Support not including standard angelscript libraries such as string and array.
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
Details
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f073e951b1
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@ -42,7 +42,7 @@ static void TranslateException(asIScriptContext* ctx, void* /*userParam*/) {
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}
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}
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}
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}
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void AngelScriptResolver::Initialize(CreatureLib::Battling::BattleLibrary* arg) {
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void AngelScriptResolver::Initialize(CreatureLib::Battling::BattleLibrary* arg, bool includeStandard) {
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for (auto scriptCategory : ScriptCategoryHelper::GetValues()) {
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for (auto scriptCategory : ScriptCategoryHelper::GetValues()) {
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_typeDatabase.Insert(scriptCategory, {});
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_typeDatabase.Insert(scriptCategory, {});
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}
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}
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@ -67,16 +67,18 @@ void AngelScriptResolver::Initialize(CreatureLib::Battling::BattleLibrary* arg)
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_engine->SetEngineProperty(asEP_PROPERTY_ACCESSOR_MODE, 2);
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_engine->SetEngineProperty(asEP_PROPERTY_ACCESSOR_MODE, 2);
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_engine->SetEngineProperty(asEP_COMPILER_WARNINGS, 2);
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_engine->SetEngineProperty(asEP_COMPILER_WARNINGS, 2);
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RegisterStdString(_engine);
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if (includeStandard){
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ConstStringRegister::Register(_engine);
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RegisterStdString(_engine);
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ConstStringRegister::Register(_engine);
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// Register Script Array type
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// Register Script Array type
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RegisterScriptArray(_engine, true);
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RegisterScriptArray(_engine, true);
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RegisterScriptHandle(_engine);
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}
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r = _engine->RegisterGlobalFunction("void print(const string &in)", asFUNCTION(Print), asCALL_CDECL);
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r = _engine->RegisterGlobalFunction("void print(const string &in)", asFUNCTION(Print), asCALL_CDECL);
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if (r < 0)
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if (r < 0)
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throw ArbUt::Exception("Registering print function failed.");
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throw ArbUt::Exception("Registering print function failed.");
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RegisterScriptHandle(_engine);
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_builder.StartNewModule(_engine, "pkmn");
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_builder.StartNewModule(_engine, "pkmn");
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_mainModule = _builder.GetModule();
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_mainModule = _builder.GetModule();
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@ -38,7 +38,10 @@ public:
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_engine->ShutDownAndRelease();
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_engine->ShutDownAndRelease();
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}
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}
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void Initialize(CreatureLib::Battling::BattleLibrary* library) override;
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void Initialize(CreatureLib::Battling::BattleLibrary* library) override{
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Initialize(library, true);
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}
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void Initialize(CreatureLib::Battling::BattleLibrary* library, bool includeStandard);
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void CreateScript(const char* name, const char* script);
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void CreateScript(const char* name, const char* script);
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const asIScriptModule* GetMainModule() const noexcept { return _mainModule; }
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const asIScriptModule* GetMainModule() const noexcept { return _mainModule; }
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