PkmnLib/src/Battling/Library/DamageLibrary.cpp

99 lines
4.4 KiB
C++

#include "DamageLibrary.hpp"
#include <CreatureLib/Battling/Models/Battle.hpp>
#include "../PkmnScriptHook.hpp"
#include "../Pokemon/Pokemon.hpp"
using HitData = const CreatureLib::Battling::ExecutingAttack::HitData;
uint32_t PkmnLib::Battling::DamageLibrary::GetDamage(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hitIndex,
const HitData& hitData) const {
auto levelMod = static_cast<float>(2 * attack->GetUser()->GetLevel()) / 5;
auto bp = hitData.GetBasePower();
auto statMod = GetStatModifier(attack, target, hitIndex, hitData);
auto damageMod = GetDamageModifier(attack, target, hitIndex, hitData);
// HOOK: Modify stat modifier
auto floatDamage = (((levelMod * static_cast<float>(bp) * statMod) / 50) + 2) * damageMod;
uint32_t damage;
if (floatDamage < 0) {
damage = 0;
} else if (floatDamage >= (float)UINT32_MAX) {
damage = UINT32_MAX;
} else { // TODO: C++ 20 - add [[likely]] attribute when supported by both gcc and Clang
damage = static_cast<uint32_t>(floatDamage);
}
// HOOK: Override damage
return damage;
}
uint8_t PkmnLib::Battling::DamageLibrary::GetBasePower(CreatureLib::Battling::ExecutingAttack* attack,
[[maybe_unused]] CreatureLib::Battling::Creature* target,
[[maybe_unused]] uint8_t hitIndex,
[[maybe_unused]] const HitData& hitData) const {
auto bp = attack->GetAttack()->GetAttack()->GetBasePower();
// HOOK: modify base power.
return bp;
}
float PkmnLib::Battling::DamageLibrary::GetStatModifier(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t,
const HitData& hitData) const {
auto user = attack->GetUser();
// HOOK: allow overriding for which users stat we use.
CreatureLib::Library::Statistic offensiveStat;
CreatureLib::Library::Statistic defensiveStat;
auto learnedMove = attack->GetAttack().ForceAs<LearnedMove>();
auto moveData = learnedMove->GetMoveData();
if (moveData->GetCategory() == Library::MoveCategory::Physical) {
offensiveStat = Library::Statistic::PhysicalAttack;
defensiveStat = Library::Statistic::PhysicalDefense;
} else {
offensiveStat = Library::Statistic::SpecialAttack;
defensiveStat = Library::Statistic::SpecialDefense;
}
auto bypassDefensive = hitData.IsCritical() && target->GetStatBoost(defensiveStat) > 0;
// HOOK: allow bypassing defensive stat modifiers.
auto bypassOffensive = hitData.IsCritical() && user->GetStatBoost(offensiveStat) < 0;
// HOOK: Allow bypassing offensive stat modifiers.
float offensiveValue;
float defensiveValue;
if (bypassOffensive) {
offensiveValue = user->GetFlatStat(offensiveStat);
} else {
offensiveValue = user->GetBoostedStat(offensiveStat);
}
if (bypassDefensive) {
defensiveValue = target->GetFlatStat(defensiveStat);
} else {
defensiveValue = target->GetBoostedStat(defensiveStat);
}
return offensiveValue / defensiveValue;
}
float PkmnLib::Battling::DamageLibrary::GetDamageModifier(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hitIndex,
const HitData& hitData) const {
float mod = 1;
if (attack->GetTargetCount() > 1)
mod *= 0.75;
if (hitData.IsCritical()) {
float critModifier = 1.5;
PKMN_HOOK(OverrideCriticalModifier, attack, attack, target, hitIndex, &critModifier);
mod *= critModifier;
}
Assert(attack->GetUser()->GetBattle().GetValue());
float randPercentage = 85 + attack->GetUser()->GetBattle().GetValue()->GetRandom()->Get(0, 16);
mod *= randPercentage / 100.0;
if (attack->GetUser()->HasType(hitData.GetType())) {
float stabModifier = 1.5;
PKMN_HOOK(OverrideSTABModifier, attack, attack, target, hitIndex, &stabModifier);
mod *= stabModifier;
}
mod *= hitData.GetEffectiveness();
// HOOK: Modify damage modifier.
return mod;
}