&self) -> MappedRwLockReadGuard<T> {
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pub fn get_as<T: 'static>(&self) -> MappedRwLockReadGuard<T> {
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RwLockReadGuard::map(self.script.read(), |a| unsafe {
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RwLockReadGuard::map(self.script.read(), |a| unsafe {
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let ptr = a.as_ref().as_ref().unwrap().as_ref() as *const dyn Script;
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let ptr = a.as_ref().as_ref().unwrap().as_ref() as *const dyn Script;
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