Don't store the TurnChoices as Arc<RwLock>>, to prevent locking issues.
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@ -72,7 +72,7 @@ impl<'user, 'library> TurnChoice<'user, 'library> {
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self.choice_data_mut().random_value = val;
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}
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pub(crate) fn get_move_turn_data<'b>(&'b mut self) -> &'b mut MoveChoice<'user, 'library> {
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pub(crate) fn get_move_turn_data<'b>(&'b self) -> &'b MoveChoice<'user, 'library> {
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if let TurnChoice::Move(data) = self {
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return data;
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}
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@ -1,26 +1,24 @@
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use crate::dynamic_data::choices::TurnChoice;
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use crate::dynamic_data::models::pokemon::Pokemon;
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use parking_lot::RwLock;
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use std::sync::Arc;
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#[derive(Debug)]
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pub struct ChoiceQueue<'battle, 'library> {
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queue: Vec<Arc<RwLock<TurnChoice<'battle, 'library>>>>,
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queue: Vec<TurnChoice<'battle, 'library>>,
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current: usize,
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}
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impl<'battle, 'library> ChoiceQueue<'battle, 'library> {
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pub fn new(queue: Vec<Arc<RwLock<TurnChoice<'battle, 'library>>>>) -> Self {
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pub fn new(queue: Vec<TurnChoice<'battle, 'library>>) -> Self {
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Self { queue, current: 0 }
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}
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pub fn dequeue<'b>(&'b mut self) -> &'b Arc<RwLock<TurnChoice<'battle, 'library>>> {
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pub fn dequeue<'b>(&'b mut self) -> &'b TurnChoice<'battle, 'library> {
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let c = &self.queue[self.current];
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self.current += 1;
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c
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}
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pub fn peek(&mut self) -> &'battle Arc<RwLock<TurnChoice>> {
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pub fn peek(&mut self) -> &'battle TurnChoice {
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&self.queue[self.current]
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}
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@ -32,7 +30,7 @@ impl<'battle, 'library> ChoiceQueue<'battle, 'library> {
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todo!()
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}
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pub(crate) fn get_queue(&self) -> &Vec<Arc<RwLock<TurnChoice<'battle, 'library>>>> {
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pub(crate) fn get_queue(&self) -> &Vec<TurnChoice<'battle, 'library>> {
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&self.queue
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}
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}
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@ -25,17 +25,15 @@ impl<'own, 'library> Battle<'own, 'library> {
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// to check whether a pokemon was hit this turn. By resetting here, and setting a variable to true
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// they can then know this later on.)
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for choice in choice_queue.get_queue() {
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let choice_guard = choice.read();
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let c = choice_guard.deref();
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script_hook!(on_before_turn, c, c);
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script_hook!(on_before_turn, choice, choice);
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}
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// Now we can properly begin executing choices.
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// One by one dequeue the turns, and run them. If the battle has ended we do not want to
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// continue running however.
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while choice_queue.has_next() && !self.has_ended() {
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let choice = choice_queue.dequeue().clone();
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self.execute_choice(choice.clone())?;
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let choice = choice_queue.dequeue();
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self.execute_choice(&choice)?;
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}
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// If the battle is not ended, we have arrived at the normal end of a turn. and thus want
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@ -63,15 +61,14 @@ impl<'own, 'library> Battle<'own, 'library> {
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Ok(())
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}
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fn execute_choice(&self, choice: Arc<RwLock<TurnChoice<'own, 'library>>>) -> PkmnResult<()> {
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let choice_guard = choice.read();
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if let TurnChoice::Pass(..) = choice_guard.deref() {
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fn execute_choice(&self, choice: &TurnChoice<'own, 'library>) -> PkmnResult<()> {
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if let TurnChoice::Pass(..) = choice {
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return Ok(());
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}
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if self.has_ended() {
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return Ok(());
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}
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let user = choice_guard.user().read();
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let user = choice.user().read();
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if !user.is_usable() {
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return Ok(());
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}
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@ -79,15 +76,11 @@ impl<'own, 'library> Battle<'own, 'library> {
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return Ok(());
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}
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if !self.can_use(choice_guard.deref()) {
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if !self.can_use(&choice) {
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return Ok(());
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}
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match choice_guard.deref() {
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TurnChoice::Move(..) => {
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drop(user);
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drop(choice_guard);
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self.execute_move_choice(&choice)?
