// AUTOMATICALLY GENERATED, DO NOT EDIT using System; using System.Runtime.InteropServices; namespace Creaturelib.Generated { internal static class SwitchTurnChoice { /// Creature * /// Creature * /// SwitchTurnChoice * [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchTurnChoice_Construct")] internal static extern IntPtr Construct(IntPtr user, IntPtr newCreature); /// SwitchTurnChoice * /// void [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchTurnChoice_Destruct")] internal static extern void Destruct(IntPtr p); /// SwitchTurnChoice * /// Creature * [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchTurnChoice_GetNewCreature")] internal static extern IntPtr GetNewCreature(IntPtr p); } }