Files
PkmnLib/src/Battling/Battle/Battle.hpp
2020-04-26 20:01:11 +02:00

33 lines
1.4 KiB
C++

#ifndef PKMNLIB_BATTLE_HPP
#define PKMNLIB_BATTLE_HPP
#include <CreatureLib/Battling/Models/Battle.hpp>
#include "../EventHooks/WeatherChangeEvent.hpp"
#include "../Library/BattleLibrary.hpp"
#include "../PkmnScriptCategory.hpp"
namespace PkmnLib::Battling {
class Battle : public CreatureLib::Battling::Battle {
private:
CreatureLib::Battling::Script* _weatherScript = nullptr;
public:
Battle(const BattleLibrary* library, const List<CreatureLib::Battling::BattleParty*>& parties,
bool canFlee = true, uint8_t numberOfSides = 2, uint8_t creaturesPerSide = 1)
: CreatureLib::Battling::Battle(library, parties, canFlee, numberOfSides, creaturesPerSide) {}
void SetWeather(const Arbutils::CaseInsensitiveConstString& name);
void ClearWeather();
const Arbutils::CaseInsensitiveConstString& GetWeatherName() noexcept { return _weatherScript->GetName(); }
size_t ScriptCount() const override { return CreatureLib::Battling::Battle::ScriptCount() + 1; }
void GetActiveScripts(List<CreatureLib::Battling::ScriptWrapper>& scripts) override {
CreatureLib::Battling::Battle::GetActiveScripts(scripts);
scripts.Append(CreatureLib::Battling::ScriptWrapper(
CreatureLib::Battling::ScriptWrapper::FromScript(&_weatherScript)));
}
};
}
#endif // PKMNLIB_BATTLE_HPP