Don't store the TurnChoices as Arc<RwLock>>, to prevent locking issues.
All checks were successful
continuous-integration/drone/push Build is passing

This commit is contained in:
2022-06-18 09:49:17 +02:00
parent 94403e2ca1
commit 09c2533bf5
6 changed files with 33 additions and 46 deletions

View File

@@ -1,26 +1,24 @@
use crate::dynamic_data::choices::TurnChoice;
use crate::dynamic_data::models::pokemon::Pokemon;
use parking_lot::RwLock;
use std::sync::Arc;
#[derive(Debug)]
pub struct ChoiceQueue<'battle, 'library> {
queue: Vec<Arc<RwLock<TurnChoice<'battle, 'library>>>>,
queue: Vec<TurnChoice<'battle, 'library>>,
current: usize,
}
impl<'battle, 'library> ChoiceQueue<'battle, 'library> {
pub fn new(queue: Vec<Arc<RwLock<TurnChoice<'battle, 'library>>>>) -> Self {
pub fn new(queue: Vec<TurnChoice<'battle, 'library>>) -> Self {
Self { queue, current: 0 }
}
pub fn dequeue<'b>(&'b mut self) -> &'b Arc<RwLock<TurnChoice<'battle, 'library>>> {
pub fn dequeue<'b>(&'b mut self) -> &'b TurnChoice<'battle, 'library> {
let c = &self.queue[self.current];
self.current += 1;
c
}
pub fn peek(&mut self) -> &'battle Arc<RwLock<TurnChoice>> {
pub fn peek(&mut self) -> &'battle TurnChoice {
&self.queue[self.current]
}
@@ -32,7 +30,7 @@ impl<'battle, 'library> ChoiceQueue<'battle, 'library> {
todo!()
}
pub(crate) fn get_queue(&self) -> &Vec<Arc<RwLock<TurnChoice<'battle, 'library>>>> {
pub(crate) fn get_queue(&self) -> &Vec<TurnChoice<'battle, 'library>> {
&self.queue
}
}

View File

@@ -25,17 +25,15 @@ impl<'own, 'library> Battle<'own, 'library> {
// to check whether a pokemon was hit this turn. By resetting here, and setting a variable to true
// they can then know this later on.)
for choice in choice_queue.get_queue() {
let choice_guard = choice.read();
let c = choice_guard.deref();
script_hook!(on_before_turn, c, c);
script_hook!(on_before_turn, choice, choice);
}
// Now we can properly begin executing choices.
// One by one dequeue the turns, and run them. If the battle has ended we do not want to
// continue running however.
while choice_queue.has_next() && !self.has_ended() {
let choice = choice_queue.dequeue().clone();
self.execute_choice(choice.clone())?;
let choice = choice_queue.dequeue();
self.execute_choice(&choice)?;
}
// If the battle is not ended, we have arrived at the normal end of a turn. and thus want
@@ -63,15 +61,14 @@ impl<'own, 'library> Battle<'own, 'library> {
Ok(())
}
fn execute_choice(&self, choice: Arc<RwLock<TurnChoice<'own, 'library>>>) -> PkmnResult<()> {
let choice_guard = choice.read();
if let TurnChoice::Pass(..) = choice_guard.deref() {
fn execute_choice(&self, choice: &TurnChoice<'own, 'library>) -> PkmnResult<()> {
if let TurnChoice::Pass(..) = choice {
return Ok(());
}
if self.has_ended() {
return Ok(());
}
let user = choice_guard.user().read();
let user = choice.user().read();
if !user.is_usable() {
return Ok(());
}
@@ -79,15 +76,11 @@ impl<'own, 'library> Battle<'own, 'library> {
return Ok(());
}
if !self.can_use(choice_guard.deref()) {
if !self.can_use(&choice) {
return Ok(());
}
match choice_guard.deref() {
TurnChoice::Move(..) => {
drop(user);
drop(choice_guard);
self.execute_move_choice(&choice)?
}
match choice {
TurnChoice::Move(..) => self.execute_move_choice(&choice)?,
TurnChoice::Item(_) => {}
TurnChoice::Switch(_) => {}
TurnChoice::Flee(_) => {}
@@ -96,12 +89,8 @@ impl<'own, 'library> Battle<'own, 'library> {
Ok(())
}
fn execute_move_choice<'func>(
&'func self,
choice: &'func Arc<RwLock<TurnChoice<'own, 'library>>>,
) -> PkmnResult<()> {
let mut write_guard = choice.write();
let choice = write_guard.get_move_turn_data();
fn execute_move_choice<'func>(&'func self, choice: &'func TurnChoice<'own, 'library>) -> PkmnResult<()> {
let choice = choice.get_move_turn_data();
let used_move = choice.used_move();
let move_data_lock = used_move.read();
let move_data = move_data_lock.move_data();