Many fixes for script handling.
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@@ -7,7 +7,7 @@ static std::unordered_map<const char*, const char*> _scripts =
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std::unordered_map<const char*, const char*>{{"testScript1", R"(
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namespace Pokemon{
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[Pokemon effect=testScript1]
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class testScript1 {
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class testScript1 : PkmnScript {
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int add(int a, int b) {
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return a + b;
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}
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@@ -17,6 +17,8 @@ class testScript1 {
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throw("err");
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}
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}
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void OnInitialize(const array<EffectParameter@> &in parameters) override{ }
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}
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}
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)"}};
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@@ -83,14 +85,19 @@ TEST_CASE("Get a script resolver, save the byte code to memory, create new scrip
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originLib->Initialize(TestLibrary::GetLibrary());
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originLib->CreateScript("testScript1", _scripts["testScript1"]);
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originLib->FinalizeModule();
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auto obj = dynamic_cast<AngelScriptScript*>(originLib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc));
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REQUIRE(obj != nullptr);
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REQUIRE(obj->GetType()->GetOnInitialize().Exists);
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delete obj;
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size_t size;
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auto byteCode = originLib->WriteByteCodeToMemory(size);
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auto newLib = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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newLib->Initialize(TestLibrary::GetLibrary());
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newLib->LoadByteCodeFromMemory(byteCode, size);
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auto obj = dynamic_cast<AngelScriptScript*>(newLib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc));
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obj = dynamic_cast<AngelScriptScript*>(newLib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc));
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REQUIRE(obj != nullptr);
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REQUIRE(obj->GetType()->GetOnInitialize().Exists);
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delete obj;
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delete originLib;
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delete newLib;
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