Switch to NET Standard 2.0 for Unity
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PkmnLibSharp/Native/libCreatureLib.so (Stored with Git LFS)
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PkmnLibSharp/Native/libCreatureLib.so (Stored with Git LFS)
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>netstandard2.0</TargetFramework>
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<Configurations>Debug</Configurations>
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<Configurations>Debug</Configurations>
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<Platforms>AnyCPU</Platforms>
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<Platforms>AnyCPU</Platforms>
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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<WarningsAsErrors>CS8600;CS8601;CS8602;CS8603;CS8604;CS8618</WarningsAsErrors>
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<WarningsAsErrors>CS8600;CS8601;CS8602;CS8603;CS8604;CS8618</WarningsAsErrors>
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<LangVersion>8</LangVersion>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<Link>%(Filename)%(Extension)</Link>
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<Link>%(Filename)%(Extension)</Link>
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</Content>
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</Content>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Nullable" Version="1.2.1">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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</Project>
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</Project>
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