FFI for Turn Choices

This commit is contained in:
Deukhoofd 2022-10-22 12:08:58 +02:00
parent ddfb00d36b
commit 1b627378f6
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
3 changed files with 120 additions and 0 deletions

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@ -7,10 +7,13 @@ use crate::dynamic_data::Pokemon;
use crate::dynamic_data::ScriptContainer;
use crate::dynamic_data::{LearnedMove, ScriptWrapper};
use crate::dynamic_data::{ScriptSource, ScriptSourceData};
use crate::{ValueIdentifiable, ValueIdentifier};
/// The data on a turn choice that should be contained in every turn choice, regardless of type.
#[derive(Debug)]
struct CommonChoiceData {
/// A unique identifier so we know what value this is.
identifier: ValueIdentifier,
/// The user of the turn choice
user: Arc<Pokemon>,
/// The speed of the user at the beginning of the turn.
@ -185,6 +188,7 @@ impl MoveChoice {
script: Default::default(),
priority: 0,
choice_data: Box::new(CommonChoiceData {
identifier: Default::default(),
user,
speed: 0,
random_value: 0,
@ -256,6 +260,7 @@ impl ItemChoice {
pub fn new(user: Arc<Pokemon>) -> Self {
Self {
choice_data: Box::new(CommonChoiceData {
identifier: Default::default(),
user,
speed: 0,
random_value: 0,
@ -294,6 +299,7 @@ impl SwitchChoice {
pub fn new(user: Arc<Pokemon>) -> Self {
Self {
choice_data: Box::new(CommonChoiceData {
identifier: Default::default(),
user,
speed: 0,
random_value: 0,
@ -332,6 +338,7 @@ impl FleeChoice {
pub fn new(user: Arc<Pokemon>) -> Self {
Self {
choice_data: Box::new(CommonChoiceData {
identifier: Default::default(),
user,
speed: 0,
random_value: 0,
@ -370,6 +377,7 @@ impl PassChoice {
pub fn new(user: Arc<Pokemon>) -> Self {
Self {
choice_data: Box::new(CommonChoiceData {
identifier: Default::default(),
user,
speed: 0,
random_value: 0,
@ -470,3 +478,9 @@ impl Ord for TurnChoice {
}
}
}
impl ValueIdentifiable for TurnChoice {
fn value_identifier(&self) -> ValueIdentifier {
self.choice_data().identifier
}
}

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@ -0,0 +1,104 @@
use crate::dynamic_data::{FleeChoice, LearnedMove, MoveChoice, PassChoice, Pokemon, TurnChoice};
use crate::ffi::{ExternPointer, IdentifiablePointer, OwnedPtr};
use std::ptr::drop_in_place;
use std::sync::Arc;
/// Disposes a turn choice.
#[no_mangle]
extern "C" fn turn_choice_drop(choice: OwnedPtr<TurnChoice>) {
unsafe { drop_in_place(choice) }
}
/// Get the user of the given choice.
#[no_mangle]
extern "C" fn turn_choice_user(choice: ExternPointer<TurnChoice>) -> IdentifiablePointer<Arc<Pokemon>> {
choice.as_ref().user().clone().into()
}
/// Get the speed of the user for the choice. Note that this speed is the speed of the Pokemon
/// at the start of the turn!
#[no_mangle]
extern "C" fn turn_choice_speed(choice: ExternPointer<TurnChoice>) -> u32 {
choice.as_ref().speed()
}
/// Gets whether or not the choice has failed. If we notice this when we execute the choice, we
/// will not execute it.
#[no_mangle]
extern "C" fn turn_choice_has_failed(choice: ExternPointer<TurnChoice>) -> u8 {
u8::from(choice.as_ref().has_failed())
}
/// Fails the choice. This will prevent it from executing and run a specific fail handling during
/// execution. Note that this can not be undone.
#[no_mangle]
extern "C" fn turn_choice_fail(choice: ExternPointer<TurnChoice>) {
choice.as_ref().fail()
}
/// Creates a new Turn Choice with a move to use.
#[no_mangle]
extern "C" fn turn_choice_move_new(
user: ExternPointer<Arc<Pokemon>>,
learned_move: ExternPointer<Arc<LearnedMove>>,
target_side: u8,
target_index: u8,
) -> IdentifiablePointer<TurnChoice> {
Box::new(TurnChoice::Move(MoveChoice::new(
user.as_ref().clone(),
learned_move.as_ref().clone(),
target_side,
target_index,
)))
.into()
}
/// The actual learned move on the Pokemon we use for this choice.
#[no_mangle]
extern "C" fn turn_choice_move_learned_move(
choice: ExternPointer<TurnChoice>,
) -> IdentifiablePointer<Arc<LearnedMove>> {
if let TurnChoice::Move(c) = choice.as_ref() {
return c.used_move().clone().into();
}
panic!("Turn choice was not a learned move");
}
/// The target side the move is aimed at.
#[no_mangle]
extern "C" fn turn_choice_move_target_side(choice: ExternPointer<TurnChoice>) -> u8 {
if let TurnChoice::Move(c) = choice.as_ref() {
return c.target_side();
}
panic!("Turn choice was not a learned move");
}
/// The Pokemon index on the side we're aiming at.
#[no_mangle]
extern "C" fn turn_choice_move_target_index(choice: ExternPointer<TurnChoice>) -> u8 {
if let TurnChoice::Move(c) = choice.as_ref() {
return c.target_index();
}
panic!("Turn choice was not a learned move");
}
/// The priority of the move choice at the beginning of the turn.
#[no_mangle]
extern "C" fn turn_choice_move_priority(choice: ExternPointer<TurnChoice>) -> i8 {
if let TurnChoice::Move(c) = choice.as_ref() {
return c.priority();
}
panic!("Turn choice was not a learned move");
}
/// Creates a new Turn Choice for the user to flee.
#[no_mangle]
extern "C" fn turn_choice_flee_new(user: ExternPointer<Arc<Pokemon>>) -> IdentifiablePointer<TurnChoice> {
Box::new(TurnChoice::Flee(FleeChoice::new(user.as_ref().clone()))).into()
}
/// Creates a new Turn Choice for the user to pass the turn.
#[no_mangle]
extern "C" fn turn_choice_pass_new(user: ExternPointer<Arc<Pokemon>>) -> IdentifiablePointer<TurnChoice> {
Box::new(TurnChoice::Pass(PassChoice::new(user.as_ref().clone()))).into()
}

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@ -1,3 +1,5 @@
/// The foreign function interfaces for the turn choices
mod choices;
/// The foreign function interfaces for the dynamic data libraries
mod libraries;
/// The foreign function interfaces for the dynamic data models