Many fixes for script handling.
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@@ -312,7 +312,7 @@ void AngelScriptResolver::InitializeByteCode(
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ArbUt::Dictionary<uint32_t, asITypeInfo*> objectTypes;
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for (asUINT i = 0; i < typeCount; i++) {
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auto t = _mainModule->GetObjectTypeByIndex(i);
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objectTypes.Insert(ArbUt::StringView::CalculateHash(t->GetName()), t);
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objectTypes.Set(ArbUt::StringView::CalculateHash(t->GetName()), t);
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}
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ArbUt::Dictionary<ScriptCategory, ArbUt::Dictionary<ArbUt::StringView, AngelScriptTypeInfo*>> typeDatabase;
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for (const auto& innerDb : types) {
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@@ -320,9 +320,9 @@ void AngelScriptResolver::InitializeByteCode(
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for (const auto& val : innerDb.second) {
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auto decl = val.second;
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auto type = objectTypes[decl];
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newInnerDb.Insert(val.first, new AngelScriptTypeInfo(val.first, type));
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newInnerDb.Set(val.first, new AngelScriptTypeInfo(val.first, type));
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}
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typeDatabase.Insert(innerDb.first, newInnerDb);
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typeDatabase.Set(innerDb.first, newInnerDb);
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}
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_typeDatabase = typeDatabase;
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}
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@@ -26,6 +26,7 @@ public:
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~AngelScriptScript() override { _obj->Release(); }
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[[nodiscard]] const ArbUt::StringView& GetName() const noexcept override { return _type->GetName(); }
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const AngelScriptTypeInfo* GetType() const noexcept { return _type; }
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asIScriptFunction* PrepareMethod(const ArbUt::BasicStringView& name, asIScriptContext* ctx) {
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auto func = _type->GetFunction(name);
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@@ -21,9 +21,6 @@ private:
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if (val == nullptr) {
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return FunctionInfo{.Exists = false, .Function = nullptr};
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}
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if (!val->IsOverride()) {
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return FunctionInfo{.Exists = false, .Function = nullptr};
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}
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return FunctionInfo{.Exists = true, .Function = val};
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}
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@@ -68,7 +68,8 @@ public:
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if (isDecl) {
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// Insert the name and decl into the dictionary. Close off the decl with eof as well.
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decl[pos] = '\0';
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innerDb.Insert(ArbUt::StringView(name), ArbUt::StringView::CalculateHash(decl));
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innerDb.Set(ArbUt::StringView(name), ArbUt::StringView::CalculateHash(decl));
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}
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// If we have found \1, we are done with the current category, so break.
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break;
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@@ -79,7 +80,7 @@ public:
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if (isDecl) {
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// Insert the name and decl into the dictionary. Close off the decl with eof as well.
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decl[pos] = '\0';
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innerDb.Insert(ArbUt::StringView(name), ArbUt::StringView::CalculateHash(decl));
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innerDb.Set(ArbUt::StringView(name), ArbUt::StringView::CalculateHash(decl));
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// Reset our position and toggle back to name.
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pos = 0;
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isDecl = false;
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@@ -101,7 +102,7 @@ public:
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}
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}
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}
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types.Insert(categoryArr[0], innerDb);
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types.Set(categoryArr[0], innerDb);
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}
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return types;
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}
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