Fixes for clearing battle after it's finished.
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@@ -77,7 +77,6 @@ namespace PkmnLibSharpTests.Battling.BattleTests
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battle.Dispose();
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}
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[Test]
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public void EventListener()
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@@ -120,6 +119,46 @@ namespace PkmnLibSharpTests.Battling.BattleTests
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battle.Dispose();
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}
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[Test]
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public void HealAfterBattle()
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{
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var lib = BattleLibraryHelper.GetLibrary();
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var p1 = BuildTestParty(lib);
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var mon1 = p1.GetAtIndex(0);
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var p2 = BuildTestParty(lib);
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var mon2 = p2.GetAtIndex(0);
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var battle =
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new BattleBuilder(lib, true, 2, 1)
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.WithPartyOnPositions(p1, new BattlePosition(0, 0))
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.WithPartyOnPositions(p2, new BattlePosition(1, 0))
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.Build();
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var evts = new List<EventData>();
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var eventListener = new BattleEventListener(evt =>
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{
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evts.Add(evt);
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return Task.CompletedTask;
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});
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battle.RegisterEventListener(eventListener);
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battle.SwitchPokemon(0, 0, p1.GetAtIndex(0));
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battle.SwitchPokemon(1, 0, p2.GetAtIndex(0));
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Assert.AreEqual(0, battle.CurrentTurn);
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var moveTurn1 = new MoveTurnChoice(p1.GetAtIndex(0), p1.GetAtIndex(0).Moves[0], 1, 0 );
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var moveTurn2 = new MoveTurnChoice(p2.GetAtIndex(0), p2.GetAtIndex(0).Moves[0], 0, 0 );
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Assert.That(battle.TrySetChoice(moveTurn1));
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Assert.That(battle.TrySetChoice(moveTurn2));
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Assert.AreEqual(battle.CurrentTurn, 1);
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battle.Dispose();
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mon1.Heal(1000, true);
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mon2.Heal(1000, true);
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}
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}
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}
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