Mark several classes as final for devirtualization performance benefits.
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@ -6,7 +6,7 @@
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#include "PkmnEventKind.hpp"
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#include "PkmnEventKind.hpp"
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namespace PkmnLib::Battling {
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namespace PkmnLib::Battling {
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class StatusChangeEvent : public CreatureLib::Battling::EventData {
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class StatusChangeEvent final : public CreatureLib::Battling::EventData {
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ArbUt::BorrowedPtr<Pokemon> _pokemon;
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ArbUt::BorrowedPtr<Pokemon> _pokemon;
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ArbUt::StringView _statusName;
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ArbUt::StringView _statusName;
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@ -4,7 +4,7 @@
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#include "PkmnEventKind.hpp"
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#include "PkmnEventKind.hpp"
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namespace PkmnLib::Battling {
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namespace PkmnLib::Battling {
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class WeatherChangeEvent : public CreatureLib::Battling::EventData {
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class WeatherChangeEvent final : public CreatureLib::Battling::EventData {
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ArbUt::StringView _weatherName;
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ArbUt::StringView _weatherName;
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public:
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public:
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@ -9,7 +9,7 @@
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#include "StatCalculator.hpp"
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#include "StatCalculator.hpp"
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namespace PkmnLib::Battling {
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namespace PkmnLib::Battling {
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class BattleLibrary : public CreatureLib::Battling::BattleLibrary {
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class BattleLibrary final : public CreatureLib::Battling::BattleLibrary {
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public:
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public:
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BattleLibrary(Library::PokemonLibrary* staticLib, StatCalculator* statCalculator, DamageLibrary* damageLibrary,
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BattleLibrary(Library::PokemonLibrary* staticLib, StatCalculator* statCalculator, DamageLibrary* damageLibrary,
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PkmnLib::Battling::ExperienceLibrary* experienceLibrary,
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PkmnLib::Battling::ExperienceLibrary* experienceLibrary,
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@ -3,7 +3,7 @@
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#include <CreatureLib/Battling/Library/DamageLibrary.hpp>
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#include <CreatureLib/Battling/Library/DamageLibrary.hpp>
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namespace PkmnLib::Battling {
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namespace PkmnLib::Battling {
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class DamageLibrary : public CreatureLib::Battling::DamageLibrary {
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class DamageLibrary final : public CreatureLib::Battling::DamageLibrary {
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public:
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public:
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uint32_t GetDamage(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint32_t GetDamage(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex,
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uint8_t hitIndex,
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@ -5,7 +5,7 @@
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#include <CreatureLib/Defines.hpp>
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#include <CreatureLib/Defines.hpp>
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namespace PkmnLib::Battling {
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namespace PkmnLib::Battling {
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class ExperienceLibrary : public CreatureLib::Battling::ExperienceLibrary {
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class ExperienceLibrary final : public CreatureLib::Battling::ExperienceLibrary {
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public:
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public:
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void HandleExperienceGain(
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void HandleExperienceGain(
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CreatureLib::Battling::Creature* faintedMon,
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CreatureLib::Battling::Creature* faintedMon,
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#include "../Pokemon/LearnedMove.hpp"
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#include "../Pokemon/LearnedMove.hpp"
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namespace PkmnLib::Battling {
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namespace PkmnLib::Battling {
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class MiscLibrary : public CreatureLib::Battling::MiscLibrary {
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class MiscLibrary final : public CreatureLib::Battling::MiscLibrary {
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std::unique_ptr<const PkmnLib::Library::MoveData> _struggleData = std::make_unique<PkmnLib::Library::MoveData>(
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std::unique_ptr<const PkmnLib::Library::MoveData> _struggleData = std::make_unique<PkmnLib::Library::MoveData>(
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"struggle"_cnc, 0, PkmnLib::Library::MoveCategory::Physical, 50, 255, 10,
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"struggle"_cnc, 0, PkmnLib::Library::MoveCategory::Physical, 50, 255, 10,
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CreatureLib::Library::AttackTarget::Any, 0,
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CreatureLib::Library::AttackTarget::Any, 0,
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namespace PkmnLib::Battling {
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namespace PkmnLib::Battling {
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class Pokemon;
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class Pokemon;
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class StatCalculator : public CreatureLib::Battling::BattleStatCalculator {
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class StatCalculator final : public CreatureLib::Battling::BattleStatCalculator {
