143 lines
4.3 KiB
C++
143 lines
4.3 KiB
C++
#ifndef SCRIPTARRAY_H
|
|
#define SCRIPTARRAY_H
|
|
|
|
#ifndef ANGELSCRIPT_H
|
|
// Avoid having to inform include path if header is already include before
|
|
#include <angelscript.h>
|
|
#endif
|
|
|
|
// Sometimes it may be desired to use the same method names as used by C++ STL.
|
|
// This may for example reduce time when converting code from script to C++ or
|
|
// back.
|
|
//
|
|
// 0 = off
|
|
// 1 = on
|
|
#ifndef AS_USE_STLNAMES
|
|
#define AS_USE_STLNAMES 0
|
|
#endif
|
|
|
|
// Some prefer to use property accessors to get/set the length of the array
|
|
// This option registers the accessors instead of the method length()
|
|
#ifndef AS_USE_ACCESSORS
|
|
#define AS_USE_ACCESSORS 0
|
|
#endif
|
|
|
|
BEGIN_AS_NAMESPACE
|
|
|
|
struct SArrayBuffer;
|
|
struct SArrayCache;
|
|
|
|
class CScriptArray
|
|
{
|
|
public:
|
|
// Set the memory functions that should be used by all CScriptArrays
|
|
static void SetMemoryFunctions(asALLOCFUNC_t allocFunc, asFREEFUNC_t freeFunc);
|
|
|
|
// Factory functions
|
|
static CScriptArray *Create(asITypeInfo *ot);
|
|
static CScriptArray *Create(asITypeInfo *ot, asUINT length);
|
|
static CScriptArray *Create(asITypeInfo *ot, asUINT length, void *defaultValue);
|
|
static CScriptArray *Create(asITypeInfo *ot, void *listBuffer);
|
|
|
|
// Memory management
|
|
void AddRef() const;
|
|
void Release() const;
|
|
|
|
// Type information
|
|
asITypeInfo *GetArrayObjectType() const;
|
|
int GetArrayTypeId() const;
|
|
int GetElementTypeId() const;
|
|
|
|
// Get the current size
|
|
asUINT GetSize() const;
|
|
|
|
// Returns true if the array is empty
|
|
bool IsEmpty() const;
|
|
|
|
// Pre-allocates memory for elements
|
|
void Reserve(asUINT maxElements);
|
|
|
|
// Resize the array
|
|
void Resize(asUINT numElements);
|
|
|
|
// Get a pointer to an element. Returns 0 if out of bounds
|
|
void *At(asUINT index);
|
|
const void *At(asUINT index) const;
|
|
|
|
// Set value of an element.
|
|
// The value arg should be a pointer to the value that will be copied to the element.
|
|
// Remember, if the array holds handles the value parameter should be the
|
|
// address of the handle. The refCount of the object will also be incremented
|
|
void SetValue(asUINT index, void *value);
|
|
|
|
// Copy the contents of one array to another (only if the types are the same)
|
|
CScriptArray &operator=(const CScriptArray&);
|
|
|
|
// Compare two arrays
|
|
bool operator==(const CScriptArray &) const;
|
|
|
|
// Array manipulation
|
|
void InsertAt(asUINT index, void *value);
|
|
void InsertAt(asUINT index, const CScriptArray &arr);
|
|
void InsertLast(void *value);
|
|
void RemoveAt(asUINT index);
|
|
void RemoveLast();
|
|
void RemoveRange(asUINT start, asUINT count);
|
|
void SortAsc();
|
|
void SortDesc();
|
|
void SortAsc(asUINT startAt, asUINT count);
|
|
void SortDesc(asUINT startAt, asUINT count);
|
|
void Sort(asUINT startAt, asUINT count, bool asc);
|
|
void Sort(asIScriptFunction *less, asUINT startAt, asUINT count);
|
|
void Reverse();
|
|
int Find(void *value) const;
|
|
int Find(asUINT startAt, void *value) const;
|
|
int FindByRef(void *ref) const;
|
|
int FindByRef(asUINT startAt, void *ref) const;
|
|
|
|
// Return the address of internal buffer for direct manipulation of elements
|
|
void *GetBuffer();
|
|
|
|
// GC methods
|
|
int GetRefCount();
|
|
void SetFlag();
|
|
bool GetFlag();
|
|
void EnumReferences(asIScriptEngine *engine);
|
|
void ReleaseAllHandles(asIScriptEngine *engine);
|
|
|
|
protected:
|
|
mutable int refCount;
|
|
mutable bool gcFlag;
|
|
asITypeInfo *objType;
|
|
SArrayBuffer *buffer;
|
|
int elementSize;
|
|
int subTypeId;
|
|
|
|
// Constructors
|
|
CScriptArray(asITypeInfo *ot, void *initBuf); // Called from script when initialized with list
|
|
CScriptArray(asUINT length, asITypeInfo *ot);
|
|
CScriptArray(asUINT length, void *defVal, asITypeInfo *ot);
|
|
CScriptArray(const CScriptArray &other);
|
|
virtual ~CScriptArray();
|
|
|
|
bool Less(const void *a, const void *b, bool asc, asIScriptContext *ctx, SArrayCache *cache);
|
|
void *GetArrayItemPointer(int index);
|
|
void *GetDataPointer(void *buffer);
|
|
void Copy(void *dst, void *src);
|
|
void Precache();
|
|
bool CheckMaxSize(asUINT numElements);
|
|
void Resize(int delta, asUINT at);
|
|
void CreateBuffer(SArrayBuffer **buf, asUINT numElements);
|
|
void DeleteBuffer(SArrayBuffer *buf);
|
|
void CopyBuffer(SArrayBuffer *dst, SArrayBuffer *src);
|
|
void Construct(SArrayBuffer *buf, asUINT start, asUINT end);
|
|
void Destruct(SArrayBuffer *buf, asUINT start, asUINT end);
|
|
bool Equals(const void *a, const void *b, asIScriptContext *ctx, SArrayCache *cache) const;
|
|
};
|
|
|
|
void RegisterScriptArray(asIScriptEngine *engine, bool defaultArray);
|
|
|
|
END_AS_NAMESPACE
|
|
|
|
#endif
|