361 lines
12 KiB
C++
361 lines
12 KiB
C++
#include "scripthandle.h"
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#include <new>
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#include <assert.h>
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#include <string.h>
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BEGIN_AS_NAMESPACE
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static void Construct(CScriptHandle *self) { new(self) CScriptHandle(); }
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static void Construct(CScriptHandle *self, const CScriptHandle &o) { new(self) CScriptHandle(o); }
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// This one is not static because it needs to be friend with the CScriptHandle class
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void Construct(CScriptHandle *self, void *ref, int typeId) { new(self) CScriptHandle(ref, typeId); }
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static void Destruct(CScriptHandle *self) { self->~CScriptHandle(); }
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CScriptHandle::CScriptHandle()
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{
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m_ref = 0;
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m_type = 0;
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}
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CScriptHandle::CScriptHandle(const CScriptHandle &other)
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{
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m_ref = other.m_ref;
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m_type = other.m_type;
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AddRefHandle();
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}
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CScriptHandle::CScriptHandle(void *ref, asITypeInfo *type)
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{
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m_ref = ref;
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m_type = type;
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AddRefHandle();
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}
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// This constructor shouldn't be called from the application
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// directly as it requires an active script context
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CScriptHandle::CScriptHandle(void *ref, int typeId)
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{
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m_ref = 0;
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m_type = 0;
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Assign(ref, typeId);
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}
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CScriptHandle::~CScriptHandle()
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{
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ReleaseHandle();
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}
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void CScriptHandle::ReleaseHandle()
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{
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if( m_ref && m_type )
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{
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asIScriptEngine *engine = m_type->GetEngine();
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engine->ReleaseScriptObject(m_ref, m_type);
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engine->Release();
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m_ref = 0;
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m_type = 0;
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}
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}
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void CScriptHandle::AddRefHandle()
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{
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if( m_ref && m_type )
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{
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asIScriptEngine *engine = m_type->GetEngine();
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engine->AddRefScriptObject(m_ref, m_type);
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// Hold on to the engine so it isn't destroyed while
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// a reference to a script object is still held
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engine->AddRef();
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}
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}
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CScriptHandle &CScriptHandle::operator =(const CScriptHandle &other)
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{
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Set(other.m_ref, other.m_type);
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return *this;
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}
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void CScriptHandle::Set(void *ref, asITypeInfo *type)
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{
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if( m_ref == ref ) return;
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ReleaseHandle();
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m_ref = ref;
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m_type = type;
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AddRefHandle();
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}
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void *CScriptHandle::GetRef()
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{
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return m_ref;
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}
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asITypeInfo *CScriptHandle::GetType() const
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{
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return m_type;
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}
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int CScriptHandle::GetTypeId() const
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{
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if( m_type == 0 ) return 0;
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return m_type->GetTypeId() | asTYPEID_OBJHANDLE;
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}
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// This method shouldn't be called from the application
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// directly as it requires an active script context
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CScriptHandle &CScriptHandle::Assign(void *ref, int typeId)
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{
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// When receiving a null handle we just clear our memory
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if( typeId == 0 )
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{
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Set(0, 0);
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return *this;
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}
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// Dereference received handles to get the object
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if( typeId & asTYPEID_OBJHANDLE )
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{
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// Store the actual reference
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ref = *(void**)ref;
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typeId &= ~asTYPEID_OBJHANDLE;
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}
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// Get the object type
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asIScriptContext *ctx = asGetActiveContext();
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asIScriptEngine *engine = ctx->GetEngine();
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asITypeInfo *type = engine->GetTypeInfoById(typeId);
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// If the argument is another CScriptHandle, we should copy the content instead
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if( type && strcmp(type->GetName(), "ref") == 0 )
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{
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CScriptHandle *r = (CScriptHandle*)ref;
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ref = r->m_ref;
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type = r->m_type;
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}