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protected:
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protected:
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virtual uint32_t CalculateHealthStat(const Pokemon* pkmn) const;
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virtual uint32_t CalculateHealthStat(const Pokemon* pkmn) const;
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virtual uint32_t CalculateOtherStat(const Pokemon* pkmn, CreatureLib::Library::Statistic stat) const;
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virtual uint32_t CalculateOtherStat(const Pokemon* pkmn, CreatureLib::Library::Statistic stat) const;
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#include <CreatureLib/Battling/Models/LearnedAttack.hpp>
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#include <CreatureLib/Battling/Models/LearnedAttack.hpp>
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#include "../../Library/Moves/MoveData.hpp"
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#include "../../Library/Moves/MoveData.hpp"
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namespace PkmnLib::Battling {
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namespace PkmnLib::Battling {
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class LearnedMove : public CreatureLib::Battling::LearnedAttack {
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class LearnedMove final : public CreatureLib::Battling::LearnedAttack {
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public:
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public:
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LearnedMove(const ArbUt::BorrowedPtr<const Library::MoveData>& move,
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LearnedMove(const ArbUt::BorrowedPtr<const Library::MoveData>& move,
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CreatureLib::Battling::AttackLearnMethod learnMethod)
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CreatureLib::Battling::AttackLearnMethod learnMethod)
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@ -3,7 +3,7 @@
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#include <CreatureLib/Library/Items/Item.hpp>
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#include <CreatureLib/Library/Items/Item.hpp>
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namespace PkmnLib::Library {
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namespace PkmnLib::Library {
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class Item : public CreatureLib::Library::Item {
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class Item final : public CreatureLib::Library::Item {
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uint8_t _flingPower;
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uint8_t _flingPower;
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public:
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public:
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#include <CreatureLib/Library/ItemLibrary.hpp>
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#include <CreatureLib/Library/ItemLibrary.hpp>
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#include "Item.hpp"
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#include "Item.hpp"
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namespace PkmnLib::Library {
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namespace PkmnLib::Library {
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class ItemLibrary : public CreatureLib::Library::ItemLibrary {
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class ItemLibrary final : public CreatureLib::Library::ItemLibrary {
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public:
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public:
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inline bool TryGet(const ArbUt::BasicStringView& name, ArbUt::BorrowedPtr<const Item>& item) const {
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inline bool TryGet(const ArbUt::BasicStringView& name, ArbUt::BorrowedPtr<const Item>& item) const {
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auto v = item.As<const CreatureLib::Library::Item>();
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auto v = item.As<const CreatureLib::Library::Item>();
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#include <CreatureLib/Library/LibrarySettings.hpp>
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#include <CreatureLib/Library/LibrarySettings.hpp>
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namespace PkmnLib::Library {
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namespace PkmnLib::Library {
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class LibrarySettings : public CreatureLib::Library::LibrarySettings {
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class LibrarySettings final : public CreatureLib::Library::LibrarySettings {
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uint16_t _shinyRate;
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uint16_t _shinyRate;
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public:
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public:
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#include "MoveCategory.hpp"
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#include "MoveCategory.hpp"
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namespace PkmnLib::Library {
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namespace PkmnLib::Library {
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class MoveData : public CreatureLib::Library::AttackData {
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class MoveData final : public CreatureLib::Library::AttackData {
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private:
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private:
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public:
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public:
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MoveData(const ArbUt::StringView& name, uint8_t type, PkmnLib::Library::MoveCategory category, uint8_t power,
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MoveData(const ArbUt::StringView& name, uint8_t type, PkmnLib::Library::MoveCategory category, uint8_t power,
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#include <CreatureLib/Library/AttackLibrary.hpp>
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#include <CreatureLib/Library/AttackLibrary.hpp>
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#include "MoveData.hpp"
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#include "MoveData.hpp"
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namespace PkmnLib::Library {
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namespace PkmnLib::Library {
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class MoveLibrary : public CreatureLib::Library::AttackLibrary {
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class MoveLibrary final : public CreatureLib::Library::AttackLibrary {
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public:
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public:
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MoveLibrary(size_t initialCapacity = 32) : CreatureLib::Library::AttackLibrary(initialCapacity) {}
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MoveLibrary(size_t initialCapacity = 32) : CreatureLib::Library::AttackLibrary(initialCapacity) {}
