127 lines
4.7 KiB
C++
127 lines
4.7 KiB
C++
#ifdef TESTS_BUILD
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#include <doctest.h>
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#include "../../src/ScriptResolving/AngelScript/AngelScriptResolver.hpp"
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#include "../../src/ScriptResolving/AngelScript/ContextPool.hpp"
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#include "../TestLibrary/TestLibrary.hpp"
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static std::unordered_map<const char*, const char*> _scripts =
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std::unordered_map<const char*, const char*>{{"testScript1", R"(
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namespace Pokemon{
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[Pokemon effect=testScript1]
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class testScript1 : PkmnScript {
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int add(int a, int b) {
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return a + b;
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}
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void testFunc2(const Species@ s){
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if (s.Name != "testSpecies2"){
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throw("err");
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}
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}
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void OnInitialize(const narray<EffectParameter@>@ parameters) override{ }
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}
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}
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)"}};
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TEST_CASE("Get a script resolver, initialize it, then delete it") {
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auto lib = PkmnLib::Battling::BattleLibrary::CreateScriptResolver();
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lib->Initialize(TestLibrary::GetLibrary());
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delete lib;
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}
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TEST_CASE("Get a script resolver, set script load function, load script, then build module") {
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auto lib = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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lib->Initialize(TestLibrary::GetLibrary());
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lib->CreateScript("testScript1", _scripts["testScript1"]);
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lib->FinalizeModule();
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delete lib;
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}
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TEST_CASE("Build script resolver, then create object") {
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auto lib = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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lib->Initialize(TestLibrary::GetLibrary());
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lib->CreateScript("testScript1", _scripts["testScript1"]);
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lib->FinalizeModule();
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auto obj = lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc);
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delete obj;
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delete lib;
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}
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TEST_CASE("Build script resolver, create object, invoke addition method") {
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auto lib = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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lib->Initialize(TestLibrary::GetLibrary());
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lib->CreateScript("testScript1", _scripts["testScript1"]);
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lib->FinalizeModule();
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auto obj = dynamic_cast<AngelScriptScript*>(lib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc));
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REQUIRE(obj != nullptr);
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auto ctxPool = obj->GetContextPool();
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auto ctx = ctxPool->RequestContext();
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auto func = obj->PrepareMethod("add"_cnc, ctx);
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REQUIRE(func != nullptr);
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ctx->SetArgDWord(0, 5);
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ctx->SetArgDWord(1, 100);
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auto result = ctx->Execute();
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if (result == asEXECUTION_EXCEPTION) {
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FAIL(ctx->GetExceptionString());
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}
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CHECK(result == asEXECUTION_FINISHED);
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auto returnValue = ctx->GetReturnDWord();
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REQUIRE(returnValue == 105);
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ctxPool->ReturnContextToPool(ctx);
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delete obj;
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delete lib;
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}
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TEST_CASE("Get a script resolver, save the byte code to memory, create new script resolver from it") {
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auto originLib = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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originLib->Initialize(TestLibrary::GetLibrary());
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originLib->CreateScript("testScript1", _scripts["testScript1"]);
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originLib->FinalizeModule();
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auto obj =
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dynamic_cast<AngelScriptScript*>(originLib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc));
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REQUIRE(obj != nullptr);
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REQUIRE(obj->GetType()->GetOnInitialize().Exists);
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delete obj;
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size_t size;
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auto byteCode = originLib->WriteByteCodeToMemory(size);
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auto newLib = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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newLib->Initialize(TestLibrary::GetLibrary());
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newLib->LoadByteCodeFromMemory(byteCode, size);
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obj = dynamic_cast<AngelScriptScript*>(newLib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc));
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REQUIRE(obj != nullptr);
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REQUIRE(obj->GetType()->GetOnInitialize().Exists);
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delete obj;
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delete originLib;
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delete newLib;
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free(byteCode);
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}
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TEST_CASE("Get a script resolver, save the byte code to file, create new script resolver from it") {
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auto originLib = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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originLib->Initialize(TestLibrary::GetLibrary());
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originLib->CreateScript("testScript1", _scripts["testScript1"]);
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originLib->FinalizeModule();
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originLib->WriteByteCodeToFile("foo.bin");
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auto newLib = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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newLib->Initialize(TestLibrary::GetLibrary());
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newLib->LoadByteCodeFromFile("foo.bin");
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auto obj =
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dynamic_cast<AngelScriptScript*>(newLib->LoadScript(nullptr, ScriptCategory::Creature, "testScript1"_cnc));
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REQUIRE(obj != nullptr);
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delete obj;
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delete originLib;
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delete newLib;
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remove("foo.bin");
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}
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#endif |