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Set(ref, type);
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return *this;
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}
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bool CScriptHandle::operator==(const CScriptHandle &o) const
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{
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if( m_ref == o.m_ref &&
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m_type == o.m_type )
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return true;
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// TODO: If type is not the same, we should attempt to do a dynamic cast,
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// which may change the pointer for application registered classes
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return false;
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}
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bool CScriptHandle::operator!=(const CScriptHandle &o) const
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{
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return !(*this == o);
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}
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bool CScriptHandle::Equals(void *ref, int typeId) const
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{
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// Null handles are received as reference to a null handle
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if( typeId == 0 )
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ref = 0;
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// Dereference handles to get the object
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if( typeId & asTYPEID_OBJHANDLE )
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{
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// Compare the actual reference
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ref = *(void**)ref;
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typeId &= ~asTYPEID_OBJHANDLE;
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}
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// TODO: If typeId is not the same, we should attempt to do a dynamic cast,
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// which may change the pointer for application registered classes
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if( ref == m_ref ) return true;
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return false;
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}
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// AngelScript: used as '@obj = cast<obj>(ref);'
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void CScriptHandle::Cast(void **outRef, int typeId)
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{
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// If we hold a null handle, then just return null
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if( m_type == 0 )
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{
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*outRef = 0;
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return;
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}
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// It is expected that the outRef is always a handle
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assert( typeId & asTYPEID_OBJHANDLE );
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// Compare the type id of the actual object
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typeId &= ~asTYPEID_OBJHANDLE;
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asIScriptEngine *engine = m_type->GetEngine();
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asITypeInfo *type = engine->GetTypeInfoById(typeId);
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*outRef = 0;
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// RefCastObject will increment the refCount of the returned object if successful
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engine->RefCastObject(m_ref, m_type, type, outRef);
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}
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void CScriptHandle::EnumReferences(asIScriptEngine *inEngine)
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{
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// If we're holding a reference, we'll notify the garbage collector of it
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if (m_ref)
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inEngine->GCEnumCallback(m_ref);
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// The object type itself is also garbage collected
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if( m_type)
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inEngine->GCEnumCallback(m_type);
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}
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void CScriptHandle::ReleaseReferences(asIScriptEngine *)
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{
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// Simply clear the content to release the references
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Set(0, 0);
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}
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void RegisterScriptHandle_Native(asIScriptEngine *engine)
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{
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int r;
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#if AS_CAN_USE_CPP11
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// With C++11 it is possible to use asGetTypeTraits to automatically determine the flags that represent the C++ class
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r = engine->RegisterObjectType("ref", sizeof(CScriptHandle), asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_GC | asGetTypeTraits<CScriptHandle>()); assert( r >= 0 );
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#else
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r = engine->RegisterObjectType("ref", sizeof(CScriptHandle), asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_GC | asOBJ_APP_CLASS_CDAK); assert( r >= 0 );
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#endif
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r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f()", asFUNCTIONPR(Construct, (CScriptHandle *), void), asCALL_CDECL_OBJFIRST); assert( r >= 0 );
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r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ref &in)", asFUNCTIONPR(Construct, (CScriptHandle *, const CScriptHandle &), void), asCALL_CDECL_OBJFIRST); assert( r >= 0 );
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r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ?&in)", asFUNCTIONPR(Construct, (CScriptHandle *, void *, int), void), asCALL_CDECL_OBJFIRST); assert( r >= 0 );
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r = engine->RegisterObjectBehaviour("ref", asBEHAVE_DESTRUCT, "void f()", asFUNCTIONPR(Destruct, (CScriptHandle *), void), asCALL_CDECL_OBJFIRST); assert( r >= 0 );
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r = engine->RegisterObjectBehaviour("ref", asBEHAVE_ENUMREFS, "void f(int&in)", asMETHOD(CScriptHandle,EnumReferences), asCALL_THISCALL); assert(r >= 0);
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r = engine->RegisterObjectBehaviour("ref", asBEHAVE_RELEASEREFS, "void f(int&in)", asMETHOD(CScriptHandle, ReleaseReferences), asCALL_THISCALL); assert(r >= 0);
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r = engine->RegisterObjectMethod("ref", "void opCast(?&out)", asMETHODPR(CScriptHandle, Cast, (void **, int), void), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ref &in)", asMETHOD(CScriptHandle, operator=), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ?&in)", asMETHOD(CScriptHandle, Assign), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("ref", "bool opEquals(const ref &in) const", asMETHODPR(CScriptHandle, operator==, (const CScriptHandle &) const, bool), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("ref", "bool opEquals(const ?&in) const", asMETHODPR(CScriptHandle, Equals, (void*, int) const, bool), asCALL_THISCALL); assert( r >= 0 );
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}
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void CScriptHandle_Construct_Generic(asIScriptGeneric *gen)
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{
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CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
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new(self) CScriptHandle();
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}
