Mark several classes as final for devirtualization performance benefits.
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@@ -3,7 +3,7 @@
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#include <CreatureLib/Library/Items/Item.hpp>
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namespace PkmnLib::Library {
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class Item : public CreatureLib::Library::Item {
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class Item final : public CreatureLib::Library::Item {
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uint8_t _flingPower;
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public:
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@@ -4,7 +4,7 @@
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#include <CreatureLib/Library/ItemLibrary.hpp>
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#include "Item.hpp"
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namespace PkmnLib::Library {
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class ItemLibrary : public CreatureLib::Library::ItemLibrary {
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class ItemLibrary final : public CreatureLib::Library::ItemLibrary {
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public:
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inline bool TryGet(const ArbUt::BasicStringView& name, ArbUt::BorrowedPtr<const Item>& item) const {
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auto v = item.As<const CreatureLib::Library::Item>();
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