PkmnLib_rs/src/dynamic_data/script_handling/script.rs

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Rust
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use crate::dynamic_data::models::damage_source::DamageSource;
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use crate::dynamic_data::models::pokemon::Pokemon;
use crate::static_data::moves::secondary_effect::EffectParameter;
use crate::StringKey;
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use std::fmt::{Debug, Formatter};
pub trait Script {
fn name(&self) -> &StringKey;
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fn is_suppressed(&self) -> bool {
self.get_suppressed_count() > 0
}
fn get_suppressed_count(&self) -> usize;
fn add_suppression(&self);
fn remove_suppression(&self);
// FIXME: add missing parameters
fn stack(&self);
fn on_remove(&self);
fn on_initialize(&self, pars: &Vec<EffectParameter>);
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fn on_before_turn(&self);
fn change_speed(&self);
fn change_priority(&self);
fn change_attack(&self);
fn change_number_of_hits(&self);
fn prevent_attack(&self);
fn fail_attack(&self);
fn stop_before_attack(&self);
fn on_before_attack(&self);
fn fail_incoming_attack(&self);
fn is_invulnerable(&self);
fn on_attack_miss(&self);
fn change_attack_type(&self);
fn block_critical(&self);
fn override_base_power(&self);
fn change_damage_stats_user(&self);
fn bypass_defensive_stat(&self);
fn bypass_offensive_stat(&self);
fn change_stat_modifier(&self);
fn change_damage_modifier(&self);
fn change_damage(&self);
fn change_incoming_damage(&self);
fn on_incoming_hit(&self);
fn on_opponent_faints(&self);
fn prevent_stat_boost_change(&self);
fn change_stat_boost_change(&self);
fn on_secondary_effect(&self);
fn on_after_hits(&self);
fn prevent_self_switch(&self);
fn prevent_opponent_switch(&self);
fn modify_effect_chance(&self);
fn modify_incoming_effect_change(&self);
fn on_fail(&self);
fn on_opponent_fail(&self);
fn prevent_self_run_away(&self);
fn prevent_opponent_run_away(&self);
fn on_end_turn(&self);
fn on_damage(&self, pokemon: &Pokemon, source: DamageSource, old_health: u32, new_health: u32);
fn on_faint(&self, pokemon: &Pokemon, source: DamageSource);
fn on_switch_in(&self, pokemon: &Pokemon);
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fn on_after_held_item_consume(&self);
}
impl Debug for dyn Script {
fn fmt(&self, _f: &mut Formatter<'_>) -> std::fmt::Result {
Ok(())
}
}