2020-05-03 09:38:49 +00:00
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// AUTOMATICALLY GENERATED, DO NOT EDIT
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2020-05-02 17:54:07 +00:00
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using System;
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using System.Runtime.InteropServices;
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2020-07-31 12:19:21 +00:00
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namespace Creaturelib.Generated
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2020-05-02 17:54:07 +00:00
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{
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internal static class SwitchTurnChoice
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{
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/// <param name="user">Creature *</param>
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/// <param name="newCreature">Creature *</param>
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/// <returns>SwitchTurnChoice *</returns>
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2020-10-17 16:16:00 +00:00
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchTurnChoice_Construct")]
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2020-05-02 17:54:07 +00:00
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internal static extern IntPtr Construct(IntPtr user, IntPtr newCreature);
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2022-04-23 16:46:25 +00:00
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/// <param name="p">SwitchTurnChoice *</param>
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2020-07-26 12:47:56 +00:00
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/// <returns>void</returns>
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2020-10-17 16:16:00 +00:00
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchTurnChoice_Destruct")]
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2020-07-26 12:47:56 +00:00
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internal static extern void Destruct(IntPtr p);
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2022-05-15 11:12:11 +00:00
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/// <param name="p">SwitchTurnChoice *</param>
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2020-05-02 17:54:07 +00:00
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/// <returns>Creature *</returns>
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2020-10-17 16:16:00 +00:00
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchTurnChoice_GetNewCreature")]
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2020-05-02 17:54:07 +00:00
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internal static extern IntPtr GetNewCreature(IntPtr p);
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}
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}
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