PkmnLib_rs/tests/integration.rs

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#![feature(custom_test_frameworks)]
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#![allow(clippy::borrowed_box)]
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use std::sync::Arc;
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use pkmn_lib::dynamic_data::{
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Battle, BattleParty, DamageSource, DynamicLibrary, ExecutingMove, MoveChoice, PokemonBuilder, PokemonParty,
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ScriptCategory, ScriptContainer, ScriptOwnerData, TurnChoice, VolatileScriptsOwner,
};
use crate::common::library_loader;
pub mod common;
pub mod datatests;
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fn get_library() -> Arc<dyn DynamicLibrary> {
library_loader::load_library().library
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}
#[test]
fn validate_library_load() {
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let start_time = chrono::Utc::now();
let result = library_loader::load_library();
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let end_time = chrono::Utc::now();
println!(
"Built library in {} ms\
\n\t- Types load time: {} ms\
\n\t- Natures load time: {} ms\
\n\t- Items load time: {} ms\
\n\t- Growth Rate load time: {} ms\
\n\t- Abilities load time: {} ms\
\n\t- Moves load time: {} ms\
\n\t- Species load time: {} ms\
\n\t- WASM load time: {} ms\
",
(end_time - start_time).num_milliseconds(),
result.types_load_time.num_milliseconds(),
result.natures_load_time.num_milliseconds(),
result.items_load_time.num_milliseconds(),
result.growth_rate_load_time.num_milliseconds(),
result.abilities_load_time.num_milliseconds(),
result.moves_load_time.num_milliseconds(),
result.species_load_time.num_milliseconds(),
result.wasm_load_time.num_milliseconds(),
);
}
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/// Assurance has the interesting properties that it creates a special data script internally, and
/// deletes that data script through the get_owner functionality.
#[test]
#[cfg_attr(miri, ignore)]
fn validate_assurance() {
let lib = get_library();
let p1 = Arc::new(
PokemonBuilder::new(lib.clone(), "charizard".into(), 100)
.learn_move("assurance".into())
.build(),
);
let p2 = Arc::new(PokemonBuilder::new(lib.clone(), "venusaur".into(), 100).build());
let party1 = BattleParty::new(
Arc::new(PokemonParty::new_from_vec(vec![Some(p1.clone())])),
vec![(0, 0)],
);
let party2 = BattleParty::new(
Arc::new(PokemonParty::new_from_vec(vec![Some(p2.clone())])),
vec![(1, 0)],
);
let battle = Battle::new(lib.clone(), vec![party1, party2], false, 2, 1, None);
battle.sides()[0].set_pokemon(0, Some(p1.clone()));
battle.sides()[1].set_pokemon(0, Some(p2.clone()));
let script = lib
.load_script(ScriptOwnerData::None, ScriptCategory::Move, &"assurance".into())
.unwrap()
.unwrap();
let mv = p1.learned_moves().read()[0].as_ref().unwrap().clone();
let choice = TurnChoice::Move(MoveChoice::new(p1.clone(), mv.clone(), 1, 0));
script.on_before_turn(&choice);
assert!(battle.sides()[1].has_volatile_script(&"assurance_data".into()));
let executing_move = ExecutingMove::new(
vec![],
1,
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p1,
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mv.clone(),
mv.move_data().clone(),
ScriptContainer::default(),
);
let mut v = 20_u8;
script.change_base_power(&executing_move, &p2, 0, &mut v);
assert_eq!(v, 20_u8);
let s = battle.sides()[1].get_volatile_script(&"assurance_data".into());
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let binding = s.as_ref().unwrap().get().unwrap().read();
let data_script = binding.as_ref().unwrap();
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data_script.on_damage(&p2, DamageSource::Misc, 100, 50);
let mut v = 20_u8;
script.change_base_power(&executing_move, &p2, 0, &mut v);
assert_eq!(v, 40_u8);
data_script.on_end_turn();
assert!(!battle.sides()[1].has_volatile_script(&"assurance_data".into()));
}