Implement held item scripts
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@@ -42,7 +42,7 @@ static AngelScriptItemUseScript* GetScript(PkmnLib::Battling::BattleLibrary* mai
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auto lib = GetScriptResolver(mainLib);
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auto item = CreatureLib::Library::Item(name, CreatureLib::Library::ItemCategory::MiscItem,
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CreatureLib::Library::BattleItemCategory::None, 0,
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new CreatureLib::Library::SecondaryEffect(100, name, {}), {});
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new CreatureLib::Library::SecondaryEffect(100, name, {}), nullptr, {});
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auto s = lib->LoadItemScript(&item);
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auto script = dynamic_cast<AngelScriptItemUseScript*>(s);
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