PkmnLib/src/ScriptResolving/AngelScript/TypeRegistry/Battling/RegisterPokemonClass.hpp

18 lines
580 B
C++

#ifndef PKMNLIB_REGISTERPOKEMONCLASS_HPP
#define PKMNLIB_REGISTERPOKEMONCLASS_HPP
#include <CreatureLib/Defines.hpp>
#include <angelscript.h>
class RegisterPokemonClass {
static void RegisterDamageSource(asIScriptEngine* non_null engine);
static void RegisterMoveLearnMethod(asIScriptEngine* non_null engine);
static void RegisterLearnedAttack(asIScriptEngine* non_null engine);
static void RegisterPokemonType(asIScriptEngine* non_null engine);
public:
static void Register(asIScriptEngine* non_null engine);
};
#endif // PKMNLIB_REGISTERPOKEMONCLASS_HPP