PkmnLib/src/ScriptResolving/AngelScript/AngelScriptScript.hpp

167 lines
9.8 KiB
C++

#ifndef PKMNLIB_ANGELSCRIPTSCRIPT_HPP
#define PKMNLIB_ANGELSCRIPTSCRIPT_HPP
#include <CreatureLib/Battling/ScriptHandling/BattleScript.hpp>
#include <CreatureLib/Battling/ScriptHandling/ScriptCategory.hpp>
#define ANGELSCRIPT_DLL_LIBRARY_IMPORT
#include <angelscript.h>
#include <scriptarray/scriptarray.h>
#include <scripthandle/scripthandle.h>
#include "../../Battling/PkmnScript.hpp"
#include "AngelScriptTypeInfo.hpp"
#include "TypeRegistry/NativeArray.hpp"
class AngelScriptResolver;
class ContextPool;
class AngelScriptScript final : public PkmnLib::Battling::PkmnScript {
private:
AngelScriptResolver* _resolver = nullptr;
AngelScriptTypeInfo* _type = nullptr;
ContextPool* _ctxPool = nullptr;
asIScriptObject* _obj = nullptr;
NativeArray<ArbUt::List<CreatureLib::Library::EffectParameter*>>*
GetEffectParameters(const ArbUt::List<CreatureLib::Library::EffectParameter*>& ls);
public:
AngelScriptScript(const ArbUt::OptionalBorrowedPtr<void>& owner, asITypeInfo* ownerType,
AngelScriptResolver* resolver, AngelScriptTypeInfo* type, asIScriptObject* obj,
ContextPool* ctxPool);
~AngelScriptScript() override { _obj->Release(); }
BattleScript* Clone(const ArbUt::OptionalBorrowedPtr<void>& owner) override;
inline asIScriptObject* GetRawAngelscriptObject() const noexcept { return _obj; }
[[nodiscard]] const ArbUt::StringView& GetName() const noexcept override { return _type->GetName(); }
const AngelScriptTypeInfo* GetType() const noexcept { return _type; }
asIScriptFunction* PrepareMethod(const ArbUt::BasicStringView& name, asIScriptContext* ctx) {
auto func = _type->GetFunction(name);
ctx->Prepare(func);
ctx->SetObject(_obj);
return func;
}
ContextPool* GetContextPool() { return _ctxPool; }
CScriptHandle* GetAngelscriptOwner();
void OnInitialize(const CreatureLib::Battling::BattleLibrary*,
const ArbUt::List<CreatureLib::Library::EffectParameter*>& parameters) override;
void Stack() override;
void OnRemove() override;
void OnBeforeTurn(const CreatureLib::Battling::BaseTurnChoice* choice) override;
void ChangeAttack(CreatureLib::Battling::AttackTurnChoice* choice, ArbUt::StringView* outAttack) override;
void ModifyNumberOfHits(CreatureLib::Battling::AttackTurnChoice* choice, u8* numberOfHits) override;
void PreventAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outResult) override;
void FailAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outFailed) override;
void StopBeforeAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outResult) override;
void OnBeforeAttack(CreatureLib::Battling::ExecutingAttack* attack) override;
void FailIncomingAttack(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
bool* outResult) override;
void IsInvulnerable(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
bool* outResult) override;
void OnAttackMiss(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target) override;
void ChangeAttackType(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitNumber, uint8_t* outType) override;
void BlockCritical(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitNumber, bool* blockCritical) override;
void ChangeEffectiveness(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitNumber, float* effectiveness) override;
void PreventStatBoostChange(CreatureLib::Battling::Creature* target, CreatureLib::Library::Statistic stat,
int8_t diffAmount, bool* prevent) override;
void ModifyStatBoostChange(CreatureLib::Battling::Creature* target, CreatureLib::Library::Statistic stat,
int8_t* diffAmount) override;
void PreventSecondaryEffects(const CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hitNumber, bool* outResult) override;
void OnIncomingHit(const CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitNumber) override;
void OnFaintingOpponent(const CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, u8 hitNumber) override;
void OnSecondaryEffect(const CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hitNumber) override;
void OnAfterHits(const CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target) override;
void PreventSelfSwitch(const CreatureLib::Battling::SwitchTurnChoice* choice, bool* outResult) override;
void ModifyEffectChance(const CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, float* chance) override;
void ModifyIncomingEffectChance(const CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, float* chance) override;
void OverrideBasePower(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex, uint8_t* basePower) override;
void ChangeDamageStatsUser(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex, CreatureLib::Battling::Creature** statsUser) override;
void BypassDefensiveStat(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex, bool* bypass) override;
void BypassOffensiveStat(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex, bool* bypass) override;
void ModifyStatModifier(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex, float* modifier) override;
void ModifyDamageModifier(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex, float* modifier) override;
void OverrideDamage(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex, uint32_t* damage) override;
void OverrideIncomingDamage(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hitIndex, uint32_t* damage) override;
void ChangePriority(CreatureLib::Battling::AttackTurnChoice* choice, int8_t* priority) override;
void OnFail(CreatureLib::Battling::Creature* target) override;
void OnOpponentFail(CreatureLib::Battling::Creature* target) override;
void PreventRunAway(const CreatureLib::Battling::FleeTurnChoice* choice, bool* result) override;
void PreventOpponentRunAway(const CreatureLib::Battling::FleeTurnChoice* choice, bool* result) override;
void PreventOpponentSwitch(const CreatureLib::Battling::SwitchTurnChoice* choice, bool* outResult) override;
void OnEndTurn() override;
void OnDamage(CreatureLib::Battling::Creature* creature, CreatureLib::Battling::DamageSource source,
[[maybe_unused]] u32 oldHealth, [[maybe_unused]] u32 newHealth) override;
void OnFaint(CreatureLib::Battling::Creature* creature, CreatureLib::Battling::DamageSource source) override;
void OnSwitchIn(CreatureLib::Battling::Creature* creature) override;
void OnAfterHeldItemConsume(CreatureLib::Battling::Creature* creature,
const CreatureLib::Library::Item* item) override;
////////////////////
// PkmnLib methods//
////////////////////
void PreventIncomingCritical(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hit, bool* preventCrit) override;
void ModifyCriticalStage(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hit, uint8_t* critStage) override;
void OverrideCriticalModifier(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hit, float* critModifier) override;
void OverrideSTABModifier(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hit, float* stabModifier) override;
void ModifyExperienceGain(CreatureLib::Battling::Creature* faintedMon, CreatureLib::Battling::Creature* winningMon,
uint32_t* experienceGain) override;
void DoesShareExperience(CreatureLib::Battling::Creature* faintedMon, CreatureLib::Battling::Creature* winningMon,
bool* shareExperience) override;
void BlockWeather(CreatureLib::Battling::Battle* battle, bool* blockWeather) override;
void ModifyOffensiveStatValue(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, u8 hitIndex, float* modifier) override;
void ModifyDefensiveStatValue(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, u8 hitIndex, float* modifier) override;
};
#undef CALL_HOOK
#endif // PKMNLIB_ANGELSCRIPTSCRIPT_HPP