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}
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match choice {
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TurnChoice::Move(..) => self.execute_move_choice(&choice)?,
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TurnChoice::Item(_) => {}
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TurnChoice::Switch(_) => {}
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TurnChoice::Flee(_) => {}
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@ -96,12 +89,8 @@ impl<'own, 'library> Battle<'own, 'library> {
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Ok(())
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}
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fn execute_move_choice<'func>(
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&'func self,
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choice: &'func Arc<RwLock<TurnChoice<'own, 'library>>>,
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) -> PkmnResult<()> {
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let mut write_guard = choice.write();
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let choice = write_guard.get_move_turn_data();
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fn execute_move_choice<'func>(&'func self, choice: &'func TurnChoice<'own, 'library>) -> PkmnResult<()> {
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let choice = choice.get_move_turn_data();
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let used_move = choice.used_move();
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let move_data_lock = used_move.read();
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let move_data = move_data_lock.move_data();
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@ -237,35 +237,35 @@ impl<'own, 'library> Battle<'own, 'library> {
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let start_time = chrono::Utc::now();
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let mut choices = Vec::with_capacity(self.number_of_sides as usize * self.pokemon_per_side as usize);
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for side in &mut self.sides {
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for choice in side.choices() {
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if choice.is_none() {
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for choice_opt in side.choices_mut() {
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if choice_opt.is_none() {
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panic!("Choice was none, but all choices were set? Logic error.");
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}
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let mut choice_guard = choice.as_ref().unwrap().write();
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let c = choice_guard.deref();
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let mut choice = choice_opt.as_mut().unwrap();
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let c = choice.deref();
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if let TurnChoice::Move(data) = c {
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let mut change_priority = data.priority();
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script_hook!(change_priority, c, c, &mut change_priority);
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if change_priority != data.priority() {
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if let TurnChoice::Move(data) = choice_guard.deref_mut() {
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if let TurnChoice::Move(data) = choice.deref_mut() {
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*data.priority_mut() = change_priority;
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}
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}
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}
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let mut speed = choice_guard.speed();
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let c = choice_guard.deref();
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let mut speed = choice.speed();
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let c = choice.deref();
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script_hook!(change_speed, c, c, &mut speed);
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*choice_guard.speed_mut() = speed;
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*choice.speed_mut() = speed;
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choice_guard.set_random_value(self.random.get() as u32);
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choices.push(choice.as_ref().unwrap().clone());
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choice.set_random_value(self.random.get() as u32);
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choices.push(choice_opt.take().unwrap());
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}
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side.reset_choices();
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}
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self.current_turn += 1;
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choices.sort_unstable_by(|a, b| b.read().deref().cmp(a.read().deref()));
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choices.sort_unstable_by(|a, b| b.cmp(a));
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self.current_turn_queue = Some(Arc::new(RwLock::new(ChoiceQueue::new(choices))));
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{
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@ -16,7 +16,7 @@ pub struct BattleSide<'own, 'library> {
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index: u8,
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pokemon_per_side: u8,
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pokemon: Vec<Option<Arc<RwLock<Pokemon<'own, 'library>>>>>,
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choices: Vec<Option<Arc<RwLock<TurnChoice<'own, 'library>>>>>,
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choices: Vec<Option<TurnChoice<'own, 'library>>>,
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fillable_slots: Vec<bool>,
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choices_set: u8,
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battle: *mut Battle<'own, 'library>,
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@ -65,10 +65,10 @@ impl<'own, 'library> BattleSide<'own, 'library> {
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pub fn pokemon(&self) -> &Vec<Option<Arc<RwLock<Pokemon<'own, 'library>>>>> {
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&self.pokemon
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}
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pub fn choices(&self) -> &Vec<Option<Arc<RwLock<TurnChoice<'own, 'library>>>>> {
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pub fn choices(&self) -> &Vec<Option<TurnChoice<'own, 'library>>> {
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&self.choices
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}
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pub fn choices_mut(&mut self) -> &mut Vec<Option<Arc<RwLock<TurnChoice<'own, 'library>>>>> {
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pub fn choices_mut(&mut self) -> &mut Vec<Option<TurnChoice<'own, 'library>>> {
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&mut self.choices
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}
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@ -110,7 +110,7 @@ impl<'own, 'library> BattleSide<'own, 'library> {
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for (index, pokemon_slot) in self.pokemon.iter().enumerate() {
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if let Some(pokemon) = pokemon_slot {
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if std::ptr::eq(pokemon.data_ptr(), choice.user().data_ptr()) {
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self.choices[index] = Some(Arc::new(RwLock::new(choice)));
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self.choices[index] = Some(choice);
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self.choices_set += 1;
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return;
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}
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@ -251,7 +251,7 @@ pub fn load_species(path: &String, library: &mut StaticData) {
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let default_form_value = &forms["default"];
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let default_form = parse_form("default".into(), default_form_value, library);
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let mut species = Box::new(Species::new(
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let species = Box::new(Species::new(
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id as u16,
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&name,
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gender_rate as f32,
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