17 lines
502 B
C++
17 lines
502 B
C++
#ifndef PKMNLIB_PKMNITEMUSESCRIPT_HPP
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#define PKMNLIB_PKMNITEMUSESCRIPT_HPP
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#include <CreatureLib/Battling/ScriptHandling/ItemUseScript.hpp>
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namespace PkmnLib::Battling {
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class Pokemon;
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class PkmnItemUseScript : public CreatureLib::Battling::ItemUseScript {
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public:
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virtual void ModifyPokeballCatchBonus(Pokemon* non_null pokemon, u8* non_null catchBonus) const {
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(void)pokemon;
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(void)catchBonus;
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}
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};
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}
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#endif // PKMNLIB_PKMNITEMUSESCRIPT_HPP
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