// AUTOMATICALLY GENERATED, DO NOT EDIT
using System;
using System.Runtime.InteropServices;
namespace Creaturelib.Generated
{
internal static class SwitchTurnChoice
{
/// Creature *
/// Creature *
/// SwitchTurnChoice *
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchTurnChoice_Construct")]
internal static extern IntPtr Construct(IntPtr user, IntPtr newCreature);
/// SwitchTurnChoice *
/// void
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchTurnChoice_Destruct")]
internal static extern void Destruct(IntPtr p);
/// SwitchTurnChoice *
/// Creature *
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchTurnChoice_GetNewCreature")]
internal static extern IntPtr GetNewCreature(IntPtr p);
}
}