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void CScriptHandle_ConstructCopy_Generic(asIScriptGeneric *gen)
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{
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CScriptHandle *other = reinterpret_cast<CScriptHandle*>(gen->GetArgAddress(0));
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CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
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new(self) CScriptHandle(*other);
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}
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void CScriptHandle_ConstructVar_Generic(asIScriptGeneric *gen)
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{
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void *ref = gen->GetArgAddress(0);
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int typeId = gen->GetArgTypeId(0);
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CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
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Construct(self, ref, typeId);
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}
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void CScriptHandle_Destruct_Generic(asIScriptGeneric *gen)
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{
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CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
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self->~CScriptHandle();
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}
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void CScriptHandle_Cast_Generic(asIScriptGeneric *gen)
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{
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void **ref = reinterpret_cast<void**>(gen->GetArgAddress(0));
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int typeId = gen->GetArgTypeId(0);
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CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
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self->Cast(ref, typeId);
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}
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void CScriptHandle_Assign_Generic(asIScriptGeneric *gen)
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{
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CScriptHandle *other = reinterpret_cast<CScriptHandle*>(gen->GetArgAddress(0));
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CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
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*self = *other;
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gen->SetReturnAddress(self);
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}
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void CScriptHandle_AssignVar_Generic(asIScriptGeneric *gen)
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{
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void *ref = gen->GetArgAddress(0);
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int typeId = gen->GetArgTypeId(0);
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CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
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self->Assign(ref, typeId);
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gen->SetReturnAddress(self);
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}
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void CScriptHandle_Equals_Generic(asIScriptGeneric *gen)
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{
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CScriptHandle *other = reinterpret_cast<CScriptHandle*>(gen->GetArgAddress(0));
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CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
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gen->SetReturnByte(*self == *other);
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}
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void CScriptHandle_EqualsVar_Generic(asIScriptGeneric *gen)
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{
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void *ref = gen->GetArgAddress(0);
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int typeId = gen->GetArgTypeId(0);
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CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
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gen->SetReturnByte(self->Equals(ref, typeId));
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}
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void CScriptHandle_EnumReferences_Generic(asIScriptGeneric *gen)
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{
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CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
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self->EnumReferences(gen->GetEngine());
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}
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void CScriptHandle_ReleaseReferences_Generic(asIScriptGeneric *gen)
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{
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CScriptHandle *self = reinterpret_cast<CScriptHandle*>(gen->GetObject());
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self->ReleaseReferences(gen->GetEngine());
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}
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void RegisterScriptHandle_Generic(asIScriptEngine *engine)
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{
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int r;
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r = engine->RegisterObjectType("ref", sizeof(CScriptHandle), asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_GC | asOBJ_APP_CLASS_CDAK); assert( r >= 0 );
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r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(CScriptHandle_Construct_Generic), asCALL_GENERIC); assert( r >= 0 );
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r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ref &in)", asFUNCTION(CScriptHandle_ConstructCopy_Generic), asCALL_GENERIC); assert( r >= 0 );
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r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ?&in)", asFUNCTION(CScriptHandle_ConstructVar_Generic), asCALL_GENERIC); assert( r >= 0 );
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r = engine->RegisterObjectBehaviour("ref", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(CScriptHandle_Destruct_Generic), asCALL_GENERIC); assert( r >= 0 );
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r = engine->RegisterObjectBehaviour("ref", asBEHAVE_ENUMREFS, "void f(int&in)", asFUNCTION(CScriptHandle_EnumReferences_Generic), asCALL_GENERIC); assert(r >= 0);
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r = engine->RegisterObjectBehaviour("ref", asBEHAVE_RELEASEREFS, "void f(int&in)", asFUNCTION(CScriptHandle_ReleaseReferences_Generic), asCALL_GENERIC); assert(r >= 0);
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r = engine->RegisterObjectMethod("ref", "void opCast(?&out)", asFUNCTION(CScriptHandle_Cast_Generic), asCALL_GENERIC); assert( r >= 0 );
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r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ref &in)", asFUNCTION(CScriptHandle_Assign_Generic), asCALL_GENERIC); assert( r >= 0 );
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r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ?&in)", asFUNCTION(CScriptHandle_AssignVar_Generic), asCALL_GENERIC); assert( r >= 0 );
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r = engine->RegisterObjectMethod("ref", "bool opEquals(const ref &in) const", asFUNCTION(CScriptHandle_Equals_Generic), asCALL_GENERIC); assert( r >= 0 );
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r = engine->RegisterObjectMethod("ref", "bool opEquals(const ?&in) const", asFUNCTION(CScriptHandle_EqualsVar_Generic), asCALL_GENERIC); assert( r >= 0 );
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}
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void RegisterScriptHandle(asIScriptEngine *engine)
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{
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if( strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY") )
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RegisterScriptHandle_Generic(engine);
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else
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RegisterScriptHandle_Native(engine);
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}
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END_AS_NAMESPACE
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