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#include "Species/SpeciesLibrary.hpp"
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#include "Species/SpeciesLibrary.hpp"
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namespace PkmnLib::Library {
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namespace PkmnLib::Library {
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class PokemonLibrary : public CreatureLib::Library::DataLibrary {
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class PokemonLibrary final : public CreatureLib::Library::DataLibrary {
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private:
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private:
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std::unique_ptr<const NatureLibrary> _natures;
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std::unique_ptr<const NatureLibrary> _natures;
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#include "../Moves/MoveData.hpp"
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#include "../Moves/MoveData.hpp"
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namespace PkmnLib::Library {
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namespace PkmnLib::Library {
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class LearnableMoves : public CreatureLib::Library::LearnableAttacks {
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class LearnableMoves final : public CreatureLib::Library::LearnableAttacks {
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ArbUt::List<ArbUt::BorrowedPtr<const MoveData>> _eggMoves;
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ArbUt::List<ArbUt::BorrowedPtr<const MoveData>> _eggMoves;
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public:
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public:
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#include "LearnableMoves.hpp"
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#include "LearnableMoves.hpp"
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namespace PkmnLib::Library {
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namespace PkmnLib::Library {
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class PokemonForme : public CreatureLib::Library::SpeciesVariant {
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class PokemonForme final : public CreatureLib::Library::SpeciesVariant {
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public:
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public:
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PokemonForme(const ArbUt::StringView& name, float height, float weight, uint32_t baseExperience,
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PokemonForme(const ArbUt::StringView& name, float height, float weight, uint32_t baseExperience,
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const ArbUt::List<uint8_t>& types, CreatureLib::Library::StatisticSet<uint16_t> baseStats,
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const ArbUt::List<uint8_t>& types, CreatureLib::Library::StatisticSet<uint16_t> baseStats,
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#include "PokemonForme.hpp"
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#include "PokemonForme.hpp"
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namespace PkmnLib::Library {
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namespace PkmnLib::Library {
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class PokemonSpecies : public CreatureLib::Library::CreatureSpecies {
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class PokemonSpecies final : public CreatureLib::Library::CreatureSpecies {
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private:
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private:
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uint8_t _baseHappiness;
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uint8_t _baseHappiness;
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ArbUt::UniquePtrList<const EvolutionData> _evolutions;
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ArbUt::UniquePtrList<const EvolutionData> _evolutions;
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#include "PokemonSpecies.hpp"
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#include "PokemonSpecies.hpp"
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namespace PkmnLib::Library {
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namespace PkmnLib::Library {
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class SpeciesLibrary : public CreatureLib::Library::SpeciesLibrary {
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class SpeciesLibrary final : public CreatureLib::Library::SpeciesLibrary {
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ArbUt::Dictionary<ArbUt::BorrowedPtr<const PokemonSpecies>, ArbUt::BorrowedPtr<const PokemonSpecies>>
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ArbUt::Dictionary<ArbUt::BorrowedPtr<const PokemonSpecies>, ArbUt::BorrowedPtr<const PokemonSpecies>>
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_preEvolutionCache;
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_preEvolutionCache;
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#include "AngelScriptScript.hpp"
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#include "AngelScriptScript.hpp"
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#include "AngelScriptTypeInfo.hpp"
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#include "AngelScriptTypeInfo.hpp"
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class AngelScriptResolver : public CreatureLib::Battling::ScriptResolver {
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class AngelScriptResolver final : public CreatureLib::Battling::ScriptResolver {
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private:
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private:
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asIScriptEngine* _engine = nullptr;
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asIScriptEngine* _engine = nullptr;
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asIScriptModule* _mainModule = nullptr;
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asIScriptModule* _mainModule = nullptr;
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#include "ContextPool.hpp"
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#include "ContextPool.hpp"
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class AngelScriptResolver;
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class AngelScriptResolver;
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class AngelScriptScript : public PkmnLib::Battling::PkmnScript {
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class AngelScriptScript final : public PkmnLib::Battling::PkmnScript {
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private:
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private:
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AngelScriptResolver* _resolver = nullptr;
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AngelScriptResolver* _resolver = nullptr;
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AngelScriptTypeInfo* _type = nullptr;
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AngelScriptTypeInfo* _type = nullptr;
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