PkmnLib/src/ScriptResolving/AngelScript/TypeRegistry/Battling/RegisterTurnChoices.cpp

91 lines
5.0 KiB
C++

#include "RegisterTurnChoices.hpp"
#include <CreatureLib/Battling/TurnChoices/AttackTurnChoice.hpp>
#include <CreatureLib/Battling/TurnChoices/BaseTurnChoice.hpp>
#include <CreatureLib/Battling/TurnChoices/SwitchTurnChoice.hpp>
#include "../RefCast.hpp"
void RegisterTurnChoices::Register(asIScriptEngine* engine) {
RegisterTurnChoiceKindEnum(engine);
RegisterBaseTurnChoice(engine);
RegisterMoveTurnChoice(engine);
RegisterSwitchTurnChoice(engine);
}
void RegisterTurnChoices::RegisterTurnChoiceKindEnum(asIScriptEngine* engine) {
[[maybe_unused]] int r = engine->RegisterEnum("TurnChoiceKind");
Assert(r >= 0);
r = engine->RegisterEnumValue("TurnChoiceKind", "Pass", (int)CreatureLib::Battling::TurnChoiceKind::Pass);
Assert(r >= 0);
r = engine->RegisterEnumValue("TurnChoiceKind", "Attack", (int)CreatureLib::Battling::TurnChoiceKind::Attack);
Assert(r >= 0);
r = engine->RegisterEnumValue("TurnChoiceKind", "Item", (int)CreatureLib::Battling::TurnChoiceKind::Item);
Assert(r >= 0);
r = engine->RegisterEnumValue("TurnChoiceKind", "Switch", (int)CreatureLib::Battling::TurnChoiceKind::Switch);
Assert(r >= 0);
r = engine->RegisterEnumValue("TurnChoiceKind", "Flee", (int)CreatureLib::Battling::TurnChoiceKind::Flee);
Assert(r >= 0);
}
void RegisterTurnChoices::RegisterBaseTurnChoice(asIScriptEngine* engine) {
[[maybe_unused]] int r = engine->RegisterObjectType("BaseTurnChoice", 0, asOBJ_REF | asOBJ_NOCOUNT);
Assert(r >= 0);
r = engine->RegisterObjectMethod("BaseTurnChoice", "TurnChoiceKind get_Kind() const property",
asMETHOD(CreatureLib::Battling::BaseTurnChoice, GetKind), asCALL_THISCALL);
Assert(r >= 0);
r = engine->RegisterObjectMethod("BaseTurnChoice", "Pokemon@ get_User() const property",
asMETHOD(CreatureLib::Battling::BaseTurnChoice, GetUser), asCALL_THISCALL);
Assert(r >= 0);
}
void RegisterTurnChoices::RegisterMoveTurnChoice(asIScriptEngine* engine) {
[[maybe_unused]] int r = engine->RegisterObjectType("MoveTurnChoice", 0, asOBJ_REF | asOBJ_NOCOUNT);
Assert(r >= 0);
r = engine->RegisterObjectMethod("MoveTurnChoice", "TurnChoiceKind get_Kind() const property",
asMETHOD(CreatureLib::Battling::AttackTurnChoice, GetKind), asCALL_THISCALL);
Assert(r >= 0);
r = engine->RegisterObjectMethod("MoveTurnChoice", "Pokemon@ get_User() const property",
asMETHOD(CreatureLib::Battling::AttackTurnChoice, GetUser), asCALL_THISCALL);
Assert(r >= 0);
r = engine->RegisterObjectMethod("MoveTurnChoice", "LearnedMove@ get_Move() const property",
asMETHOD(CreatureLib::Battling::AttackTurnChoice, GetAttack), asCALL_THISCALL);
Assert(r >= 0);
r = engine->RegisterObjectMethod("MoveTurnChoice", "int8 get_Priority() const property",
asMETHOD(CreatureLib::Battling::AttackTurnChoice, GetPriority), asCALL_THISCALL);
Assert(r >= 0);
r = engine->RegisterObjectMethod(
"BaseTurnChoice", "MoveTurnChoice@ opCast()",
asFUNCTION((refCast<CreatureLib::Battling::BaseTurnChoice, CreatureLib::Battling::AttackTurnChoice>)),
asCALL_CDECL_OBJLAST);
Assert(r >= 0);
r = engine->RegisterObjectMethod(
"MoveTurnChoice", "BaseTurnChoice@ opImplCast()",
asFUNCTION((refCast<CreatureLib::Battling::AttackTurnChoice, CreatureLib::Battling::BaseTurnChoice>)),
asCALL_CDECL_OBJLAST);
Assert(r >= 0);
}
void RegisterTurnChoices::RegisterSwitchTurnChoice(asIScriptEngine* engine) {
[[maybe_unused]] int r = engine->RegisterObjectType("SwitchTurnChoice", 0, asOBJ_REF | asOBJ_NOCOUNT);
Assert(r >= 0);
r = engine->RegisterObjectMethod("SwitchTurnChoice", "TurnChoiceKind get_Kind() const property",
asMETHOD(CreatureLib::Battling::SwitchTurnChoice, GetKind), asCALL_THISCALL);
Assert(r >= 0);
r = engine->RegisterObjectMethod("SwitchTurnChoice", "Pokemon@ get_User() const property",
asMETHOD(CreatureLib::Battling::SwitchTurnChoice, GetUser), asCALL_THISCALL);
Assert(r >= 0);
r = engine->RegisterObjectMethod("SwitchTurnChoice", "Pokemon@ get_NewPokemon() const property",
asMETHOD(CreatureLib::Battling::SwitchTurnChoice, GetNewCreature),
asCALL_THISCALL);
Assert(r >= 0);
r = engine->RegisterObjectMethod(
"SwitchTurnChoice", "MoveTurnChoice@ opCast()",
asFUNCTION((refCast<CreatureLib::Battling::BaseTurnChoice, CreatureLib::Battling::SwitchTurnChoice>)),
asCALL_CDECL_OBJLAST);
Assert(r >= 0);
r = engine->RegisterObjectMethod(
"SwitchTurnChoice", "BaseTurnChoice@ opImplCast()",
asFUNCTION((refCast<CreatureLib::Battling::AttackTurnChoice, CreatureLib::Battling::SwitchTurnChoice>)),
asCALL_CDECL_OBJLAST);
Assert(r >= 0);
}